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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2015-07-20 01:50:26 +0200
committerGerrit Rockbox <gerrit@rockbox.org>2015-11-15 23:46:39 +0100
commita507bb283782ee3adb1fc9ba0c6f094108ef558c (patch)
treeacae6cf04f8e34172375061b6fbdc11b6ffb84cb /apps/plugins/sudoku
parenta8758c953d50fb020b245d5739c41de113638b49 (diff)
downloadrockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.tar.gz
rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.zip
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Diffstat (limited to 'apps/plugins/sudoku')
-rw-r--r--apps/plugins/sudoku/sudoku.h19
1 files changed, 14 insertions, 5 deletions
diff --git a/apps/plugins/sudoku/sudoku.h b/apps/plugins/sudoku/sudoku.h
index 2caa75fbbe..634a874a87 100644
--- a/apps/plugins/sudoku/sudoku.h
+++ b/apps/plugins/sudoku/sudoku.h
@@ -282,16 +282,25 @@
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
-#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
- (CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
-#define SUDOKU_BUTTON_QUIT BUTTON_REC
+#elif (CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
+#define SUDOKU_BUTTON_UP BUTTON_UP
+#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
+#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
+#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
+#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
+#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
+#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
+#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
+
+#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
-#define SUDOKU_BUTTON_MENU BUTTON_PLAY
-#define SUDOKU_BUTTON_POSSIBLE BUTTON_REW
+#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
+#define SUDOKU_BUTTON_MENU BUTTON_REC
+#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_REC