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authorRafaël Carré <rafael.carre@gmail.com>2010-04-05 07:47:31 +0000
committerRafaël Carré <rafael.carre@gmail.com>2010-04-05 07:47:31 +0000
commiteefdd430f1d29db7d98f40e1ad20f75c676e1fb0 (patch)
treed585c418f2d983b6041ac81ed3a2d39e3243632b
parent0f951b1de817eaf311a6d2bc949865cc80c61201 (diff)
downloadrockbox-eefdd430f1d29db7d98f40e1ad20f75c676e1fb0.tar.gz
rockbox-eefdd430f1d29db7d98f40e1ad20f75c676e1fb0.zip
Fuzev2: YUV output adapted from Fuzev1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25479 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--firmware/SOURCES2
-rw-r--r--firmware/target/arm/as3525/sansa-fuzev2/lcd-as-fuzev2.S530
-rw-r--r--firmware/target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c2
3 files changed, 533 insertions, 1 deletions
diff --git a/firmware/SOURCES b/firmware/SOURCES
index fe97fe2253..2ee04f2815 100644
--- a/firmware/SOURCES
+++ b/firmware/SOURCES
@@ -1303,7 +1303,7 @@ target/arm/as3525/sansa-fuze/powermgmt-fuze.c
#ifdef SANSA_FUZEV2
#ifndef SIMULATOR
target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c
-target/arm/as3525/lcd-as-e200v2-fuze.S
+target/arm/as3525/sansa-fuzev2/lcd-as-fuzev2.S
target/arm/as3525/sansa-fuzev2/backlight-fuzev2.c
target/arm/as3525/sansa-fuzev2/button-fuzev2.c
#ifndef BOOTLOADER
diff --git a/firmware/target/arm/as3525/sansa-fuzev2/lcd-as-fuzev2.S b/firmware/target/arm/as3525/sansa-fuzev2/lcd-as-fuzev2.S
new file mode 100644
index 0000000000..c760eea30a
--- /dev/null
+++ b/firmware/target/arm/as3525/sansa-fuzev2/lcd-as-fuzev2.S
@@ -0,0 +1,530 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2007 by Jens Arnold
+ * Heavily based on lcd-as-memframe.c by Michael Sevakis
+ * Adapted for Sansa Fuzev2 by Rafaël Carré
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "config.h"
+#include "cpu.h"
+
+#define DBOP_BUSY (1<<10)
+
+/****************************************************************************
+ * void lcd_write_yuv_420_lines(unsigned char const * const src[3],
+ * int width,
+ * int stride);
+ *
+ * |R| |1.000000 -0.000001 1.402000| |Y'|
+ * |G| = |1.000000 -0.334136 -0.714136| |Pb|
+ * |B| |1.000000 1.772000 0.000000| |Pr|
+ * Scaled, normalized, rounded and tweaked to yield RGB 565:
+ * |R| |74 0 101| |Y' - 16| >> 9
+ * |G| = |74 -24 -51| |Cb - 128| >> 8
+ * |B| |74 128 0| |Cr - 128| >> 9
+ *
+ * Write four RGB565 pixels in the following order on each loop:
+ * 1 3 + > down
+ * 2 4 \/ left
+ */
+ .section .icode, "ax", %progbits
+ .align 2
+ .global lcd_write_yuv420_lines
+ .type lcd_write_yuv420_lines, %function
+lcd_write_yuv420_lines:
+ @ r0 = yuv_src
+ @ r1 = width
+ @ r2 = stride
+ stmfd sp!, { r4-r11, lr } @ save non-scratch
+
+ mov r3, #0xC8000000 @
+ orr r3, r3, #0x120000 @ r3 = DBOP_BASE
+
+ ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
+ @ r5 = yuv_src[1] = Cb_p
+ @ r6 = yuv_src[2] = Cr_p
+ @ r0 = scratch
+
+ sub r2, r2, #1 @ stride -= 1
+
+10: @ loop line @
+ ldrb r7, [r4], #1 @ r7 = *Y'_p++;
+ ldrb r8, [r5], #1 @ r8 = *Cb_p++;
+ ldrb r9, [r6], #1 @ r9 = *Cr_p++;
+ @
+ sub r7, r7, #16 @ r7 = Y = (Y' - 16)*74
+ add r12, r7, r7, asl #2 @ actually (Y' - 16)*37 and shift right
+ add r7, r12, r7, asl #5 @ by one less when adding - same for all
+ @
+ sub r8, r8, #128 @ Cb -= 128
+ sub r9, r9, #128 @ Cr -= 128
+ @
+ add r10, r9, r9, asl #1 @ r10 = Cr*51 + Cb*24
+ add r10, r10, r10, asl #4 @
+ add r10, r10, r8, asl #3 @
+ add r10, r10, r8, asl #4 @
+ @
+ add lr, r9, r9, asl #2 @ r9 = Cr*101
+ add lr, lr, r9, asl #5 @
+ add r9, lr, r9, asl #6 @
+ @
+ add r8, r8, #2 @ r8 = bu = (Cb*128 + 128) >> 8
+ mov r8, r8, asr #2 @
+ add r9, r9, #256 @ r9 = rv = (r9 + 256) >> 9
+ mov r9, r9, asr #9 @
+ rsb r10, r10, #128 @ r10 = guv = (-r10 + 128) >> 8
+ mov r10, r10, asr #8 @
+ @ compute R, G, and B
+ add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
+ add lr, r9, r7, asr #8 @ lr = r = (Y >> 9) + rv
+ add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
+ @
+ orr r12, r0, lr @ check if clamping is needed...
+ orr r12, r12, r7, asr #1 @ ...at all
+ cmp r12, #31 @
+ bls 15f @ no clamp @
+ cmp r0, #31 @ clamp b
+ mvnhi r0, r0, asr #31 @
+ andhi r0, r0, #31 @
+ cmp lr, #31 @ clamp r
+ mvnhi lr, lr, asr #31 @
+ andhi lr, lr, #31 @
+ cmp r7, #63 @ clamp g
+ mvnhi r7, r7, asr #31 @
+ andhi r7, r7, #63 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
+ @
+ orr r0, r0, lr, lsl #11 @ r0 = (r << 11) | b
+ orr r11, r0, r7, lsl #5 @ r11 = (r << 11) | (g << 5) | b
+ @
+ mov r0, r11, lsr #8 @
+ bic r11, r11, #0xff00 @
+ orr r11, r0, r11, lsl #8 @ swap bytes
+ @
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
+ add r12, r7, r7, asl #2 @
+ add r7, r12, r7, asl #5 @
+ @ compute R, G, and B
+ add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
+ add lr, r9, r7, asr #8 @ lr = r = (Y >> 9) + rv
+ add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
+ @
+ orr r12, r0, lr @ check if clamping is needed...
+ orr r12, r12, r7, asr #1 @ ...at all
+ cmp r12, #31 @
+ bls 15f @ no clamp @
+ cmp r0, #31 @ clamp b
+ mvnhi r0, r0, asr #31 @
+ andhi r0, r0, #31 @
+ cmp lr, #31 @ clamp r
+ mvnhi lr, lr, asr #31 @
+ andhi lr, lr, #31 @
+ cmp r7, #63 @ clamp g
+ mvnhi r7, r7, asr #31 @
+ andhi r7, r7, #63 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++)
+ @
+ orr r0, r0, lr, lsl #11 @ r0 = (r << 11) | b
+ orr r0, r0, r7, lsl #5 @ r0 = (r << 11) | (g << 5) | b
+ @
+ mov r7, r0, lsr #8 @
+ bic r7, r7, #0xff00 @
+ orr r0, r7, r0, lsl #8 @ swap bytes
+ @
+ orr r0, r11, r0, lsl#16 @ pack with 2nd pixel
+ str r0, [r3, #0x10] @ write pixel
+ @
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
+ add r12, r7, r7, asl #2 @
+ add r7, r12, r7, asl #5 @
+ @ compute R, G, and B
+ add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
+ add lr, r9, r7, asr #8 @ lr = r = (Y >> 9) + rv
+ add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
+ @
+ orr r12, r0, lr @ check if clamping is needed...
+ orr r12, r12, r7, asr #1 @ ...at all
+ cmp r12, #31 @
+ bls 15f @ no clamp @
+ cmp r0, #31 @ clamp b
+ mvnhi r0, r0, asr #31 @
+ andhi r0, r0, #31 @
+ cmp lr, #31 @ clamp r
+ mvnhi lr, lr, asr #31 @
+ andhi lr, lr, #31 @
+ cmp r7, #63 @ clamp g
+ mvnhi r7, r7, asr #31 @
+ andhi r7, r7, #63 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
+ @
+ @
+ orr r0, r0, lr, lsl #11 @ r0 = (r << 11) | b
+ orr r11, r0, r7, lsl #5 @ r0 = (r << 11) | (g << 5) | b
+ @
+ mov r0, r11, lsr #8 @
+ bic r11, r11, #0xff00 @
+ orr r11, r0, r11, lsl #8 @ swap bytes
+ @
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
+ add r12, r7, r7, asl #2 @
+ add r7, r12, r7, asl #5 @
+ @ compute R, G, and B
+ add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
+ add lr, r9, r7, asr #8 @ lr = r = (Y >> 9) + rv
+ add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
+ @
+ orr r12, r0, lr @ check if clamping is needed...
+ orr r12, r12, r7, asr #1 @ ...at all
+ cmp r12, #31 @
+ bls 15f @ no clamp @
+ cmp r0, #31 @ clamp b
+ mvnhi r0, r0, asr #31 @
+ andhi r0, r0, #31 @
+ cmp lr, #31 @ clamp r
+ mvnhi lr, lr, asr #31 @
+ andhi lr, lr, #31 @
+ cmp r7, #63 @ clamp g
+ mvnhi r7, r7, asr #31 @
+ andhi r7, r7, #63 @
+15: @ no clamp @
+ @
+ orr r0, r0, lr, lsl #11 @ r0 = (r << 11) | b
+ orr r0, r0, r7, lsl #5 @ r0 = (r << 11) | (g << 5) | b
+ @
+ mov r7, r0, lsr #8 @
+ bic r7, r7, #0xff00 @
+ orr r0, r7, r0, lsl #8 @ swap bytes
+ @
+ orr r0, r11, r0, lsl#16 @ pack with 2nd pixel
+ str r0, [r3, #0x10] @ write pixel
+ @
+ subs r1, r1, #2 @ subtract block from width
+ bgt 10b @ loop line @
+ @
+1: @ busy
+ @ writing at max 110*32 its (LCD_WIDTH/2), the fifo is bigger
+ @ so polling fifo empty after the loops is save
+ ldr r7, [r3,#0xc] @ r7 = DBOP_STATUS
+ tst r7, #DBOP_BUSY @ fifo not empty?
+ beq 1b @
+
+ ldmfd sp!, { r4-r11, pc } @ restore registers and return
+ bx lr @
+ .ltorg @ dump constant pool
+ .size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines
+
+/****************************************************************************
+ * void lcd_write_yuv_420_lines_odither(unsigned char const * const src[3],
+ * int width,
+ * int stride,
+ * int x_screen,
+ * int y_screen);
+ *
+ * |R| |1.000000 -0.000001 1.402000| |Y'|
+ * |G| = |1.000000 -0.334136 -0.714136| |Pb|
+ * |B| |1.000000 1.772000 0.000000| |Pr|
+ * Red scaled at twice g & b but at same precision to place it in correct
+ * bit position after multiply and leave instruction count lower.
+ * |R| |258 0 408| |Y' - 16|
+ * |G| = |149 -49 -104| |Cb - 128|
+ * |B| |149 258 0| |Cr - 128|
+ *
+ * Write four RGB565 pixels in the following order on each loop:
+ * 1 3 + > down
+ * 2 4 \/ left
+ *
+ * Kernel pattern (raw|rotated|use order):
+ * 5 3 4 2 2 6 3 7 row0 row2 > down
+ * 1 7 0 6 | 4 0 5 1 | 2 4 6 0 3 5 7 1 col0 left
+ * 4 2 5 3 | 3 7 2 6 | 3 5 7 1 2 4 6 0 col2 \/
+ * 0 6 1 7 5 1 4 0
+ */
+ .section .icode, "ax", %progbits
+ .align 2
+ .global lcd_write_yuv420_lines_odither
+ .type lcd_write_yuv420_lines_odither, %function
+lcd_write_yuv420_lines_odither:
+ @ r0 = yuv_src
+ @ r1 = width
+ @ r2 = stride
+ @ r3 = x_screen
+ @ [sp] = y_screen
+ stmfd sp!, { r4-r11, lr } @ save non-scratch
+ ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
+ @ r5 = yuv_src[1] = Cb_p
+ @ r6 = yuv_src[2] = Cr_p
+ @
+ ldr r14, [sp, #40] @ Line up pattern and kernel quadrant
+ sub r2, r2, #1 @ stride =- 1
+ eor r14, r14, r3 @
+ and r14, r14, #0x2 @
+ mov r14, r14, lsl #6 @ 0x00 or 0x80
+
+ mov r3, #0xC8000000 @
+ orr r3, r3, #0x120000 @ r3 = DBOP_BASE, need to be redone
+ @ due to lack of registers
+10: @ loop line @
+ @
+ ldrb r7, [r4], #1 @ r7 = *Y'_p++;
+ ldrb r8, [r5], #1 @ r8 = *Cb_p++;
+ ldrb r9, [r6], #1 @ r9 = *Cr_p++;
+ @
+ eor r14, r14, #0x80 @ flip pattern quadrant
+ @
+ sub r7, r7, #16 @ r7 = Y = (Y' - 16)*149
+ add r12, r7, r7, asl #2 @
+ add r12, r12, r12, asl #4 @
+ add r7, r12, r7, asl #6 @
+ @
+ sub r8, r8, #128 @ Cb -= 128
+ sub r9, r9, #128 @ Cr -= 128
+ @
+ add r10, r8, r8, asl #4 @ r10 = guv = Cr*104 + Cb*49
+ add r10, r10, r8, asl #5 @
+ add r10, r10, r9, asl #3 @
+ add r10, r10, r9, asl #5 @
+ add r10, r10, r9, asl #6 @
+ @
+ mov r8, r8, asl #1 @ r8 = bu = Cb*258
+ add r8, r8, r8, asl #7 @
+ @
+ add r9, r9, r9, asl #1 @ r9 = rv = Cr*408
+ add r9, r9, r9, asl #4 @
+ mov r9, r9, asl #3 @
+ @
+ @ compute R, G, and B
+ add r0, r8, r7 @ r0 = b' = Y + bu
+ add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
+ rsb r7, r10, r7 @ r7 = g' = Y + guv
+ @
+ @ r8 = bu, r9 = rv, r10 = guv
+ @
+ sub r12, r0, r0, lsr #5 @ r0 = 31/32*b + b/256
+ add r0, r12, r0, lsr #8 @
+ @
+ sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256
+ add r11, r12, r11, lsr #8 @
+ @
+ sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256
+ add r7, r12, r7, lsr #8 @
+ @
+ add r12, r14, #0x100 @
+ @
+ add r0, r0, r12 @ b = r0 + delta
+ add r11, r11, r12, lsl #1 @ r = r11 + delta*2
+ add r7, r7, r12, lsr #1 @ g = r7 + delta/2
+ @
+ orr r12, r0, r11, asr #1 @ check if clamping is needed...
+ orr r12, r12, r7 @ ...at all
+ movs r12, r12, asr #15 @
+ beq 15f @ no clamp @
+ movs r12, r0, asr #15 @ clamp b
+ mvnne r0, r12, lsr #15 @
+ andne r0, r0, #0x7c00 @ mask b only if clamped
+ movs r12, r11, asr #16 @ clamp r
+ mvnne r11, r12, lsr #16 @
+ movs r12, r7, asr #15 @ clamp g
+ mvnne r7, r12, lsr #15 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
+ @
+ and r11, r11, #0xf800 @ pack pixel
+ and r7, r7, #0x7e00 @ r0 = pixel = (r & 0xf800) |
+ orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
+ orr r3, r11, r0, lsr #10 @ (b >> 10)
+ @
+ mov r7, r3, lsr #8 @
+ bic r3, r3, #0xff00 @
+ orr r3, r7, r3, lsl #8 @ swap pixel
+ @ save pixel
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
+ add r12, r7, r7, asl #2 @
+ add r12, r12, r12, asl #4 @
+ add r7, r12, r7, asl #6 @
+ @ compute R, G, and B
+ add r0, r8, r7 @ r0 = b' = Y + bu
+ add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
+ rsb r7, r10, r7 @ r7 = g' = Y + guv
+ @
+ sub r12, r0, r0, lsr #5 @ r0 = 31/32*b' + b'/256
+ add r0, r12, r0, lsr #8 @
+ @
+ sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256
+ add r11, r12, r11, lsr #8 @
+ @
+ sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256
+ add r7, r12, r7, lsr #8 @
+ @
+ add r12, r14, #0x200 @
+ @
+ add r0, r0, r12 @ b = r0 + delta
+ add r11, r11, r12, lsl #1 @ r = r11 + delta*2
+ add r7, r7, r12, lsr #1 @ g = r7 + delta/2
+ @
+ orr r12, r0, r11, asr #1 @ check if clamping is needed...
+ orr r12, r12, r7 @ ...at all
+ movs r12, r12, asr #15 @
+ beq 15f @ no clamp @
+ movs r12, r0, asr #15 @ clamp b
+ mvnne r0, r12, lsr #15 @
+ andne r0, r0, #0x7c00 @ mask b only if clamped
+ movs r12, r11, asr #16 @ clamp r
+ mvnne r11, r12, lsr #16 @
+ movs r12, r7, asr #15 @ clamp g
+ mvnne r7, r12, lsr #15 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++)
+
+ and r11, r11, #0xf800 @ pack pixel
+ and r7, r7, #0x7e00 @ r0 = pixel = (r & 0xf800) |
+ orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
+ orr r0, r11, r0, lsr #10 @ (b >> 10)
+ @
+ mov r7, r0, lsr #8 @
+ bic r0, r0, #0xff00 @
+ orr r0, r7, r0, lsl #8 @ swap pixel
+ orr r3, r3, r0, lsl#16 @ pack with 2nd pixel
+ mov r0, #0xC8000000 @
+ orr r0, r0, #0x120000 @ r3 = DBOP_BASE
+
+ str r3, [r0, #0x10] @ write pixel
+ @
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
+ add r12, r7, r7, asl #2 @
+ add r12, r12, r12, asl #4 @
+ add r7, r12, r7, asl #6 @
+ @ compute R, G, and B
+ add r0, r8, r7 @ r0 = b' = Y + bu
+ add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
+ rsb r7, r10, r7 @ r7 = g' = Y + guv
+ @
+ @ r8 = bu, r9 = rv, r10 = guv
+ @
+ sub r12, r0, r0, lsr #5 @ r0 = 31/32*b' + b'/256
+ add r0, r12, r0, lsr #8 @
+ @
+ sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256
+ add r11, r12, r11, lsr #8 @
+ @
+ sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256
+ add r7, r12, r7, lsr #8 @
+ @
+ add r12, r14, #0x300 @
+ @
+ add r0, r0, r12 @ b = r0 + delta
+ add r11, r11, r12, lsl #1 @ r = r11 + delta*2
+ add r7, r7, r12, lsr #1 @ g = r7 + delta/2
+ @
+ orr r12, r0, r11, asr #1 @ check if clamping is needed...
+ orr r12, r12, r7 @ ...at all
+ movs r12, r12, asr #15 @
+ beq 15f @ no clamp @
+ movs r12, r0, asr #15 @ clamp b
+ mvnne r0, r12, lsr #15 @
+ andne r0, r0, #0x7c00 @ mask b only if clamped
+ movs r12, r11, asr #16 @ clamp r
+ mvnne r11, r12, lsr #16 @
+ movs r12, r7, asr #15 @ clamp g
+ mvnne r7, r12, lsr #15 @
+15: @ no clamp @
+ @
+ ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
+ @
+ and r11, r11, #0xf800 @ pack pixel
+ and r7, r7, #0x7e00 @ r0 = pixel = (r & 0xf800) |
+ orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
+ orr r3, r11, r0, lsr #10 @ (b >> 10)
+ @
+ mov r7, r3, lsr #8 @
+ bic r3, r3, #0xff00 @
+ orr r3, r7, r3, lsl #8 @ swap pixel
+ @ save pixel
+ @
+ sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
+ add r12, r7, r7, asl #2 @
+ add r12, r12, r12, asl #4 @
+ add r7, r12, r7, asl #6 @
+ @ compute R, G, and B
+ add r0, r8, r7 @ r0 = b' = Y + bu
+ add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
+ rsb r7, r10, r7 @ r7 = g' = Y + guv
+ @
+ sub r12, r0, r0, lsr #5 @ r0 = 31/32*b + b/256
+ add r0, r12, r0, lsr #8 @
+ @
+ sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256
+ add r11, r12, r11, lsr #8 @
+ @
+ sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256
+ add r7, r12, r7, lsr #8 @
+ @
+ @ This element is zero - use r14 @
+ @
+ add r0, r0, r14 @ b = r0 + delta
+ add r11, r11, r14, lsl #1 @ r = r11 + delta*2
+ add r7, r7, r14, lsr #1 @ g = r7 + delta/2
+ @
+ orr r12, r0, r11, asr #1 @ check if clamping is needed...
+ orr r12, r12, r7 @ ...at all
+ movs r12, r12, asr #15 @
+ beq 15f @ no clamp @
+ movs r12, r0, asr #15 @ clamp b
+ mvnne r0, r12, lsr #15 @
+ andne r0, r0, #0x7c00 @ mask b only if clamped
+ movs r12, r11, asr #16 @ clamp r
+ mvnne r11, r12, lsr #16 @
+ movs r12, r7, asr #15 @ clamp g
+ mvnne r7, r12, lsr #15 @
+15: @ no clamp @
+ @
+ and r11, r11, #0xf800 @ pack pixel
+ and r7, r7, #0x7e00 @ r0 = pixel = (r & 0xf800) |
+ orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
+ orr r0, r11, r0, lsr #10 @ (b >> 10)
+ @
+ mov r7, r0, lsr #8 @
+ bic r0, r0, #0xff00 @
+ orr r0, r7, r0, lsl #8 @ swap pixel
+ orr r3, r3, r0, lsl#16 @ pack with 2nd pixel
+ mov r0, #0xC8000000 @
+ orr r0, r0, #0x120000 @ r3 = DBOP_BASE
+
+ str r3, [r0, #0x10] @ write pixel
+ @
+ subs r1, r1, #2 @ subtract block from width
+ bgt 10b @ loop line @
+ @
+1: @ busy @
+ @ writing at max 110*32 its (LCD_WIDTH/2), the fifo is bigger
+ @ so polling fifo empty after the loops is save
+ ldr r7, [r0,#0xc] @ r7 = DBOP_STATUS
+ tst r7, #DBOP_BUSY @ fifo not empty?
+ beq 1b @
+
+ ldmfd sp!, { r4-r11, pc } @ restore registers and return
+ .ltorg @ dump constant pool
+ .size lcd_write_yuv420_lines_odither, .-lcd_write_yuv420_lines_odither
diff --git a/firmware/target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c b/firmware/target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c
index 618d242c4a..5fa26c0eaf 100644
--- a/firmware/target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c
+++ b/firmware/target/arm/as3525/sansa-fuzev2/lcd-fuzev2.c
@@ -404,6 +404,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
lcd_write_cmd(R_WRITE_DATA_2_GRAM);
+ dbop_set_mode(32);
lcd_write_yuv420_lines_odither(yuv_src, width, stride, x, y);
yuv_src[0] += stride << 1; /* Skip down two luma lines */
yuv_src[1] += stride >> 1; /* Skip down one chroma line */
@@ -420,6 +421,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
lcd_write_cmd(R_WRITE_DATA_2_GRAM);
+ dbop_set_mode(32);
lcd_write_yuv420_lines(yuv_src, width, stride);
yuv_src[0] += stride << 1; /* Skip down two luma lines */
yuv_src[1] += stride >> 1; /* Skip down one chroma line */