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authorSolomon Peachy <pizza@shaftnet.org>2018-06-28 06:24:26 -0400
committerMichael Giacomelli <giac2000@hotmail.com>2018-07-28 10:56:31 -0400
commit0662793ca0050e823cd1207cc4689a1cba5068bd (patch)
tree08cd2ec59c9044c96b697b5bf8d0640841d044e0 /apps/keymaps/keymap-xduoox3.c
parentb3e2bd619b1b7ea94ef29d32db48e80b347a1990 (diff)
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Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork. (original credit to vsoftster@gmail.com) Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
Diffstat (limited to 'apps/keymaps/keymap-xduoox3.c')
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diff --git a/apps/keymaps/keymap-xduoox3.c b/apps/keymaps/keymap-xduoox3.c
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2016 by Roman Stolyarov
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+/* Button Code Definitions for xDuoo X3 target */
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/* {Action Code, Button code, Prereq button code } */
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_STD_CANCEL, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
+ { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
+ { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_BROWSE, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
+ { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_WPS_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
+ { ACTION_WPS_HOTKEY, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+static const struct button_mapping button_context_list[] = {
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_list */
+
+/** Bookmark Screen **/
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
+}; /* button_context_bmark */
+
+/** Keyboard **/
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_OPTION, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+/** Pitchscreen **/
+static const struct button_mapping button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_PS_EXIT, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_pitchscreen */
+
+/** Quickscreen **/
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_quickscreen */
+
+/** Settings - General Mappings **/
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_STD_CANCEL, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_settings_vol_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings_right_is_inc */
+
+/** Tree **/
+static const struct button_mapping button_context_tree[] = {
+ { ACTION_TREE_WPS, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
+ { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_TREE_HOTKEY, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
+}; /* button_context_tree */
+
+/** Yes/No Screen **/
+static const struct button_mapping button_context_yesnoscreen[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings_yesnoscreen */
+
+/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context)
+ {
+ case CONTEXT_LIST:
+ return button_context_list;
+ case CONTEXT_STD:
+ return button_context_standard;
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+ case CONTEXT_KEYBOARD:
+ return button_context_keyboard;
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+ case CONTEXT_SETTINGS:
+ return button_context_settings;
+ case CONTEXT_SETTINGS_TIME:
+ case CONTEXT_SETTINGS_COLOURCHOOSER:
+ case CONTEXT_SETTINGS_EQ:
+ case CONTEXT_SETTINGS_RECTRIGGER:
+ return button_context_settings_vol_is_inc;
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ return button_context_tree;
+ case CONTEXT_WPS:
+ return button_context_wps;
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesnoscreen;
+ }
+ return button_context_standard;
+}