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authorMartin Arver <martin.arver@gmail.com>2006-02-11 01:29:51 +0000
committerMartin Arver <martin.arver@gmail.com>2006-02-11 01:29:51 +0000
commitda6aae3fd3d7c7ae1810675a4884c9d86dc7399b (patch)
treeaee00ade6162725d86041e1c75e151324ebeded2
parente4b01963c596aa341389246e030f83bb72dff145 (diff)
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-rw-r--r--manual/plugins/bounce.tex66
-rw-r--r--manual/plugins/cube.tex12
-rw-r--r--manual/plugins/flipit.tex89
-rw-r--r--manual/plugins/grayscale.tex11
-rw-r--r--manual/plugins/hello.tex14
-rw-r--r--manual/plugins/jackpot.tex37
-rw-r--r--manual/plugins/main.tex1243
-rw-r--r--manual/plugins/mandelbrot.tex58
-rw-r--r--manual/plugins/minesweeper.tex58
-rw-r--r--manual/plugins/mosaic.tex12
-rw-r--r--manual/plugins/nim.tex104
-rw-r--r--manual/plugins/oscillograph.tex69
-rw-r--r--manual/plugins/rockblox.tex52
-rw-r--r--manual/plugins/sliding.tex50
-rw-r--r--manual/plugins/snake.tex8
-rw-r--r--manual/plugins/snake2.tex66
-rw-r--r--manual/plugins/snow.tex12
-rw-r--r--manual/plugins/sokoban.tex63
-rw-r--r--manual/plugins/solitaire.tex14
-rw-r--r--manual/plugins/star.tex63
-rw-r--r--manual/plugins/vumeter.tex82
-rw-r--r--manual/plugins/wormlet.tex287
22 files changed, 2470 insertions, 0 deletions
diff --git a/manual/plugins/bounce.tex b/manual/plugins/bounce.tex
new file mode 100644
index 0000000000..9589f7b575
--- /dev/null
+++ b/manual/plugins/bounce.tex
@@ -0,0 +1,66 @@
+\subsection{Bounce}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img48.png}
+ \newline
+The bounce Demo
+\par}
+
+This demo is of the word ``Rockbox'' bouncing across the screen. There
+is also an analogue clock on the Recorder platform. (The Ondio does
+not have clock support.)
+
+Key controls for this demo are:
+
+\begin{center}\begin{tabular}{|p{3.169cm}|p{8.069cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+F1/F2/F3
+\par}
+&
+Enters Bounce configuration options
+\\\hline
+{\centering
+UP/DOWN
+\par}
+&
+Moves to next/previous option
+\\\hline
+{\centering
+LEFT/RIGHT
+\par}
+&
+Increases/decreases option value
+\\\hline
+{\centering
+ON
+\par}
+&
+Changes to Scroll mode
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exits bounce demo
+\\\hline
+\end{tabular}\end{center}
+Available options are:
+
+\begin{itemize}
+\item \textbf{Xdist/Ydist:} The distance to X axis and Y axis
+respectively
+\item \textbf{Xadd/Yadd:} how fast the code moves on the sine curve on
+each axis
+\item \textbf{Xsane/Ysane:} Changes the appearance of the bouncing.
+\end{itemize}
+
+
diff --git a/manual/plugins/cube.tex b/manual/plugins/cube.tex
new file mode 100644
index 0000000000..3ed06a2dfb
--- /dev/null
+++ b/manual/plugins/cube.tex
@@ -0,0 +1,12 @@
+\subsection{Cube}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.124cm,height=2.357cm]{images/rockbox-manual-img49.png}
+ \newline
+Cube
+\par}
+
+This is a rotating cube screen saver in 3D.
+To see it at full speed, press PLAY and it will run at maximum frame rate. Also you can change the size of the x, y and z axis using LEFT, RIGHT, UP, DOWN, F1 and F2.
+
+
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
new file mode 100644
index 0000000000..fd8eedcec2
--- /dev/null
+++ b/manual/plugins/flipit.tex
@@ -0,0 +1,89 @@
+\subsection{Flipit}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.353cm,height=2.154cm]{images/rockbox-manual-img36.png}
+ \newline
+Flipit plugin
+\par}
+
+Flipping the colour of the token under the cursor also flips the tokens
+above, below, left and right of the cursor. The aim is to end up with
+a screen containing tokens of only one colour.
+
+\begin{tabular}[c]{|p{4.951cm}|p{4.7050004cm}|p{4.1740003cm}|}
+\hline
+{\centering\bfseries\itshape
+ Recorder
+\par}
+&
+{\centering\bfseries\itshape
+Ondio
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+Changes the cursor
+\\\hline
+{\centering
+PLAY
+\par}
+&
+{\centering
+Mode
+\par}
+&
+Toggle
+\\\hline
+{\centering
+F1
+\par}
+&
+{\centering
+ Mode +Left
+\par}
+&
+Shuffle
+\\\hline
+{\centering
+F2
+\par}
+&
+{\centering
+Mode + Right
+\par}
+&
+Solution
+\\\hline
+{\centering
+F3
+\par}
+&
+{\centering
+ Mode + On/off
+\par}
+&
+Step by step
+\\\hline
+{\centering
+OFF
+\par}
+&
+{\centering
+ On/off
+\par}
+&
+Stop the game
+\\\hline
+\end{tabular}
+
+
diff --git a/manual/plugins/grayscale.tex b/manual/plugins/grayscale.tex
new file mode 100644
index 0000000000..48d7ccc51b
--- /dev/null
+++ b/manual/plugins/grayscale.tex
@@ -0,0 +1,11 @@
+\subsection{Grayscale}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.359cm,height=2.492cm]{images/rockbox-manual-img50.png}
+ \newline
+Grayscale
+\par}
+
+This is a demonstration of the Rockbox grayscale engine which supports grayscalegraphics on the Jukebox. Press OFF to quit the demo.
+
+
diff --git a/manual/plugins/hello.tex b/manual/plugins/hello.tex
new file mode 100644
index 0000000000..7f867808c1
--- /dev/null
+++ b/manual/plugins/hello.tex
@@ -0,0 +1,14 @@
+\subsection{Hello World}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.688cm,height=1.849cm]{images/rockbox-manual-img51.png}
+ \newline
+Hello world!
+\par}
+
+This is a plugin demo for hackers. Every programmer's
+first program is the hello world{}-program
+which does nothing except displaying ``Hello
+world!'' on the screen.
+
+
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex
new file mode 100644
index 0000000000..840c906f45
--- /dev/null
+++ b/manual/plugins/jackpot.tex
@@ -0,0 +1,37 @@
+\subsection{Jackpot}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png}
+ \newline
+Jackpot
+\par}
+
+This is a jackpot slot machine game. At the beginning of the game you
+have 20\$. Payouts are given when three matching symbols come up.
+
+\begin{tabular}[c]{|p{4.7780004cm}|p{4.2770004cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+PLAY
+\par}
+&
+Play
+\\\hline
+{\centering
+STOP
+\par}
+&
+Exit the game
+\\\hline
+\end{tabular}
+
+
+
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
new file mode 100644
index 0000000000..2a53337a6b
--- /dev/null
+++ b/manual/plugins/main.tex
@@ -0,0 +1,1243 @@
+\chapter{Plugins}
+\newpage
+Plugins are little programs that Rockbox can load and run. Plugins have
+the file extension .rock. Most of them can be started from the main
+menu if you put them in the \textbf{/.rockbox/rocks} directory. Press
+PLAY on them to start them.
+
+Viewer plugins get started automatically by
+``playing'' an associated file (i.e. text
+files, chip8 games), or from the ``Open with'' option on the File menu.
+
+Plugins listed here have the platforms they run under (Player for
+Jukebox players, Recorder for Jukebox recorders including Jukebox FM,
+and Ondio for the Ondio SP and FM). If no platforms are listed then
+the plugin runs on all Rockbox platforms.\\
+
+\textbf{The plugin loader}
+Only one plugin can be loaded at a time. Plugins run in the GUI thread
+and have exclusive control over the user interface. This means you
+cannot switch back and forth between a plugin and Rockbox. A plugin is
+loaded, run and then exited, which returns control to Rockbox. Music
+will carry on playing whilst plugins are being run.
+
+\section{Games}
+See also the Chip{}-8 emulator on page \pageref{ref:Chip8emulator}.
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/flipit.tex}}
+
+\opt{player}{\input{plugins/jackpot.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/minesweeper.tex}}
+
+\opt{player}{\input{plugins/nim.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/rockblox.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/sliding.tex}}
+
+\opt{recorder,recorderv2fm,ondio}{\input{plugins/snake.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/snake2.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/sokoban.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/solitaire.tex}}
+
+\opt{recorder,recorderv2fm,ondio}{\input{plugins/star.tex}}
+
+\opt{recorder,recorderv2fm}{\input{plugins/wormlet.tex}}
+
+\section{Demos}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/bounce.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/cube.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/grayscale.tex}}
+
+{\input{plugins/hello.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/mandelbrot.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/mosaic.tex}}
+
+\opt{recorder,recorderv2fm,ondio}{\input{plugins/oscillograph.tex}}
+
+\opt{recorder,recorderv2fm,ondio,h1xx,h300}{\input{plugins/snow.tex}}
+
+\opt{recorder,recorderv2fm,ondio}{\input{plugins/vumeter.tex}}
+
+\section{\label{ref:Viewersplugins}Viewers}
+
+Viewers are plugins which are associated with specific file extensions.
+They cannot be run directly but are started by ``playing''
+the associated file. Viewers are stored in the
+\textbf{/.rockbox/viewers/ }directory.
+
+\subsection{\label{ref:Chip8emulator}Chip{}-8 Emulator (Recorder, Ondio)}
+The Chip{}-8 Emulator allows you to play many old chip8 games found on
+the Net. It modifies Rockbox, so file extensions .ch8 will be
+recognised as chip8 games. Just press PLAY on a .ch8 file to start a
+game.
+
+There are lots of tiny Chip8 games (usually only about 256 bytes to a
+couple of KB) which were made popular by the HP48
+calculator's emulator for them. The original Chip8 had
+64x32 pixel graphics, and the new superchip emulator supports 128x64
+graphics, which almost fits on the Recorder's display.
+The only problem is they are based on a 4x4 keyboard, but since most
+games do not use all of the buttons, this can easily be worked around.
+
+Some places where can you can find .ch8 files:
+
+\begin{itemize}
+\item The original chip8 patch had several attached:
+\url{http://sourceforge.net/tracker/index.php?func=detail&aid=628509&group_id=44306&atid=439120}
+\item Check out the HP48 chip games section:
+\url{http://www.hpcalc.org/hp48/games/chip/}
+\item Check out the PC emulator by the guy who wrote the HP48 emulator:
+\url{http://www.pdc.kth.se/~lfo/chip8/CHIP8.htm}
+\item Links to other chip8 emulators:
+\url{http://www.zophar.net/chip8.html}
+\end{itemize}
+
+\subsection{JPEG viewer (Recorder, Ondio)}
+Press PLAY on a .jpg file in order to view the contents using Rockbox's greyscale library. Use the arrow keys to move around the image, PLAY to zoom in
+and ON to zoom out. Press OFF to exit the viewer.
+
+Note: JPEGs that use progressive scan encoding are not supported and will produce an error.
+
+\subsection{Movie Player (Recorder, Ondio)}
+Play movies on your Jukebox! In order to do
+this, movies must be in AVI format, and then converted to .RVF,
+Rockbox's own video format. For more details on how to use this plugin, please see \url{http://www.rockbox.org/twiki/bin/view/Main/VideoTutorial}.
+
+\subsection{Rockbox\_flash (Recorder, Ondio)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.059cm,height=2.32cm]{images/rockbox-manual-img57.png}
+ \newline
+Rockbox flash
+\par}
+
+For ``playing'' .UCL files on flashed Jukeboxes. Reprograms the flash memory of
+the Jukebox unit (see page \pageref{ref:Rockboxinflash} for details).
+
+\subsection{Search}
+This plugin can be used on playlists. It searches through the playlist
+that it is opened on looking for any occurrences of the string entered by the
+user. The results of this search are saved to a new playlist,
+\textbf{search\_results.m3u}, within the same directory as the
+original playlist.
+
+\subsection{Sort}
+This plugin takes a file and sorts it in forward alphabetical order. Case is
+ignored. This is useful for ordering playlists generated by the ``Create Playlist'' menu option (see page \pageref{ref:Playlistsubmenu}).
+
+\subsection{Text Viewer}
+This is a Viewer for text files with word wrap. Just press PLAY on a
+.txt file to display it. Has controls to handle various styles of text
+formatting. Has top{}-of{}-file and bottom{}-of{}-file buttons. You
+can view files without a .txt extension by using \textbf{Open with ..}
+from the Play Screen menu
+
+\subsubsection{Controls}
+
+\begin{itemize}
+\item \textbf{F1 (Recorder) / ON{}-MINUS (Player): }
+toggles Word mode between Wrap and Chop:
+
+\begin{itemize}
+\item Wrap breaks lines at white space or hyphen.
+\item Chop breaks lines at the maximum column limit.
+\end{itemize}
+
+\item \textbf{F2 (Recorder) / ON{}-MENU{}-PLUS (Player): }
+cycles Line mode through Normal, Join and Expand:
+
+\begin{itemize}
+\item Normal breaks lines at newline characters.
+\item Join ignores unpaired newline characters (i.e., joins lines). Useful for
+adopting the orphans that occur with e{}-mail style (i.e.,pre{}-wrapped) text files.
+\item Expand doubles unpaired newlines (i.e., adds a blank line). Useful
+for making the paragraphs clearer in some book style text files.
+\end{itemize}
+
+\item \textbf{F3 (Recorder) / ON{}-PLUS (Player):}
+toggles View mode between Narrow and Wide:
+
+\begin{itemize}
+\item Narrow sets maximum column to the screen width.
+\item Wide sets maximum column to 114. Useful for navigating large
+files. (Currently, Wide and Join cannot be selected together.)
+\end{itemize}
+
+\item \textbf{ON{}-F1 (Recorder):}
+toggles Page mode between Normal and Overlap:
+
+\begin{itemize}
+\item Normal sets page{}-down/page{}-up to one full screen.
+\item Overlap tells page{}-down/page{}-up to retain one line from
+previous screen.
+\end{itemize}
+
+\item \textbf{ON{}-F3 (Recorder):}
+toggles Scrollbar mode, for the current View mode.
+
+\begin{itemize}
+\item Narrow mode has no scrollbar by default, until toggled.
+\item Wide mode has a scrollbar by default, until toggled.
+\item If file fits on one screen, there is no scrollbar and ON{}-F3 has
+no effect.
+\end{itemize}
+\end{itemize}
+
+Settings are not remembered after the viewer has been exited.
+Keys are as follows:
+
+\subsubsection{Recorder}
+
+\begin{tabular}[c]{|p{3.317cm}|p{7.104cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP
+\par}
+&
+Page{}-up (one screen up)
+\\\hline
+{\centering
+DOWN
+\par}
+&
+Page{}-down (one screen down)
+\\\hline
+{\centering
+LEFT
+\par}
+&
+Top of file (Narrow mode)\newline
+One screen left (Wide mode)
+\\\hline
+{\centering
+RIGHT
+\par}
+&
+Bottom of file (Narrow mode)\newline
+One screen right (Wide mode)
+\\\hline
+{\centering
+ON{}-UP
+\par}
+&
+One line up
+\\\hline
+{\centering
+ON{}-DOWN
+\par}
+&
+One line down
+\\\hline
+{\centering
+ON{}-LEFT
+\par}
+&
+One column left
+\\\hline
+{\centering
+ON{}-RIGHT
+\par}
+&
+One column right
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exit text viewer
+\\\hline
+\end{tabular}
+
+\subsubsection{Player}
+
+\begin{tabular}[c]{|p{3.291cm}|p{7.131cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+MINUS
+\par}
+&
+Page{}-up (one screen up)
+\\\hline
+{\centering
+PLUS
+\par}
+&
+Page{}-down (one screen down)
+\\\hline
+{\centering
+MENU MINUS
+\par}
+&
+Top of file (Narrow mode)\newline
+One screen left (Wide mode)
+\\\hline
+{\centering
+MENU PLUS
+\par}
+&
+Bottom of file (Narrow mode)\newline
+One screen right (Wide mode)
+\\\hline
+{\centering
+STOP
+\par}
+&
+Exit text viewer
+\\\hline
+\end{tabular}
+
+\subsubsection{Compatibility}
+
+\begin{itemize}
+\item Correctly reads plain text files in Unix, Win/DOS, or Macintosh
+format. Latin{}-alphabet Unicode files are a l m o s t r e a d a b l
+e.
+\item Currently prefers fixed{}-width fonts. With proportional fonts,
+pretends all characters are the width of a lower{}-case 'o'.
+\item Currently messages are in English
+\item Does not currently support right{}-to{}-left languages.
+\end{itemize}
+
+\subsection{VBRfix}
+This function scans a VBR (Variable Bitrate)
+MP3 file and updates/creates the Xing VBR header. The Xing header
+contains information about the VBR stream used to calculate average bit
+rate, time information and to more accurately fwd/rew in the stream.
+
+This function is especially useful when the playback of a file skips,
+fwd/rew does not work correctly or the time display is incorrect. Run
+VBRfix on files you record with your Jukebox. The header is not present
+in the recorded files and VBRfix adds this header.
+
+Note: VBRfix can only run when music is
+turned off (since it uses the same memory as the player) and can take a
+while to complete if run on big files.
+
+\section{Applications}
+
+\subsection{Battery\_test}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.704cm,height=2.117cm]{images/rockbox-manual-img58.png}
+ \textmd{ } [Warning: Image ignored]
+% Unhandled or unsupported graphics:
+%\includegraphics[width=4.598cm,height=1.976cm]{images/rockbox-manual-img59.png}
+ \newline
+ Recorder battery test Player battery test
+\par}
+
+This plugin simulates normal power drain by spinning up the disk and
+reading a big file once every 90 seconds (or thereabouts). Each
+spin up also writes the battery level to a
+log file. The test stops when battery level reaches 4\% in order to
+avoid being unable to write to the disk. The power usage data is saved
+to a file in the root directory of the Jukebox. This plugin can
+sometimes be useful for diagnosing problems with battery charging.
+
+\subsection{Calculator (Recorder, Ondio)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.889cm,height=2.223cm]{images/rockbox-manual-img60.png}
+ \newline
+Calculator
+\par}
+
+This is a simple scientific calculator for
+use on the Jukebox. It works like a standard calculator. Move using
+the arrow keys and press PLAY to press a button. Pressing the ``1st''
+button will toggle between other available maths functions on the right
+hand side.
+
+\subsection{Calendar (Recorder, Ondio)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.9cm,height=2.23cm]{images/rockbox-manual-img61.png}
+ \newline
+Calendar
+\par}
+
+This is a small and simple calendar application with memo saving function.
+
+Dots indicate dates with memos. To add a new memo press PLAY on the
+date. Includes one off, annual, monthly, and weekly memos:
+
+\begin{tabular}[c]{|p{2.6469998cm}|p{3.95cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+PLAY
+\par}
+&
+monthly
+\\\hline
+{\centering
+LEFT
+\par}
+&
+weekly
+\\\hline
+{\centering
+RIGHT
+\par}
+&
+annually
+\\\hline
+{\centering
+ON
+\par}
+&
+one off
+\\\hline
+{\centering
+STOP
+\par}
+&
+exit
+\\\hline
+\end{tabular}
+
+\subsection{Chess Clock}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.634cm,height=1.984cm]{images/rockbox-manual-img62.png}
+ \newline
+Chess Clock
+\par}
+
+The chess clock plugin is designed to
+simulate a chess clock, but it can be used
+in any kind of game with up to ten players.
+
+\subsubsection{Setup}
+
+\begin{itemize}
+\item First enter the number of players (1{}-10) (press PLAY to
+continue).
+\item Then set the total game time in mm:ss (press PLAY to continue,
+STOP to go back).
+\item Then the maximum round time is entered. For example, this could
+be used to play Scrabble for a maximum of 15 minutes each, with each
+round taking no longer than one minute. (press PLAY to continue).
+\item Done. Player 1 starts in paused mode. So press PLAY to start.
+\end{itemize}
+
+\subsubsection{While playing}
+The number of the current player is displayed on the top line. The time
+below is the time remaining for that round (and possibly also the total
+time left if different).
+
+Keys are as follows:
+
+\begin{center}\begin{tabular}{|p{1.917cm}|p{2.7649999cm}|p{1.7049999cm}|p{9.433001cm}|}
+\hline
+{\centering\bfseries\itshape
+PLAYER
+\par}
+&
+{\centering\bfseries\itshape
+RECORDER
+\par}
+&
+{\centering\bfseries\itshape
+ONDIO
+\par}
+&
+{\centering\bfseries\itshape
+FUNCTION
+\par}
+\\\hline
+{\centering
+ON
+\par}
+&
+{\centering
+OFF
+\par}
+&
+{\centering
+ONOFF
+\par}
+&
+Exit plugin
+\\\hline
+{\centering
+STOP
+\par}
+&
+{\centering
+LEFT
+\par}
+&
+{\centering
+LEFT
+\par}
+&
+Restart round for the player
+\\\hline
+{\centering
+PLAY
+\par}
+&
+{\centering
+PLAY
+\par}
+&
+{\centering
+RIGHT
+\par}
+&
+Pausing the time (press again to continue)
+\\\hline
+{\centering
+RIGHT
+\par}
+&
+{\centering
+UP
+\par}
+&
+{\centering
+UP
+\par}
+&
+Switch to next player
+\\\hline
+{\centering
+LEFT
+\par}
+&
+{\centering
+DOWN
+\par}
+&
+{\centering
+DOWN
+\par}
+&
+Switch to previous player
+\\\hline
+{\centering
+MENU
+\par}
+&
+{\centering
+F1
+\par}
+&
+{\centering
+MODE
+\par}
+&
+Enter a simple menu
+\\\hline
+\end{tabular}\end{center}
+From the menu it is possible to delete a player, modify the round time
+for the current player or set the total time for the game.
+
+When the round time is up for a player the message ``ROUND UP!'' is shown (press NEXT to continue).
+
+When the total time is up for a player the message ``TIME UP!''is shown. Then player will then be removed from the timer.
+
+\subsection{Clock (Recorder)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.528cm,height=2.016cm]{images/rockbox-manual-img63.png}
+ \newline
+Clock
+\par}
+
+This is a fully featured analogue and digital clock program.
+
+\subsubsection{Key configuration}
+
+\begin{center}\begin{tabular}{|p{2.411cm}|p{6.012cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+F1
+\par}
+&
+Help
+\\\hline
+{\centering
+F2
+\par}
+&
+Start / Stop stopwatch
+\\\hline
+{\centering
+F2 (Hold)
+\par}
+&
+Reset stopwatch
+\\\hline
+{\centering
+F3
+\par}
+&
+Options
+\\\hline
+{\centering
+Play
+\par}
+&
+Select clock mode
+\\\hline
+{\centering
+UP
+\par}
+&
+Enable idle power off
+\\\hline
+{\centering
+DOWN
+\par}
+&
+Disable idle power off
+\\\hline
+{\centering
+RIGHT
+\par}
+&
+Enable backlight
+\\\hline
+{\centering
+LEFT
+\par}
+&
+Disable backlight
+\\\hline
+{\centering
+OFF
+\par}
+&
+Save settings to disk and exit
+\\\hline
+\end{tabular}\end{center}
+
+\subsubsection{Backlight configuration}
+If RIGHT or LEFT is not pressed during clock operation (with the
+exception of at the Help/Options/Mode Selector/Credit screens) then the
+backlight timeout will remain your Rockbox default setting (example, 15
+seconds). If RIGHT or LEFT is pressed, Clock will set the backlight to
+ON or OFF, respectively. When Clock is exited, your default Rockbox
+setting for Backlight will be restored.
+
+\subsubsection{Saving Settings}
+Settings are saved to disk when Clock is exited. They are saved to
+\textbf{/.rockbox/rocks/.clock\_settings''}. To reset your settings
+back to the defaults, simply navigate to this file using Rockbox,
+highlight it, and press the ON+PLAY keys to get the Delete option. This way you can feel free to experiment with the settings {}- and you could even load
+separate settings, say, one for your desk at home and one for in the car {}- by keeping two files in your \textbf{/.rockbox/rocks} folder such as
+``h.clock\_settings'' and ``c.clock\_settings''. Simply remove the
+``h'' for your home settings to go into effect, or add the ``h'' back and take off the ``c'' for your car settings.
+
+In the future, loading different settings will probably be made easier
+through a built{}-in settings file loader in Clock.
+
+\subsection{Euro Converter (Player)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.671cm,height=2cm]{images/rockbox-manual-img64.png}
+ \newline
+Euro converter
+\par}
+
+This plugin converts euros back into pre{}-euro currency. The country for which is does this is selectable by pressing the MENU key. The MINUS and
+PLUS keys move the cursor between the digits and the PLAY and STOP keys
+increase and decrease the current digit. The amount in the old
+currency is displayed on the second line.
+
+\subsection{Favorites}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.667cm,height=1.998cm]{images/rockbox-manual-img65.png}
+ \newline
+Favorites
+\par}
+
+When listening to any song you can open it with this plugin and it will
+add the current song to a special playlist of all songs you selected in
+\textbf{/favorites.m3u}.
+
+\subsection{Firmware\_flash (Recorder, Ondio)}
+{\centering\mdseries\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.634cm,height=2.076cm]{images/rockbox-manual-img66.png}
+ \newline
+Firmware\_flash
+\par}
+
+Use when flashing Rockbox (see page \pageref{ref:FlashingRockboxReal}.
+In the ideal case, you'll need this tool only once. For safety reasons you may wish to delete \textbf{firmware\_flash.rock} from \textbf{/.rockbox/rocks} once flashing is complete.
+
+\subsection{Metronome}
+This plugin can be used as a metronome to keep time during music
+practice. Adjust the tempo though the interface or by tapping it out
+on the appropriate button.
+
+\begin{tabular}[c]{|p{2.587cm}|p{2.55cm}|p{2.62cm}|p{4.952cm}|}
+\hline
+{\centering\bfseries\itshape
+PLAYER
+\par}
+&
+{\centering\bfseries\itshape
+RECORDER
+\par}
+&
+{\centering\bfseries\itshape
+ONDIO
+\par}
+&
+{\centering\bfseries\itshape
+FUNCTION
+\par}
+\\\hline
+{\centering
+STOP
+\par}
+&
+{\centering
+OFF
+\par}
+&
+{\centering
+ONOFF
+\par}
+&
+Exit plugin
+\\\hline
+{\centering
+PLAY
+\par}
+&
+{\centering
+PLAY
+\par}
+&
+{\centering
+~
+\par}
+&
+Start / Stop
+\\\hline
+{\centering
+ON
+\par}
+&
+{\centering
+ON
+\par}
+&
+{\centering
+~
+\par}
+&
+Tap tempo
+\\\hline
+{\centering
+~
+\par}
+&
+{\centering
+~
+\par}
+&
+{\centering
+MODE
+\par}
+&
+Start / Tap tempo
+\\\hline
+{\centering
+~
+\par}
+&
+{\centering
+~
+\par}
+&
+{\centering
+HOLD MODE
+\par}
+&
+Stop
+\\\hline
+{\centering
+MINUS/PLUS
+\par}
+&
+{\centering
+LEFT/RIGHT
+\par}
+&
+{\centering
+LEFT/RIGHT
+\par}
+&
+Adjust tempo
+\\\hline
+{\centering
+ON+MINUS/\newline
+ON+PLUS
+\par}
+&
+{\centering
+UP/DOWN
+\par}
+&
+{\centering
+UP/DOWN
+\par}
+&
+Adjust volume
+\\\hline
+\end{tabular}
+
+\subsection{Split Editor (Recorder, Ondio)}
+When recording an mp3 file, it is common practice to start the recording
+a little bit early and stop it a little bit late to ensure all the
+desired sound is recorded. This results in recordings that contain
+extra snippets of sound and the beginning and end. Unfortunately these
+snippets can not be deleted easily because they are stored in the same
+file as the desired recording. The purpose of the split editor is to
+split a mp3 file (the input file) at a point in time (split point). Two
+new files can be generated from the input file. The first file contains
+the part before the split point and the second file contains the part
+after the split point. Once this process has been successful the
+original file can be deleted or kept as a backup.
+
+The whole process of splitting a mp3 file consists of three steps:
+
+\begin{enumerate}
+\item defining the split point
+\item generating the result files.
+\item if desired delete the input file (with the browser, not the split
+editor)
+\end{enumerate}
+
+\subsubsection{How to use the Split Editor}
+
+\begin{itemize}
+\item \textbf{Pause near the split point}
+When the device plays the song just hit the PAUSE button, when playback
+has roughly reached the split point. This need not be very precise as
+the split point can be fine tuned later.
+\item \textbf{Open the split editor}
+
+Open the plugin. A screen similar to the one below will appear.
+
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.701cm,height=2.11cm]{images/rockbox-manual-img67.gif}
+ \newline
+The Split Editor
+\par}
+
+{\centering\upshape
+Here is an explanation of the areas marked in red on the screenshot.
+\par}
+
+\begin{enumerate}
+\item The waveform \newline
+\newline
+The waveform displays the volume of the song over time. It will appear
+as the song plays and help to visually identify the point in time where
+the split is desired
+\item The split point indicator\newline
+\newline
+The split point indicator is a vertical line with a small triangle at
+the top end. It is the most important control element of the split
+editor. It can be moved with the LEFT and RIGHT buttons. Later, when
+you have fine tuned the split point, the song will be split at this
+position.
+\item The split time\newline
+\newline
+At the top of the window a time value is displayed. This is the point in
+time within the song at which the split point indicator is positioned.
+\item The locator\newline
+\newline
+Another vertical bar represents the position locator. It moves along as
+the song plays. In contrast to the split point indicator it has no
+triangles at the ends.
+\item The time bar\newline
+\newline
+The time bar displays the current position within the song relative to
+the whole song. The entire length of the time bar represents the song
+length. The length of the solid part of the time bar represents the position and length
+of the displayed part of the song.
+\item The scale mode\newline
+\newline
+Directly above the F3 button the scale mode is displayed. The waveform
+can be scaled either logarithmically or linearly. In logarithmic scale
+mode the letters ``dB'' are displayed, in linear mode ``\%''. Use F3 to
+switch between these modes. Linear mode usually gives better optical
+hints with commercially recorded music. For quiet recordings,
+especially of human speech, the logarithmic scale often is preferable.
+\item The loop mode \newline
+\newline
+Directly above the F2 button the loop mode icon is displayed. There are
+4 different loop modes. Pressing F2 changes to the next loop mode.
+
+\begin{itemize}
+\item [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=0.794cm,height=0.476cm]{images/rockbox-manual-img68.gif}
+ Playback loops around the split point indicator. This mode is best
+used when searching and zooming for the desired point at which to split
+the recording.
+\item [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=0.794cm,height=0.476cm]{images/rockbox-manual-img69.gif}
+ Playback loops from the split point indicator to the end of the
+visible area. This mode is best used when fine tuning the split
+indicator position at the beginning of a recording.
+\item [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=0.794cm,height=0.476cm]{images/rockbox-manual-img70.gif}
+ Playback loops from the beginning of the
+visible area to the split point. This mode is best used when fine
+tuning the split indicator position at the end of a recording.
+\item [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=0.688cm,height=0.476cm]{images/rockbox-manual-img71.gif}
+ Playback doesn't loop, the borders of the visible
+area as well as the split point indicator are ignored. This mode is
+best used when playing the song outside of the borders of the displayed
+region.
+\end{itemize}
+
+\item Perform the split \newline
+\newline
+The icon directly above the F1 button indicates its function to execute
+the split. When split positioning is complete open the save dialogue with F1.
+\end{enumerate}
+
+{\bfseries
+Controls in the split editor }
+\end{itemize}
+
+\begin{tabular}[c]{|p{2.975cm}|p{3.047cm}|p{6.649cm}|}
+\hline
+{\centering\bfseries\itshape
+Recorder
+\par}
+&
+{\centering\bfseries\itshape
+Ondio
+\par}
+&
+{\centering\bfseries\itshape
+Function
+\par}
+\\\hline
+{\centering
+Off
+\par}
+&
+{\centering
+On/Off
+\par}
+&
+Quit plugin
+\\\hline
+{\centering
+Left/Right
+\par}
+&
+{\centering
+Left/Right
+\par}
+&
+Move the split point indicator
+\\\hline
+{\centering
+Up/Down
+\par}
+&
+{\centering
+Up/Down
+\par}
+&
+Zoom in / out
+\\\hline
+{\centering
+Play
+\par}
+&
+{\centering
+Mode
+\par}
+&
+Play from the split position
+\\\hline
+{\centering
+F1
+\par}
+&
+{\centering
+Mode+Left
+\par}
+&
+Enter the save dialogue
+\\\hline
+{\centering
+F2
+\par}
+&
+{\centering
+Mode+Up
+\par}
+&
+Toggle loop modes
+\\\hline
+{\centering
+F3
+\par}
+&
+{\centering
+Mode+Right
+\par}
+&
+Toggle logarithmic / linear scaling
+\\\hline
+{\centering
+On+Left
+\par}
+&
+{\centering
+~
+\par}
+&
+Play half speed
+\\\hline
+{\centering
+On+Right
+\par}
+&
+{\centering
+~
+\par}
+&
+Play 150\% speed
+\\\hline
+{\centering
+On+Play
+\par}
+&
+{\centering
+~
+\par}
+&
+Play normal speed
+\\\hline
+\end{tabular}
+
+\subsubsection{Save the files}
+In the save dialogue it is possible to specify which of the files you
+want to save and their names. When finished, select
+``Save'' and the files will be written to
+disk. Note that files can not be overwritten, so filenames that
+don't exist yet must be chosen. If unsure whether the
+file already exists simply try to save it. If another file with this
+name exists the dialogue will return and you can choose another
+filename
+
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.701cm,height=2.11cm]{images/rockbox-manual-img72.gif}
+ \newline
+Save dialogue
+\par}
+
+Controls in the save dialogue
+\begin{tabular}[c]{|p{2.62cm}|p{2.266cm}|p{3.965cm}|}
+\hline
+{\centering\bfseries\itshape
+RECORDER
+\par}
+&
+{\centering\bfseries\itshape
+ONDIO
+\par}
+&
+{\centering\bfseries\itshape
+FUNCTION
+\par}
+\\\hline
+{\centering
+UP/DOWN
+\par}
+&
+{\centering
+UP/DOWN
+\par}
+&
+Select item
+\\\hline
+{\centering
+PLAY
+\par}
+&
+{\centering
+RIGHT
+\par}
+&
+Toggle / edit item
+\\\hline
+\end{tabular}
+
+\subsubsection{Scale}
+The values in the waveform are scaled according to the settings of the
+peak meter. These can be altered in the menu
+\textbf{General Settings {}-{\textgreater} Display{}-{\textgreater} Peak Meter}. If extreme minimum /
+maximum values are set the waveform might be cut off. A minimum
+setting of {}-60 dB and a maximum setting of 0 dB are recommended.
+These settings should be capable of producing useful waveforms for very
+soft sounds in logarithmic mode (dB). When the editor is used on loud
+sounds (such as commercial rock or pop music) switching to the linear
+scale may prove more effective since the logarithmic scale compresses
+loud noises and makes it more difficult to identify characteristic
+shapes. Note that it is always possible to toggle the scale with F3.
+
+\subsection{Stopwatch}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.704cm,height=2.117cm]{images/rockbox-manual-img73.png}
+ \textmd{ } [Warning: Image ignored]
+% Unhandled or unsupported graphics:
+%\includegraphics[width=4.667cm,height=1.998cm]{images/rockbox-manual-img74.png}
+ \newline
+Recorder stopwatch Player stopwatch
+\par}
+
+A simple stopwatch program with support for saving times.
+
+\subsubsection{Keys are as follows:}
+
+\begin{tabular}[c]{|p{2.9029999cm}|p{2.763cm}|p{2.199cm}|p{5.235cm}|}
+\hline
+{\centering\bfseries\itshape
+PLAYER
+\par}
+&
+{\centering\bfseries\itshape
+RECORDER
+\par}
+&
+{\centering\bfseries\itshape
+ONDIO
+\par}
+&
+{\centering\bfseries\itshape
+FUNCTION
+\par}
+\\\hline
+{\centering
+MENU
+\par}
+&
+{\centering
+OFF
+\par}
+&
+{\centering
+ONOFF
+\par}
+&
+Quit Plugin
+\\\hline
+{\centering
+PLAY
+\par}
+&
+{\centering
+PLAY
+\par}
+&
+{\centering
+RIGHT
+\par}
+&
+Start / stop
+\\\hline
+{\centering
+STOP
+\par}
+&
+{\centering
+LEFT
+\par}
+&
+{\centering
+LEFT
+\par}
+&
+Reset timer
+\\\hline
+{\centering
+ON
+\par}
+&
+{\centering
+ON
+\par}
+&
+{\centering
+MODE
+\par}
+&
+Take lap time
+\\\hline
+{\centering
+MINUS/PLUS
+\par}
+&
+{\centering
+DOWN/UP
+\par}
+&
+{\centering
+DOWN/UP
+\par}
+&
+Scroll through lap times
+\\\hline
+\end{tabular}
diff --git a/manual/plugins/mandelbrot.tex b/manual/plugins/mandelbrot.tex
new file mode 100644
index 0000000000..6cbbfa46f6
--- /dev/null
+++ b/manual/plugins/mandelbrot.tex
@@ -0,0 +1,58 @@
+\subsection{Mandelbrot}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.865cm,height=2.21cm]{images/rockbox-manual-img52.png}
+ \newline
+Mandelbrot
+\par}
+
+This is another demonstration using the grayscale engine. It draws fractal images from the Mandelbrot set.
+
+\begin{center}\begin{tabular}{|p{2.726cm}|p{7.884cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+Arrow keys
+\par}
+&
+Move about the image
+\\\hline
+{\centering
+PLAY
+\par}
+&
+Zoom in
+\\\hline
+{\centering
+OFF
+\par}
+&
+Quit
+\\\hline
+{\centering
+F1
+\par}
+&
+Increase iteration depth (more detail)
+\\\hline
+{\centering
+F2
+\par}
+&
+Decrease iteration depth (less detail)
+\\\hline
+{\centering
+F3
+\par}
+&
+Reset and return to the default image
+\\\hline
+\end{tabular}\end{center}
+
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
new file mode 100644
index 0000000000..0ec37cd77d
--- /dev/null
+++ b/manual/plugins/minesweeper.tex
@@ -0,0 +1,58 @@
+\subsection{Minesweeper}
+{\centering\itshape
+Minesweeper plugin
+\par}
+
+\begin{center}
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=2.963cm,height=1.693cm]{images/rockbox-manual-img38.png}
+
+\end{center}
+The classic game of minesweeper. Use the UP and DOWN keys to select the
+required percentage of mines to set the difficulty then press the MENU
+key to begin.
+
+The aim of the game is to uncover all of the squares on the board. If a
+mine is uncovered then the game is over. If a mine is not uncovered,
+then the number of mines adjacent to the current square is revealed.
+The aim is to use the information you are given to work out where the
+mines are and avoid them. When the player is certain that they know
+the location of a mine, it can be tagged to avoid accidentally
+``stepping'' on it.
+
+\begin{tabular}[c]{|p{5.0210004cm}|p{10.77cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+Move the cursor across the minefield
+\\\hline
+{\centering
+PLAY / F1
+\par}
+&
+Toggle flag on / off
+\\\hline
+{\centering
+MENU / F2
+\par}
+&
+Reveal the contents of the current square
+\\\hline
+{\centering
+STOP
+\par}
+&
+Exit the game
+\\\hline
+\end{tabular}
+
diff --git a/manual/plugins/mosaic.tex b/manual/plugins/mosaic.tex
new file mode 100644
index 0000000000..4d945da85d
--- /dev/null
+++ b/manual/plugins/mosaic.tex
@@ -0,0 +1,12 @@
+\subsection{Mosaic}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.706cm,height=2.117cm]{images/rockbox-manual-img53.png}
+ \newline
+Mosaic
+\par}
+
+This simple graphics demo draws a mosaic picture on the screen of the
+Jukebox. Press STOP to quit.
+
+
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex
new file mode 100644
index 0000000000..8745a94538
--- /dev/null
+++ b/manual/plugins/nim.tex
@@ -0,0 +1,104 @@
+subsection{Nim}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png}
+ \newline
+Nim plugin
+\par}
+
+Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
+alternately pick a certain number of matches and the one who takes the
+last match loses. You can take up to twice as many matches as the
+Jukebox selected, and vice versa.
+
+\begin{center}\begin{tabular}{|p{2.257cm}|p{10.341001cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+MINUS
+\par}
+&
+Decrease the number of matches
+\\\hline
+{\centering
+PLUS
+\par}
+&
+Increase the number of matches
+\\\hline
+{\centering
+PLAY
+\par}
+&
+Remove the number of matches you have selected
+\\\hline
+{\centering
+STOP
+\par}
+&
+Exit the game
+\\\hline
+\end{tabular}\end{center}
+\subsubsection{Pong (Recorder, Ondio)}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png}
+ \newline
+Pong game
+\par}
+
+The world's first arcade game comes to Rockbox. This
+is a ``tennis game'' for two players. The
+left player uses LEFT and F1 to move and the right player uses RIGHT
+and F3. The aim is to prevent the ball leaving the screen. The player
+that loses the least balls wins.
+
+\begin{center}\begin{tabular}{|p{2.269cm}|p{4.7710004cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+F1
+\par}
+&
+Player 1 up
+\\\hline
+{\centering
+LEFT
+\par}
+&
+Player 1 down
+\\\hline
+{\centering
+F3
+\par}
+&
+Player 2 up
+\\\hline
+{\centering
+RIGHT
+\par}
+&
+Player 2 down
+\\\hline
+{\centering
+OFF
+\par}
+&
+Quit
+\\\hline
+\end{tabular}\end{center}
+
diff --git a/manual/plugins/oscillograph.tex b/manual/plugins/oscillograph.tex
new file mode 100644
index 0000000000..021b71a875
--- /dev/null
+++ b/manual/plugins/oscillograph.tex
@@ -0,0 +1,69 @@
+\subsection{Oscillograph}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.6cm,height=2.057cm]{images/rockbox-manual-img54.png}
+ \newline
+Oscillograph
+\par}
+
+This demo shows the shape of the sound samples that make up the music
+being played.
+
+At faster speed rates, the Jukebox is less responsive to user input.
+
+\subsubsection{Key controls:}
+
+\begin{center}\begin{tabular}{|p{2.217cm}|p{8.205cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+F1
+\par}
+&
+toggles whether to scroll or not
+\\\hline
+{\centering
+F2
+\par}
+&
+toggles filled / curve / plot
+\\\hline
+{\centering
+F3
+\par}
+&
+reset speed to 0
+\\\hline
+{\centering
+UP
+\par}
+&
+slow down scrolling
+\\\hline
+{\centering
+DOWN
+\par}
+&
+Speeds up scrolling
+\\\hline
+{\centering
+PLAY
+\par}
+&
+Pauses the demo
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exits demo
+\\\hline
+\end{tabular}\end{center}
+
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
new file mode 100644
index 0000000000..cdd60cb6c1
--- /dev/null
+++ b/manual/plugins/rockblox.tex
@@ -0,0 +1,52 @@
+\subsection{Rockblox}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.949cm,height=2.23cm]{images/rockbox-manual-img41.png}
+ \newline
+Rockblox plugin
+\par}
+
+This well{}-known game will probably be familiar. The aim of the game is
+to complete rows with the given pieces (blocks). Pieces can be rotated
+to make them fit into the rows. Once you complete a row, it gets
+cleared, but if the blocks reach the top row then you lose.
+
+The controls for this game (with the Jukebox turned so that the buttons
+are to the right of the screen) are:
+
+\begin{center}\begin{tabular}{|p{3.487cm}|p{9.657001cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP
+\par}
+&
+Rotate piece
+\\\hline
+{\centering
+LEFT/RIGHT
+\par}
+&
+Move piece to the left/right
+\\\hline
+{\centering
+DOWN
+\par}
+&
+Move faster the piece downwards
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exit Rockblox
+\\\hline
+\end{tabular}\end{center}
+
diff --git a/manual/plugins/sliding.tex b/manual/plugins/sliding.tex
new file mode 100644
index 0000000000..e569b9f4fa
--- /dev/null
+++ b/manual/plugins/sliding.tex
@@ -0,0 +1,50 @@
+\subsection{Sliding Puzzle}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.988cm,height=2.279cm]{images/rockbox-manual-img42.png}
+ \newline
+Sliding puzzle
+\par}
+
+The classic sliding puzzle game. Rearrange the pieces so that you can
+see the whole picture.
+
+Key controls:
+
+\begin{center}\begin{tabular}{|p{4.7780004cm}|p{4.321cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+Moves
+\\\hline
+{\centering
+F1
+\par}
+&
+Shuffle
+\\\hline
+{\centering
+F2
+\par}
+&
+Change the picture
+\\\hline
+{\centering
+OFF
+\par}
+&
+Stop the game
+\\\hline
+\end{tabular}\end{center}
+
+
diff --git a/manual/plugins/snake.tex b/manual/plugins/snake.tex
new file mode 100644
index 0000000000..dfe596b6f5
--- /dev/null
+++ b/manual/plugins/snake.tex
@@ -0,0 +1,8 @@
+\subsection{Snake}
+This is the popular snake game. The aim is to grow your snake as large
+as possible by eating the dots that appear on the screen. The game will
+end when the snake touches either the borders of the screen or itself.
+
+Change levels with UP/DOWN keys (level 1 is slowest, level 9 is
+fastest). Press PLAY to start or pause.
+
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
new file mode 100644
index 0000000000..1bb6eccb41
--- /dev/null
+++ b/manual/plugins/snake2.tex
@@ -0,0 +1,66 @@
+\subsection{ Snake 2}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.96cm,height=2.23cm]{images/rockbox-manual-img43.png}
+ \newline
+Snake 2 {--} The Snake Strikes Back
+\par}
+
+Another version of the Snake game. Move the snake around, and eat the
+apples that pop up on the screen. Each time an apple is eaten, the
+snake gets longer. The game ends when the snake hits a wall, or runs
+into itself.
+
+The controls are:
+
+\begin{center}\begin{tabular}{|p{5.0550003cm}|p{7.984cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN
+\par}
+&
+(in menu) Set game speed
+\\\hline
+{\centering
+F1
+\par}
+&
+(in menu) Change starting maze
+\\\hline
+{\centering
+F3
+\par}
+&
+(in menu) Select game type (A or B)
+\\\hline
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+Steer the snake
+\\\hline
+{\centering
+PLAY
+\par}
+&
+Pause the game
+\\\hline
+{\centering
+STOP
+\par}
+&
+Exit the game
+\\\hline
+\end{tabular}\end{center}
+In game A, the maze stays the same, in Game B
+after an increasing number of apples eaten the maze is replaced by a
+new one.
+
diff --git a/manual/plugins/snow.tex b/manual/plugins/snow.tex
new file mode 100644
index 0000000000..cc7c82d3d4
--- /dev/null
+++ b/manual/plugins/snow.tex
@@ -0,0 +1,12 @@
+
+\subsection{Snow}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img55.png}
+ \newline
+Have you ever seen snow falling?
+\par}
+
+This demo replicates snow falling on your screen. If you love winter,
+you will love this demo. Or maybe not.
+
diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex
new file mode 100644
index 0000000000..91141a9cbe
--- /dev/null
+++ b/manual/plugins/sokoban.tex
@@ -0,0 +1,63 @@
+\subsection{Sokoban}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img44.png}
+ \newline
+Sokoban
+\par}
+
+The object of the game is to push boxes into their correct position in a
+crowded warehouse with a minimal number of pushes and moves. The boxes
+can only be pushed, never pulled, and only one can be pushed at a time.
+
+The controls are:
+
+\begin{tabular}[c]{|p{5.25cm}|p{10.341001cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN/LEFT/RIGHT
+\par}
+&
+Move the ``sokoban'' up, down, left or right
+\\\hline
+{\centering
+F1
+\par}
+&
+Back to previous level
+\\\hline
+{\centering
+F2
+\par}
+&
+Restart level
+\\\hline
+{\centering
+F3
+\par}
+&
+Go to next level
+\\\hline
+{\centering
+ON
+\par}
+&
+Undo last movement
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exit sokoban
+\\\hline
+\end{tabular}
+
+
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex
new file mode 100644
index 0000000000..7002e69222
--- /dev/null
+++ b/manual/plugins/solitaire.tex
@@ -0,0 +1,14 @@
+\subsection{Solitaire}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.96cm,height=2.251cm]{images/rockbox-manual-img45.png}
+ \newline
+Klondike solitaire
+\par}
+
+This is the classic Klondike solitaire game
+for Rockbox. Select \textbf{help }from the game menu to get an
+explanation of what the keys do. Rules for Klondike solitaire are
+available from \url{http://www.solitairecentral.com/rules/klondike.html}.
+
+
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex
new file mode 100644
index 0000000000..a39b6f4709
--- /dev/null
+++ b/manual/plugins/star.tex
@@ -0,0 +1,63 @@
+\subsection{Star}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=3.865cm,height=2.208cm]{images/rockbox-manual-img46.png}
+ \newline
+Star game
+\par}
+
+This is a puzzle game. It is actually a rewrite of Star, a game written
+by CDK designed for the hp48 calculator.
+
+Rules: Take all of the ``o''s to go to the
+next level. The on key allows you to switch between the filled circle,
+which can take ``o''s, and the filled square, which is used as a mobile
+wall to allow your filled circle to get to places on the screen it
+could not otherwise reach. The block cannot take ``o''s.
+
+{\bfseries
+Keys:}
+
+\begin{center}\begin{tabular}{|p{4.7780004cm}|p{4.321cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+ON
+\par}
+&
+Toggle control
+\\\hline
+{\centering
+F1
+\par}
+&
+Previous level
+\\\hline
+{\centering
+F2
+\par}
+&
+Reset level
+\\\hline
+{\centering
+F3
+\par}
+&
+Next level
+\\\hline
+{\centering
+OFF
+\par}
+&
+Exit the game
+\\\hline
+\end{tabular}\end{center}
+
+
diff --git a/manual/plugins/vumeter.tex b/manual/plugins/vumeter.tex
new file mode 100644
index 0000000000..1694d5100f
--- /dev/null
+++ b/manual/plugins/vumeter.tex
@@ -0,0 +1,82 @@
+\subsection{VU meter}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.304cm,height=2.459cm]{images/rockbox-manual-img56.png}
+ \newline
+VU meter
+\par}
+
+This is a VU meter, which displays the volume of the left and right
+audio channels. There are 3 types of meter selectable. The analogue
+meter is a classic needle style. The digital meter is modelled after
+LED volume displays, and the mini{}-meter option allows for the display
+of small meters in addition to the main display (as above). From the
+settings menu the decay time for the meter (its memory), the meter type
+and the meter scale can be changed.
+
+\begin{tabular}[c]{|p{2.409cm}|p{2.908cm}|p{4.494cm}|}
+\hline
+{\centering\bfseries\itshape
+RECORDER
+\par}
+&
+{\centering\bfseries\itshape
+ONDIO
+\par}
+&
+{\centering\bfseries\itshape
+FUNCTION
+\par}
+\\\hline
+{\centering
+OFF
+\par}
+&
+{\centering
+ONOFF
+\par}
+&
+Save settings and quit
+\\\hline
+{\centering
+ON
+\par}
+&
+{\centering
+MODE
+\par}
+&
+Help
+\\\hline
+{\centering
+F1
+\par}
+&
+{\centering
+HOLD MODE
+\par}
+&
+Settings
+\\\hline
+{\centering
+UP
+\par}
+&
+{\centering
+UP
+\par}
+&
+Raise Volume
+\\\hline
+{\centering
+DOWN
+\par}
+&
+{\centering
+DOWN
+\par}
+&
+Lower Volume
+\\\hline
+\end{tabular}
+
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
new file mode 100644
index 0000000000..5bff66b9f4
--- /dev/null
+++ b/manual/plugins/wormlet.tex
@@ -0,0 +1,287 @@
+\subsection{Wormlet}
+{\centering\itshape
+ [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png}
+ \newline
+Wormlet game
+\par}
+
+Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
+multi{}-functional Rockbox console. You navigate a hungry little worm.
+Help your worm to find food and to avoid poisoned argh{}-tiles. The
+goal is to turn your tiny worm into a big worm for as long as possible.
+
+For 2{}-player games a remote control is not necessary but recommended.
+If you try to hold the Jukebox in the four hands of two players
+you'll find out why. Games with three players are only
+possible using a remote control.
+
+{\bfseries
+Wormlet main menu controls:}
+
+\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN
+\par}
+&
+Selects number of players
+\\\hline
+{\centering
+LEFT/RIGHT
+\par}
+&
+Controls number of worms on the game
+\\\hline
+{\centering
+F1
+\par}
+&
+Selects game mode.
+\\\hline
+\end{tabular}\end{center}
+{\bfseries
+Game controls:}
+
+\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|}
+\hline
+{\centering\bfseries\itshape
+Players
+\par}
+&
+{\centering\bfseries\itshape
+MODES
+\par}
+&
+\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape
+PLAYER 1
+\par}
+}&
+\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
+PLAYER 2
+\par}
+}&
+{\centering\bfseries\itshape
+PLAYER 3
+\par}
+\\\hline
+{\centering
+0
+\par}
+&
+{\centering
+Out of control
+\par}
+&
+\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
+worms are out of control and steered by artificial stupidity.
+}\\\hline
+\multicolumn{1}{|p{2.162cm}}{{\centering
+1
+\par}
+}&
+\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
+
+{\centering
+2 key control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+{}-
+&
+{}-
+\\\hline
+{\centering
+4 key control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+UP: turn up\newline
+RIGHT: turn right\newline
+DOWN: turn down
+&
+{}-
+&
+{}-
+\\\hline
+\end{tabular}\hspace*{-\tabcolsep}
+}\\\cline{1-1}
+\multicolumn{1}{|p{2.162cm}}{{\centering
+2
+\par}
+}&
+\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
+
+{\centering
+Remote control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+on remote control\newline
+VOL DOWN: turn left\newline
+VOL UP: turn right
+&
+{}-
+\\\hline
+{\centering
+No remote control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+on Jukebox\newline
+F2: turn left\newline
+F3: turn right
+&
+{}-
+\\\hline
+\end{tabular}\hspace*{-\tabcolsep}
+}\\\cline{1-1}
+{\centering
+3
+\par}
+&
+{\centering
+Remote control
+\par}
+&
+\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+}&
+\multicolumn{1}{p{4.256cm}|}{on remote control\newline
+VOL DOWN: turn left\newline
+VOL UP: turn right
+}&
+on Jukebox\newline
+F2: turn left\newline
+F3: turn right
+\\\hline
+\end{tabular}\end{center}
+
+\subsubsection{The game}
+Use the control keys of your worm to navigate around obstacles and find
+food. Worms do not stop moving except when dead. Dead worms are no fun.
+Be careful as your worm will try to eat anything that you steer it
+across. It won't distinguish whether it's edible or not.
+
+\begin{itemize}
+\item \textbf{Food}
+The small square hollow pieces are food. Move the worm over a food tile
+to eat it. After eating the worm grows. Each time a piece of food has
+been eaten a new piece of food will pop up somewhere. Unfortunately for
+each new piece of food that appears two new ``argh'' pieces will
+appear, too.
+\item \textbf{Argh}
+An ``argh'' is a black square poisoned piece {}- slightly bigger than
+food {}- that makes a worm say ``Argh!'' when
+run into. A worm that eats an ``argh'' is dead. Thus eating an
+``argh'' must be avoided under any circumstances. ``Arghs'' have the
+annoying tendency to accumulate.
+\item \textbf{Worms}
+Thou shall not eat worms. Neither other worms nor thyself. Eating worms
+is blasphemous cannibalism, not healthy and causes instant
+death. And it doesn't help anyway: the other worm
+isn't hurt by the bite. It will go on creeping happily
+and eat all the food you left on the table.
+\item \textbf{Walls}
+Don't crash into the walls. Walls are not edible.
+Crashing a worm against a wall causes it a headache it
+doesn't survive.
+\item \textbf{Game over}
+
+The game is over when all worms are dead. The longest worm wins the
+game.
+\item \textbf{Pause the game}
+Press the PLAY key to pause the game. Hit PLAY again to resume the game.
+
+\item \textbf{Stop the game}
+There are two ways to stop a running game.
+
+\begin{itemize}
+\item If you want to quit Wormlet entirely simply hit the OFF button.
+The game will stop immediately and you will return to the game menu.
+\item If you want to stop the game and still see the screen hit the ON
+button. This freezes the game. If you hit the ON button again a new
+game starts with the same configuration. To return to the games menu
+you can hit the OFF button. A stopped game can not be resumed.
+\end{itemize}
+\end{itemize}
+
+\subsubsection{The scoreboard}
+On the right side of the game field is the score board. For each worm it
+displays its status and its length. The top most entry displays the
+state of worm 1, the second worm 2 and the third worm 3. When a worm
+dies it's entry on the score board turns black.
+
+\begin{itemize}
+\item \textbf{Len:}
+Here the current length of the worm is displayed. When a worm is eating
+food it grows by one pixel for each step it moves.
+
+\item \textbf{Hungry:}
+That's the normal state of a worm. Worms are always
+hungry and want to eat. It's good to have a hungry
+worm since it means that your worm is alive. But it's
+better to get your worm growing.
+
+\item \textbf{Growing:}
+When a worm has eaten a piece of food it starts growing. For each step
+it moves over food it can grow by one pixel. One piece of food lasts
+for 7 steps. After your worm has moved 7 steps the food is used up. If
+another piece of food is eaten while growing it will increase the size
+of the worm for another 7 steps.
+
+\item \textbf{Crashed:}
+This indicates that a worm has crashed against a wall.
+
+\item \textbf{Argh:}
+If the score board entry displays ``Argh!'' it
+means the worm is dead because it tried to eat an ``argh''. Until we
+can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
+
+\item \textbf{Wormed:}
+The worm tried to eat another worm or even itself.
+That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game.
+\end{itemize}
+
+
+\subsubsection{Hints}
+
+\begin{itemize}
+
+\item Initially you will be busy with controlling your worm. Try to
+avoid other worms and crawl far away from them. Wait until they curl up
+themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died.
+
+\item When you are more experienced watch the tactics of other worms.
+Those worms controlled by artificial stupidity head straight for the
+nearest piece of food. Let the other worm have its next piece of food
+and head for the food it would probably want next. Try to put yourself
+between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and
+the food. So you can always reach it before your opponent.
+
+\item While playing the game the Jukebox can still play music. For
+single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie
+(\url{http://www.x-phobie.de/}).
+Play fair and don't kick your opponent in the toe or
+poke him in the eye. That would be bad manners.
+\end{itemize}
+