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authorFranklin Wei <git@fwei.tk>2017-08-16 11:39:34 -0400
committerFranklin Wei <git@fwei.tk>2017-08-16 11:40:42 -0400
commit71850e8e69190f565cfa49a3ff3a81b28a2e2bdd (patch)
tree31f35332191ef52dc26518535317d146465bf557
parentd0c4ef4b78f1a399c02e65abc6ad3fad10e17bd8 (diff)
downloadrockbox-71850e8e69190f565cfa49a3ff3a81b28a2e2bdd.tar.gz
rockbox-71850e8e69190f565cfa49a3ff3a81b28a2e2bdd.zip
puzzles: various useless tweaks
Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
-rw-r--r--apps/plugins/puzzles/README.rockbox3
-rw-r--r--apps/plugins/puzzles/rockbox.c15
2 files changed, 17 insertions, 1 deletions
diff --git a/apps/plugins/puzzles/README.rockbox b/apps/plugins/puzzles/README.rockbox
index b0c54b287f..dc45e73ade 100644
--- a/apps/plugins/puzzles/README.rockbox
+++ b/apps/plugins/puzzles/README.rockbox
@@ -26,3 +26,6 @@ original. Updating the upstream version is now as simple as copying a
fresh set of sources to src/. Several hacks were used to accomplish
this: a global include specified on the command line, and a directory
of dummy header files.
+
+August 2017: Every game that can be played with only the cursor keys
+is now functional.
diff --git a/apps/plugins/puzzles/rockbox.c b/apps/plugins/puzzles/rockbox.c
index 62ed3e9479..509528c95a 100644
--- a/apps/plugins/puzzles/rockbox.c
+++ b/apps/plugins/puzzles/rockbox.c
@@ -562,11 +562,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
xlcd_filltriangle(x1, y1,
x2, y2,
x3, y3);
+
+#ifdef DEBUG_MENU
if(settings.polyanim)
{
rb->lcd_update();
- rb->sleep(HZ/5);
+ rb->sleep(HZ/4);
}
+#endif
#if 0
/* debug code */
rb->lcd_set_foreground(LCD_RGBPACK(255,0,0));
@@ -616,6 +619,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
}
else
draw_antialiased_line(x1, y1, x2, y2);
+
+#ifdef DEBUG_MENU
+ if(settings.polyanim)
+ {
+ rb->lcd_update();
+ rb->sleep(HZ/4);
+ }
+#endif
}
int x1, y1, x2, y2;
@@ -1117,6 +1128,8 @@ static bool config_menu(void)
char *title;
config_item *config = midend_get_config(me, CFG_SETTINGS, &title);
+ rb->lcd_setfont(FONT_UI);
+
bool success = false;
if(!config)