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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/plugins/imageviewer/jpeg/yuv2rgb.c
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
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LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/plugins/imageviewer/jpeg/yuv2rgb.c')
-rw-r--r--apps/plugins/imageviewer/jpeg/yuv2rgb.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/apps/plugins/imageviewer/jpeg/yuv2rgb.c b/apps/plugins/imageviewer/jpeg/yuv2rgb.c
index 5504e425e6..d0d5cb683b 100644
--- a/apps/plugins/imageviewer/jpeg/yuv2rgb.c
+++ b/apps/plugins/imageviewer/jpeg/yuv2rgb.c
@@ -236,15 +236,15 @@ static fb_data (* const pixel_funcs[COLOUR_NUM_MODES][DITHER_NUM_MODES])(void) =
[DITHER_DIFFUSION] = pixel_fsdither_to_lcd,
},
};
-
+static fb_data *lcd_fb = NULL;
/* These defines are used fornormal horizontal strides and vertical strides. */
#if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE
-#define LCDADDR(x, y) (*rb->lcd_framebuffer + LCD_HEIGHT*(x) + (y))
+#define LCDADDR(x, y) (lcd_fb + LCD_HEIGHT*(x) + (y))
#define ROWENDOFFSET (width*LCD_HEIGHT)
#define ROWOFFSET (1)
#define COLOFFSET (LCD_HEIGHT)
#else
-#define LCDADDR(x, y) (*rb->lcd_framebuffer + LCD_WIDTH*(y) + (x))
+#define LCDADDR(x, y) (lcd_fb + LCD_WIDTH*(y) + (x))
#define ROWENDOFFSET (width)
#define ROWOFFSET (LCD_WIDTH)
#define COLOFFSET (1)
@@ -261,6 +261,12 @@ void yuv_bitmap_part(unsigned char *src[3], int csub_x, int csub_y,
int x, int y, int width, int height,
int colour_mode, int dither_mode)
{
+ if (!lcd_fb)
+ {
+ struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
+ lcd_fb = vp_main->buffer->fb_ptr;
+ }
+
fb_data *dst, *dst_end;
fb_data (*pixel_func)(void);
struct rgb_pixel px;