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authorJonathan Gordon <rockbox@jdgordon.info>2012-02-28 22:26:32 +1100
committerJonathan Gordon <rockbox@jdgordon.info>2012-02-28 23:03:04 +1100
commit2c71aa9feb0268da7d993feddbbe4db591fcd3ba (patch)
tree29b3c1480abca46813ef2dc3bb8f0862b596fe34 /apps/gui/skin_engine/skin_render.c
parent13f98df5ed6b8183d972f85a1bfe55cf02194941 (diff)
downloadrockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.tar.gz
rockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.zip
lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
Diffstat (limited to 'apps/gui/skin_engine/skin_render.c')
-rw-r--r--apps/gui/skin_engine/skin_render.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/apps/gui/skin_engine/skin_render.c b/apps/gui/skin_engine/skin_render.c
index 951d34a724..d4ddf99c34 100644
--- a/apps/gui/skin_engine/skin_render.c
+++ b/apps/gui/skin_engine/skin_render.c
@@ -385,11 +385,22 @@ static void do_tags_in_hidden_conditional(struct skin_element* branch,
skin_viewport->hidden_flags |= VP_DRAW_WASHIDDEN;
else
{
+ if (skin_viewport->output_to_backdrop_buffer)
+ {
+ void *backdrop = skin_backdrop_get_buffer(data->backdrop_id);
+ gwps->display->set_framebuffer(backdrop);
+ skin_backdrop_show(-1);
+ }
gwps->display->set_viewport(&skin_viewport->vp);
gwps->display->clear_viewport();
gwps->display->scroll_stop(&skin_viewport->vp);
gwps->display->set_viewport(&info->skin_vp->vp);
skin_viewport->hidden_flags |= VP_DRAW_HIDDEN;
+ if (skin_viewport->output_to_backdrop_buffer)
+ {
+ gwps->display->set_framebuffer(NULL);
+ skin_backdrop_show(data->backdrop_id);
+ }
}
}
}
@@ -767,6 +778,7 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
data->wps_progress_pat[i] = display->get_locked_pattern();
}
#endif
+
viewport = SKINOFFSETTOPTR(skin_buffer, data->tree);
skin_viewport = SKINOFFSETTOPTR(skin_buffer, viewport->data);
label = SKINOFFSETTOPTR(skin_buffer, skin_viewport->label);
@@ -786,6 +798,16 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
skin_viewport->vp.fg_pattern = skin_viewport->start_fgcolour;
skin_viewport->vp.bg_pattern = skin_viewport->start_bgcolour;
+ if (skin_viewport->output_to_backdrop_buffer)
+ {
+ display->set_framebuffer(skin_backdrop_get_buffer(data->backdrop_id));
+ skin_backdrop_show(-1);
+ }
+ else
+ {
+ display->set_framebuffer(NULL);
+ skin_backdrop_show(data->backdrop_id);
+ }
#endif
#ifdef HAVE_LCD_COLOR
skin_viewport->vp.lss_pattern = skin_viewport->start_gradient.start;
@@ -822,7 +844,10 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
skin_viewport, vp_refresh_mode);
refresh_mode = old_refresh_mode;
}
-
+#ifdef HAVE_LCD_BITMAP
+ display->set_framebuffer(NULL);
+ skin_backdrop_show(data->backdrop_id);
+#endif
/* Restore the default viewport */
display->set_viewport(NULL);
display->update();