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authorDave Chapman <dave@dchapman.com>2006-01-23 17:23:02 +0000
committerDave Chapman <dave@dchapman.com>2006-01-23 17:23:02 +0000
commitae623208b30fb301cef82bb9f9b7c38b754014e6 (patch)
treebc5043b5dd6cf1cbdb8f75d3fed6cc0f887e0422
parent06e25c8c463a965059a1b3f85ee64616d6594f77 (diff)
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Correct backlight handling
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8429 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/brickmania.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index eec290f507..3e16cd6505 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -1096,14 +1096,17 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
bally=0;
ballx=0;
- rb->backlight_set_timeout(1);
+ /* Permanently enable the backlight (unless the user has turned it off) */
+ if (rb->global_settings->backlight_timeout > 0)
+ rb->backlight_set_timeout(1);
/* now go ahead and have fun! */
while (dxball_game()!=1);
configfile_save(HIGH_SCORE,config,1,0);
- rb->backlight_set_timeout(15);
+ /* Restore user's original backlight setting */
+ rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
#if !defined(SIMULATOR) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
rb->cpu_boost(false);