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author | Michael Giacomelli <giac2000@hotmail.com> | 2009-05-27 20:35:30 +0000 |
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committer | Michael Giacomelli <giac2000@hotmail.com> | 2009-05-27 20:35:30 +0000 |
commit | 57c371ee0e49e0fff38bc77b0d52aa890e18ca5c (patch) | |
tree | a37eb133537a5f8bed1a28fb309518258fe3717e | |
parent | e299fb3716d904f818c063e1a316a875c530c794 (diff) | |
download | rockbox-57c371ee0e49e0fff38bc77b0d52aa890e18ca5c.tar.gz rockbox-57c371ee0e49e0fff38bc77b0d52aa890e18ca5c.zip |
Commit next part of FS# 10138 by Teruaki Kawashima. Check for PLAY_MODE before enabling pause after hold. Fixes a bug where toggling hold would confuse the game state.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21104 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | apps/plugins/spacerocks.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/spacerocks.c b/apps/plugins/spacerocks.c index 6879ab6ee9..39de40cdd2 100644 --- a/apps/plugins/spacerocks.c +++ b/apps/plugins/spacerocks.c @@ -2017,8 +2017,8 @@ enum plugin_status start_game(void) button = rb->button_get(false); #ifdef HAS_BUTTON_HOLD - if (rb->button_hold()) - game_state = PAUSE_MODE; + if (rb->button_hold() && game_state == PLAY_MODE) + game_state = PAUSE_MODE; #endif switch(button) |