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authorChristian Soffke <christian.soffke@gmail.com>2024-12-22 22:55:27 +0100
committerChristian Soffke <christian.soffke@gmail.com>2024-12-25 08:34:40 -0500
commit400452180d0bbf649119b80c4c93b7b6347848c1 (patch)
tree190f3ace38b1307ca0ec62da764125bd1683496a
parent7aaa722a5da170dc40eaa6e2df2aa79f892f1d9d (diff)
downloadrockbox-400452180d.tar.gz
rockbox-400452180d.zip
sdl: Keep texture around, upload LCD-parts only
No need to create a new texture for every rendered frame, unless the scaling method has been adjusted. We also don't need to upload the (unchanged) player interface to GPU memory repeatedly. + Remove unused lcd_display_redraw & having_new_lcd variables Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
-rw-r--r--firmware/SOURCES1
-rw-r--r--firmware/drivers/button_queue.c4
-rw-r--r--firmware/target/hosted/sdl/button-sdl.c6
-rw-r--r--firmware/target/hosted/sdl/lcd-sdl.c110
-rw-r--r--firmware/target/hosted/sdl/lcd-sdl.h9
-rw-r--r--firmware/target/hosted/sdl/system-sdl.c71
-rw-r--r--firmware/target/hosted/sdl/window-sdl.c223
-rw-r--r--firmware/target/hosted/sdl/window-sdl.h41
8 files changed, 279 insertions, 186 deletions
diff --git a/firmware/SOURCES b/firmware/SOURCES
index 42dc5fb82f..7a373f46cd 100644
--- a/firmware/SOURCES
+++ b/firmware/SOURCES
@@ -74,6 +74,7 @@ target/hosted/sdl/lcd-bitmap.c
target/hosted/sdl/lcd-remote-bitmap.c
#endif
target/hosted/sdl/lcd-sdl.c
+target/hosted/sdl/window-sdl.c
target/hosted/sdl/system-sdl.c
#ifdef HAVE_SDL_THREADS
target/hosted/sdl/filesystem-sdl.c
diff --git a/firmware/drivers/button_queue.c b/firmware/drivers/button_queue.c
index f539b88b75..48e0179001 100644
--- a/firmware/drivers/button_queue.c
+++ b/firmware/drivers/button_queue.c
@@ -24,7 +24,7 @@
#include "button.h"
#ifdef HAVE_SDL
#include "button-sdl.h"
-#include "lcd-sdl.h"
+#include "window-sdl.h"
#endif
static struct event_queue button_queue SHAREDBSS_ATTR;
@@ -119,7 +119,7 @@ static inline void button_queue_wait(struct queue_event *evp, int timeout)
#else
queue_wait_w_tmo(&button_queue, evp, timeout);
#ifdef HAVE_SDL
- sdl_update_window(); /* Window may have been resized */
+ sdl_window_adjust(); /* Window may have been resized */
#endif
#endif
}
diff --git a/firmware/target/hosted/sdl/button-sdl.c b/firmware/target/hosted/sdl/button-sdl.c
index 9c46279a15..6f0d468d01 100644
--- a/firmware/target/hosted/sdl/button-sdl.c
+++ b/firmware/target/hosted/sdl/button-sdl.c
@@ -31,7 +31,7 @@
#include "backlight.h"
#include "system.h"
#include "button-sdl.h"
-#include "lcd-sdl.h"
+#include "window-sdl.h"
#include "sim_tasks.h"
#include "buttonmap.h"
#include "debug.h"
@@ -243,7 +243,7 @@ static bool event_handler(SDL_Event *event)
sdl_app_has_input_focus = 0;
else if(event->window.event == SDL_WINDOWEVENT_RESIZED)
{
- sdl_window_needs_update();
+ sdl_window_adjustment_needed(false);
#if !defined (__APPLE__) && !defined(__WIN32)
static unsigned long last_tick;
if (TIME_AFTER(current_tick, last_tick + HZ/20) && !button_queue_full())
@@ -370,7 +370,7 @@ static void button_event(int key, bool pressed)
strcmp(SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY) ?:
"best", "best") ? "best": "nearest");
- sdl_window_needs_update();
+ sdl_window_adjustment_needed(!display_zoom);
#if !defined(__WIN32) && !defined (__APPLE__)
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
#endif
diff --git a/firmware/target/hosted/sdl/lcd-sdl.c b/firmware/target/hosted/sdl/lcd-sdl.c
index 596d3ec1f0..c340dff798 100644
--- a/firmware/target/hosted/sdl/lcd-sdl.c
+++ b/firmware/target/hosted/sdl/lcd-sdl.c
@@ -23,105 +23,7 @@
#include "lcd-sdl.h"
#include "sim-ui-defines.h"
#include "system.h" /* for MIN() and MAX() */
-#include "misc.h"
-
-double display_zoom = 1;
-static bool window_needs_update;
-
-void sdl_get_window_dimensions(int *w, int *h)
-{
- if (background)
- {
- *w = UI_WIDTH;
- *h = UI_HEIGHT;
- }
- else
- {
-#ifdef HAVE_REMOTE_LCD
- if (showremote)
- {
- *w = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
- *h = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
- }
- else
-#endif
- {
- *w = SIM_LCD_WIDTH;
- *h = SIM_LCD_HEIGHT;
- }
- }
-}
-
-static inline void sdl_render(void)
-{
- SDL_Texture *sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, gui_surface);
- SDL_RenderClear(sdlRenderer);
- SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
- SDL_RenderPresent(sdlRenderer);
- SDL_DestroyTexture(sdlTexture);
-}
-
-
-#define SNAP_MARGIN 50
-int sdl_update_window(void)
-{
- int w, h;
-
- if (!window_needs_update)
- return false;
- window_needs_update = false;
-
- sdl_get_window_dimensions(&w, &h);
-
- if (!(SDL_GetWindowFlags(window) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)))
- {
- if (display_zoom)
- {
- SDL_SetWindowSize(window, display_zoom * w, display_zoom * h);
- }
-#if defined(__APPLE__) || defined(__WIN32)
- else /* Constrain aspect ratio on Windows and MacOS */
- {
-
- float aspect_ratio = (float) h / w;
- int original_height = h;
- int original_width = w;
-
- SDL_GetWindowSize(window, &w, &h);
- if (w != original_width || h != original_height)
- {
- if (abs(original_width - w) < SNAP_MARGIN)
- {
- w = original_width;
- h = original_height;
- }
- else
- h = w * aspect_ratio;
-
- SDL_SetWindowSize(window, w, h);
- }
- }
-#endif
- }
- display_zoom = 0;
- sdl_render();
- return true;
-}
-
-void sdl_window_needs_update(void)
-{
- window_needs_update = true;
-
- /* For MacOS and Windows, we're on a main or
- display thread already, and can immediately
- update the window.
- On Linux, we have to defer the update, until
- it is handled by the main thread later. */
-#if defined (__APPLE__) || defined(__WIN32)
- sdl_update_window();
-#endif
-}
-
+#include "window-sdl.h"
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
@@ -201,12 +103,14 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
uint8_t alpha;
if (SDL_GetSurfaceAlphaMod(surface,&alpha) == 0 && alpha < 255)
- SDL_FillRect(gui_surface, &dest, 0); /* alpha needs a black background */
+ SDL_FillRect(sim_lcd_surface, NULL, 0); /* alpha needs a black background */
- SDL_BlitSurface(surface, &src, gui_surface, &dest);
+ SDL_BlitSurface(surface, &src, sim_lcd_surface, NULL);
+ SDL_UpdateTexture(gui_texture, &dest,
+ sim_lcd_surface->pixels, sim_lcd_surface->pitch);
- if (!sdl_update_window()) /* already calls sdl_render itself */
- sdl_render();
+ if (!sdl_window_adjust()) /* already calls sdl_window_render itself */
+ sdl_window_render();
}
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
diff --git a/firmware/target/hosted/sdl/lcd-sdl.h b/firmware/target/hosted/sdl/lcd-sdl.h
index 17fa6e192e..fd1a0b9513 100644
--- a/firmware/target/hosted/sdl/lcd-sdl.h
+++ b/firmware/target/hosted/sdl/lcd-sdl.h
@@ -25,15 +25,6 @@
#include "lcd.h"
#include "SDL.h"
-/* Default display zoom level */
-extern SDL_Surface *gui_surface;
-extern SDL_Renderer *sdlRenderer;
-extern SDL_Window *window;
-
-void sdl_get_window_dimensions(int *w, int *h);
-int sdl_update_window(void);
-void sdl_window_needs_update(void);
-
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
unsigned long (*getpixel)(int, int));
diff --git a/firmware/target/hosted/sdl/system-sdl.c b/firmware/target/hosted/sdl/system-sdl.c
index b90f59f216..5d3622dd80 100644
--- a/firmware/target/hosted/sdl/system-sdl.c
+++ b/firmware/target/hosted/sdl/system-sdl.c
@@ -32,7 +32,7 @@
#include "thread-sdl.h"
#include "system-sdl.h"
#include "sim-ui-defines.h"
-#include "lcd-sdl.h"
+#include "window-sdl.h"
#include "lcd-bitmap.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
@@ -44,15 +44,10 @@
#include <glib.h>
#include <glib-object.h>
#include "maemo-thread.h"
-
#endif
#define SIMULATOR_DEFAULT_ROOT "simdisk"
-SDL_Surface *gui_surface;
-SDL_Window *window;
-SDL_Renderer *sdlRenderer;
-
bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
bool showremote = true; /* include remote by default */
@@ -61,8 +56,6 @@ bool mapping = false;
const char *audiodev = NULL;
bool debug_buttons = false;
-bool lcd_display_redraw = true; /* Used for player simulator */
-char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = SIMULATOR_DEFAULT_ROOT;
@@ -75,59 +68,6 @@ bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
-static void sdl_window_setup(void)
-{
- SDL_Surface *picture_surface = NULL;
- int width, height;
- int depth;
- Uint32 flags = 0;
-
- /* Try and load the background image. If it fails go without */
- if (background) {
- picture_surface = SDL_LoadBMP("UI256.bmp");
- if (picture_surface == NULL) {
- background = false;
- DEBUGF("warn: %s\n", SDL_GetError());
- }
- }
-
- sdl_get_window_dimensions(&width, &height);
- depth = LCD_DEPTH;
- if (depth < 8)
- depth = 16;
-
-#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
- /* Fullscreen mode for maemo app */
- flags |= SDL_WINDOW_FULLSCREEN;
-#endif
-
- if (display_zoom == 1)
- flags |= SDL_WINDOW_RESIZABLE;
-
- flags |= SDL_WINDOW_ALLOW_HIGHDPI;
-
- if ((window = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- width * display_zoom, height * display_zoom , flags)) == NULL)
- panicf("%s", SDL_GetError());
- if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC)) == NULL)
- panicf("%s", SDL_GetError());
-
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, display_zoom == 1 ? "best" : "nearest");
- display_zoom = 0; /* keeps track of user requesting a scale level change */
- SDL_RenderSetLogicalSize(sdlRenderer, width, height);
-
- if ((gui_surface = SDL_CreateRGBSurface(0, width, height, depth,
- 0, 0, 0, 0)) == NULL)
- panicf("%s", SDL_GetError());
-
- /* If we have a background, blit it over to the display surface */
- if (background && picture_surface)
- {
- SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
- SDL_FreeSurface(picture_surface);
- }
-}
-
#ifndef __APPLE__ /* MacOS requires events to be handled on main thread */
/*
* This thread will read the buttons in an interrupt like fashion, and
@@ -173,8 +113,7 @@ static int sdl_event_thread(void * param)
/* let system_init proceed */
SDL_SemPost((SDL_sem *)param);
- /*
- * finally enter the button loop */
+ /* finally enter the button loop */
gui_message_loop();
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
@@ -354,11 +293,6 @@ void sys_handle_argv(int argc, char *argv[])
printf("Disabling remote image.\n");
}
#endif
- else if (!strcmp("--old_lcd", argv[x]))
- {
- having_new_lcd = false;
- printf("Using old LCD layout.\n");
- }
else if (!strcmp("--zoom", argv[x]))
{
x++;
@@ -413,7 +347,6 @@ void sys_handle_argv(int argc, char *argv[])
#ifdef HAVE_REMOTE_LCD
printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
#endif
- printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
diff --git a/firmware/target/hosted/sdl/window-sdl.c b/firmware/target/hosted/sdl/window-sdl.c
new file mode 100644
index 0000000000..731e13067c
--- /dev/null
+++ b/firmware/target/hosted/sdl/window-sdl.c
@@ -0,0 +1,223 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include <SDL.h>
+#include "sim-ui-defines.h"
+#include "window-sdl.h"
+#include "lcd-sdl.h"
+#include "misc.h"
+#include "panic.h"
+
+extern SDL_Surface *lcd_surface;
+#ifdef HAVE_REMOTE_LCD
+extern SDL_Surface *remote_surface;
+#endif
+
+SDL_Texture *gui_texture;
+SDL_Surface *sim_lcd_surface;
+
+static SDL_Window *window;
+static SDL_Renderer *sdlRenderer;
+static SDL_Surface *picture_surface;
+
+static bool new_gui_texture_needed = true;
+static bool window_adjustment_needed;
+double display_zoom = 1;
+
+static void get_window_dimensions(int *w, int *h)
+{
+ if (background)
+ {
+ *w = UI_WIDTH;
+ *h = UI_HEIGHT;
+ }
+ else
+ {
+#ifdef HAVE_REMOTE_LCD
+ if (showremote)
+ {
+ *w = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
+ *h = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
+ }
+ else
+#endif
+ {
+ *w = SIM_LCD_WIDTH;
+ *h = SIM_LCD_HEIGHT;
+ }
+ }
+}
+
+#define SNAP_MARGIN 50
+static void restore_aspect_ratio(int w, int h)
+{
+ float aspect_ratio = (float) h / w;
+ int original_height = h;
+ int original_width = w;
+
+ if ((SDL_GetWindowFlags(window) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN))
+ || display_zoom)
+ return;
+
+ SDL_GetWindowSize(window, &w, &h);
+ if (w != original_width || h != original_height)
+ {
+ if (abs(original_width - w) < SNAP_MARGIN)
+ {
+ w = original_width;
+ h = original_height;
+ }
+ else
+ h = w * aspect_ratio;
+
+ SDL_SetWindowSize(window, w, h);
+ }
+}
+
+static void rebuild_gui_texture(void)
+{
+ SDL_Surface *gui_surface;
+ int w, h, depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH;
+
+ get_window_dimensions(&w, &h);
+ SDL_RenderSetLogicalSize(sdlRenderer, w, h);
+ if ((gui_texture = SDL_CreateTexture(sdlRenderer, SDL_MasksToPixelFormatEnum(depth,
+ 0, 0, 0, 0), SDL_TEXTUREACCESS_STATIC, w, h)) == NULL)
+ panicf("%s", SDL_GetError());
+
+ if (SDL_GetWindowFlags(window) & SDL_WINDOW_RESIZABLE)
+ restore_aspect_ratio(w, h);
+
+ if (background && picture_surface &&
+ (gui_surface = SDL_ConvertSurface(picture_surface, sim_lcd_surface->format, 0)))
+ {
+ SDL_UpdateTexture(gui_texture, NULL, gui_surface->pixels, gui_surface->pitch);
+ SDL_FreeSurface(gui_surface);
+ }
+
+ sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
+ SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
+ background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
+
+#ifdef HAVE_REMOTE_LCD
+ sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
+ LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
+ background ? UI_REMOTE_POSX : 0,
+ background? UI_REMOTE_POSY : LCD_HEIGHT);
+#endif
+}
+
+void sdl_window_render(void)
+{
+ if (new_gui_texture_needed)
+ {
+ new_gui_texture_needed = false;
+ if (gui_texture)
+ SDL_DestroyTexture(gui_texture);
+ rebuild_gui_texture();
+ }
+ else
+ {
+ SDL_RenderClear(sdlRenderer);
+ SDL_RenderCopy(sdlRenderer, gui_texture, NULL, NULL);
+ SDL_RenderPresent(sdlRenderer);
+ }
+}
+
+bool sdl_window_adjust(void)
+{
+ int w, h;
+
+ if (!window_adjustment_needed)
+ return false;
+ window_adjustment_needed = false;
+
+ get_window_dimensions(&w, &h);
+
+ if (!(SDL_GetWindowFlags(window) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN))
+ && display_zoom)
+ {
+ SDL_SetWindowSize(window, display_zoom * w, display_zoom * h);
+ }
+#if defined(__APPLE__) || defined(__WIN32)
+ restore_aspect_ratio(w, h);
+#endif
+ display_zoom = 0;
+ sdl_window_render();
+ return true;
+}
+
+void sdl_window_adjustment_needed(bool destroy_texture)
+{
+ window_adjustment_needed = true;
+ new_gui_texture_needed = destroy_texture;
+
+ /* For MacOS and Windows, we're on a main or
+ display thread already, and can immediately
+ adjust the window.
+ On Linux, we have to defer the update, until
+ it is handled by the main thread later. */
+#if defined (__APPLE__) || defined(__WIN32)
+ sdl_window_adjust();
+#endif
+}
+
+void sdl_window_setup(void)
+{
+ int width, height;
+ int depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH;
+ Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI;
+
+#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
+ /* Fullscreen mode for maemo app */
+ flags |= SDL_WINDOW_FULLSCREEN;
+#else
+ if (display_zoom == 1)
+ flags |= SDL_WINDOW_RESIZABLE;
+#endif
+
+ if (!(picture_surface = SDL_LoadBMP("UI256.bmp")))
+ background = false;
+
+ get_window_dimensions(&width, &height);
+
+ if ((window = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width * display_zoom,
+ height * display_zoom , flags)) == NULL)
+ panicf("%s", SDL_GetError());
+ if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC)) == NULL)
+ panicf("%s", SDL_GetError());
+
+ /* Surface for LCD content only. Needs to fit largest LCD */
+ if ((sim_lcd_surface = SDL_CreateRGBSurface(0,
+#ifdef HAVE_REMOTE_LCD
+ SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ?
+ SIM_LCD_WIDTH : SIM_REMOTE_WIDTH,
+ SIM_LCD_HEIGHT > SIM_REMOTE_HEIGHT ?
+ SIM_LCD_HEIGHT : SIM_REMOTE_HEIGHT,
+#else
+ SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
+#endif
+ depth, 0, 0, 0, 0)) == NULL)
+ panicf("%s", SDL_GetError());
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, display_zoom == 1 ? "best" : "nearest");
+ display_zoom = 0; /* reset to 0 unless/until user requests a scale level change */
+}
diff --git a/firmware/target/hosted/sdl/window-sdl.h b/firmware/target/hosted/sdl/window-sdl.h
new file mode 100644
index 0000000000..9b2dc6b14d
--- /dev/null
+++ b/firmware/target/hosted/sdl/window-sdl.h
@@ -0,0 +1,41 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#ifndef __WINDOWSDL_H__
+#define __WINDOWSDL_H__
+
+#include "SDL.h"
+
+extern SDL_Texture *gui_texture; /* Window content, including background */
+extern SDL_Surface *sim_lcd_surface; /* LCD content */
+
+/* Renders GUI texture. Sets up new texture, if necessary */
+void sdl_window_render(void);
+
+/* Updates size, aspect ratio, and re-renders window content */
+bool sdl_window_adjust(void);
+
+/* Needs to be called when window size, scale quality, or background should change */
+void sdl_window_adjustment_needed(bool destroy_texture);
+
+/* Creates window, renderer, and LCD surface when app launches */
+void sdl_window_setup(void);
+
+#endif /* #ifndef __WINDOWSDL_H__ */