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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/plugins/mpegplayer/mpegplayer.c
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
downloadrockbox-3237ae4a4ff9296a377ff9194a11038da161208f.tar.gz
rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.zip
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/plugins/mpegplayer/mpegplayer.c')
-rw-r--r--apps/plugins/mpegplayer/mpegplayer.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/apps/plugins/mpegplayer/mpegplayer.c b/apps/plugins/mpegplayer/mpegplayer.c
index e72d2828e3..619be8f1ef 100644
--- a/apps/plugins/mpegplayer/mpegplayer.c
+++ b/apps/plugins/mpegplayer/mpegplayer.c
@@ -620,6 +620,14 @@ struct fps
static struct osd osd;
static struct fps fps NOCACHEBSS_ATTR; /* Accessed on other processor */
+#ifdef LCD_PORTRAIT
+static fb_data* get_framebuffer(void)
+{
+ struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
+ return vp_main->buffer->fb_ptr;
+}
+#endif
+
static void osd_show(unsigned show);
#ifdef LCD_LANDSCAPE
@@ -821,7 +829,7 @@ static void draw_oriented_mono_bitmap_part(const unsigned char *src,
src_y &= 7;
src_end = src + width;
- dst = *rb->lcd_framebuffer + (LCD_WIDTH - y) + x*LCD_WIDTH;
+ dst = get_framebuffer() + (LCD_WIDTH - y) + x*LCD_WIDTH;
do
{
const unsigned char *src_col = src++;
@@ -953,7 +961,7 @@ static void draw_oriented_alpha_bitmap_part(const unsigned char *src,
fg_pattern = rb->lcd_get_foreground();
/*bg_pattern=*/ rb->lcd_get_background();
- dst_start = *rb->lcd_framebuffer + (LCD_WIDTH - y - 1) + x*LCD_WIDTH;
+ dst_start = get_framebuffer() + (LCD_WIDTH - y - 1) + x*LCD_WIDTH;
int col, row = height;
unsigned data, pixels;
unsigned skip_end = (stride - width);