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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2015-04-11 00:27:44 +0200
committerSebastian Leonhardt <sebastian.leonhardt@web.de>2015-04-11 00:27:44 +0200
commit06e76a375b1a7bb498f2c0dbfc46dc9647309a90 (patch)
tree91431dfb6792708e4d186b96977c40aab1f895eb /apps/plugins/chopper.c
parentf145660eff144f1bf06a966f395ae078c4bc788b (diff)
downloadrockbox-06e76a375b1a7bb498f2c0dbfc46dc9647309a90.tar.gz
rockbox-06e76a375b1a7bb498f2c0dbfc46dc9647309a90.zip
Chopper game improvement
This tiny patch gives the player a bit time to overlook the terrain and move the thumb to the action button. Change-Id: I63a4347c5bdafdd354f8c95b2bcdc64e046133a5
Diffstat (limited to 'apps/plugins/chopper.c')
-rw-r--r--apps/plugins/chopper.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/apps/plugins/chopper.c b/apps/plugins/chopper.c
index f140d841f2..94fe750a28 100644
--- a/apps/plugins/chopper.c
+++ b/apps/plugins/chopper.c
@@ -807,6 +807,7 @@ static int chopGameLoop(void)
{
int move_button, ret;
bool exit=false;
+ bool showsplash=true;
int end, i=0, bdelay=0, last_button=BUTTON_NONE;
if (chopUpdateTerrainRecycling(&mGround) == 1)
@@ -817,8 +818,6 @@ static int chopGameLoop(void)
if (ret != -1)
return PLUGIN_OK;
- chopDrawScene();
-
while (!exit) {
end = *rb->current_tick + CYCLETIME;
@@ -853,12 +852,18 @@ static int chopGameLoop(void)
if(iCurrLevelMode == LEVEL_MODE_NORMAL)
chopGenerateBlockIfNeeded();
+ if (showsplash) {
+ chopDrawScene();
+ rb->splash(HZ, "Get Ready!");
+ showsplash = false;
+ }
move_button=rb->button_status();
if (rb->button_get(false) == QUIT) {
ret = chopMenu(1);
if (ret != -1)
return PLUGIN_OK;
+ showsplash = true;
bdelay = 0;
last_button = BUTTON_NONE;
move_button = BUTTON_NONE;
@@ -923,6 +928,7 @@ static int chopGameLoop(void)
ret = chopMenu(0);
if (ret != -1)
return ret;
+ showsplash = true;
}
for (i=0; i < NUMBER_OF_BLOCKS; i++)
@@ -933,6 +939,7 @@ static int chopGameLoop(void)
ret = chopMenu(0);
if (ret != -1)
return ret;
+ showsplash = true;
}
if (TIME_BEFORE(*rb->current_tick, end))