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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/SOURCES
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
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Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/SOURCES')
-rw-r--r--apps/plugins/SOURCES4
1 files changed, 4 insertions, 0 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES
index c7a8cb69f7..98e727dbd4 100644
--- a/apps/plugins/SOURCES
+++ b/apps/plugins/SOURCES
@@ -73,6 +73,10 @@ iriverify.c
#if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* those plugins only run on hardware */
/* Overlays loaders */
+
+/* use this if you want a monolithic 'puzzles' */
+/*sgt-puzzles.c*/
+
#if PLUGIN_BUFFER_SIZE <= 0x20000 && defined(HAVE_LCD_BITMAP)
#if CONFIG_KEYPAD != ONDIO_PAD && CONFIG_KEYPAD != SANSA_M200_PAD \