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authorShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
committerShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
commit5360df96ef6f42bed22ea52b48f876920dc16a6a (patch)
tree4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/pacbox/pacbox.c
parent4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff)
downloadrockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz
rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very own first commit! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/pacbox/pacbox.c')
-rw-r--r--apps/plugins/pacbox/pacbox.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/apps/plugins/pacbox/pacbox.c b/apps/plugins/pacbox/pacbox.c
index 7b524a7ee5..d66c6377b9 100644
--- a/apps/plugins/pacbox/pacbox.c
+++ b/apps/plugins/pacbox/pacbox.c
@@ -283,6 +283,11 @@ static int gameProc( void )
/* Check the button status */
status = rb->button_status();
+#ifdef HAS_BUTTON_HOLD
+ if (rb->button_hold())
+ status = PACMAN_MENU;
+#endif
+
if ((status & PACMAN_MENU) == PACMAN_MENU
#ifdef PACMAN_RC_MENU
|| status == PACMAN_RC_MENU