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authorBertrik Sikken <bertrik@sikken.nl>2009-10-18 15:50:30 +0000
committerBertrik Sikken <bertrik@sikken.nl>2009-10-18 15:50:30 +0000
commitd24d885aa42b5087d89f12dabad13895051da4e2 (patch)
tree61584fe54660aab9a57bcb67c5a65cb888f4a38b /apps/plugins/invadrox.c
parent1c64a4d3e0a4ae2f4eb537f00c7dc4372ca5df88 (diff)
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Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, instead of comparing them directly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/invadrox.c')
-rw-r--r--apps/plugins/invadrox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/plugins/invadrox.c b/apps/plugins/invadrox.c
index 1886ed4b49..b3e5d164c6 100644
--- a/apps/plugins/invadrox.c
+++ b/apps/plugins/invadrox.c
@@ -1751,7 +1751,7 @@ void game_loop(void)
/* Wait until next frame */
DBG("%ld (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000);
- if (end > *rb->current_tick) {
+ if (TIME_BEFORE(*rb->current_tick, end)) {
rb->sleep(end - *rb->current_tick);
} else {
rb->yield();