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author | Solomon Peachy <pizza@shaftnet.org> | 2020-12-17 13:11:43 -0500 |
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committer | Solomon Peachy <pizza@shaftnet.org> | 2020-12-17 13:11:43 -0500 |
commit | 1aaa2824b6c9196424a104a0bf92e80bfb4302d0 (patch) | |
tree | a3948b89158e98b947866f726cbcbd13b9db8204 | |
parent | 02119357dc729076b5c104dacf3fc4f73a7eb68a (diff) | |
download | rockbox-1aaa2824b6.tar.gz rockbox-1aaa2824b6.zip |
voice: Increase voice thread stack size on hosted targets
Fixes a stack overflow on Sony NWZ players when loading the voice file
Change-Id: Id545517b827e757922b4cde043763ee7316435e6
-rw-r--r-- | apps/voice_thread.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/apps/voice_thread.c b/apps/voice_thread.c index 08c7fd6b0b..12fc25df16 100644 --- a/apps/voice_thread.c +++ b/apps/voice_thread.c @@ -83,7 +83,11 @@ static unsigned int voice_thread_id = 0; #elif defined(CPU_COLDFIRE) /* ISR uses any available stack - need a bit more room */ #define VOICE_STACK_EXTRA 0x400 +#elif (CONFIG_PLATFORM & PLATFORM_HOSTED) +/* Needed at least on the Sony NWZ hosted targets, but probably a good idea on all of them */ +#define VOICE_STACK_EXTRA 0x500 #else +#warning "3c0" #define VOICE_STACK_EXTRA 0x3c0 #endif static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)] |