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author | William Wilgus <wilgus.william@gmail.com> | 2020-10-07 02:01:35 -0400 |
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committer | William Wilgus <wilgus.william@gmail.com> | 2020-10-26 12:28:48 -0400 |
commit | 3237ae4a4ff9296a377ff9194a11038da161208f (patch) | |
tree | af4338c78467b9b0845d76c39da1fbe10f25e23e /apps/gui/skin_engine/skin_backdrops.c | |
parent | 12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff) | |
download | rockbox-3237ae4a4f.tar.gz rockbox-3237ae4a4f.tar.bz2 rockbox-3237ae4a4f.zip |
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/gui/skin_engine/skin_backdrops.c')
-rw-r--r-- | apps/gui/skin_engine/skin_backdrops.c | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/apps/gui/skin_engine/skin_backdrops.c b/apps/gui/skin_engine/skin_backdrops.c index 243fc30a3a..caf705af54 100644 --- a/apps/gui/skin_engine/skin_backdrops.c +++ b/apps/gui/skin_engine/skin_backdrops.c @@ -204,11 +204,28 @@ bool skin_backdrops_preload(void) return retval; } -void* skin_backdrop_get_buffer(int backdrop_id) +void skin_backdrop_set_buffer(int backdrop_id, struct skin_viewport *svp) { - if (backdrop_id < 0) - return NULL; - return backdrops[backdrop_id].buffer; + if (UNLIKELY(!svp)) + return; + else if (backdrop_id < 0) + { + svp->vp.buffer = NULL; /*Default*/ + return; + } + + enum screen_type screen = backdrops[backdrop_id].screen; + svp->framebuf.ch_ptr = backdrops[backdrop_id].buffer; +#if defined(HAVE_REMOTE_LCD) + if (screen == SCREEN_REMOTE) + svp->framebuf.elems = REMOTE_LCD_BACKDROP_BYTES / sizeof(fb_remote_data); + else +#endif + { + svp->framebuf.elems = LCD_BACKDROP_BYTES / sizeof(fb_data); + } + svp->framebuf.get_address_fn = NULL; /*Default iterator*/ + screens[screen].viewport_set_buffer(&svp->vp, &svp->framebuf); } void skin_backdrop_show(int backdrop_id) |