summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorMarianne Arnold <pixelma@rockbox.org>2008-09-23 17:25:32 +0000
committerMarianne Arnold <pixelma@rockbox.org>2008-09-23 17:25:32 +0000
commit83f6a03ba5323186fb8e8f00aa59a8be23de5836 (patch)
tree803985bd0afa61cd6f7e6510ea00041f0b94908b
parent2f06ad7a5bacb600bb0e37b74460a9328c49b5d0 (diff)
downloadrockbox-83f6a03ba5323186fb8e8f00aa59a8be23de5836.tar.gz
rockbox-83f6a03ba5323186fb8e8f00aa59a8be23de5836.zip
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/plugins/blackjack.tex14
-rw-r--r--manual/plugins/bubbles.tex34
-rw-r--r--manual/plugins/demystify.tex4
-rw-r--r--manual/plugins/disktidy.tex13
-rw-r--r--manual/plugins/doom.tex4
-rw-r--r--manual/plugins/flipit.tex2
-rw-r--r--manual/plugins/logo.tex2
-rw-r--r--manual/plugins/main.tex7
-rw-r--r--manual/plugins/oscilloscope.tex10
-rw-r--r--manual/plugins/pegbox.tex45
-rw-r--r--manual/plugins/rockblox.tex2
-rw-r--r--manual/plugins/rockblox1d.tex2
-rw-r--r--manual/plugins/rockboy.tex8
-rw-r--r--manual/plugins/sliding.tex4
-rw-r--r--manual/plugins/snake2.tex14
-rw-r--r--manual/plugins/sokoban.tex61
-rw-r--r--manual/plugins/solitaire.tex24
-rw-r--r--manual/plugins/sudoku.tex14
-rw-r--r--manual/plugins/zxbox.tex12
19 files changed, 139 insertions, 137 deletions
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex
index 6e9ecb1eeb..d62a1c5765 100644
--- a/manual/plugins/blackjack.tex
+++ b/manual/plugins/blackjack.tex
@@ -40,15 +40,15 @@ visit\\
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
- \ButtonLeft/\ButtonRight/\\
+ \ButtonLeft{} / \ButtonRight{} /\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
- {\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
+ {\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Enter betting amount\\
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
- \opt{IRIVER_H10_PAD}{\ButtonPlay}
+ \opt{IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
@@ -56,7 +56,7 @@ visit\\
& Hit (Draw new card)\\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
- \opt{IRIVER_H10_PAD}{\ButtonFF}
+ \opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
\opt{MROBE100_PAD}{\ButtonDisplay}
@@ -64,7 +64,7 @@ visit\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
- \opt{IRIVER_H10_PAD}{\ButtonRew}
+ \opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{MR100_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft}
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 7cb40766e6..bab297e72c 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -12,7 +12,7 @@ fired. Points are awarded depending on how quickly the level was completed.
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
\opt{GIGABEAT_PAD}{\ButtonA}
@@ -27,48 +27,52 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Resume saved game\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
+ ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Show high scores\\
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
+ ,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Select starting level\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
- \opt{GIGABEAT_PAD}{\ButtonA}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{MROBE100_PAD}{\ButtonDisplay}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
- \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
& Pause game\\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
+ ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft{} / \ButtonRight}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
& Aim the bubble\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
+ ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Fire bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
- \opt{IAUDIO_X5_PAD}{\ButtonRec}
- \opt{RECORDER_PAD}{\ButtonFOne}
+ \opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
+ ,MROBE100_PAD}{\ButtonPower}
& Exit to menu\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/demystify.tex b/manual/plugins/demystify.tex
index f6e78f539d..301649b60b 100644
--- a/manual/plugins/demystify.tex
+++ b/manual/plugins/demystify.tex
@@ -11,8 +11,8 @@ Demystify is a screen saver like demo.\\
& Increase / decrease speed\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
{\ButtonRight\ / \ButtonLeft}
- \opt{IPOD_4G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
+ \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
\opt{IAUDIO_X5_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp\ / \ButtonDown}
& Add / remove polygon\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
diff --git a/manual/plugins/disktidy.tex b/manual/plugins/disktidy.tex
index 86bea64cf2..928f01c516 100644
--- a/manual/plugins/disktidy.tex
+++ b/manual/plugins/disktidy.tex
@@ -1,9 +1,9 @@
% $Id $ %
\subsection{Disk Tidy}
- Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB connection.
- Select the OS's files you want to delete in the 'Files to Clean'
+ Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB
+ connection. Select the OS's files you want to delete in the 'Files to Clean'
menu and select 'Start Cleaning' to begin to process. The settings
- are stored in .rockbox/rocks/apps/disktidy.config, in a plain text
+ are stored in \fname{.rockbox/rocks/apps/disktidy.config}, in a plain text
file that is user-modifiable to allow more entries to be added.
\subsubsection{Available Options}
@@ -22,10 +22,7 @@
\begin{table}
\begin{btnmap}{}{}
- \opt{PLAYER_PAD}{\ButtonStop}%
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}%
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}%
- & Exit\ /\ Abort\\
+ \ActionStdCancel
+ & Exit / Abort\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/doom.tex b/manual/plugins/doom.tex
index cf2aaba80a..7479e4c2dc 100644
--- a/manual/plugins/doom.tex
+++ b/manual/plugins/doom.tex
@@ -53,7 +53,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
- \opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
+ \opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your \ButtonHold{} switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower}
\emph{New Game. } Start a new game\\
@@ -108,7 +108,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
& Open \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
- \opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
+ \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonHold{} switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD}{\ButtonPower}
& Escape \\
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
index 20538a8808..c0e50d88dd 100644
--- a/manual/plugins/flipit.tex
+++ b/manual/plugins/flipit.tex
@@ -7,7 +7,7 @@ a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
-\opt{PLAYER_PAD}{\ButtonOn/\ButtonMenu/\ButtonLeft/\ButtonRight}
+\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
diff --git a/manual/plugins/logo.tex b/manual/plugins/logo.tex
index e4d190479d..bfd1cdebf0 100644
--- a/manual/plugins/logo.tex
+++ b/manual/plugins/logo.tex
@@ -5,7 +5,7 @@ Demo showing the Rockbox logo bouncing around the screen.
\begin{btnmap}{}{}
\ButtonRight\ / \ButtonLeft
& Increase / decrease speed on the x-axis\\
- \opt{PLAYER_PAD}{\ButtonOn+\ButtonRight / \ButtonOn+\ButtonLeft}
+ \opt{PLAYER_PAD}{\ButtonOn+\ButtonRight\ / \ButtonOn+\ButtonLeft}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp\ / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 9b600c8457..3ebb36d4fb 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -9,8 +9,9 @@ playback while running. Plugins have the file extension \fname{.rock}. Most of
them can be started from \setting{Browse Plugins} in the \setting{Main Menu}.
Viewer plugins get started automatically by opening an associated file (i.e.
-text files, chip8 games), or from the \setting{Open with} option on the
-\setting{Context Menu}.
+text files%
+\opt{lcd_bitmap}{, chip8 games}%
+), or from the \setting{Open with} option on the \setting{Context Menu}.
\section{Games}
\opt{lcd_bitmap}
@@ -109,7 +110,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
Viewers are plugins which are associated with specific file extensions.
They cannot be run directly but are started by ``playing''
the associated file. Viewers are stored in the
-\textbf{/.rockbox/viewers/ }directory.
+\textbf{/.rockbox/rocks/viewers/ }directory.
{\input{plugins/shortcuts.tex}}
diff --git a/manual/plugins/oscilloscope.tex b/manual/plugins/oscilloscope.tex
index 23e6c81031..3bd496cd77 100644
--- a/manual/plugins/oscilloscope.tex
+++ b/manual/plugins/oscilloscope.tex
@@ -44,12 +44,12 @@ being played.
\opt{MROBE100_PAD}{\ButtonDisplay}
& Pause the demo \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
- {\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
- \opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp/\ButtonVolDown}
+ {\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
+ \opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp{} / \ButtonVolDown}
& Increase / decrease volume\\
- \ButtonRight/\ButtonLeft
+ \ButtonRight{} / \ButtonLeft
& Increase / decrease speed\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
diff --git a/manual/plugins/pegbox.tex b/manual/plugins/pegbox.tex
index 6b8956e782..f40b9b356e 100644
--- a/manual/plugins/pegbox.tex
+++ b/manual/plugins/pegbox.tex
@@ -44,24 +44,12 @@ block and crosses which allow you to choose a replacement block.
\opt{SANSA_C200_PAD}{\ButtonSelect}
& to select/save\\
- \opt{RECORDER_PAD}{\ButtonOff}
- \opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
- \opt{IAUDIO_X5_PAD}{\ButtonPower}
- \opt{IRIVER_H10_PAD}{\ButtonPower}
- \opt{SANSA_E200_PAD}{\ButtonPower}
- \opt{GIGABEAT_PAD}{\ButtonPower}
- \opt{MROBE100_PAD}{\ButtonPower}
- \opt{SANSA_C200_PAD}{\ButtonPower}
- & to quit\\
-
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
- \opt{IRIVER_H10_PAD}{long \ButtonFF}
+ \opt{IRIVER_H10_PAD}{Long \ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonPlay}
@@ -80,17 +68,28 @@ block and crosses which allow you to choose a replacement block.
\opt{SANSA_C200_PAD}{\ButtonVolUp}
& to go up a level\\
- \opt{RECORDER_PAD}{\ButtonFThree}
- \opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{-}
- \opt{IAUDIO_X5_PAD}{-}
- \opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown}
- \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
- \opt{GIGABEAT_PAD}{\ButtonVolDown}
- \opt{MROBE100_PAD}{\ButtonDisplay}
- \opt{SANSA_C200_PAD}{\ButtonVolDown}
+ \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD}{
+ \opt{RECORDER_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+ \opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown}
+ \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
+ \opt{SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonVolDown}
+ \opt{MROBE100_PAD}{\ButtonDisplay}
& to go down a level\\
+ }
+
+ \opt{RECORDER_PAD}{\ButtonOff}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ \opt{IRIVER_H10_PAD}{\ButtonPower}
+ \opt{SANSA_E200_PAD}{\ButtonPower}
+ \opt{GIGABEAT_PAD}{\ButtonPower}
+ \opt{MROBE100_PAD}{\ButtonPower}
+ \opt{SANSA_C200_PAD}{\ButtonPower}
+ & to quit\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index c8a8fd57d8..cdf7a895d7 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -43,7 +43,7 @@ pile of blocks reach the ceiling the game is over.
\opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu}
\opt{SANSA_E200_PAD}{\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
diff --git a/manual/plugins/rockblox1d.tex b/manual/plugins/rockblox1d.tex
index b123c2eee1..cf3167300c 100644
--- a/manual/plugins/rockblox1d.tex
+++ b/manual/plugins/rockblox1d.tex
@@ -6,7 +6,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
\begin{table}
\begin{btnmap}{}{}
\opt{ONDIO_PAD}{\ButtonRight}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Move down faster\\
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex
index dc8f0f1b53..7322e22266 100644
--- a/manual/plugins/rockboy.tex
+++ b/manual/plugins/rockboy.tex
@@ -13,10 +13,10 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
- ,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown{} /}
- \opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu{} /}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp{}/ \ButtonScrollDown{} /}
- \ButtonLeft{} / \ButtonRight{} /
+ ,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
+ / \ButtonLeft{} / \ButtonRight
& Direction keys\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
diff --git a/manual/plugins/sliding.tex b/manual/plugins/sliding.tex
index 3cf333c17c..d586853893 100644
--- a/manual/plugins/sliding.tex
+++ b/manual/plugins/sliding.tex
@@ -10,8 +10,8 @@ Key controls:
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
- \opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonMenu{} / \ButtonPlay}
+ \opt{IRIVER_H10_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonScrollUp{} / \ButtonScrollDown}
& Move Tile \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index dccef0e7d7..6281b37693 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -11,12 +11,12 @@ into itself.
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
- ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
+ ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
- ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight/\ButtonLeft}
+ ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
@@ -36,9 +36,9 @@ into itself.
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
- {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
+ {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex
index 2f2b142b16..f6874a80f3 100644
--- a/manual/plugins/sokoban.tex
+++ b/manual/plugins/sokoban.tex
@@ -25,6 +25,38 @@ information about the level format, see
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
& Menu \\
+\nopt{IAUDIO_X5_PAD}{
+ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
+ \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
+ \opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
+ \opt{MROBE10_PAD}{\ButtonDisplay}
+ \opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
+ & Back to previous level \\
+}
+\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{
+ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
+ \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
+ & Restart level \\
+}
+\nopt{IAUDIO_X5_PAD}{
+ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
+ \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
+ \opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
+ \opt{MROBE100_PAD}{\ButtonPlay}
+ \opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
+ & Go to next level \\
+}
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
@@ -40,35 +72,6 @@ information about the level format, see
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
& Redo previously undone move \\
-\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
-\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
-\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
-\opt{IAUDIO_X5_PAD}{n/a}
-\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
-\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
-\opt{MROBE10_PAD}{\ButtonDisplay}
-\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
- & Back to previous level \\
-\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
-\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
-\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
-\opt{IAUDIO_X5_PAD}{\ButtonRec}
-\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
-\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
-\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
- & Restart level \\
-\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
-\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
-\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
-\opt{IAUDIO_X5_PAD}{n/a}
-\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
-\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
-\opt{MROBE100_PAD}{\ButtonPlay}
-\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
- & Go to next level \\
\hline
\multicolumn{2}{c}{\textbf{Solution playback}} \\
\hline
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex
index dbeda2e4da..d2544a68aa 100644
--- a/manual/plugins/solitaire.tex
+++ b/manual/plugins/solitaire.tex
@@ -15,11 +15,11 @@ visit\\
\begin{table}
\begin{btnmap}{}{}
- \ButtonLeft/\ButtonRight/\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
- {\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
- \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
+ {\ButtonUp{} / \ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
+ / \ButtonLeft{} / \ButtonRight
& Move Cursor around.\\
%
\opt{RECORDER_PAD}{\ButtonOn}
@@ -41,13 +41,13 @@ visit\\
%
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{Long \ButtonDown}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonLeft}
\opt{IAUDIO_X5_PAD}{Long \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonLeft}
\opt{SANSA_C200_PAD}{\ButtonRec}
- \opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
- \opt{MROBE100_PAD}{\ButtonDisplay + \ButtonLeft}
+ \opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonLeft}
+ \opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonLeft}
& Put the card from the top of the remains stack on top of the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
@@ -56,21 +56,21 @@ visit\\
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonMenu}
\opt{IAUDIO_X5_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
- \opt{SANSA_E200_PAD}{\ButtonRec+\ButtonRight}
+ \opt{SANSA_E200_PAD}{\ButtonRec{} + \ButtonRight}
& Put the card under the cursor on one of the 4 final colour stacks.\\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H10_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonRight}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{\ButtonRight}
- \opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
- \opt{MROBE100_PAD}{\ButtonDisplay + \ButtonRight}
+ \opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonRight}
+ \opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonRight}
\opt{SANSA_C200_PAD}{\ButtonVolUp}
& Put the card on top of the remains stack on one of the final colour stacks.\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} + \ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Show menu\\
\end{btnmap}
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex
index 77ca715de7..e33f9a636a 100644
--- a/manual/plugins/sudoku.tex
+++ b/manual/plugins/sudoku.tex
@@ -35,22 +35,22 @@ These are \emph{NOT} saved when saving the game.
%
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonSelect/\ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect{} / \ButtonOn}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
- \opt{SANSA_E200_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
- \opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolUp/\ButtonVolDown}
+ \opt{SANSA_E200_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
+ \opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
& Change number under the cursor\\
%
\opt{RECORDER_PAD}{Long \ButtonPlay}
\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft/\ButtonSelect/\ButtonRight}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{Long \ButtonRew}
- \opt{SANSA_E200_PAD}{Long \ButtonScrollBack/\ButtonScrollFwd}
- \opt{SANSA_C200_PAD}{Long \ButtonSelect/\ButtonVolUp/\ButtonVolDown}
+ \opt{SANSA_E200_PAD}{Long \ButtonScrollBack{} / \ButtonScrollFwd}
+ \opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
& Constantly changing the number under the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex
index 3913f23af3..b483d9ed49 100644
--- a/manual/plugins/zxbox.tex
+++ b/manual/plugins/zxbox.tex
@@ -73,15 +73,15 @@ including an additional but fixed menu button, are assigned as follows:
\item[Volume.]Controls volume of sound output.
\item[Predefined Keymap]
Select one of the predefined keymaps. For example \setting{2w90z} means:
- map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
- \btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
- \btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
- ``Chuckie Egg'' game.
+ map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
+ \btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
+ \btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
+ ``Chuckie Egg'' game.
\item[Custom Keymap]
This menu allows you to map one of the Spectrum keys accessible through the
plugin's virtual keyboard to each one of the buttons.
+ \item[Quit.] Quits the emulator..
\end{description}
-\item[Quit.] Quits the emulator..
\end{description}
\nopt{ipodvideo}{% no scaling for here, still include it?
@@ -91,5 +91,3 @@ columns some games can become unplayable. It is possible to hack graphics to
make them better visible with the help of an utility such as the ``Spectrum
Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site
(\url{http://www.worldofspectrum.org/utilities.html}).}
-
-See also the plugin's wiki page \wikilink{PluginZXBox}.