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authorZakk Roberts <midk@rockbox.org>2006-03-13 03:13:05 +0000
committerZakk Roberts <midk@rockbox.org>2006-03-13 03:13:05 +0000
commitc091a77381ab9fba79919da84a507bccab902b2f (patch)
tree30a7a52db2153c6e4047680acc05ae59e6860251
parent7a10c08af4f3d2e8365b24dfb668cddad1c08fcb (diff)
downloadrockbox-c091a77381ab9fba79919da84a507bccab902b2f.tar.gz
rockbox-c091a77381ab9fba79919da84a507bccab902b2f.zip
Adapted Wormlet to all other models with bitmap LCDs - fullscreen on all of them - with colors where possible. Untested on all models except Recorder and iPod 5G; might be a bit buggy.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9020 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/SOURCES5
-rw-r--r--apps/plugins/wormlet.c410
2 files changed, 266 insertions, 149 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES
index 7cd2882ab6..a4a1a34912 100644
--- a/apps/plugins/SOURCES
+++ b/apps/plugins/SOURCES
@@ -32,6 +32,8 @@ plasma.c
bejeweled.c
bounce.c
+wormlet.c
+
#if (LCD_WIDTH != 138) && (LCD_WIDTH != 128)
/* These need adjusting for the Mini's and iRiver if'p screen */
brickmania.c
@@ -59,9 +61,6 @@ sudoku.c
video.c
#endif
vu_meter.c
-#if CONFIG_KEYPAD == RECORDER_PAD /* Recorder models only for now */
-wormlet.c
-#endif
#ifdef CONFIG_RTC
clock.c
diff --git a/apps/plugins/wormlet.c b/apps/plugins/wormlet.c
index 6016cda873..8c2497648a 100644
--- a/apps/plugins/wormlet.c
+++ b/apps/plugins/wormlet.c
@@ -18,8 +18,6 @@
****************************************************************************/
#include "plugin.h"
-#if defined(HAVE_LCD_BITMAP) && (CONFIG_KEYPAD == RECORDER_PAD)
-
PLUGIN_HEADER
/* size of the field the worm lives in */
@@ -28,31 +26,118 @@ PLUGIN_HEADER
#define FIELD_RECT_WIDTH (LCD_WIDTH - 45)
#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2)
-/* size of the ring of the worm
- choos a value that is a power of 2 to help
+/* size of the ring of the worm
+ choos a value that is a power of 2 to help
the compiler optimize modul operations*/
-#define MAX_WORM_SEGMENTS 64
+#define MAX_WORM_SEGMENTS 64
/* when the game starts */
-#define INITIAL_WORM_LENGTH 10
+#define INITIAL_WORM_LENGTH 10
/* num of pixel the worm grows per eaten food */
-#define WORM_PER_FOOD 7
+#define WORM_PER_FOOD 7
/* num of worms creeping in the FIELD */
-#define MAX_WORMS 3
+#define MAX_WORMS 3
-/* minimal distance between a worm and an argh
+/* minimal distance between a worm and an argh
when a new argh is made */
#define MIN_ARGH_DIST 5
+#if (CONFIG_KEYPAD == RECORDER_PAD)
+#define BTN_DIR_UP BUTTON_UP
+#define BTN_DIR_DOWN BUTTON_DOWN
+#define BTN_DIR_LEFT BUTTON_LEFT
+#define BTN_DIR_RIGHT BUTTON_RIGHT
+#define BTN_PLAYER2_DIR1 BUTTON_F2
+#define BTN_PLAYER2_DIR2 BUTTON_F3
+#define BTN_RC_UP BUTTON_RC_VOL_UP
+#define BTN_RC_DOWN BUTTON_RC_VOL_DOWN
+#define BTN_STARTPAUSE BUTTON_PLAY
+#define BTN_QUIT BUTTON_OFF
+#define BTN_STOPRESET BUTTON_ON
+#define BTN_TOGGLE_KEYS BUTTON_F1
+
+#define REMOTE
+#define MULTIPLAYER
+
+#define PLAYERS_TEXT "UP/DN"
+#define WORMS_TEXT "L/R"
+#define KEY_CONTROL_TEXT "F1"
+
+#elif (CONFIG_KEYPAD == ONDIO_PAD)
+#define BTN_DIR_UP BUTTON_UP
+#define BTN_DIR_DOWN BUTTON_DOWN
+#define BTN_DIR_LEFT BUTTON_LEFT
+#define BTN_DIR_RIGHT BUTTON_RIGHT
+#define BTN_STARTPAUSE (BUTTON_MODE|BUTTON_REL)
+#define BTN_QUIT (BUTTON_ONOFF|BUTTON_REL)
+#define BTN_STOPRESET (BUTTON_ONOFF|BUTTON_MODE)
+
+#define PLAYERS_TEXT "UP/DN"
+#define WORMS_TEXT "L/R"
+
+#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
+
+#define BTN_DIR_UP BUTTON_MENU
+#define BTN_DIR_DOWN BUTTON_PLAY
+#define BTN_DIR_LEFT BUTTON_LEFT
+#define BTN_DIR_RIGHT BUTTON_RIGHT
+#define BTN_STARTPAUSE (BUTTON_SELECT|BUTTON_REL)
+#define BTN_QUIT (BUTTON_SELECT|BUTTON_MENU)
+#define BTN_STOPRESET (BUTTON_SELECT|BUTTON_PLAY)
+
+#define PLAYERS_TEXT "Menu/Play"
+#define WORMS_TEXT "Left/Right"
+
+#elif (CONFIG_KEYPAD == IRIVER_H300_PAD) ||
+ (CONFIG_KEYPAD == IRIVER_H100_PAD)
+
+#define BTN_DIR_UP BUTTON_UP
+#define BTN_DIR_DOWN BUTTON_DOWN
+#define BTN_DIR_LEFT BUTTON_LEFT
+#define BTN_DIR_RIGHT BUTTON_RIGHT
+#define BTN_STARTPAUSE (BUTTON_SELECT|BUTTON_REL)
+#define BTN_QUIT BUTTON_OFF
+#define BTN_STOPRESET BUTTON_ON
+
+#define PLAYERS_TEXT "Up/Down"
+#define WORMS_TEXT "Left/Right"
+
+#endif
+
+#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
+#define FOOD_SIZE 3
+#define ARGH_SIZE 4
+#define SPEED 14
+#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
+#define FOOD_SIZE 4
+#define ARGH_SIZE 5
+#define SPEED 8
+#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
+#define COLOR_LCD
+#define FOOD_SIZE 4
+#define ARGH_SIZE 5
+#define SPEED 6
+#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
+#define COLOR_LCD
+#define FOOD_SIZE 5
+#define ARGH_SIZE 6
+#define SPEED 4
+#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
+#define COLOR_LCD
+#define FOOD_SIZE 7
+#define ARGH_SIZE 8
+#define SPEED 4
+#endif
+
/**
* All the properties that a worm has.
*/
static struct worm {
/* The worm is stored in a ring of xy coordinates */
- char x[MAX_WORM_SEGMENTS];
- char y[MAX_WORM_SEGMENTS];
+ int x[MAX_WORM_SEGMENTS];
+ int y[MAX_WORM_SEGMENTS];
int head; /* index of the head within the buffer */
int tail; /* index of the tail within the buffer */
@@ -65,8 +150,8 @@ static struct worm {
/* this method is used to fetch the direction the user
has selected. It can be one of the values
- human_player1, human_player2, remote_player, virtual_player.
- All these values are fuctions, that can change the direction
+ human_player1, human_player2, remote_player, virtual_player.
+ All these values are fuctions, that can change the direction
of the worm */
void (*fetch_worm_direction)(struct worm *w);
} worms[MAX_WORMS];
@@ -74,22 +159,20 @@ static struct worm {
/* stores the highscore - besides it was scored by a virtual player */
static int highscore;
-#define MAX_FOOD 5 /* maximal number of food items */
-#define FOOD_SIZE 3 /* the width and height of a food */
+#define MAX_FOOD 5 /* maximal number of food items */
/* The arrays store the food coordinates */
static char foodx[MAX_FOOD];
static char foody[MAX_FOOD];
-#define MAX_ARGH 100 /* maximal number of argh items */
-#define ARGH_SIZE 4 /* the width and height of a argh */
+#define MAX_ARGH 100 /* maximal number of argh items */
#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */
/* The arrays store the argh coordinates */
static char arghx[MAX_ARGH];
static char arghy[MAX_ARGH];
-/* the number of arghs that are currently in use */
+/* the number of arghs that are currently in use */
static int argh_count;
#ifdef DEBUG_WORMLET
@@ -97,9 +180,6 @@ static int argh_count;
static char debugout[15];
#endif
-/* the number of ticks each game cycle should take */
-#define SPEED 14
-
/* the number of active worms (dead or alive) */
static int worm_count = MAX_WORMS;
@@ -124,9 +204,9 @@ static bool use_remote = false;
#define SOUTH 3
/* direction of human player 1 */
-static int player1_dir = EAST;
+static int player1_dir = EAST;
/* direction of human player 2 */
-static int player2_dir = EAST;
+static int player2_dir = EAST;
/* direction of human player 3 */
static int player3_dir = EAST;
@@ -146,7 +226,7 @@ static void set_debug_out(char *str){
/**
* Returns the direction id in which the worm
* currently is creeping.
- * @param struct worm *w The worm that is to be investigated.
+ * @param struct worm *w The worm that is to be investigated.
* w Must not be null.
* @return int A value 0 <= value < 4
* Note the predefined constants NORTH, SOUTH, EAST, WEST
@@ -175,7 +255,7 @@ static int get_worm_dir(struct worm *w) {
* to right by 90 degree.
* @param struct worm *w The worm that is to be altered. w Must not be null.
* @param int dir The new direction in which the worm is to creep.
- * dir must be 0 <= dir < 4. Use predefined constants
+ * dir must be 0 <= dir < 4. Use predefined constants
* NORTH, SOUTH, EAST, WEST
*/
static void set_worm_dir(struct worm *w, int dir) {
@@ -255,7 +335,7 @@ static int get_score(struct worm *w) {
/**
* Determines wether the line specified by startx, starty, endx, endy intersects
* the rectangle specified by x, y, width, height. Note that the line must be exactly
- * horizontal or vertical (startx == endx or starty == endy).
+ * horizontal or vertical (startx == endx or starty == endy).
* @param int startx The x coordinate of the start point of the line.
* @param int starty The y coordinate of the start point of the line.
* @param int endx The x coordinate of the end point of the line.
@@ -305,7 +385,7 @@ static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int
return retval;
}
-/**
+/**
* Tests wether the specified worm intersects with the rect.
* @param struct worm *w The worm to be investigated
* @param int x The x coordinate of the top left corner of the rect
@@ -433,7 +513,7 @@ static bool worm_food_collision(struct worm *w, int foodIndex)
{
bool retVal = false;
- retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex],
+ retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex],
FOOD_SIZE - 1, FOOD_SIZE - 1);
return retVal;
@@ -443,7 +523,7 @@ static bool worm_food_collision(struct worm *w, int foodIndex)
* Returns true if the worm hits the argh within the next moves (unless
* the worm changes it's direction).
* @param struct worm *w - The worm to investigate
- * @param int argh_idx - The index of the argh
+ * @param int argh_idx - The index of the argh
* @param int moves - The number of moves that are considered.
* @return Returns false if the specified argh is not hit within the next
* moves.
@@ -457,7 +537,7 @@ static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves
x2 = w->x[w->head] + moves * w->dirx;
y2 = w->y[w->head] + moves * w->diry;
- retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx],
+ retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx],
ARGH_SIZE, ARGH_SIZE);
return retVal;
}
@@ -472,7 +552,7 @@ static bool worm_argh_collision(struct worm *w, int arghIndex)
{
bool retVal = false;
- retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex],
+ retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex],
ARGH_SIZE - 1, ARGH_SIZE - 1);
return retVal;
@@ -481,7 +561,7 @@ static bool worm_argh_collision(struct worm *w, int arghIndex)
/**
* Find new coordinates for the food stored in foodx[index], foody[index]
* that don't collide with any other food or argh
- * @param int index
+ * @param int index
* Ensure that 0 <= index < MAX_FOOD.
*/
static int make_food(int index) {
@@ -504,12 +584,12 @@ static int make_food(int index) {
If one or more corners of the new food hit any existing
argh or food a collision is detected.
*/
- collisionDetected =
+ collisionDetected =
food_collision(x , y ) >= 0 ||
food_collision(x , y + FOOD_SIZE - 1) >= 0 ||
food_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 ||
- argh_collision(x , y ) >= 0 ||
+ argh_collision(x , y ) >= 0 ||
argh_collision(x , y + FOOD_SIZE - 1) >= 0 ||
argh_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0;
@@ -531,7 +611,7 @@ static int make_food(int index) {
/**
* Clears a food from the lcd buffer.
* @param int index The index of the food arrays under which
- * the coordinates of the desired food can be found. Ensure
+ * the coordinates of the desired food can be found. Ensure
* that the value is 0 <= index <= MAX_FOOD.
*/
static void clear_food(int index)
@@ -547,13 +627,16 @@ static void clear_food(int index)
/**
* Draws a food in the lcd buffer.
* @param int index The index of the food arrays under which
- * the coordinates of the desired food can be found. Ensure
+ * the coordinates of the desired food can be found. Ensure
* that the value is 0 <= index <= MAX_FOOD.
*/
static void draw_food(int index)
{
/* draw the food object */
- rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(0, 150, 0));
+#endif
+ rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
foody[index] + FIELD_RECT_Y,
FOOD_SIZE, FOOD_SIZE);
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
@@ -561,18 +644,21 @@ static void draw_food(int index)
foody[index] + FIELD_RECT_Y + 1,
FOOD_SIZE - 2, FOOD_SIZE - 2);
rb->lcd_set_drawmode(DRMODE_SOLID);
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+#endif
}
/**
* Find new coordinates for the argh stored in arghx[index], arghy[index]
* that don't collide with any other food or argh.
- * @param int index
+ * @param int index
* Ensure that 0 <= index < argh_count < MAX_ARGH.
*/
static int make_argh(int index)
{
- int x = -1;
- int y = -1;
+ int x = -1;
+ int y = -1;
bool collisionDetected = false;
int tries = 0;
int i;
@@ -589,12 +675,12 @@ static int make_argh(int index)
If one or more corners of the new argh hit any existing
argh or food an intersection is detected.
*/
- collisionDetected =
- food_collision(x , y ) >= 0 ||
+ collisionDetected =
+ food_collision(x , y ) >= 0 ||
food_collision(x , y + ARGH_SIZE - 1) >= 0 ||
food_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 ||
- argh_collision(x , y ) >= 0 ||
+ argh_collision(x , y ) >= 0 ||
argh_collision(x , y + ARGH_SIZE - 1) >= 0 ||
argh_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0;
@@ -606,7 +692,7 @@ static int make_argh(int index)
/* now test wether we accidently hit the worm with argh ;) */
for (i = 0; i < worm_count && !collisionDetected; i++) {
collisionDetected |= worm_argh_collision(&worms[i], index);
- collisionDetected |= worm_argh_collision_in_moves(&worms[i], index,
+ collisionDetected |= worm_argh_collision_in_moves(&worms[i], index,
MIN_ARGH_DIST);
}
}
@@ -617,15 +703,21 @@ static int make_argh(int index)
/**
* Draws an argh in the lcd buffer.
* @param int index The index of the argh arrays under which
- * the coordinates of the desired argh can be found. Ensure
+ * the coordinates of the desired argh can be found. Ensure
* that the value is 0 <= index < argh_count <= MAX_ARGH.
*/
static void draw_argh(int index)
{
/* draw the new argh */
- rb->lcd_fillrect(arghx[index] + FIELD_RECT_X,
- arghy[index] + FIELD_RECT_Y,
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(175, 0, 0));
+#endif
+ rb->lcd_fillrect(arghx[index] + FIELD_RECT_X,
+ arghy[index] + FIELD_RECT_Y,
ARGH_SIZE, ARGH_SIZE);
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+#endif
}
static void virtual_player(struct worm *w);
@@ -659,40 +751,40 @@ static void init_worm(struct worm *w, int x, int y){
w->fetch_worm_direction = virtual_player;
}
-/**
+/**
* Writes the direction that was stored for
* human player 1 into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
+ * may be used to be stored in worm.fetch_worm_direction.
+ * The value of
* the direction is read from player1_dir.
- * @param struct worm *w - The worm of which the direction
+ * @param struct worm *w - The worm of which the direction
* is altered.
*/
static void human_player1(struct worm *w) {
set_worm_dir(w, player1_dir);
}
-/**
+/**
* Writes the direction that was stored for
* human player 2 into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
+ * may be used to be stored in worm.fetch_worm_direction.
+ * The value of
* the direction is read from player2_dir.
- * @param struct worm *w - The worm of which the direction
+ * @param struct worm *w - The worm of which the direction
* is altered.
*/
static void human_player2(struct worm *w) {
set_worm_dir(w, player2_dir);
}
-/**
+/**
* Writes the direction that was stored for
- * human player using a remote control
+ * human player using a remote control
* into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
+ * may be used to be stored in worm.fetch_worm_direction.
+ * The value of
* the direction is read from player3_dir.
- * @param struct worm *w - The worm of which the direction
+ * @param struct worm *w - The worm of which the direction
* is altered.
*/
static void remote_player(struct worm *w) {
@@ -735,7 +827,7 @@ static void init_wormlet(void)
worms[2].fetch_worm_direction = human_player2;
}
- /* Needed when the game is restarted using BUTTON_ON */
+ /* Needed when the game is restarted using BTN_STOPRESET */
rb->lcd_clear_display();
/* make and display some food and argh */
@@ -758,9 +850,9 @@ static void init_wormlet(void)
}
-/**
+/**
* Move the worm one step further if it is alive.
- * The direction in which the worm moves is taken from dirx and diry.
+ * The direction in which the worm moves is taken from dirx and diry.
* move_worm decreases growing if > 0. While the worm is growing the tail
* is left untouched.
* @param struct worm *w The worm to move. w must not be NULL.
@@ -787,7 +879,7 @@ static void move_worm(struct worm *w)
}
/* olddir == dir?
- a change of direction means a new segment
+ a change of direction means a new segment
has been opened */
if (olddirx != w->dirx ||
olddiry != w->diry) {
@@ -804,15 +896,15 @@ static void move_worm(struct worm *w)
/* update the worms grow state */
w->growing--;
}
-
+
/* if the worm isn't growing the tail has to be dragged */
else {
- /* index of the end of the tail segment */
+ /* index of the end of the tail segment */
int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS;
/* drag the end of the tail */
- /* only one coordinate has to be altered. Here it is
- determined which one */
+ /* only one coordinate has to be altered. Here it is
+ determined which one */
int dir = 0; /* specifies wether the coord has to be in- or decreased */
if (w->x[w->tail] == w->x[tail_segment_end]) {
dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1;
@@ -827,7 +919,7 @@ static void move_worm(struct worm *w)
must be freed */
if (w->x[w->tail] == w->x[tail_segment_end] &&
w->y[w->tail] == w->y[tail_segment_end]){
-
+
/* drop the last tail point */
w->tail = tail_segment_end;
}
@@ -836,12 +928,15 @@ static void move_worm(struct worm *w)
}
/**
- * Draws the head and clears the tail of the worm in
+ * Draws the head and clears the tail of the worm in
* the display buffer. lcd_update() is NOT called thus
* the caller has to take care that the buffer is displayed.
*/
static void draw_worm(struct worm *w)
{
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(80, 40, 0));
+#endif
/* draw the new head */
int x = w->x[w->head];
int y = w->y[w->head];
@@ -858,16 +953,19 @@ static void draw_worm(struct worm *w)
rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
}
rb->lcd_set_drawmode(DRMODE_SOLID);
+#ifdef COLOR_LCD
+ rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+#endif
}
/**
* Checks wether the coordinate is part of the worm. Returns
* true if any part of the worm was hit - including the head.
- * @param x int The x coordinate
+ * @param x int The x coordinate
* @param y int The y coordinate
* @return int The index of the worm arrays that contain x, y.
* Returns -1 if the coordinates are not part of the worm.
- */
+ */
static int specific_worm_collision(struct worm *w, int x, int y)
{
int retVal = -1;
@@ -891,7 +989,7 @@ static int specific_worm_collision(struct worm *w, int x, int y)
if (samey) {
min = w->x[linestart];
max = w->x[lineend];
- test = x;
+ test = x;
} else {
min = w->y[linestart];
max = w->y[lineend];
@@ -911,7 +1009,7 @@ static int specific_worm_collision(struct worm *w, int x, int y)
}
/**
- * Increases the length of the specified worm by marking
+ * Increases the length of the specified worm by marking
* that it may grow by len pixels. Note that the worm has
* to move to make the growing happen.
* @param worm *w The worm that is to be altered.
@@ -926,8 +1024,8 @@ static void add_growing(struct worm *w, int len) {
* Determins the worm that is at the coordinates x, y. The parameter
* w is a switch parameter that changes the functionality of worm_collision.
* If w is specified and x,y hits the head of w NULL is returned.
- * This is a useful way to determine wether the head of w hits
- * any worm but including itself but excluding its own head.
+ * This is a useful way to determine wether the head of w hits
+ * any worm but including itself but excluding its own head.
* (It hits always its own head ;))
* If w is set to NULL worm_collision returns any worm including all heads
* that is at position of x,y.
@@ -954,9 +1052,9 @@ static struct worm* worm_collision(struct worm *w, int x, int y){
/**
* Returns true if the head of the worm just has
- * crossed the field boundaries.
+ * crossed the field boundaries.
* @return bool true if the worm just has wrapped.
- */
+ */
static bool field_collision(struct worm *w)
{
bool retVal = false;
@@ -972,11 +1070,11 @@ static bool field_collision(struct worm *w)
/**
- * Returns true if the specified coordinates are within the
+ * Returns true if the specified coordinates are within the
* field specified by the FIELD_RECT_XXX constants.
* @param int x The x coordinate of the point that is investigated
* @param int y The y coordinate of the point that is investigated
- * @return bool Returns false if x,y specifies a point outside the
+ * @return bool Returns false if x,y specifies a point outside the
* field of worms.
*/
static bool is_in_field_rect(int x, int y) {
@@ -1017,7 +1115,7 @@ static int check_collision(struct worm *w)
/**
* Returns the index of the food that is closest to the point
- * specified by x, y. This index may be used in the foodx and
+ * specified by x, y. This index may be used in the foodx and
* foody arrays.
* @param int x The x coordinate of the point
* @param int y The y coordinate of the point
@@ -1045,10 +1143,10 @@ static int get_nearest_food(int x, int y){
return nearestfood;
}
-/**
+/**
* Returns wether the specified position is next to the worm
- * and in the direction the worm looks. Use this method to
- * test wether this position would be hit with the next move of
+ * and in the direction the worm looks. Use this method to
+ * test wether this position would be hit with the next move of
* the worm unless the worm changes its direction.
* @param struct worm *w - The worm to be investigated
* @param int x - The x coordinate of the position to test.
@@ -1083,21 +1181,21 @@ static bool will_worm_collide(struct worm *w) {
if (!retVal) {
retVal = (argh_collision(x, y) != -1);
}
-
+
if (!retVal) {
retVal = (worm_collision(w, x, y) != NULL);
}
return retVal;
}
-/**
+/**
* This function
* may be used to be stored in worm.fetch_worm_direction for
- * worms that are not controlled by humans but by artificial stupidity.
+ * worms that are not controlled by humans but by artificial stupidity.
* A direction is searched that doesn't lead to collision but to the nearest
* food - but not very intelligent. The direction is written to the specified
* worm.
- * @param struct worm *w - The worm of which the direction
+ * @param struct worm *w - The worm of which the direction
* is altered.
*/
static void virtual_player(struct worm *w) {
@@ -1171,7 +1269,7 @@ static void score_board(void)
rb->lcd_set_drawmode(DRMODE_SOLID);
for (i = 0; i < worm_count; i++) {
int score = get_score(&worms[i]);
-
+
/* high score */
if (worms[i].fetch_worm_direction != virtual_player){
if (highscore < score) {
@@ -1184,7 +1282,7 @@ static void score_board(void)
/* worm state */
switch (check_collision(&worms[i])) {
- case COLLISION_NONE:
+ case COLLISION_NONE:
if (worms[i].growing > 0)
buf2 = "Growing";
else {
@@ -1195,19 +1293,19 @@ static void score_board(void)
}
break;
- case COLLISION_WORM:
+ case COLLISION_WORM:
buf2 = "Wormed";
break;
- case COLLISION_FOOD:
+ case COLLISION_FOOD:
buf2 = "Growing";
break;
- case COLLISION_ARGH:
+ case COLLISION_ARGH:
buf2 = "Argh";
break;
- case COLLISION_FIELD:
+ case COLLISION_FIELD:
buf2 = "Crashed";
break;
}
@@ -1248,11 +1346,11 @@ static bool process_collisions(struct worm *w)
index = food_collision(w->x[w->head], w->y[w->head]);
if (index != -1){
int i;
-
+
clear_food(index);
make_food(index);
draw_food(index);
-
+
for (i = 0; i < ARGHS_PER_FOOD; i++) {
argh_count++;
if (argh_count > MAX_ARGH)
@@ -1287,7 +1385,7 @@ static bool process_collisions(struct worm *w)
* @return bool Returns true if the game ended
* with a dead worm. Returns false if the user
* aborted the game manually.
- */
+ */
static bool run(void)
{
int button = 0;
@@ -1306,24 +1404,24 @@ static bool run(void)
cycle_start = *rb->current_tick;
/* change the direction of the worm */
- while (button != BUTTON_OFF && ! wormDead)
+ while (button != BTN_QUIT && ! wormDead)
{
int i;
long cycle_duration ;
switch (button) {
- case BUTTON_UP:
+ case BTN_DIR_UP:
if (players == 1 && !use_remote) {
player1_dir = NORTH;
}
break;
- case BUTTON_DOWN:
+ case BTN_DIR_DOWN:
if (players == 1 && !use_remote) {
player1_dir = SOUTH;
}
break;
- case BUTTON_LEFT:
+ case BTN_DIR_LEFT:
if (players != 1 || use_remote) {
player1_dir = (player1_dir + 3) % 4;
} else {
@@ -1331,7 +1429,7 @@ static bool run(void)
}
break;
- case BUTTON_RIGHT:
+ case BTN_DIR_RIGHT:
if (players != 1 || use_remote) {
player1_dir = (player1_dir + 1) % 4;
} else {
@@ -1339,28 +1437,32 @@ static bool run(void)
}
break;
- case BUTTON_F2:
+#ifdef MULTIPLAYER
+ case BTN_PLAYER2_DIR1:
player2_dir = (player2_dir + 3) % 4;
break;
- case BUTTON_F3:
+ case BTN_PLAYER2_DIR2:
player2_dir = (player2_dir + 1) % 4;
break;
+#endif
- case BUTTON_RC_VOL_UP:
+#ifdef REMOTE
+ case BTN_RC_UP:
player3_dir = (player3_dir + 1) % 4;
break;
- case BUTTON_RC_VOL_DOWN:
+ case BTN_RC_DOWN:
player3_dir = (player3_dir + 3) % 4;
break;
+#endif
- case BUTTON_PLAY:
+ case BTN_STARTPAUSE:
do {
button = rb->button_get(true);
- } while (button != BUTTON_PLAY &&
- button != BUTTON_OFF &&
- button != BUTTON_ON);
+ } while (button != BTN_STARTPAUSE &&
+ button != BTN_QUIT &&
+ button != BTN_STOPRESET);
break;
}
@@ -1377,7 +1479,7 @@ static bool run(void)
}
score_board();
rb->lcd_update();
- if (button == BUTTON_ON) {
+ if (button == BTN_STOPRESET) {
wormDead = true;
}
@@ -1478,7 +1580,6 @@ static void test_worm_food_collision(void) {
}
-
static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh){
int x, y;
bool retVal = false;
@@ -1876,10 +1977,10 @@ static void test_worm_argh_collision_in_moves(void) {
rb->snprintf(buf, sizeof buf, "in 5 moves hits: %d", hit_count);
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
rb->lcd_update();
- }
+ }
if (hit_count != ARGH_SIZE + 5) {
rb->button_get(true);
- }
+ }
}
#endif /* DEBUG_WORMLET */
@@ -1892,12 +1993,16 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
bool worm_dead = false;
int button;
-
+
(void)(parameter);
rb = api;
rb->lcd_setfont(FONT_SYSFIXED);
+#ifdef COLOR_LCD
+ rb->lcd_set_background(LCD_RGBPACK(200, 210, 230));
+#endif
+
#ifdef DEBUG_WORMLET
testline_in_rect();
test_worm_argh_collision_in_moves();
@@ -1905,47 +2010,65 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
test_worm_food_collision();
test_worm_argh_collision();
test_specific_worm_collision();
-#endif
+#endif
/* Setup screen */
do {
- char buf[20];
+ char buf[40];
char* ptr;
rb->lcd_clear_display();
/* first line players */
- rb->snprintf(buf, sizeof buf, "%d Players UP/DN", players);
+#ifdef MULTIPLAYER
+ rb->snprintf(buf, sizeof buf, "%d Players (%s)", players, PLAYERS_TEXT);
+#else
+ rb->snprintf(buf, sizeof buf, "1 Player");
+#endif
rb->lcd_puts(0, 0, buf);
/* second line worms */
- rb->snprintf(buf, sizeof buf, "%d Worms L/R", worm_count);
+ rb->snprintf(buf, sizeof buf, "%d Worms (%s)", worm_count, WORMS_TEXT);
rb->lcd_puts(0, 1, buf);
+#if defined MULTIPLAYER && defined REMOTE
/* third line control */
if (players > 1) {
if (use_remote) {
- ptr = "Remote Control F1";
+ rb->snprintf(buf, sizeof(buf), "Remote Control (%s)", KEY_CONTROL_TEXT);
+ ptr = buf;
} else {
- ptr = "No Rem. Control F1";
+ rb->snprintf(buf, sizeof(buf), "No Rem. Control (%s)", KEY_CONTROL_TEXT);
+ ptr = buf;
}
} else {
if (players > 0) {
if (use_remote) {
- ptr = "2 Key Control F1";
+ rb->snprintf(buf, sizeof(buf), "2 Key Control (%s)", KEY_CONTROL_TEXT);
+ ptr = buf;
} else {
- ptr = "4 Key Control F1";
+ rb->snprintf(buf, sizeof(buf), "4 Key Control (%s)", KEY_CONTROL_TEXT);
+ ptr = buf;
}
} else {
ptr = "Out Of Control";
}
}
rb->lcd_puts(0, 2, ptr);
+#endif
rb->lcd_update();
/* user selection */
button = rb->button_get(true);
switch (button) {
- case BUTTON_UP:
+#ifdef MULTIPLAYER
+ case BTN_TOGGLE_KEYS:
+ use_remote = !use_remote;
+ if (players > 2) {
+ use_remote = true;
+ }
+ break;
+
+ case BTN_DIR_UP:
if (players < 3) {
players ++;
if (players > worm_count) {
@@ -1956,12 +2079,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
}
}
break;
- case BUTTON_DOWN:
+
+ case BTN_DIR_DOWN:
if (players > 0) {
players --;
}
break;
- case BUTTON_LEFT:
+#endif
+ case BTN_DIR_LEFT:
if (worm_count > 1) {
worm_count--;
if (worm_count < players) {
@@ -1969,56 +2094,49 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
}
}
break;
- case BUTTON_RIGHT:
+
+ case BTN_DIR_RIGHT:
if (worm_count < MAX_WORMS) {
worm_count ++;
}
break;
- case BUTTON_F1:
- use_remote = !use_remote;
- if (players > 2) {
- use_remote = true;
- }
- break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
- } while (button != BUTTON_PLAY &&
- button != BUTTON_OFF && button != BUTTON_ON);
+ } while (button != BTN_STARTPAUSE &&
+ button != BTN_QUIT && button != BTN_STOPRESET);
rb->lcd_clear_display();
/* end of setup */
- do {
+ do {
/* button state will be overridden if
the game quits with the death of the worm.
- Initializing button to BUTTON_OFF ensures
- that the user can hit BUTTON_OFF during the
+ Initializing button to BTN_QUIT ensures
+ that the user can hit BTN_QUIT during the
game to return to the menu.
*/
- button = BUTTON_OFF;
+ button = BTN_QUIT;
/* start the game */
worm_dead = run();
/* if worm isn't dead the game was quit
- via BUTTON_OFF -> no need to wait for buttons. */
+ via BTN_QUIT -> no need to wait for buttons. */
if (worm_dead) {
do {
button = rb->button_get(true);
}
- /* BUTTON_ON -> start new game */
- /* BUTTON_OFF -> back to game menu */
- while (button != BUTTON_OFF && button != BUTTON_ON);
+ /* BTN_STOPRESET -> start new game */
+ /* BTN_QUIT -> back to game menu */
+ while (button != BTN_QUIT && button != BTN_STOPRESET);
}
}
- while (button != BUTTON_OFF);
+ while (button != BTN_QUIT);
return PLUGIN_OK;
}
-
-#endif