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author | Nils Wallménius <nils@rockbox.org> | 2009-07-14 13:57:45 +0000 |
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committer | Nils Wallménius <nils@rockbox.org> | 2009-07-14 13:57:45 +0000 |
commit | 3d4701a6e41616cf581a297bab1451cf2db70249 (patch) | |
tree | f845837c96ffbed7d59ddf8308f3b3e7c40cb8c9 /apps/plugins/sudoku/sudoku.c | |
parent | c2900a1bacd5d98b57a0d15ea2add1bc08764057 (diff) | |
download | rockbox-3d4701a6e41616cf581a297bab1451cf2db70249.tar.gz rockbox-3d4701a6e41616cf581a297bab1451cf2db70249.zip |
FS#10080
* Move strncpy() from core to the pluginlib
* Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins
* Drop strncpy() from the codec api as no codec used it
* Bump codec and plugin api versions
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/sudoku/sudoku.c')
-rw-r--r-- | apps/plugins/sudoku/sudoku.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/apps/plugins/sudoku/sudoku.c b/apps/plugins/sudoku/sudoku.c index f8a438592d..77f6ca7899 100644 --- a/apps/plugins/sudoku/sudoku.c +++ b/apps/plugins/sudoku/sudoku.c @@ -603,7 +603,7 @@ void default_state(struct sudoku_state_t* state) { int r,c; - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); for (r=0;r<9;r++) { for (c=0;c<9;c++) { state->startboard[r][c]=default_game[r][c]; @@ -626,7 +626,7 @@ void clear_state(struct sudoku_state_t* state) { int r,c; - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); for (r=0;r<9;r++) { for (c=0;c<9;c++) { state->startboard[r][c]='0'; @@ -719,7 +719,7 @@ bool load_sudoku(struct sudoku_state_t* state, char* filename) return(false); } - rb->strncpy(state->filename,filename,MAX_PATH); + rb->strlcpy(state->filename,filename,MAX_PATH); n=rb->read(fd,buf,300); if (n <= 0) { return(false); @@ -1111,7 +1111,7 @@ bool sudoku_generate(struct sudoku_state_t* state) rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty); display_board(state); rb->splash(HZ*3, str); - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); } else { display_board(&new_state); rb->splash(HZ*2, "Aborted"); |