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authorWilliam Wilgus <wilgus.william@gmail.com>2020-07-19 13:42:04 -0400
committerWilliam Wilgus <me.theuser@yahoo.com>2020-07-19 22:10:26 +0000
commitc39f95465b9844f70f375f1690e0bf75c7ee7cc1 (patch)
tree2fda6bd805a74f41dd4303c7699eabb9e1aa4a1c /apps/plugins/snake.c
parent4663d94b4e4edec609b6a24581ee345f2a1bedaa (diff)
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do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu it isn't too bad when you don't need voice but once you do the fun awaits do_menu likes to talk on menu enter which is in a loop when you use do_menu I would like to move the processing to the callback TOO BAD you only get an action and the menu_item_ex struct you sent it when calling the function Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
Diffstat (limited to 'apps/plugins/snake.c')
-rw-r--r--apps/plugins/snake.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/apps/plugins/snake.c b/apps/plugins/snake.c
index c885f4ccae..f60ddfe3de 100644
--- a/apps/plugins/snake.c
+++ b/apps/plugins/snake.c
@@ -496,8 +496,11 @@ static void snake_game_init(void) {
board[11][7]=1;
}
-static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
+static int snake_menu_cb(int action,
+ const struct menu_item_ex *this_item,
+ struct gui_synclist *this_list)
{
+ (void)this_list;
if(action == ACTION_REQUEST_MENUITEM
&& !ingame && ((intptr_t)this_item)==0)
return ACTION_EXIT_MENUITEM;