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authorBjörn Stenberg <bjorn@haxx.se>2003-06-29 19:48:24 +0000
committerBjörn Stenberg <bjorn@haxx.se>2003-06-29 19:48:24 +0000
commit8bebc8b73f83537767ce3e536023ee7c4b79d857 (patch)
tree0039df4437bacbe90dea23e40a8a43eb78588754
parent3f9fdafc69ca0a2b496645fdd2e1dc6de729a8bb (diff)
downloadrockbox-8bebc8b73f83537767ce3e536023ee7c4b79d857.tar.gz
rockbox-8bebc8b73f83537767ce3e536023ee7c4b79d857.zip
Vicentini Martins lovely sliding puzzle game
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3773 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/sliding_puzzle.c317
1 files changed, 317 insertions, 0 deletions
diff --git a/apps/plugins/sliding_puzzle.c b/apps/plugins/sliding_puzzle.c
new file mode 100644
index 0000000000..73b1ae3b08
--- /dev/null
+++ b/apps/plugins/sliding_puzzle.c
@@ -0,0 +1,317 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id: puzzle.c,v 1.1 2003/01/19 00:19:56
+ *
+ * Copyright (C) 2002 Vicentini Martin
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+#include "plugin.h"
+#ifdef HAVE_LCD_BITMAP
+
+static struct plugin_api* rb;
+static int spots[20];
+static int hole = 19, moves;
+static char s[5];
+static bool pic = true;
+static unsigned char *ptr;
+static unsigned char picture[20][32] = {
+ { 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0xf8, 0xd9,
+ 0x10, 0xb0, 0x60, 0xc0, 0x80, 0x00, 0x30, 0x78,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x07,
+ 0xbf, 0xf8, 0x43, 0x1c, 0x61, 0x5e, 0xfc, 0xfc },
+
+ { 0x68, 0xc8, 0x48, 0x08, 0x98, 0x90, 0xb0, 0xa4,
+ 0xa0, 0xc0, 0xc0, 0x88, 0x14, 0x08, 0x00, 0x00,
+ 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x03,
+ 0x00, 0x00, 0x30, 0x48, 0x79, 0x33, 0x06, 0x1c },
+
+ { 0x20, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x80,
+ 0x40, 0x80, 0x00, 0x08, 0x14, 0x08, 0x20, 0x00,
+ 0x60, 0x30, 0x18, 0xf9, 0x70, 0x00, 0x00, 0x00,
+ 0xf9, 0x18, 0x30, 0x60, 0x30, 0x18, 0x06, 0x32 },
+
+ { 0x00, 0x80, 0x42, 0xa0, 0x50, 0x90, 0x88, 0x88,
+ 0x84, 0xa4, 0xa4, 0x64, 0x24, 0x18, 0x00, 0x40,
+ 0x79, 0x4a, 0x31, 0x02, 0x05, 0x2a, 0xd5, 0xaa,
+ 0x55, 0xaa, 0x55, 0xab, 0x56, 0xac, 0x58, 0xb0 },
+
+ { 0x04, 0x0a, 0x04, 0x00, 0x80, 0x80, 0xc0, 0xc8,
+ 0x40, 0xc2, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00,
+ 0x60, 0x38, 0x9c, 0xe7, 0x59, 0x0c, 0xc4, 0xfc,
+ 0x3f, 0x07, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00 },
+
+ { 0x00, 0x04, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e,
+ 0xa7, 0xd9, 0xcc, 0x76, 0x3b, 0x0d, 0x1f, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x13, 0x03, 0x03,
+ 0x11, 0x29, 0x10, 0x00, 0x04, 0x2a, 0x0b, 0x0b },
+
+ { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0,
+ 0xc0, 0x8e, 0x10, 0x00, 0x80, 0x80, 0x60, 0x38,
+ 0x0a, 0x08, 0x05, 0x05, 0x07, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x01, 0x11, 0x01, 0x00, 0x00, 0x80 },
+
+ { 0x0e, 0x18, 0x31, 0x3e, 0x1c, 0x00, 0x00, 0x1c,
+ 0x3e, 0x31, 0x18, 0x0c, 0x0c, 0x18, 0x30, 0x20,
+ 0x00, 0x00, 0x08, 0x14, 0x08, 0x00, 0x02, 0x80,
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00 },
+
+ { 0x60, 0xc0, 0x48, 0xc7, 0x60, 0xb8, 0x57, 0xaa,
+ 0x55, 0xaa, 0x55, 0xaa, 0xd5, 0xaa, 0x75, 0x3a,
+ 0x00, 0x00, 0x01, 0x23, 0x05, 0x05, 0x09, 0x0a,
+ 0x0b, 0x0a, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00 },
+
+ { 0xe5, 0x8d, 0x18, 0x30, 0x41, 0xc1, 0x8f, 0xfe,
+ 0xf0, 0x81, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x03, 0x02, 0x06, 0x06, 0x04, 0x04,
+ 0x04, 0x05, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00 },
+
+ { 0x00, 0x00, 0x00, 0x10, 0x28, 0x10, 0x00, 0x04,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0xc0, 0xb0, 0x18, 0xcc, 0x24, 0x86, 0x42, 0x22,
+ 0x31, 0x69, 0xd1, 0xa9, 0x51, 0xa1, 0x41, 0x02 },
+
+ { 0x00, 0x00, 0x00, 0x00, 0x40, 0xa1, 0x40, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x12, 0x16, 0x5c, 0x58, 0xf0, 0xc0, 0x00, 0x00,
+ 0x06, 0x09, 0x09, 0x86, 0x60, 0x18, 0xc4, 0xf2 },
+
+ { 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
+ 0x40, 0x40, 0x40, 0x40, 0xc0, 0x80, 0x8c, 0x12,
+ 0x6a, 0xa5, 0x95, 0xd2, 0xca, 0xc9, 0xe9, 0xe9,
+ 0xe1, 0xe9, 0xe1, 0xe1, 0x62, 0x62, 0xc5, 0xc5 },
+
+ { 0x12, 0x0c, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
+ 0x40, 0x40, 0x40, 0x82, 0x85, 0x02, 0x00, 0x00,
+ 0x8a, 0x32, 0x6f, 0xd6, 0xaa, 0x55, 0x83, 0x01,
+ 0x81, 0x01, 0x81, 0x82, 0x82, 0x0d, 0xbe, 0xdc },
+
+ { 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00,
+ 0x41, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00,
+ 0x00, 0x00, 0x01, 0x02, 0x01, 0x04, 0x00, 0x60,
+ 0x90, 0x90, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00 },
+
+ { 0x3f, 0x6a, 0xc0, 0x9f, 0x20, 0x27, 0x48, 0x4b,
+ 0x47, 0x22, 0x50, 0x0f, 0x95, 0x4a, 0x25, 0x90,
+ 0x07, 0x0f, 0x17, 0x23, 0x43, 0x42, 0x44, 0x40,
+ 0x44, 0x40, 0x42, 0x40, 0x60, 0x30, 0x3c, 0x1f },
+
+ { 0xd0, 0x50, 0x11, 0xb9, 0xef, 0x07, 0x80, 0x40,
+ 0x30, 0x98, 0x9c, 0xbf, 0x60, 0xc7, 0x0d, 0x36,
+ 0x59, 0x11, 0x21, 0x23, 0x22, 0x21, 0x30, 0x10,
+ 0x0d, 0x42, 0x01, 0x80, 0x00, 0x40, 0x03, 0x0c },
+
+ { 0xc3, 0x81, 0x81, 0x00, 0x00, 0x01, 0x03, 0x03,
+ 0x03, 0x03, 0x02, 0x01, 0x00, 0x00, 0x80, 0x80,
+ 0x10, 0x91, 0x23, 0x23, 0x67, 0xe6, 0xe6, 0xa6,
+ 0xa6, 0xa6, 0xa6, 0xa6, 0xb3, 0x93, 0x59, 0x49 },
+
+ { 0xc1, 0x71, 0xff, 0x54, 0x0a, 0x02, 0x06, 0x0e,
+ 0x0e, 0x0a, 0x06, 0x02, 0x02, 0xc5, 0x7b, 0x17,
+ 0x24, 0x10, 0x3b, 0x7f, 0x92, 0xa6, 0xa4, 0xa4,
+ 0xa4, 0xa4, 0xa4, 0x66, 0x23, 0x11, 0x12, 0x0c },
+
+ { 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,
+ 0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa }
+};
+
+/* draws a spot at the coordinates (x,y), range of p is 1-20 */
+static void draw_spot(int p, int x, int y) {
+ if (pic || p==20) {
+ ptr = picture[p-1];
+ rb->lcd_bitmap (ptr, x, y, 16, 8, true);
+ ptr += 16;
+ rb->lcd_bitmap (ptr, x, y+8, 16, 8, true);
+ } else {
+ rb->lcd_drawrect(x, y, 16, 16);
+ rb->lcd_clearrect(x+1, y+1, 14, 14);
+ rb->snprintf(s, sizeof(s), "%d", p);
+ rb->lcd_putsxy(x+2, y+4, s);
+ }
+}
+
+/* check if the puzzle is solved */
+static bool puzzle_finished(void) {
+ int i;
+ for (i=0; i<20; i++)
+ if (spots[i] != (i+1))
+ return false;
+ return true;
+}
+
+/* move a piece in any direction */
+static void move_spot(int x, int y) {
+ int i;
+ spots[hole] = spots[hole-x-5*y];
+ hole -= (x+5*y);
+ moves++;
+ rb->snprintf(s, sizeof(s), "%d", moves);
+ rb->lcd_putsxy(85, 20, s);
+
+ for (i=4; i<=16; i+=4) {
+ draw_spot(20, (hole%5)*16, (hole/5)*16);
+ draw_spot(spots[hole], (hole%5)*16 + x*i, (hole/5)*16 + y*i);
+ rb->lcd_update();
+ }
+ spots[hole] = 20;
+}
+
+/* initializes the puzzle */
+static void puzzle_init(void) {
+ int i, r, temp, tsp[20];
+ moves = 0;
+ rb->lcd_clear_display();
+ rb->lcd_drawrect(80, 0, 32, 64);
+ rb->lcd_putsxy(81, 10, "Moves");
+ rb->snprintf(s, sizeof(s), "%d", moves);
+ rb->lcd_putsxy(85, 20, s);
+
+ // shuffle spots
+ for (i=19; i>=0; i--) {
+ r = (*rb->current_tick % (i+1));
+
+ temp = spots[r];
+ spots[r] = spots[i];
+ spots[i] = temp;
+
+ if (spots[i]==20)
+ hole = i;
+ }
+
+ // test if the puzzle is solvable
+ for (i=0; i<20; i++)
+ tsp[i] = spots[i];
+ r=0;
+ if (((4-hole%5) + (3-hole/5))%2 == 1)
+ ++r;
+ for (i=0; i<15; i++) {
+ while (tsp[i] != (i+1)) {
+ temp = tsp[i];
+ tsp[i] = tsp[temp-1];
+ tsp[temp-1] = temp;
+ ++r;
+ }
+ }
+
+ // if the random puzzle isn't solvable just change two spots
+ if (r%2 == 1) {
+ if (spots[0]!=20 && spots[1]!=20) {
+ temp = spots[0];
+ spots[0] = spots[1];
+ spots[1] = temp;
+ } else {
+ temp = spots[2];
+ spots[2] = spots[3];
+ spots[3] = temp;
+ }
+ }
+
+ // draw spots to the lcd
+ for (i=0; i<20; i++)
+ draw_spot(spots[i], (i%5)*16, (i/5)*16);
+ rb->lcd_update();
+}
+
+/* the main game loop */
+static int puzzle_loop(void) {
+ int i;
+ puzzle_init();
+ while(true) {
+ switch (rb->button_get(true)) {
+ case BUTTON_OFF:
+ /* get out of here */
+ return PLUGIN_OK;
+
+ case BUTTON_F1:
+ /* mix up the pieces */
+ puzzle_init();
+ break;
+
+ case BUTTON_F2:
+ /* change picture */
+ pic = (pic==true?false:true);
+ for (i=0; i<20; i++)
+ draw_spot(spots[i], (i%5)*16, (i/5)*16);
+ rb->lcd_update();
+ break;
+
+ case BUTTON_LEFT:
+ if ((hole%5)<4 && !puzzle_finished())
+ move_spot(-1, 0);
+ break;
+
+ case BUTTON_RIGHT:
+ if ((hole%5)>0 && !puzzle_finished())
+ move_spot(1, 0);
+ break;
+
+ case BUTTON_UP:
+ if ((hole/5)<3 && !puzzle_finished())
+ move_spot(0, -1);
+ break;
+
+ case BUTTON_DOWN:
+ if ((hole/5)>0 && !puzzle_finished())
+ move_spot(0, 1);
+ break;
+
+ case SYS_USB_CONNECTED:
+ rb->usb_screen();
+ return PLUGIN_USB_CONNECTED;
+ }
+ }
+}
+
+enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
+{
+ int i, w, h;
+
+ TEST_PLUGIN_API(api);
+ (void)parameter;
+ rb = api;
+
+ /* print title */
+ rb->lcd_getstringsize("Sliding Puzzle", &w, &h);
+ w = (w+1)/2;
+ h = (h+1)/2;
+ rb->lcd_clear_display();
+ rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "Sliding Puzzle");
+ rb->lcd_update();
+ rb->sleep(HZ);
+
+ /* print instructions */
+ rb->lcd_clear_display();
+ rb->lcd_putsxy(3, 18, "[OFF] to stop");
+ rb->lcd_putsxy(3, 28, "[F1] shuffle");
+ rb->lcd_putsxy(3, 38, "[F2] change pic");
+ rb->lcd_update();
+ rb->sleep(HZ*2);
+
+ rb->lcd_clear_display();
+ rb->lcd_drawrect(80, 0, 32, 64);
+ rb->lcd_putsxy(81, 10, "Moves");
+ for (i=0; i<20; i++) {
+ spots[i]=(i+1);
+ draw_spot(spots[i], (i%5)*16, (i/5)*16);
+ }
+ hole = 19;
+ pic = true;
+ rb->lcd_update();
+ rb->sleep(HZ*2);
+
+ return puzzle_loop();
+}
+
+#endif