path: root/apps/gui/pitchscreen.c
diff options
authorNils Wallménius <>2008-08-15 08:27:39 +0000
committerNils Wallménius <>2008-08-15 08:27:39 +0000
commit01729e7a1841d8aae7be37707dbc7146348c9a64 (patch)
tree5490fd9eccdcaef39bbbb91e8a44d1caad9b2ef7 /apps/gui/pitchscreen.c
parent9464fdde2d780206e1eddba8cafbfbd4bbff83e4 (diff)
FS#9281 Rename of splash functions.
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn:// a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/gui/pitchscreen.c')
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/gui/pitchscreen.c b/apps/gui/pitchscreen.c
index e0a7416ac6..2a568afc0a 100644
--- a/apps/gui/pitchscreen.c
+++ b/apps/gui/pitchscreen.c
@@ -109,7 +109,7 @@ static void pitch_screen_draw(struct screen *display, int pitch, int pitch_mode)
w+1, (display->lcdheight-h)/2, 7, 8);
/* "Pitch" */
- snprintf((char *)buf, sizeof(buf), str(LANG_PITCH));
+ snprintf((char *)buf, sizeof(buf), "%s", str(LANG_PITCH));
display->putsxy((display->lcdwidth-w)/2, (display->lcdheight/2)-h, buf);
/* "XX.X%" */