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authorJonathan Gordon <rockbox@jdgordon.info>2011-11-15 14:11:08 +0000
committerJonathan Gordon <rockbox@jdgordon.info>2011-11-15 14:11:08 +0000
commit9e07ef2b0adb8fca7e5a9e516397e533653f8836 (patch)
tree0a283550421917e52ee04068b84a464976f0c4f2 /apps/gui/statusbar-skinned.h
parent101693fd3047fb64e766580e80635a424fa25c4d (diff)
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Use buflib for all skin engine allocations.
Massive thanks to Michael Chicoine and other testers for finding the early bugs. This removes all skin memory limitations git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/gui/statusbar-skinned.h')
-rw-r--r--apps/gui/statusbar-skinned.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/gui/statusbar-skinned.h b/apps/gui/statusbar-skinned.h
index bfd8193110..ac12dfa1aa 100644
--- a/apps/gui/statusbar-skinned.h
+++ b/apps/gui/statusbar-skinned.h
@@ -36,7 +36,7 @@ void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile);
char* sb_create_from_settings(enum screen_type screen);
void sb_skin_init(void) INIT_ATTR;
-void sb_set_info_vp(enum screen_type screen, char *label);
+void sb_set_info_vp(enum screen_type screen, OFFSETTYPE(char*) label);
struct viewport *sb_skin_get_info_vp(enum screen_type screen);
void sb_skin_update(enum screen_type screen, bool force);