diff options
author | Sebastian Leonhardt <sebastian.leonhardt@web.de> | 2014-05-22 23:34:52 +0200 |
---|---|---|
committer | Szymon Dziok <b0hoon@o2.pl> | 2014-05-24 00:50:11 +0200 |
commit | 7f7aee3f2457818547ec065ddd65bea0b3a68983 (patch) | |
tree | 84cfadca3187bf65d569cb5456c8d78245823b23 /apps/plugins/zxbox | |
parent | 4b181b4517fad106ab1ffbdab01adac9cf8e4bee (diff) | |
download | rockbox-7f7aee3f2457818547ec065ddd65bea0b3a68983.tar.gz rockbox-7f7aee3f2457818547ec065ddd65bea0b3a68983.zip |
Separate keymaps for YH-820 and YH-920/925
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.
(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)
Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Diffstat (limited to 'apps/plugins/zxbox')
-rw-r--r-- | apps/plugins/zxbox/keymaps.h | 3 | ||||
-rw-r--r-- | apps/plugins/zxbox/zxbox_keyb.c | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/apps/plugins/zxbox/keymaps.h b/apps/plugins/zxbox/keymaps.h index 28073ac8d4..659bcca40a 100644 --- a/apps/plugins/zxbox/keymaps.h +++ b/apps/plugins/zxbox/keymaps.h @@ -190,7 +190,8 @@ #elif CONFIG_KEYPAD == ONDAVX777_PAD #define ZX_MENU BUTTON_POWER -#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD +#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \ + (CONFIG_KEYPAD == SAMSUNG_YH920_PAD) #define ZX_UP BUTTON_UP #define ZX_DOWN BUTTON_DOWN diff --git a/apps/plugins/zxbox/zxbox_keyb.c b/apps/plugins/zxbox/zxbox_keyb.c index e09fe9a7d8..62f593df37 100644 --- a/apps/plugins/zxbox/zxbox_keyb.c +++ b/apps/plugins/zxbox/zxbox_keyb.c @@ -197,7 +197,8 @@ #define KBD_UP BUTTON_UP #define KBD_DOWN BUTTON_DOWN -#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD +#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \ + (CONFIG_KEYPAD == SAMSUNG_YH920_PAD) #define KBD_SELECT BUTTON_PLAY #define KBD_ABORT BUTTON_REW |