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authorFranklin Wei <franklin@rockbox.org>2019-08-09 20:31:24 -0400
committerFranklin Wei <franklin@rockbox.org>2019-08-09 21:27:55 -0400
commitf5bb7fddecc0066a6cfb580538f297cec1def5d8 (patch)
tree97d943bcf7089b274f30ad25fab591516b16637b /apps/plugins
parentee70dad305a94709c877e776d723aee64d023cb5 (diff)
downloadrockbox-f5bb7fddecc0066a6cfb580538f297cec1def5d8.tar.gz
rockbox-f5bb7fddecc0066a6cfb580538f297cec1def5d8.zip
quake: merge the remaining Pocket Quake PQ_OPT changes
I didn't do _OPT3 because it's disabled in the PQ source. This gives as +0.2FPS boost over the last commit. Change-Id: I9c3c8fb7bd23262beb810da6e9469d6b6c4b2a81
Diffstat (limited to 'apps/plugins')
-rw-r--r--apps/plugins/sdl/progs/quake/d_scan.c190
-rw-r--r--apps/plugins/sdl/progs/quake/model.c16
-rw-r--r--apps/plugins/sdl/progs/quake/quakedef.h2
-rw-r--r--apps/plugins/sdl/progs/quake/r_draw.c491
-rw-r--r--apps/plugins/sdl/progs/quake/r_local.h21
-rw-r--r--apps/plugins/sdl/progs/quake/r_main.c7
-rw-r--r--apps/plugins/sdl/progs/quake/r_misc.c44
7 files changed, 767 insertions, 4 deletions
diff --git a/apps/plugins/sdl/progs/quake/d_scan.c b/apps/plugins/sdl/progs/quake/d_scan.c
index 008c783be6..a2e58649e3 100644
--- a/apps/plugins/sdl/progs/quake/d_scan.c
+++ b/apps/plugins/sdl/progs/quake/d_scan.c
@@ -254,6 +254,7 @@ void Turbulent8 (espan_t *pspan)
D_DrawSpans8
=============
*/
+#ifndef USE_PQ_OPT5
void D_DrawSpans8 (espan_t *pspan)
{
int count, spancount;
@@ -381,8 +382,197 @@ void D_DrawSpans8 (espan_t *pspan)
} while ((pspan = pspan->pnext) != NULL);
}
+#else
+static int sdivzorig, sdivzstepv, sdivzstepu, sdivz8stepu;
+static int tdivzorig, tdivzstepv, tdivzstepu, tdivz8stepu;
+static int zi8stepu;
+static float last = 0;
+
+/*==============================================
+// UpdateFixedPointVars
+//============================================*/
+void UpdateFixedPointVars( int all )
+{
+ // JB: Store texture transformation matrix in fixed point vars
+ if (all)
+ {
+/*
+ sdivzorig = (int)(524288.0f * d_sdivzorigin); // 13.19 fixed point
+ tdivzorig = (int)(524288.0f * d_tdivzorigin);
+ sdivzstepv = (int)(524288.0f * d_sdivzstepv);
+ tdivzstepv = (int)(524288.0f * d_tdivzstepv);
+ sdivzstepu = (int)(524288.0f * d_sdivzstepu);
+ sdivz8stepu = sdivzstepu*8;
+ tdivzstepu = (int)(524288.0f * d_tdivzstepu);
+ tdivz8stepu = tdivzstepu*8;
+*/
+
+ sdivzorig = (int)(4194304.0f * d_sdivzorigin); // 10.22 fixed point
+ tdivzorig = (int)(4194304.0f * d_tdivzorigin);
+ sdivzstepv = (int)(4194304.0f * d_sdivzstepv);
+ tdivzstepv = (int)(4194304.0f * d_tdivzstepv);
+ sdivzstepu = (int)(4194304.0f * d_sdivzstepu);
+ sdivz8stepu = sdivzstepu*8;
+ tdivzstepu = (int)(4194304.0f * d_tdivzstepu);
+ tdivz8stepu = tdivzstepu*8;
+
+ }
+/*
+ ziorig = (int)(524288.0f * d_ziorigin); // 13.19 fixed point
+ zistepv = (int)(524288.0f * d_zistepv );
+ zistepu = (int)(524288.0f * d_zistepu );
+*/
+#ifndef USE_PQ_OPT3
+ d_ziorigin_fxp = (int)(4194304.0f * d_ziorigin); // 10.22 fixed point
+ d_zistepv_fxp = (int)(4194304.0f * d_zistepv );
+ d_zistepu_fxp = (int)(4194304.0f * d_zistepu );
+#endif
+
+ zi8stepu = d_zistepu_fxp * 8;
+ last = d_zistepv;
+}
+
+void D_DrawSpans8 (espan_t *pspan)
+{
+ int count, spancount, spancountminus1;
+ unsigned char *pbase, *pdest;
+ fixed16_t s1, t1;
+ int zi, sdivz, tdivz, sstep, tstep;
+ int snext, tnext;
+ pbase = (unsigned char *)cacheblock;
+ //Jacco Biker's fixed point conversion
+
+ // Recalc fixed point values
+ UpdateFixedPointVars( 1 );
+ do
+ {
+ pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u);
+ count = pspan->count;
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ sdivz = sdivzorig + pspan->v * sdivzstepv + pspan->u * sdivzstepu;
+ tdivz = tdivzorig + pspan->v * tdivzstepv + pspan->u * tdivzstepu;
+ zi = d_ziorigin_fxp + pspan->v * d_zistepv_fxp + pspan->u * d_zistepu_fxp;
+ if (zi == 0) zi = 1;
+ s1 = (((sdivz << 8) / zi) << 8) + sadjust; // 5.27 / 13.19 = 24.8 >> 8 = 16.16
+ if (s1 > bbextents) s1 = bbextents; else if (s1 < 0) s1 = 0;
+ t1 = (((tdivz << 8) / zi) << 8) + tadjust;
+ if (t1 > bbextentt) t1 = bbextentt; else if (t1 < 0) t1 = 0;
+ // calculate final s/z, t/z, 1/z, s, and t and clamp
+ //sdivz += sdivzstepu * (count - 1);
+ //tdivz += tdivzstepu * (count - 1);
+ //zi += d_zistepu_fxp * (count - 1);
+ //if (zi == 0) zi = 1;
+#if 0
+ s2 = (((sdivz << 8) / zi) << 8) + sadjust;
+ if (s2 > bbextents) s2 = bbextents; else if (s2 < 8) s2 = 8;
+ t2 = (((tdivz << 8) / zi) << 8) + tadjust;
+ if (t2 > bbextentt) t2 = bbextentt; else if (t2 < 8) t2 = 8;
+ if (count > 1)
+ {
+ sstep = (s2 - s1) / (count - 1);
+ tstep = (t2 - t1) / (count - 1);
+ }
+#else
+ //End Jacco Biker mod
+ //Dan East: Fixed point conversion for perspective correction
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 8)
+ spancount = 8;
+ else
+ spancount = count;
+
+ count -= spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz8stepu;
+ tdivz += tdivz8stepu;
+ zi += zi8stepu;
+ if (!zi) zi = 1;
+ //z = zi;
+ //z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (((sdivz<<8)/zi)<<8)+sadjust;
+ //snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (((tdivz<<8)/zi)<<8) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ sstep = (snext - s1) >> 3;
+ tstep = (tnext - t1) >> 3;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = spancount - 1;
+ sdivz += sdivzstepu * spancountminus1;
+ tdivz += tdivzstepu * spancountminus1;
+ zi += d_zistepu_fxp * spancountminus1;
+ if (!zi) zi = 1;
+ //z = zi;//(float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (((sdivz<<8) / zi)<<8) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (((tdivz<<8) / zi)<<8) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ if (spancount > 1)
+ {
+ sstep = ((snext - s1)) / ((spancount - 1));
+ tstep = ((tnext - t1)) / ((spancount - 1));
+ }
+ }
+ do
+ {
+ *pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth);
+ s1 += sstep;
+ t1 += tstep;
+ } while (--spancount > 0);
+
+ s1 = snext;
+ t1 = tnext;
+
+ } while (count > 0);
#endif
+#if 0
+ // Draw span
+ for ( i = 0; i < count; i++ )
+ {
+ *pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth);
+ s1 += sstep;
+ t1 += tstep;
+ }
+#endif
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+#endif //USE_PQ_OPT5
+
+#endif // !id386
#if !id386
diff --git a/apps/plugins/sdl/progs/quake/model.c b/apps/plugins/sdl/progs/quake/model.c
index 64c53dfc3e..63a63a4b62 100644
--- a/apps/plugins/sdl/progs/quake/model.c
+++ b/apps/plugins/sdl/progs/quake/model.c
@@ -588,6 +588,9 @@ void Mod_LoadVertexes (lump_t *l)
dvertex_t *in;
mvertex_t *out;
int i, count;
+#ifdef USE_PQ_OPT2
+ mvertex_fxp_t *out2;
+#endif
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
@@ -595,6 +598,11 @@ void Mod_LoadVertexes (lump_t *l)
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
+#ifdef USE_PQ_OPT2
+ out2 = Hunk_AllocName ( count*sizeof(*out2), loadname);
+ loadmodel->vertexes_fxp = out2;
+#endif
+
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
@@ -603,6 +611,14 @@ void Mod_LoadVertexes (lump_t *l)
out->position[0] = LittleFloatUnaligned (in->point[0]);
out->position[1] = LittleFloatUnaligned (in->point[1]);
out->position[2] = LittleFloatUnaligned (in->point[2]);
+
+#ifdef USE_PQ_OPT2
+ out2->position[0] = (int)(out->position[0]*524288.0f); //13.19
+ out2->position[1] = (int)(out->position[1]*524288.0f); //13.19
+ out2->position[2] = (int)(out->position[2]*524288.0f); //13.19
+ out2++;
+#endif
+
}
}
diff --git a/apps/plugins/sdl/progs/quake/quakedef.h b/apps/plugins/sdl/progs/quake/quakedef.h
index 8328154c0b..fe9245e851 100644
--- a/apps/plugins/sdl/progs/quake/quakedef.h
+++ b/apps/plugins/sdl/progs/quake/quakedef.h
@@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef FIXEDPOINT_OPT
#define USE_PQ_OPT
#define USE_PQ_OPT1
-//#define USE_PQ_OPT2
+#define USE_PQ_OPT2
//#define USE_PQ_OPT3 // don't use
#define USE_PQ_OPT4
//#define USE_PQ_OPT5
diff --git a/apps/plugins/sdl/progs/quake/r_draw.c b/apps/plugins/sdl/progs/quake/r_draw.c
index c4bf95f112..c7da5a8a7e 100644
--- a/apps/plugins/sdl/progs/quake/r_draw.c
+++ b/apps/plugins/sdl/progs/quake/r_draw.c
@@ -60,6 +60,11 @@ int intsintable[SIN_BUFFER_SIZE];
mvertex_t r_leftenter, r_leftexit;
mvertex_t r_rightenter, r_rightexit;
+#ifdef USE_PQ_OPT2
+mvertex_fxp_t r_leftenter_fxp, r_leftexit_fxp;
+mvertex_fxp_t r_rightenter_fxp, r_rightexit_fxp;
+#endif
+
typedef struct
{
float u,v;
@@ -259,6 +264,311 @@ void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
removeedges[v2] = edge;
}
+#ifdef USE_PQ_OPT2
+void R_EmitEdgeFXP_fxp (mvertex_fxp_t *pv0, mvertex_fxp_t *pv1)
+{
+ //This is just like R_EmitEdge_fxp, except that the vertex parameters are
+ //already fixed point, and don't need to be converted.
+
+ edge_t *edge, *pcheck;
+ int u_check;
+ //float u, u_step;
+ int u_fxp, u_step_fxp;
+ //vec3_t local, transformed;
+ int local_fxp[3], transformed_fxp[3];
+ int *world;
+ int v, v2, ceilv0;
+ //float scale, lzi0, u0, v0;
+ int scale_fxp, scale2_fxp, lzi0_fxp, u0_fxp, v0_fxp;
+ int side;
+
+ if (r_lastvertvalid)
+ {
+ u0_fxp = r_u1_fxp;
+ v0_fxp = r_v1_fxp;
+ lzi0_fxp = r_lzi1_fxp;
+ //lzi0 = r_lzi1;
+ ceilv0 = r_ceilv1;
+ }
+ else
+ {
+ //world_fxp=(int)(pv0->position[0]*(float)(2^16));
+ world = &pv0->position[0];
+
+ // transform and project
+ //VectorSubtract (world, modelorg, local);
+ //Vector Subtract (and convert)
+ local_fxp[0]=world[0]-modelorg_fxp[0];
+ local_fxp[1]=world[1]-modelorg_fxp[1];
+ local_fxp[2]=world[2]-modelorg_fxp[2];
+
+ //TransformVector (local, transformed);
+ //transformed_fxp[0] = (int)(local_fxp[0]*vright[0])+(int)(local_fxp[1]*vright[1])+(int)(local_fxp[2]*vright[2]);
+ //transformed_fxp[1] = (int)(local_fxp[0]*vup[0])+(int)(local_fxp[1]*vup[1])+(int)(local_fxp[2]*vup[2]);
+ //transformed_fxp[2] = (int)(local_fxp[0]*vpn[0])+(int)(local_fxp[1]*vpn[1])+(int)(local_fxp[2]*vpn[2]);
+
+ //13.19 / 24.8 = 21.11
+ transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2];
+ transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2];
+ transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2];
+
+ if (transformed_fxp[2] < (int)(NEAR_CLIP*2048.0))
+ transformed_fxp[2] = (int)(NEAR_CLIP*2048.0);
+
+ transformed_fxp[0]/=16; //21.11->25.7
+ transformed_fxp[1]/=16; //21.11->25.7
+ transformed_fxp[2]/=8; //21.11->24.8
+
+ lzi0_fxp=transformed_fxp[2];
+ //lzi0 = (float)(1.0 / transformed[2]);
+
+ // FIXME: build x/yscale into transform?
+ //scale = xscale * lzi0;
+ //u0 = (xcenter + scale*transformed[0]);
+
+ //Dan: Is this needed?
+ if (!transformed_fxp[2]) scale_fxp=0;
+ else scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
+ scale2_fxp=transformed_fxp[0]*(scale_fxp); // 25.7 * 17.15 = 10.22
+
+ if (transformed_fxp[0]<0) {
+ if (scale2_fxp>0) scale2_fxp=-511*4194304;
+ } else {
+ if (scale2_fxp<0) scale2_fxp=511*4194304;
+ }
+
+ u0_fxp=scale2_fxp+xcenter_fxp;
+
+ if (u0_fxp < r_refdef_fvrectx_adj_fxp)
+ u0_fxp = r_refdef_fvrectx_adj_fxp;
+ if (u0_fxp > r_refdef_fvrectright_adj_fxp)
+ u0_fxp = r_refdef_fvrectright_adj_fxp;
+
+ //scale = yscale * lzi0;
+ //v0 = (ycenter - scale*transformed[1]);
+
+ //Dan: Is this needed?
+ if (!transformed_fxp[2]) scale_fxp=0;
+ else scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
+ scale2_fxp=transformed_fxp[1]*(scale_fxp); // 25.7 * 17.15 = 10.22
+
+ if (transformed_fxp[1]<0) {
+ if (scale2_fxp>0) scale2_fxp=-511*4194304;
+ } else {
+ if (scale2_fxp<0) scale2_fxp=511*4194304; //255*8388608;
+ }
+
+ v0_fxp = ycenter_fxp-scale2_fxp;
+
+ if (v0_fxp < r_refdef_fvrecty_adj_fxp)
+ v0_fxp = r_refdef_fvrecty_adj_fxp;
+ if (v0_fxp > r_refdef_fvrectbottom_adj_fxp)
+ v0_fxp = r_refdef_fvrectbottom_adj_fxp;
+
+ ceilv0 = v0_fxp/4194304;
+ if (v0_fxp&0x3FFFFF) ceilv0++;
+ }
+
+ //world(pv1->position[0]*(float)(2^16));
+ world = &pv1->position[0];
+
+// transform and project
+ //VectorSubtract (world, modelorg, local);
+ //Vector Subtract (and convert)
+ local_fxp[0]=world[0]-modelorg_fxp[0];
+ local_fxp[1]=world[1]-modelorg_fxp[1];
+ local_fxp[2]=world[2]-modelorg_fxp[2];
+
+ //TransformVector (local, transformed);
+ //transformed_fxp[0] = ((int)(local_fxp[0]*vright[0]))+((int)(local_fxp[1]*vright[1]))+((int)(local_fxp[2]*vright[2]));
+ //transformed_fxp[1] = ((int)(local_fxp[0]*vup[0]))+((int)(local_fxp[1]*vup[1]))+((int)(local_fxp[2]*vup[2]));
+ //transformed_fxp[2] = ((int)(local_fxp[0]*vpn[0]))+((int)(local_fxp[1]*vpn[1]))+((int)(local_fxp[2]*vpn[2]));
+
+ transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2];
+ transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2];
+ transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2];
+
+ if (transformed_fxp[2] < (int)(NEAR_CLIP*2048.0))
+ transformed_fxp[2] = (int)(NEAR_CLIP*2048.0);
+
+ transformed_fxp[0]/=16;
+ transformed_fxp[1]/=16;
+ transformed_fxp[2]/=8;
+
+ r_lzi1_fxp=transformed_fxp[2];
+ //r_lzi1 = (float)(1.0 / transformed[2]);
+ //scale = xscale * r_lzi1;
+
+ //Dan: Is this needed?
+ if (!transformed_fxp[2]) scale_fxp=0;
+ else scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
+ scale2_fxp=transformed_fxp[0]*(scale_fxp); // 24.8 * 17.15 = 9.23 //21.11
+
+ if (transformed_fxp[0]<0) {
+ if (scale2_fxp>0) scale2_fxp=-511*4194304;
+ } else {
+ if (scale2_fxp<0) scale2_fxp=511*4194304;
+ }
+
+ //r_u1 = (xcenter + scale*transformed[0]);
+ r_u1_fxp = xcenter_fxp + scale2_fxp;
+ if (r_u1_fxp < r_refdef_fvrectx_adj_fxp)
+ r_u1_fxp = r_refdef_fvrectx_adj_fxp;
+ if (r_u1_fxp > r_refdef_fvrectright_adj_fxp)
+ r_u1_fxp = r_refdef_fvrectright_adj_fxp;
+
+ //scale = yscale * r_lzi1;
+ //r_v1 = (ycenter - scale*transformed[1]);
+
+ //Dan: Is this needed?
+ if (!transformed_fxp[2]) scale_fxp=0;
+ else scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
+ scale2_fxp=transformed_fxp[1]*(scale_fxp); // 23.9 * 17.15 = 9.23 //21.11
+
+ if (transformed_fxp[1]<0) {
+ if (scale2_fxp>0) scale2_fxp=-511*4194304;
+ } else {
+ if (scale2_fxp<0) scale2_fxp=511*4194304;
+ }
+
+ r_v1_fxp = ycenter_fxp - scale2_fxp;
+ if (r_v1_fxp < r_refdef_fvrecty_adj_fxp)
+ r_v1_fxp = r_refdef_fvrecty_adj_fxp;
+ if (r_v1_fxp > r_refdef_fvrectbottom_adj_fxp)
+ r_v1_fxp = r_refdef_fvrectbottom_adj_fxp;
+
+ //if (r_lzi1 > lzi0)
+ // lzi0 = r_lzi1;
+ if (r_lzi1_fxp < lzi0_fxp)
+ lzi0_fxp = r_lzi1_fxp;
+
+ //if (lzi0 > r_nearzi) // for mipmap finding
+ // r_nearzi = lzi0;
+ if (/*128*/128.0/lzi0_fxp > r_nearzi) { // for mipmap finding
+ //if (!lzi0_fxp) r_nearzi=0;
+ //else
+ r_nearzi = (float)(128.0/lzi0_fxp);
+ }
+
+// for right edges, all we want is the effect on 1/z
+ if (r_nearzionly)
+ return;
+
+ r_emitted = 1;
+
+ //r_ceilv1 = (int) ceil(r_v1);
+ r_ceilv1 = r_v1_fxp/4194304;
+ if (r_v1_fxp&0x3FFFFF) r_ceilv1++;
+
+
+// create the edge
+ if (ceilv0 == r_ceilv1)
+ {
+ // we cache unclipped horizontal edges as fully clipped
+ if (cacheoffset != 0x7FFFFFFF)
+ {
+ cacheoffset = FULLY_CLIPPED_CACHED |
+ (r_framecount & FRAMECOUNT_MASK);
+ }
+
+ return; // horizontal edge
+ }
+
+ side = ceilv0 > r_ceilv1;
+
+ edge = edge_p++;
+
+ edge->owner = NULL;
+
+ edge->owner = r_pedge;
+
+ //Dan: Is this needed?
+ if (!lzi0_fxp) edge->nearzi=0.0;
+ else edge->nearzi = (float)(128.0f/*256.0*//lzi0_fxp);
+
+ if (side == 0)
+ {
+ int tmp;
+ // trailing edge (go from p1 to p2)
+ v = ceilv0;
+ v2 = r_ceilv1 - 1;
+
+ edge->surfs[0] = surface_p - surfaces;
+ edge->surfs[1] = 0;
+
+ //u_step = ((r_u1 - u0) / (r_v1 - v0));
+ //u = u0 + ((float)v - v0) * u_step;
+
+ tmp=((r_v1_fxp - v0_fxp)>>10);
+ if (tmp)
+ u_step_fxp=(r_u1_fxp - u0_fxp) / tmp; //10.22 / 15.12 = 22.10
+ else
+ u_step_fxp=0;
+ u_fxp = u0_fxp + ((v*4194304 - v0_fxp)>>12 * u_step_fxp>>12);
+ }
+ else
+ {
+ int tmp;
+ // leading edge (go from p2 to p1)
+ v2 = ceilv0 - 1;
+ v = r_ceilv1;
+
+ edge->surfs[0] = 0;
+ edge->surfs[1] = surface_p - surfaces;
+
+ //u_step = ((u0 - r_u1) / (v0 - r_v1));
+ //u = r_u1 + ((float)v - r_v1) * u_step;
+
+ tmp=((v0_fxp - r_v1_fxp)>>10);
+ if (tmp)
+ u_step_fxp = (u0_fxp - r_u1_fxp) / tmp;
+ else
+ u_step_fxp=0;
+ u_fxp = r_u1_fxp + ((v*4194304 - r_v1_fxp)>>12 * u_step_fxp>>12);
+
+ }
+ //edge->u_step = tmp*0x100000;
+ //edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF);
+
+ edge->u_step = u_step_fxp*1024;///16; //tmp*0x100000;
+ edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF);
+
+// we need to do this to avoid stepping off the edges if a very nearly
+// horizontal edge is less than epsilon above a scan, and numeric error causes
+// it to incorrectly extend to the scan, and the extension of the line goes off
+// the edge of the screen
+// FIXME: is this actually needed?
+ if (edge->u < r_refdef.vrect_x_adj_shift20)
+ edge->u = r_refdef.vrect_x_adj_shift20;
+ if (edge->u > r_refdef.vrectright_adj_shift20)
+ edge->u = r_refdef.vrectright_adj_shift20;
+
+//
+// sort the edge in normally
+//
+ u_check = edge->u;
+ if (edge->surfs[0])
+ u_check++; // sort trailers after leaders
+
+ if (!newedges[v] || newedges[v]->u >= u_check)
+ {
+ edge->next = newedges[v];
+ newedges[v] = edge;
+ }
+ else
+ {
+ pcheck = newedges[v];
+ while (pcheck->next && pcheck->next->u < u_check)
+ pcheck = pcheck->next;
+ edge->next = pcheck->next;
+ pcheck->next = edge;
+ }
+
+ edge->nextremove = removeedges[v2];
+ removeedges[v2] = edge;
+}
+#endif
+
#ifdef USE_PQ_OPT1
void R_EmitEdge_fxp (mvertex_t *pv0, mvertex_t *pv1)
{
@@ -560,6 +870,138 @@ void R_EmitEdge_fxp (mvertex_t *pv0, mvertex_t *pv1)
}
#endif
+#ifdef USE_PQ_OPT2
+void R_ClipEdge_fxp (mvertex_fxp_t pv0[3], mvertex_fxp_t pv1[3], clipplane_fxp_t *clip)
+{
+ int d0_fxp, d1_fxp, f_fxp;
+ mvertex_fxp_t clipvert_fxp;
+ //12.20
+
+ if (clip)
+ {
+ do
+ {
+ //13.19 / 20.12 = 25.7
+ d0_fxp=(pv0->position[0])/clip->normal[0]+(pv0->position[1])/clip->normal[1]+(pv0->position[2])/clip->normal[2];
+ d1_fxp=(pv1->position[0])/clip->normal[0]+(pv1->position[1])/clip->normal[1]+(pv1->position[2])/clip->normal[2];
+ d0_fxp-=(clip->dist);
+ d1_fxp-=(clip->dist);
+ //d0 = DotProduct (pv0->position, clip->normal) - clip->dist;
+ //d1 = DotProduct (pv1->position, clip->normal) - clip->dist;
+
+ if (d0_fxp >= 0)
+ {
+ // point 0 is unclipped
+ if (d1_fxp >= 0)
+ {
+ // both points are unclipped
+ continue;
+ }
+
+ // only point 1 is clipped
+
+ // we don't cache clipped edges
+ cacheoffset = 0x7FFFFFFF;
+
+ if (!(d0_fxp))
+ f_fxp=2<<29;
+ else {
+ f_fxp = (((d0_fxp - d1_fxp)<<7)/(d0_fxp)); //(25.7->18.14) / 25.7 = 25.7
+ if (!f_fxp) f_fxp=2<<29;
+ }
+
+
+ clipvert_fxp.position[0] = pv0->position[0] +
+ (((pv1->position[0] - pv0->position[0])/f_fxp)<<7); //13.19 / 25.7 = 20.12
+
+ clipvert_fxp.position[1] = pv0->position[1] +
+ (((pv1->position[1] - pv0->position[1])/f_fxp)<<7);
+
+ clipvert_fxp.position[2] = pv0->position[2] +
+ (((pv1->position[2] - pv0->position[2])/f_fxp)<<7);
+
+ if (clip->leftedge)
+ {
+ r_leftclipped = true;
+ r_leftexit_fxp = clipvert_fxp;
+ }
+ else if (clip->rightedge)
+ {
+ r_rightclipped = true;
+ r_rightexit_fxp = clipvert_fxp;
+ }
+
+ R_ClipEdge_fxp (pv0, &clipvert_fxp, clip->next);
+ return;
+ }
+ else
+ {
+ // point 0 is clipped
+ if (d1_fxp < 0)
+ {
+ // both points are clipped
+ // we do cache fully clipped edges
+ if (!r_leftclipped)
+ cacheoffset = FULLY_CLIPPED_CACHED |
+ (r_framecount & FRAMECOUNT_MASK);
+ return;
+ }
+
+ // only point 0 is clipped
+ r_lastvertvalid = false;
+
+ // we don't cache partially clipped edges
+ cacheoffset = 0x7FFFFFFF;
+
+ if (!d0_fxp)
+ f_fxp=2<<29;
+ else {
+ f_fxp = (((d0_fxp - d1_fxp)<<7)/d0_fxp); //12.20 / 20.12 = 24.8
+ if (!f_fxp) f_fxp=2<<29;
+ }
+
+ clipvert_fxp.position[0] = pv0->position[0] +
+ (((pv1->position[0] - pv0->position[0])/f_fxp)<<7); //12.20 / 24.8 = 20.12
+
+ clipvert_fxp.position[1] = pv0->position[1] +
+ (((pv1->position[1] - pv0->position[1])/f_fxp)<<7);
+
+ clipvert_fxp.position[2] = pv0->position[2] +
+ (((pv1->position[2] - pv0->position[2])/f_fxp)<<7);
+
+ if (clip->leftedge)
+ {
+ r_leftclipped = true;
+ r_leftenter_fxp = clipvert_fxp;
+ }
+ else if (clip->rightedge)
+ {
+ r_rightclipped = true;
+ r_rightenter_fxp = clipvert_fxp;
+ }
+
+ R_ClipEdge_fxp (&clipvert_fxp, pv1, clip->next);
+ return;
+ }
+ } while ((clip = clip->next) != NULL);
+ }
+/*
+{
+ mvertex_t p0, p1;
+ p0.position[0]=pv0->position[0]/524288.0f;
+ p0.position[1]=pv0->position[1]/524288.0f;
+ p0.position[2]=pv0->position[2]/524288.0f;
+ p1.position[0]=pv1->position[0]/524288.0f;
+ p1.position[1]=pv1->position[1]/524288.0f;
+ p1.position[2]=pv1->position[2]/524288.0f;
+ R_EmitEdge (&p0, &p1);
+}
+*/
+// add the edge
+ R_EmitEdgeFXP_fxp (pv0, pv1);
+}
+#endif
+
/*
================
R_ClipEdge
@@ -705,6 +1147,9 @@ void R_RenderFace (msurface_t *fa, int clipflags)
vec3_t p_normal;
medge_t *pedges, tedge;
clipplane_t *pclip;
+#ifdef USE_PQ_OPT2
+ clipplane_fxp_t *pclip_fxp;
+#endif
// skip out if no more surfs
if ((surface_p) >= surf_max)
@@ -734,6 +1179,19 @@ void R_RenderFace (msurface_t *fa, int clipflags)
}
}
+#ifdef USE_PQ_OPT2
+ pclip_fxp = NULL;
+
+ for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1)
+ {
+ if (clipflags & mask)
+ {
+ view_clipplanes_fxp[i].next = pclip_fxp;
+ pclip_fxp = &view_clipplanes_fxp[i];
+ }
+ }
+#endif
+
// push the edges through
r_emitted = 0;
r_nearzi = 0;
@@ -779,9 +1237,16 @@ void R_RenderFace (msurface_t *fa, int clipflags)
// assume it's cacheable
cacheoffset = (byte *)edge_p - (byte *)r_edges;
r_leftclipped = r_rightclipped = false;
+#ifndef USE_PQ_OPT2
R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]],
&r_pcurrentvertbase[r_pedge->v[1]],
pclip);
+#else
+ R_ClipEdge_fxp (&r_pcurrentvertbase_fxp[r_pedge->v[0]],
+ &r_pcurrentvertbase_fxp[r_pedge->v[1]],
+ pclip_fxp);
+#endif
+
r_pedge->cachededgeoffset = cacheoffset;
if (r_leftclipped)
@@ -825,9 +1290,15 @@ void R_RenderFace (msurface_t *fa, int clipflags)
// assume it's cacheable
cacheoffset = (byte *)edge_p - (byte *)r_edges;
r_leftclipped = r_rightclipped = false;
+#ifndef USE_PQ_OPT2
R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]],
&r_pcurrentvertbase[r_pedge->v[0]],
pclip);
+#else
+ R_ClipEdge_fxp (&r_pcurrentvertbase_fxp[r_pedge->v[1]],
+ &r_pcurrentvertbase_fxp[r_pedge->v[0]],
+ pclip_fxp);
+#endif
r_pedge->cachededgeoffset = cacheoffset;
if (r_leftclipped)
@@ -845,7 +1316,11 @@ void R_RenderFace (msurface_t *fa, int clipflags)
{
r_pedge = &tedge;
r_lastvertvalid = false;
+#ifndef USE_PQ_OPT2
R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next);
+#else
+ R_ClipEdge_fxp (&r_leftexit_fxp, &r_leftenter_fxp, pclip_fxp->next);
+#endif
}
// if there was a clip off the right edge, get the right r_nearzi
@@ -854,7 +1329,11 @@ void R_RenderFace (msurface_t *fa, int clipflags)
r_pedge = &tedge;
r_lastvertvalid = false;
r_nearzionly = true;
+#ifndef USE_PQ_OPT2
R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next);
+#else
+ R_ClipEdge_fxp (&r_rightexit_fxp, &r_rightenter_fxp, view_clipplanes_fxp[1].next);
+#endif
}
// if no edges made it out, return without posting the surface
@@ -876,14 +1355,22 @@ void R_RenderFace (msurface_t *fa, int clipflags)
// FIXME: cache this?
TransformVector (pplane->normal, p_normal);
// FIXME: cache this?
- distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
+ distinv = (float) 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
+#ifndef USE_PQ_OPT3
surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
surface_p->d_ziorigin = p_normal[2] * distinv -
xcenter * surface_p->d_zistepu -
ycenter * surface_p->d_zistepv;
-
+#else
+ surface_p->d_zistepu_fxp=(int)(p_normal[0] * xscaleinv * distinv*4194304.0f);
+ surface_p->d_zistepv_fxp=(int)(-p_normal[1] * yscaleinv * distinv*4194304.0f);
+ surface_p->d_ziorigin_fxp=((int)(p_normal[2] * distinv * 4194304.0f)) -
+ ((int)(xcenter * surface_p->d_zistepu_fxp)) -
+ ((int)(ycenter * surface_p->d_zistepv_fxp));
+#endif
+
//JDC VectorCopy (r_worldmodelorg, surface_p->modelorg);
surface_p++;
}
diff --git a/apps/plugins/sdl/progs/quake/r_local.h b/apps/plugins/sdl/progs/quake/r_local.h
index ae3416ba2f..adb9565b8b 100644
--- a/apps/plugins/sdl/progs/quake/r_local.h
+++ b/apps/plugins/sdl/progs/quake/r_local.h
@@ -94,7 +94,28 @@ typedef struct clipplane_s
byte reserved[2];
} clipplane_t;
+typedef struct clipplane_fxp_s
+{
+ int normal[3];
+ int dist;
+ struct clipplane_fxp_s *next;
+ byte leftedge;
+ byte rightedge;
+ byte reserved[2];
+} clipplane_fxp_t;
+
+typedef struct clipplane_FPM_s
+{
+ vec3_FPM_t normal;
+ fixedpoint_t dist;
+ struct clipplane_FPM_s *next;
+ byte leftedge;
+ byte rightedge;
+ byte reserved[2];
+} clipplane_FPM_t;
+
extern clipplane_t view_clipplanes[4];
+extern clipplane_FPM_t view_clipplanesFPM[4];
#ifdef USE_PQ_OPT2
extern clipplane_fxp_t view_clipplanes_fxp[4];
diff --git a/apps/plugins/sdl/progs/quake/r_main.c b/apps/plugins/sdl/progs/quake/r_main.c
index 7776b46bde..4aa14d69da 100644
--- a/apps/plugins/sdl/progs/quake/r_main.c
+++ b/apps/plugins/sdl/progs/quake/r_main.c
@@ -43,6 +43,9 @@ qboolean r_dowarp, r_dowarpold, r_viewchanged;
int numbtofpolys;
btofpoly_t *pbtofpolys;
mvertex_t *r_pcurrentvertbase;
+#ifdef USE_PQ_OPT2
+mvertex_fxp_t *r_pcurrentvertbase_fxp;
+#endif
int c_surf;
int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
@@ -808,6 +811,10 @@ void R_DrawBEntitiesOnList (void)
VectorCopy (modelorg, r_worldmodelorg);
r_pcurrentvertbase = clmodel->vertexes;
+
+#ifdef USE_PQ_OPT2
+ r_pcurrentvertbase_fxp = clmodel->vertexes_fxp;
+#endif
// FIXME: stop transforming twice
R_RotateBmodel ();
diff --git a/apps/plugins/sdl/progs/quake/r_misc.c b/apps/plugins/sdl/progs/quake/r_misc.c
index c0aa7e991d..349f760140 100644
--- a/apps/plugins/sdl/progs/quake/r_misc.c
+++ b/apps/plugins/sdl/progs/quake/r_misc.c
@@ -286,8 +286,18 @@ void R_TransformFrustum (void)
v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
VectorCopy (v2, view_clipplanes[i].normal);
-
view_clipplanes[i].dist = DotProduct (modelorg, v2);
+
+#ifdef USE_PQ_OPT2
+ if (!v2[0]) view_clipplanes_fxp[i].normal[0]=2<29;
+ else view_clipplanes_fxp[i].normal[0]=(int)(4096.0f/v2[0]);
+ if (!v2[1]) view_clipplanes_fxp[i].normal[1]=2<29;
+ else view_clipplanes_fxp[i].normal[1]=(int)(4096.0f/v2[1]);
+ if (!v2[2]) view_clipplanes_fxp[i].normal[2]=2<29;
+ else view_clipplanes_fxp[i].normal[2]=(int)(4096.0f/v2[2]);
+
+ view_clipplanes_fxp[i].dist=(int)(view_clipplanes[i].dist*128.0);
+#endif
}
}
@@ -306,6 +316,38 @@ void TransformVector (vec3_t in, vec3_t out)
out[2] = DotProduct(in,vpn);
}
+#ifdef USE_PQ_OPT
+//JB: Optimization
+static float last;
+static fpvec3 fpvright, fpvup, fpvpn;
+void FPTransformVector( fpvec3 in, fpvec3 out )
+{
+ if (last != vright[0])
+ {
+ last = vright[0];
+ fpvright[0] = (int)(16384.0f * vright[0]);
+ fpvright[1] = (int)(16384.0f * vright[1]);
+ fpvright[2] = (int)(16384.0f * vright[2]);
+ fpvup[0] = (int)(16384.0f * vup[0]);
+ fpvup[1] = (int)(16384.0f * vup[1]);
+ fpvup[2] = (int)(16384.0f * vup[2]);
+ fpvpn[0] = (int)(16384.0f * vpn[0]);
+ fpvpn[1] = (int)(16384.0f * vpn[1]);
+ fpvpn[2] = (int)(16384.0f * vpn[2]);
+ }
+ out[0] = (in[0] * fpvright[0] +
+ in[1] * fpvright[1] +
+ in[2] * fpvright[2]) >> 4;
+ out[1] = (in[0] * fpvup[0] +
+ in[1] * fpvup[1] +
+ in[2] * fpvup[2]) >> 4;
+ out[2] = (in[0] * fpvpn[0] +
+ in[1] * fpvpn[1] +
+ in[2] * fpvpn[2]) >> 4;
+}
+
+#endif
+
#endif