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authorKarl Kurbjun <kkurbjun@gmail.com>2009-09-01 03:23:07 +0000
committerKarl Kurbjun <kkurbjun@gmail.com>2009-09-01 03:23:07 +0000
commit57f44a90c7abdafb59fcacbcae39f6277d280cf5 (patch)
tree6fdb239c4a4b2dbaa513d546f4e769a20d52e693 /apps/plugins/invadrox.c
parentb3edb1bdbaf36e96277fb1300ca91e680d3c8072 (diff)
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Invadrox: Add support for vertical strides
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22585 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/invadrox.c')
-rw-r--r--apps/plugins/invadrox.c44
1 files changed, 34 insertions, 10 deletions
diff --git a/apps/plugins/invadrox.c b/apps/plugins/invadrox.c
index 6a8a37af47..fa1432e3f3 100644
--- a/apps/plugins/invadrox.c
+++ b/apps/plugins/invadrox.c
@@ -635,10 +635,17 @@ bool aliens_down, aliens_right, hit_left_border, hit_right_border;
/* No standard get_pixel function yet, use this hack instead */
#if (LCD_DEPTH >= 8)
+#if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE
+inline fb_data get_pixel(int x, int y)
+{
+ return rb->lcd_framebuffer[LCD_HEIGHT*(LCD_WIDTH-1)-x*LCD_HEIGHT+y];
+}
+#else
inline fb_data get_pixel(int x, int y)
{
return rb->lcd_framebuffer[ytab[y] + x];
}
+#endif
#elif (LCD_DEPTH == 2)
@@ -677,7 +684,8 @@ void draw_number(int x, int y, int num, int digits)
d = num % 10;
num = num / 10;
rb->lcd_bitmap_part(invadrox_numbers, d * NUMBERS_WIDTH, 0,
- BMPWIDTH_invadrox_numbers,
+ STRIDE( BMPWIDTH_invadrox_numbers,
+ BMPHEIGHT_invadrox_numbers),
x + i * (NUMBERS_WIDTH + NUM_SPACING), y,
NUMBERS_WIDTH, FONT_HEIGHT);
}
@@ -707,12 +715,16 @@ void draw_lives(void)
int i;
/* Lives num */
rb->lcd_bitmap_part(invadrox_numbers, lives * NUMBERS_WIDTH, 0,
- BMPWIDTH_invadrox_numbers, PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2,
+ STRIDE( BMPWIDTH_invadrox_numbers,
+ BMPHEIGHT_invadrox_numbers),
+ PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2,
NUMBERS_WIDTH, FONT_HEIGHT);
/* Ships */
for (i = 0; i < (lives - 1); i++) {
- rb->lcd_bitmap_part(invadrox_ships, 0, 0, BMPWIDTH_invadrox_ships,
+ rb->lcd_bitmap_part(invadrox_ships, 0, 0,
+ STRIDE( BMPWIDTH_invadrox_ships,
+ BMPHEIGHT_invadrox_ships),
PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING),
PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT);
}
@@ -733,8 +745,11 @@ inline void draw_aliens(void)
int i;
for (i = 0; i < 5 * ALIENS; i++) {
- rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0, aliens[i].type * ALIEN_HEIGHT,
- BMPWIDTH_invadrox_aliens, PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED,
+ rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0,
+ aliens[i].type * ALIEN_HEIGHT,
+ STRIDE( BMPWIDTH_invadrox_aliens,
+ BMPHEIGHT_invadrox_aliens),
+ PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED,
ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT,
ALIEN_WIDTH, ALIEN_HEIGHT);
}
@@ -871,8 +886,11 @@ bool move_aliens(void)
x = PLAYFIELD_X + LIVES_X + aliens[curr_alien].x * ALIEN_SPEED;
y = ALIEN_START_Y + aliens[curr_alien].y * ALIEN_HEIGHT;
rb->lcd_bitmap_part(invadrox_aliens,
- aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, aliens[curr_alien].type * ALIEN_HEIGHT,
- BMPWIDTH_invadrox_aliens, x, y, ALIEN_WIDTH, ALIEN_HEIGHT);
+ aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0,
+ aliens[curr_alien].type * ALIEN_HEIGHT,
+ STRIDE( BMPWIDTH_invadrox_aliens,
+ BMPHEIGHT_invadrox_aliens),
+ x, y, ALIEN_WIDTH, ALIEN_HEIGHT);
if (!next_alien()) {
/* Round finished. Set curr_alien to first alive from bottom. */
@@ -900,7 +918,9 @@ inline void draw_ship(void)
/* Draw ship */
rb->lcd_bitmap_part(invadrox_ships, 0, ship_frame * SHIP_HEIGHT,
- BMPWIDTH_invadrox_ships, ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT);
+ STRIDE( BMPWIDTH_invadrox_ships,
+ BMPHEIGHT_invadrox_ships),
+ ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT);
if (ship_hit) {
/* Alternate between frame 1 and 2 during hit */
ship_frame_counter++;
@@ -1140,7 +1160,9 @@ inline void draw_bomb(int i)
{
rb->lcd_bitmap_part(invadrox_bombs, bombs[i].type * BOMB_WIDTH,
bombs[i].frame * BOMB_HEIGHT,
- BMPWIDTH_invadrox_bombs, bombs[i].x, bombs[i].y,
+ STRIDE( BMPWIDTH_invadrox_bombs,
+ BMPHEIGHT_invadrox_bombs),
+ bombs[i].x, bombs[i].y,
BOMB_WIDTH, BOMB_HEIGHT);
/* Advance frame */
bombs[i].frame++;
@@ -1240,7 +1262,9 @@ void move_bombs(void)
bombs[i].state = S_EXPLODE * 4;
bombs[i].target = TARGET_SHIP;
rb->lcd_bitmap_part(invadrox_ships, 0, 1 * SHIP_HEIGHT,
- BMPWIDTH_invadrox_ships, ship_x, SHIP_Y,
+ STRIDE( BMPWIDTH_invadrox_ships,
+ BMPHEIGHT_invadrox_ships),
+ ship_x, SHIP_Y,
SHIP_WIDTH, SHIP_HEIGHT);
break;
}