path: root/apps/lang
diff options
authorSolomon Peachy <>2020-07-21 08:54:14 -0400
committerSolomon Peachy <>2020-07-21 17:22:45 +0000
commita5df94beb5cd7fd87828b9532b4a1a4da13ef774 (patch)
tree6b36c2e23f576ee104331d2de3b58ad39a77ba40 /apps/lang
parent688c89cfe13658dc0c36c67235ed968e286d78bf (diff)
build: Tweaks to better support non-English as primary language
* get rid of $(LANGUAGE) in top-level makefile (and configure script) * un-hardcode English-as-primary-language in a couple more places * allow DEFAULT_VOICE_LANG to be overriden To actually change the primary from English, one must change: * $english in * hardcoded 'english' in rbutil * $ENGLISH in apps/lang/lang.make * DEFAULT_VOICE_LANG in apps/talk.c * configure script (default prompt) Of course, if one wants to change the default UI language, it's simpler to change the default language setting variable at compile time, or perhaps by adding a configuration file with the desired value into the .rockbox directory when the .zip is assembled. Change-Id: If5cf76019d416e838628a2eccd4ec7d6cbaeeb74
Diffstat (limited to 'apps/lang')
1 files changed, 4 insertions, 3 deletions
diff --git a/apps/lang/lang.make b/apps/lang/lang.make
index 08cec5090a..c5db820326 100644
--- a/apps/lang/lang.make
+++ b/apps/lang/lang.make
@@ -11,6 +11,7 @@ LANGS := $(call preprocess, $(APPSDIR)/lang/SOURCES)
LANGOBJ := $(LANGS:$(ROOTDIR)/%.lang=$(BUILDDIR)/%.lng)
VOICEOBJ := $(LANGS:$(ROOTDIR)/%.lang=$(BUILDDIR)/%.vstrings)
LANG_O = $(BUILDDIR)/lang/lang_core.o
+ENGLISH := english
CLEANOBJS += $(BUILDDIR)/lang/max_language_size.h $(BUILDDIR)/lang/lang*
@@ -36,7 +37,7 @@ $(BUILDDIR)/lang/lang_core.o: $(BUILDDIR)/lang/lang.h $(BUILDDIR)/lang/lang_core
# instead we pretend that genlang create lang_core.c and that lang.c depends from lang.h
# it will work fine as long as one never manually removes lang.c and not lang.h, and it will avoid
# race conditions such as running genlang twice or worse in parallel with other things!
-$(BUILDDIR)/lang/lang.h: $(APPSDIR)/lang/$(LANGUAGE).lang $(BUILDDIR)/apps/features
+$(BUILDDIR)/lang/lang.h: $(APPSDIR)/lang/$(ENGLISH).lang $(BUILDDIR)/apps/features
$(call PRINTS,GEN lang.h)
$(SILENT)for f in `cat $(BUILDDIR)/apps/features`; do feat="$$feat:$$f" ; done; \
perl -s $(TOOLSDIR)/genlang -p=$(BUILDDIR)/lang -t=$(MODELNAME)$$feat $<
@@ -49,8 +50,8 @@ $(BUILDDIR)/lang_enum.h: $(BUILDDIR)/lang/lang.h
$(BUILDDIR)/%.lng $(BUILDDIR)/%.vstrings: $(ROOTDIR)/%.lang $(BUILDDIR)/apps/genlang-features
$(call PRINTS,GENLANG $(subst $(ROOTDIR)/,,$<))
$(SILENT)mkdir -p $(dir $@)
- $(SILENT)$(TOOLSDIR)/genlang -u -e=$(APPSDIR)/lang/english.lang $< > $@.tmp
- $(SILENT)$(TOOLSDIR)/genlang -e=$(APPSDIR)/lang/english.lang -t=$(MODELNAME):`cat $(BUILDDIR)/apps/genlang-features` -i=$(TARGET_ID) -b=$*.lng -c=$*.vstrings $@.tmp
+ $(SILENT)$(TOOLSDIR)/genlang -u -e=$(APPSDIR)/lang/$(ENGLISH).lang $< > $@.tmp
+ $(SILENT)$(TOOLSDIR)/genlang -e=$(APPSDIR)/lang/$(ENGLISH).lang -t=$(MODELNAME):`cat $(BUILDDIR)/apps/genlang-features` -i=$(TARGET_ID) -b=$*.lng -c=$*.vstrings $@.tmp
$(SILENT)rm -f $@.tmp
$(BUILDDIR)/apps/lang/ $(VOICEOBJ)