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authorTeruaki Kawashima <teru@rockbox.org>2009-08-08 13:33:27 +0000
committerTeruaki Kawashima <teru@rockbox.org>2009-08-08 13:33:27 +0000
commit6e4c3b7ebec5ff1dc844368bb9eb45a16cb7eed3 (patch)
tree6e7070989044a55b33a3d121fc7058a309df4f32 /apps/plugins/snake2.c
parentde460fe783389f2384a49b64a19b90253671c999 (diff)
downloadrockbox-6e4c3b7ebec5ff1dc844368bb9eb45a16cb7eed3.tar.gz
rockbox-6e4c3b7ebec5ff1dc844368bb9eb45a16cb7eed3.zip
snake2: add standard start menu. use pluginlib highscore for highscores.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22208 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/snake2.c')
-rw-r--r--apps/plugins/snake2.c459
1 files changed, 170 insertions, 289 deletions
diff --git a/apps/plugins/snake2.c b/apps/plugins/snake2.c
index 5ca5e95912..bd54735e02 100644
--- a/apps/plugins/snake2.c
+++ b/apps/plugins/snake2.c
@@ -31,13 +31,15 @@ Head and Tail are stored
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
+#include "lib/highscore.h"
+#include "lib/playback_control.h"
PLUGIN_HEADER
#define WIDTH 28
#define HEIGHT 16
-#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
+#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
#include "pluginbitmaps/snake2_header1.h"
#include "pluginbitmaps/snake2_header2.h"
#include "pluginbitmaps/snake2_left.h"
@@ -135,11 +137,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_F3
#define SNAKE2_PLAYPAUSE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE_TEXT "Play"
@@ -149,11 +146,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_F3
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -163,10 +155,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_SELECT_TYPE BUTTON_LEFT
#define SNAKE2_PLAYPAUSE BUTTON_MENU
#define SNAKE2_PLAYPAUSE_TEXT "Menu"
@@ -177,15 +165,11 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MODE
#define SNAKE2_PLAYPAUSE BUTTON_ON
#define SNAKE2_PLAYPAUSE_TEXT "Play"
#define SNAKE2_RC_QUIT BUTTON_RC_STOP
+
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
@@ -194,11 +178,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_MENU
#define SNAKE2_DOWN BUTTON_PLAY
#define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
-#define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD
-#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -208,11 +187,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -222,11 +196,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -237,11 +206,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_REC
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -252,11 +216,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_VOL_UP
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -266,11 +225,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT)
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_SELECT|BUTTON_REL
#define SNAKE2_PLAYPAUSE BUTTON_SELECT|BUTTON_REPEAT
#define SNAKE2_PLAYPAUSE_TEXT "Hold Select"
@@ -280,11 +234,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_SCROLL_UP
#define SNAKE2_DOWN BUTTON_SCROLL_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_SCROLL_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE BUTTON_FF
#define SNAKE2_PLAYPAUSE_TEXT "FF"
@@ -294,11 +243,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_BACK
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -308,11 +252,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
@@ -322,11 +261,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_RC_VOL_UP
#define SNAKE2_DOWN BUTTON_RC_VOL_DOWN
#define SNAKE2_QUIT BUTTON_RC_REC
-#define SNAKE2_LEVEL_UP BUTTON_RC_VOL_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_RC_VOL_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RC_FF
-#define SNAKE2_MAZE_LAST BUTTON_RC_REW
-#define SNAKE2_SELECT_TYPE BUTTON_RC_MODE
#define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY
#define SNAKE2_PLAYPAUSE_TEXT "Play"
@@ -339,11 +273,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_BACK
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE_TEXT "Play"
@@ -353,11 +282,6 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
-#define SNAKE2_LEVEL_UP BUTTON_UP
-#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
-#define SNAKE2_MAZE_NEXT BUTTON_RIGHT
-#define SNAKE2_MAZE_LAST BUTTON_LEFT
-#define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_VIEW
#define SNAKE2_PLAYPAUSE_TEXT "View"
@@ -370,13 +294,8 @@ PLUGIN_HEADER
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_REC
-#define SNAKE2_LEVEL_UP (BUTTON_FFWD|BUTTON_UP)
-#define SNAKE2_LEVEL_DOWN (BUTTON_FFWD|BUTTON_DOWN)
-#define SNAKE2_MAZE_NEXT (BUTTON_REW|BUTTON_RIGHT)
-#define SNAKE2_MAZE_LAST (BUTTON_REW|BUTTON_LEFT)
-#define SNAKE2_SELECT_TYPE (BUTTON_PLAY|BUTTON_LEFT)
-#define SNAKE2_PLAYPAUSE (BUTTON_PLAY|BUTTON_RIGHT)
-#define SNAKE2_PLAYPAUSE_TEXT "Play + Right"
+#define SNAKE2_PLAYPAUSE BUTTON_PLAY
+#define SNAKE2_PLAYPAUSE_TEXT "Play"
#else
#error No keymap defined!
@@ -398,24 +317,6 @@ PLUGIN_HEADER
#ifndef SNAKE2_QUIT
#define SNAKE2_QUIT BUTTON_TOPLEFT
#endif
-#ifndef SNAKE2_LEVEL_UP
-#define SNAKE2_LEVEL_UP BUTTON_TOPRIGHT
-#endif
-#ifndef SNAKE2_LEVEL_DOWN
-#define SNAKE2_LEVEL_DOWN BUTTON_TOPLEFT
-#endif
-#ifndef SNAKE2_MAZE_NEXT
-#define SNAKE2_MAZE_NEXT BUTTON_TOPMIDDLE
-#endif
-#ifndef SNAKE2_MAZE_LAST
-#define SNAKE2_MAZE_LAST BUTTON_BOTTOMMIDDLE
-#endif
-#ifndef SNAKE2_SELECT_TYPE
-#define SNAKE2_SELECT_TYPE BUTTON_BOTTOMLEFT
-#endif
-#ifndef SNAKE2_PLAYPAUSE
-#define SNAKE2_PLAYPAUSE BUTTON_CENTER
-#endif
#ifndef SNAKE2_PLAYPAUSE_TEXT
#define SNAKE2_PLAYPAUSE_TEXT "CENTER"
#endif
@@ -431,10 +332,9 @@ static int board[WIDTH][HEIGHT];
single frame
*/
static int ardirectionbuffer[2];
-static unsigned int score, hiscore = 0;
+static int score;
static int applex;
static int appley;
-static int strwdt,strhgt; /*used for string width, height for orientation purposes*/
static int dir;
static int frames;
static int apple;
@@ -447,7 +347,12 @@ static int num_apples_to_get=1;
static int num_apples_to_got=0;
static int game_b_level=0;
static int applecount=0;
-static char phscore[30];
+/* used for string width, height for orientation purposes */
+static int strwdt, strhgt;
+static char strbuf[32];
+
+#define NUM_SCORES 5
+static struct highscore highscores[NUM_SCORES];
#define NORTH 1
#define EAST 2
@@ -465,8 +370,8 @@ static char phscore[30];
#define SOUTH_EAST 2048
#define SOUTH_WEST 4096
-#define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
-#define HISCORE_FILE PLUGIN_GAMES_DIR "/snake2.hs"
+#define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
+#define SCORE_FILE PLUGIN_GAMES_DIR "/snake2.score"
int load_all_levels(void)
{
@@ -489,7 +394,7 @@ int load_all_levels(void)
return -1;
}
- while(rb->read_line(fd, buf, 64))
+ while(rb->read_line(fd, buf, 64) > 0)
{
if(rb->strlen(buf) == 0) /* Separator? */
{
@@ -514,36 +419,9 @@ int load_all_levels(void)
return 0;
}
-/*Hi-Score reading and writing to file "/.rockbox/rocks/games/snake2.levels" function */
-void iohiscore(void)
-{
- int fd;
- unsigned int compare;
-
- /* clear the buffer we're about to load the highscore data into */
- rb->memset(phscore, 0, sizeof(phscore));
-
- fd = rb->open(HISCORE_FILE,O_RDWR | O_CREAT);
-
- /* highscore used to %d, is now %d\n
- Deal with no file or bad file */
- rb->read(fd,phscore, sizeof(phscore));
-
- compare = rb->atoi(phscore);
-
- if(hiscore > compare){
- rb->lseek(fd,0,SEEK_SET);
- rb->fdprintf(fd, "%d\n", hiscore);
- }
- else
- hiscore = compare;
-
- rb->close(fd);
-
-}
-
/*
-** Completely clear the board of walls and/or snake */
+** Completely clear the board of walls and/or snake
+*/
void clear_board( void)
{
@@ -853,6 +731,13 @@ void redraw (void)
{
int x,y;
+#ifdef HAVE_LCD_COLOR
+ rb->lcd_set_foreground(LCD_BLACK);
+ rb->lcd_set_background(LCD_WHITE);
+#endif
+
+ rb->lcd_clear_display();
+
for (x = 0; x < WIDTH; x++)
{
for (y = 0; y < HEIGHT; y++)
@@ -977,7 +862,6 @@ void die (void)
{
int button;
bool done=false;
- char pscore[20];
rb->splash(HZ*2, "Oops!");
@@ -988,26 +872,26 @@ void die (void)
rb->lcd_getstringsize("You died!",&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt,"You died!");
- rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
- rb->lcd_getstringsize(pscore,&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 2 + 2,pscore);
+ rb->snprintf(strbuf, sizeof(strbuf), "Your score: %d", score);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 2 + 2, strbuf);
- if (score>hiscore)
+ if (highscore_update(score, level_from_file, game_type==0?"Type A":"Type B",
+ highscores, NUM_SCORES) == 0)
{
- hiscore=score;
rb->lcd_getstringsize("New high score!",&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 4 + 2,"New high score!");
}
else
{
- rb->snprintf(phscore,sizeof(phscore),"High score: %d",hiscore);
- rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 5,phscore);
+ rb->snprintf(strbuf, sizeof(strbuf), "High score: %d", highscores[0].score);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 5, strbuf);
}
- rb->snprintf(phscore,sizeof(phscore),"Press %s...",SNAKE2_PLAYPAUSE_TEXT);
- rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 7,phscore);
+ rb->snprintf(strbuf, sizeof(strbuf), "Press %s...", SNAKE2_PLAYPAUSE_TEXT);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 7, strbuf);
rb->lcd_update();
@@ -1060,9 +944,7 @@ void collision ( int x, int y )
game_b_level++;
}
rb->splash(HZ, "Level Completed!");
- rb->lcd_clear_display();
new_level(level_from_file);
- rb->lcd_clear_display();
redraw();
rb->lcd_update();
}
@@ -1237,19 +1119,18 @@ void game_pause (void)
switch (button)
{
case SNAKE2_PLAYPAUSE:
- rb->lcd_clear_display();
redraw();
rb->lcd_update();
rb->sleep(HZ/2);
return;
#ifdef SNAKE2_RC_QUIT
- case SNAKE2_RC_QUIT:
+ case SNAKE2_RC_QUIT:
#endif
- case SNAKE2_QUIT:
- dead = 1;
- quit = 1;
- return;
+ case SNAKE2_QUIT:
+ dead = 1;
+ quit = 1;
+ return;
default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
@@ -1266,7 +1147,6 @@ void game (void)
{
int button;
- rb->lcd_clear_display();
redraw();
rb->lcd_update();
/*main loop:*/
@@ -1274,8 +1154,8 @@ void game (void)
{
if(frames==5)
{
- frame();
- if(frames>0) frames=0;
+ frame();
+ if(frames > 0) frames = 0;
}
frames++;
@@ -1305,66 +1185,59 @@ void game (void)
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
- button = SNAKE2_PLAYPAUSE;
+ button = SNAKE2_PLAYPAUSE;
#endif
switch (button)
{
- case SNAKE2_UP:
- case SNAKE2_UP | BUTTON_REPEAT:
- if (dir != SOUTH) set_direction(NORTH);
- break;
-
- case SNAKE2_RIGHT:
- case SNAKE2_RIGHT | BUTTON_REPEAT:
- if (dir != WEST) set_direction(EAST);
- break;
-
- case SNAKE2_DOWN:
- case SNAKE2_DOWN | BUTTON_REPEAT:
- if (dir != NORTH) set_direction(SOUTH);
- break;
-
- case SNAKE2_LEFT:
- case SNAKE2_LEFT | BUTTON_REPEAT:
- if (dir != EAST) set_direction(WEST);
- break;
+ case SNAKE2_UP:
+ case SNAKE2_UP | BUTTON_REPEAT:
+ if (dir != SOUTH) set_direction(NORTH);
+ break;
+
+ case SNAKE2_RIGHT:
+ case SNAKE2_RIGHT | BUTTON_REPEAT:
+ if (dir != WEST) set_direction(EAST);
+ break;
+
+ case SNAKE2_DOWN:
+ case SNAKE2_DOWN | BUTTON_REPEAT:
+ if (dir != NORTH) set_direction(SOUTH);
+ break;
+
+ case SNAKE2_LEFT:
+ case SNAKE2_LEFT | BUTTON_REPEAT:
+ if (dir != EAST) set_direction(WEST);
+ break;
#ifdef SNAKE2_RC_QUIT
- case SNAKE2_RC_QUIT:
+ case SNAKE2_RC_QUIT:
#endif
- case SNAKE2_QUIT:
- dead=1;
- return;
-
- case SNAKE2_PLAYPAUSE:
- game_pause();
- break;
-
- default:
- if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
- quit = 2;
- return;
- }
- break;
+ case SNAKE2_QUIT:
+ dead=1;
+ return;
+
+ case SNAKE2_PLAYPAUSE:
+ game_pause();
+ break;
+
+ default:
+ if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
+ quit = 2;
+ return;
+ }
+ break;
}
}
}
-void game_init(void)
+void select_maze(void)
{
int button;
- char plevel[30];
-
- dead=0;
- apple=0;
- score=0;
- applecount=0;
clear_board();
load_level( level_from_file );
- rb->lcd_clear_display();
redraw();
rb->lcd_update();
@@ -1377,81 +1250,40 @@ void game_init(void)
rb->lcd_bitmap(snake2_right,LCD_WIDTH-BMPWIDTH_snake2_right,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_right, BMPHEIGHT_snake2_right);
rb->lcd_bitmap(snake2_bottom,0,BMPHEIGHT_snake2_header+BMPHEIGHT_snake2_left,BMPWIDTH_snake2_bottom, BMPHEIGHT_snake2_bottom);
- rb->snprintf(plevel,sizeof(plevel),"%d",level);
- rb->lcd_getstringsize(plevel,&strwdt,&strhgt);
- rb->lcd_putsxy(TOP_X3-strwdt/2,TOP_Y2, plevel);
-
- rb->snprintf(plevel,sizeof(plevel),"%d",level_from_file);
- rb->lcd_getstringsize(plevel,&strwdt,&strhgt);
- rb->lcd_putsxy(TOP_X2-strwdt/2,TOP_Y1, plevel);
-
- if(game_type==0){
- rb->lcd_getstringsize("A",&strwdt,&strhgt);
- rb->lcd_putsxy(TOP_X1,TOP_Y1,"A");
- }
- else{
- rb->lcd_getstringsize("B",&strwdt,&strhgt);
- rb->lcd_putsxy(TOP_X1,TOP_Y1,"B");
- }
-
- rb->snprintf(phscore,sizeof(phscore),"%d",hiscore);
- rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
- rb->lcd_putsxy(TOP_X4-strwdt/2,TOP_Y2, phscore);
+ rb->snprintf(strbuf, sizeof(strbuf), "%d", level);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy(TOP_X3 - strwdt/2, TOP_Y2, strbuf);
-#else
- rb->snprintf(plevel,sizeof(plevel),"Speed: %02d",level);
- rb->lcd_getstringsize("Speed: 00",&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt+4, plevel);
+ rb->snprintf(strbuf, sizeof(strbuf), "%d", level_from_file);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy(TOP_X2 - strwdt/2, TOP_Y1, strbuf);
- rb->snprintf(plevel,sizeof(plevel),"Maze: %d",level_from_file);
- rb->lcd_getstringsize(plevel,&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*2+4, plevel);
+ rb->strcpy(strbuf, game_type==0? "A": "B");
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy(TOP_X1, TOP_Y1, strbuf);
- if(game_type==0){
- rb->lcd_getstringsize("Game Type: A ",&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*3+4,"Game Type: A");
- }
- else{
- rb->lcd_getstringsize("Game Type: B ",&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*3+4,"Game Type: B");
- }
+ rb->snprintf(strbuf, sizeof(strbuf), "%d", highscores[0].score);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy(TOP_X4 - strwdt/2, TOP_Y2, strbuf);
- rb->snprintf(phscore,sizeof(phscore),"Hi Score: %d",hiscore);
- rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
- rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*4+4, phscore);
+#else
+ rb->snprintf(strbuf, sizeof(strbuf), "Maze: %d", level_from_file);
+ rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
+ rb->lcd_putsxy((WIDTH*MULTIPLIER - strwdt)/2,
+ (HEIGHT*MULTIPLIER - strhgt)/2, strbuf);
#endif
rb->lcd_update();
- button=rb->button_get(true);
+ button = rb->button_get(true);
switch (button)
{
- case SNAKE2_LEVEL_UP:
- case SNAKE2_LEVEL_UP|BUTTON_REPEAT:
- if (level<10)
- level+=1;
- break;
- case SNAKE2_LEVEL_DOWN:
- case SNAKE2_LEVEL_DOWN|BUTTON_REPEAT:
- if (level>1)
- level-=1;
- break;
case SNAKE2_QUIT:
- quit=1;
- return;
- break;
case SNAKE2_PLAYPAUSE:
- speed = level*20;
return;
break;
- case SNAKE2_SELECT_TYPE:
- if(game_type==0)game_type=1; else game_type=0;
- break;
- case SNAKE2_MAZE_NEXT:
- rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
- rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER,
- CENTER_Y+HEIGHT*MULTIPLIER);
- rb->lcd_set_drawmode(DRMODE_SOLID);
+ case SNAKE2_UP:
+ case SNAKE2_RIGHT:
if(level_from_file < num_levels)
level_from_file++;
else
@@ -1459,12 +1291,8 @@ void game_init(void)
load_level( level_from_file );
redraw();
break;
-#ifdef SNAKE2_MAZE_LAST
- case SNAKE2_MAZE_LAST:
- rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
- rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER,
- CENTER_Y+HEIGHT*MULTIPLIER);
- rb->lcd_set_drawmode(DRMODE_SOLID);
+ case SNAKE2_DOWN:
+ case SNAKE2_LEFT:
if(level_from_file > 0)
level_from_file--;
else
@@ -1472,7 +1300,6 @@ void game_init(void)
load_level( level_from_file );
redraw();
break;
-#endif
default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
quit = 2;
@@ -1484,6 +1311,63 @@ void game_init(void)
}
+void game_init(void)
+{
+ int selection = 0;
+
+ static const struct opt_items type_options[] = {
+ { "Type A", -1 },
+ { "Type B", -1 },
+ };
+
+ MENUITEM_STRINGLIST(menu, "Snake2 Menu", NULL,
+ "Start New Game",
+ "Game Type", "Select Maze", "Speed",
+ "High Scores",
+ "Playback Control", "Quit");
+
+ rb->button_clear_queue();
+
+ dead = 0;
+ apple = 0;
+ score = 0;
+ applecount = 0;
+
+ while (1) {
+ switch (rb->do_menu(&menu, &selection, NULL, false)) {
+ case 0:
+ speed = level*20;
+ return;
+ case 1:
+ rb->set_option("Game Type", &game_type, INT,
+ type_options, 2, NULL);
+ break;
+ case 2:
+ select_maze();
+ if(quit) return;
+ break;
+ case 3:
+ rb->set_int("Speed", "", UNIT_INT, &level,
+ NULL, 1, 1, 10, NULL);
+ break;
+ case 4:
+ highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
+ break;
+ case 5:
+ playback_control(NULL);
+ break;
+ case 6:
+ quit = 1;
+ return;
+ case MENU_ATTACHED_USB:
+ quit = 2;
+ return;
+ default:
+ break;
+ }
+ }
+}
+
enum plugin_status plugin_start(const void* parameter)
{
(void)(parameter);
@@ -1493,10 +1377,6 @@ enum plugin_status plugin_start(const void* parameter)
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
-#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_BLACK);
- rb->lcd_set_background(LCD_WHITE);
-#endif
load_all_levels();
@@ -1505,24 +1385,25 @@ enum plugin_status plugin_start(const void* parameter)
return PLUGIN_OK;
}
- iohiscore();
+ highscore_load(SCORE_FILE, highscores, NUM_SCORES);
while(quit==0)
{
- game_init();
- rb->lcd_clear_display();
- frames=1;
+ game_init();
+ if(quit)
+ break;
+
+ rb->lcd_clear_display();
+ frames=1;
- if(quit==0)
- {
- init_snake();
+ init_snake();
- /*Start Game:*/
- game();
- }
+ /*Start Game:*/
+ game();
}
- iohiscore();
+ highscore_save(SCORE_FILE, highscores, NUM_SCORES);
+
return (quit==1) ? PLUGIN_OK : PLUGIN_USB_CONNECTED;
}