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authorBjörn Stenberg <bjorn@haxx.se>2003-06-29 20:10:46 +0000
committerBjörn Stenberg <bjorn@haxx.se>2003-06-29 20:10:46 +0000
commit51119303bbf2534b830ed56d1972ac04dac634e4 (patch)
tree5ab9b98bc2d55729a4d4e5daa1250d386c6239d6
parent6185fa251bc420b555632f1aba5dbb70ad6b0d23 (diff)
downloadrockbox-51119303bbf2534b830ed56d1972ac04dac634e4.tar.gz
rockbox-51119303bbf2534b830ed56d1972ac04dac634e4.zip
Vicentini Martins 'FlipIt!' game
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3776 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/flipit.c272
1 files changed, 272 insertions, 0 deletions
diff --git a/apps/plugins/flipit.c b/apps/plugins/flipit.c
new file mode 100644
index 0000000000..1f6843fc19
--- /dev/null
+++ b/apps/plugins/flipit.c
@@ -0,0 +1,272 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id: flipit.c,v 1.0 2003/01/18 23:51:47
+ *
+ * Copyright (C) 2002 Vicentini Martin
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+#include "plugin.h"
+#ifdef HAVE_LCD_BITMAP
+
+static struct plugin_api* rb;
+static int spots[20];
+static int toggle[20];
+static int cursor_pos, moves;
+static char s[5];
+static char *ptr;
+static unsigned char spot_pic[2][28] = {
+ { 0xe0, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0xff,
+ 0xff, 0xff, 0xfe, 0xfe, 0xfc, 0xf8, 0xe0,
+ 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x3f, 0x3f,
+ 0x3f, 0x3f, 0x1f, 0x1f, 0x0f, 0x07, 0x01 },
+ { 0xe0, 0x18, 0x04, 0x02, 0x02, 0x01, 0x01,
+ 0x01, 0x01, 0x02, 0x02, 0x04, 0x18, 0xe0,
+ 0x01, 0x06, 0x08, 0x10, 0x10, 0x20, 0x20,
+ 0x20, 0x20, 0x10, 0x10, 0x08, 0x06, 0x01 }
+};
+static unsigned char cursor_pic[32] = {
+ 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,
+ 0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa };
+
+
+/* draw a spot at the coordinates (x,y), range of p is 0-19 */
+static void draw_spot(int p) {
+ ptr = spot_pic[spots[p]];
+ rb->lcd_bitmap (ptr, (p%5)*16+1, (p/5)*16+1, 14, 8, true);
+ ptr += 14;
+ rb->lcd_bitmap (ptr, (p%5)*16+1, (p/5)*16+9, 14, 6, true);
+}
+
+/* draw the cursor at the current cursor position */
+static void draw_cursor(void) {
+ int i,j;
+ i = (cursor_pos%5)*16;
+ j = (cursor_pos/5)*16;
+ ptr = cursor_pic;
+ rb->lcd_bitmap (ptr, i, j, 16, 8, false);
+ ptr += 16;
+ rb->lcd_bitmap (ptr, i, j+8, 16, 8, false);
+}
+
+/* clear the cursor where it is */
+static void clear_cursor(void) {
+ int i,j;
+ i = (cursor_pos%5)*16;
+ j = (cursor_pos/5)*16;
+ rb->lcd_clearline(i, j, i+15, j);
+ rb->lcd_clearline(i, j+15, i+15, j+15);
+ rb->lcd_clearline(i, j, i, j+15);
+ rb->lcd_clearline(i+15, j, i+15, j+15);
+}
+
+/* check if the puzzle is finished */
+static bool flipit_finished(void) {
+ int i;
+ for (i=0; i<20; i++)
+ if (!spots[i])
+ return false;
+ clear_cursor();
+ return true;
+}
+
+/* draws the toggled spots */
+static void flipit_toggle(void) {
+ spots[cursor_pos] = 1-spots[cursor_pos];
+ toggle[cursor_pos] = 1-toggle[cursor_pos];
+ draw_spot(cursor_pos);
+ if (cursor_pos%5 > 0) {
+ spots[cursor_pos-1] = 1-spots[cursor_pos-1];
+ draw_spot(cursor_pos-1);
+ }
+ if (cursor_pos%5 < 4) {
+ spots[cursor_pos+1] = 1-spots[cursor_pos+1];
+ draw_spot(cursor_pos+1);
+ }
+ if (cursor_pos/5 > 0) {
+ spots[cursor_pos-5] = 1-spots[cursor_pos-5];
+ draw_spot(cursor_pos-5);
+ }
+ if (cursor_pos/5 < 3) {
+ spots[cursor_pos+5] = 1-spots[cursor_pos+5];
+ draw_spot(cursor_pos+5);
+ }
+ moves++;
+ rb->snprintf(s, sizeof(s), "%d", moves);
+ rb->lcd_putsxy(85, 20, s);
+ if (flipit_finished())
+ clear_cursor();
+}
+
+/* move the cursor in any direction */
+static void move_cursor(int x, int y) {
+ if (!(flipit_finished())) {
+ clear_cursor();
+ cursor_pos += (x+5*y);
+ draw_cursor();
+ }
+ rb->lcd_update();
+}
+
+/* initialize the board */
+static void flipit_init(void) {
+ int i;
+ rb->lcd_clear_display();
+ moves = 0;
+ rb->lcd_drawrect(80, 0, 32, 64);
+ rb->lcd_putsxy(81, 10, "Flips");
+ for (i=0; i<20; i++) {
+ spots[i]=1;
+ toggle[i]=1;
+ draw_spot(i);
+ }
+ rb->lcd_update();
+ for (i=0; i<20; i++) {
+ cursor_pos = (rb->rand() % 20);
+ flipit_toggle();
+ }
+
+ cursor_pos = 0;
+ draw_cursor();
+ moves = 0;
+ rb->lcd_clearrect(80, 0, 32, 64);
+ rb->lcd_drawrect(80, 0, 32, 64);
+ rb->lcd_putsxy(81, 10, "Flips");
+ rb->snprintf(s, sizeof(s), "%d", moves);
+ rb->lcd_putsxy(85, 20, s);
+ rb->lcd_update();
+}
+
+/* the main game loop */
+static bool flipit_loop(void) {
+ int i;
+ flipit_init();
+ while(true) {
+ switch (rb->button_get(true)) {
+ case BUTTON_OFF:
+ /* get out of here */
+ return PLUGIN_OK;
+
+ case BUTTON_F1:
+ /* mix up the pieces */
+ flipit_init();
+ break;
+
+ case BUTTON_F2:
+ /* solve the puzzle */
+ if (!flipit_finished()) {
+ for (i=0; i<20; i++)
+ if (!toggle[i]) {
+ clear_cursor();
+ cursor_pos = i;
+ draw_cursor();
+ flipit_toggle();
+ rb->lcd_update();
+ rb->sleep(HZ*2/3);
+ }
+ }
+ break;
+
+ case BUTTON_F3:
+ if (!flipit_finished()) {
+ for (i=0; i<20; i++)
+ if (!toggle[i]) {
+ clear_cursor();
+ cursor_pos = i;
+ draw_cursor();
+ flipit_toggle();
+ rb->lcd_update();
+ break;
+ }
+ }
+ break;
+
+ case BUTTON_PLAY:
+ /* toggle the pieces */
+ if (!flipit_finished()) {
+ flipit_toggle();
+ rb->lcd_update();
+ }
+ break;
+
+ case BUTTON_LEFT:
+ if ((cursor_pos%5)>0)
+ move_cursor(-1, 0);
+ break;
+
+ case BUTTON_RIGHT:
+ if ((cursor_pos%5)<4)
+ move_cursor(1, 0);
+ break;
+
+ case BUTTON_UP:
+ if ((cursor_pos/5)>0)
+ move_cursor(0, -1);
+ break;
+
+ case BUTTON_DOWN:
+ if ((cursor_pos/5)<3)
+ move_cursor(0, 1);
+ break;
+
+ case SYS_USB_CONNECTED:
+ rb->usb_screen();
+ return PLUGIN_USB_CONNECTED;
+ }
+ }
+}
+
+/* called function from outside */
+enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
+{
+ int w, h, i;
+
+ TEST_PLUGIN_API(api);
+ (void)parameter;
+ rb = api;
+
+ /* print title */
+ rb->lcd_getstringsize("FlipIt!", &w, &h);
+ w = (w+1)/2;
+ h = (h+1)/2;
+ rb->lcd_clear_display();
+ rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "FlipIt!");
+ rb->lcd_update();
+ rb->sleep(HZ);
+
+ /* print instructions */
+ rb->lcd_clear_display();
+ rb->lcd_putsxy(2, 8, "[OFF] to stop");
+ rb->lcd_putsxy(2, 18, "[PLAY] toggle");
+ rb->lcd_putsxy(2, 28, "[F1] shuffle");
+ rb->lcd_putsxy(2, 38, "[F2] solution");
+ rb->lcd_putsxy(2, 48, "[F3] step by step");
+ rb->lcd_update();
+ rb->sleep(HZ*3);
+
+ rb->lcd_clear_display();
+ rb->lcd_drawrect(80, 0, 32, 64);
+ rb->lcd_putsxy(81, 10, "Flips");
+ for (i=0; i<20; i++) {
+ spots[i]=1;
+ draw_spot(i);
+ }
+ rb->lcd_update();
+ rb->sleep(HZ*3/2);
+ rb->srand(*rb->current_tick);
+
+ return flipit_loop();
+}
+#endif