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authorBjörn Stenberg <bjorn@haxx.se>2003-06-29 16:33:04 +0000
committerBjörn Stenberg <bjorn@haxx.se>2003-06-29 16:33:04 +0000
commitba371fb595affd68c823926b85718d1d613dc7d3 (patch)
treecfda303d0603d623cdb12f3928905d3ae02f1d87 /apps/recorder
parent9bcbe3fd723d23a709873a0855f27b86bc5c96f1 (diff)
downloadrockbox-ba371fb595affd68c823926b85718d1d613dc7d3.tar.gz
rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.zip
Added plugin loader. Moved games, demos and the text viewer to loadable plugins. Copy your *.rock files to /.rockbox/rocks/
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3769 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/recorder')
-rw-r--r--apps/recorder/bounce.c417
-rw-r--r--apps/recorder/cube.c353
-rw-r--r--apps/recorder/icons.c1
-rw-r--r--apps/recorder/icons.h1
-rw-r--r--apps/recorder/oscillograph.c207
-rw-r--r--apps/recorder/snow.c117
-rw-r--r--apps/recorder/sokoban.c891
-rw-r--r--apps/recorder/sokoban.h28
-rw-r--r--apps/recorder/tetris.c438
-rw-r--r--apps/recorder/wormlet.c2036
-rw-r--r--apps/recorder/wormlet.h28
11 files changed, 2 insertions, 4515 deletions
diff --git a/apps/recorder/bounce.c b/apps/recorder/bounce.c
deleted file mode 100644
index ed4885bc39..0000000000
--- a/apps/recorder/bounce.c
+++ /dev/null
@@ -1,417 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Daniel Stenberg
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include "config.h"
-#include "options.h"
-
-#ifdef USE_DEMOS
-
-#include "lcd.h"
-#include "button.h"
-#include "kernel.h"
-#include "menu.h"
-#include "sprintf.h"
-#include "rtc.h"
-#include "font.h"
-#include "screens.h"
-
-#ifdef SIMULATOR
-#include <stdio.h>
-#endif
-#include <string.h>
-
-#define SS_TITLE "Bouncer"
-#define SS_TITLE_FONT 2
-
-#define LETTERS_ON_SCREEN 12
-
-#define YSPEED 2
-#define XSPEED 3
-#define YADD -4
-
-
-static unsigned char table[]={
-26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23,
-};
-
-static unsigned char xtable[]={
-54,58,63,67,71,75,79,82,85,88,91,93,95,97,98,99,99,99,99,99,97,96,94,92,90,87,84,80,77,73,69,65,60,56,52,47,43,39,34,30,26,22,19,15,12,9,7,5,3,2,0,0,0,0,0,1,2,4,6,8,11,14,17,20,24,28,32,36,41,45,49
-};
-
-static signed char speed[]={
- 1,2,3,3,3,2,1,0,-1,-2,-2,-2,-1,0,0,1,
-};
-
-const unsigned char char_gen_12x16[][22] =
-{
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x00,0xff,0x33,0xff,0x33,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x02,0x10,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x00,0x10,0x00 },
- { 0x00,0x00,0x78,0x04,0xfc,0x0c,0xcc,0x0c,0xff,0x3f,0xff,0x3f,0xcc,0x0c,0xcc,0x0f,0x88,0x07,0x00,0x00,0x00,0x00 },
- { 0x00,0x30,0x38,0x38,0x38,0x1c,0x38,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x38,0x70,0x38,0x38,0x38,0x1c,0x00 },
- { 0x00,0x00,0x00,0x1f,0xb8,0x3f,0xfc,0x31,0xc6,0x21,0xe2,0x37,0x3e,0x1e,0x1c,0x1c,0x00,0x36,0x00,0x22,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x00,0x3f,0x00,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0xf0,0x03,0xfc,0x0f,0xfe,0x1f,0x07,0x38,0x01,0x20,0x01,0x20,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x01,0x20,0x01,0x20,0x07,0x38,0xfe,0x1f,0xfc,0x0f,0xf0,0x03,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x98,0x0c,0xb8,0x0e,0xe0,0x03,0xf8,0x0f,0xf8,0x0f,0xe0,0x03,0xb8,0x0e,0x98,0x0c,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0xf0,0x0f,0xf0,0x0f,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xb8,0x00,0xf8,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x18,0x00,0x1c,0x00,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00 },
- { 0xf8,0x07,0xfe,0x1f,0x06,0x1e,0x03,0x33,0x83,0x31,0xc3,0x30,0x63,0x30,0x33,0x30,0x1e,0x18,0xfe,0x1f,0xf8,0x07 },
- { 0x00,0x00,0x00,0x00,0x0c,0x30,0x0c,0x30,0x0e,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x00 },
- { 0x1c,0x30,0x1e,0x38,0x07,0x3c,0x03,0x3e,0x03,0x37,0x83,0x33,0xc3,0x31,0xe3,0x30,0x77,0x30,0x3e,0x30,0x1c,0x30 },
- { 0x0c,0x0c,0x0e,0x1c,0x07,0x38,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xe7,0x39,0x7e,0x1f,0x3c,0x0e },
- { 0xc0,0x03,0xe0,0x03,0x70,0x03,0x38,0x03,0x1c,0x03,0x0e,0x03,0x07,0x03,0xff,0x3f,0xff,0x3f,0x00,0x03,0x00,0x03 },
- { 0x3f,0x0c,0x7f,0x1c,0x63,0x38,0x63,0x30,0x63,0x30,0x63,0x30,0x63,0x30,0x63,0x30,0xe3,0x38,0xc3,0x1f,0x83,0x0f },
- { 0xc0,0x0f,0xf0,0x1f,0xf8,0x39,0xdc,0x30,0xce,0x30,0xc7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x39,0x80,0x1f,0x00,0x0f },
- { 0x03,0x00,0x03,0x00,0x03,0x00,0x03,0x30,0x03,0x3c,0x03,0x0f,0xc3,0x03,0xf3,0x00,0x3f,0x00,0x0f,0x00,0x03,0x00 },
- { 0x00,0x0f,0xbc,0x1f,0xfe,0x39,0xe7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xe7,0x30,0xfe,0x39,0xbc,0x1f,0x00,0x0f },
- { 0x3c,0x00,0x7e,0x00,0xe7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x38,0xc3,0x1c,0xc3,0x0e,0xe7,0x07,0xfe,0x03,0xfc,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x1c,0x70,0x1c,0x70,0x1c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x9c,0x70,0xfc,0x70,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0xc0,0x00,0xe0,0x01,0xf0,0x03,0x38,0x07,0x1c,0x0e,0x0e,0x1c,0x07,0x38,0x03,0x30,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x60,0x06,0x00,0x00 },
- { 0x00,0x00,0x03,0x30,0x07,0x38,0x0e,0x1c,0x1c,0x0e,0x38,0x07,0xf0,0x03,0xe0,0x01,0xc0,0x00,0x00,0x00,0x00,0x00 },
- { 0x1c,0x00,0x1e,0x00,0x07,0x00,0x03,0x00,0x83,0x37,0xc3,0x37,0xe3,0x00,0x77,0x00,0x3e,0x00,0x1c,0x00,0x00,0x00 },
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- { 0xff,0x3f,0xff,0x3f,0xc0,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 },
- { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xc0,0x18,0x80,0x08,0x00,0x00 },
- { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x30,0xc0,0x30,0xff,0x3f,0xff,0x3f,0x00,0x00 },
- { 0x80,0x0f,0xc0,0x1f,0xe0,0x3b,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0xc0,0x13,0x80,0x01,0x00,0x00 },
- { 0xc0,0x00,0xc0,0x00,0xfc,0x3f,0xfe,0x3f,0xc7,0x00,0xc3,0x00,0xc3,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x80,0x03,0xc0,0xc7,0xe0,0xce,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xe6,0xe0,0x7f,0xe0,0x3f,0x00,0x00 },
- { 0xff,0x3f,0xff,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x30,0x60,0x30,0xec,0x3f,0xec,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x60,0x00,0xe0,0x00,0xc0,0x60,0xc0,0xec,0xff,0xec,0x7f,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x03,0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x38,0x00,0x30,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x30,0x03,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0xe0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 },
- { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 },
- { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 },
- { 0xe0,0xff,0xe0,0xff,0x60,0x0c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0xe0,0x1c,0xc0,0x0f,0x80,0x07,0x00,0x00 },
- { 0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x0c,0xe0,0xff,0xe0,0xff,0x00,0x00 },
- { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x00,0x00,0x00 },
- { 0xc0,0x11,0xe0,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x3f,0x40,0x1e,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x60,0x00,0x60,0x00,0xfe,0x1f,0xfe,0x3f,0x60,0x30,0x60,0x30,0x60,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0xe0,0x0f,0xe0,0x1f,0x00,0x38,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x18,0xe0,0x3f,0xe0,0x3f,0x00,0x00 },
- { 0x60,0x00,0xe0,0x01,0x80,0x07,0x00,0x1e,0x00,0x38,0x00,0x38,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00 },
- { 0xe0,0x07,0xe0,0x1f,0x00,0x38,0x00,0x1c,0xe0,0x0f,0xe0,0x0f,0x00,0x1c,0x00,0x38,0xe0,0x1f,0xe0,0x07,0x00,0x00 },
- { 0x60,0x30,0xe0,0x38,0xc0,0x1d,0x80,0x0f,0x00,0x07,0x80,0x0f,0xc0,0x1d,0xe0,0x38,0x60,0x30,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x60,0x00,0xe0,0x81,0x80,0xe7,0x00,0x7e,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00,0x00,0x00 },
- { 0x60,0x30,0x60,0x38,0x60,0x3c,0x60,0x36,0x60,0x33,0xe0,0x31,0xe0,0x30,0x60,0x30,0x20,0x30,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x80,0x00,0xc0,0x01,0xfc,0x1f,0x7e,0x3f,0x07,0x70,0x03,0x60,0x03,0x60,0x03,0x60,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x03,0x60,0x03,0x60,0x03,0x60,0x07,0x70,0x7e,0x3f,0xfc,0x1f,0xc0,0x01,0x80,0x00,0x00,0x00,0x00,0x00 },
- { 0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x0c,0x00,0x18,0x00,0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x00,0x00 },
- { 0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0x00,0x00 }
-};
-
-#define XDIFF -4
-#define YDIFF -6
-
-enum {
- NUM_XSANKE,
- NUM_YSANKE,
- NUM_XADD,
- NUM_YADD,
- NUM_XDIST,
- NUM_YDIST,
-
- NUM_LAST
-};
-
-struct counter {
- char *what;
- int num;
-};
-
-struct counter values[]={
- {"xsanke", 1},
- {"ysanke", 1},
- {"xadd", 1},
- {"yadd", 1},
- {"xdist", -4},
- {"ydistt", -6},
-};
-
-static unsigned char yminute[]={
-53,53,52,52,51,50,49,47,46,44,42,40,38,36,34,32,29,27,25,23,21,19,17,16,14,13,12,11,11,10,10,10,11,11,12,13,14,16,17,19,21,23,25,27,29,31,34,36,38,40,42,44,46,47,49,50,51,52,52,53,
-};
-static unsigned char yhour[]={
-42,42,42,42,41,41,40,39,39,38,37,36,35,34,33,32,30,29,28,27,26,25,24,24,23,22,22,21,21,21,21,21,21,21,22,22,23,24,24,25,26,27,28,29,30,31,33,34,35,36,37,38,39,39,40,41,41,42,42,42,
-};
-
-static unsigned char xminute[]={
-56,59,63,67,71,74,77,80,83,86,88,90,91,92,93,93,93,92,91,90,88,86,83,80,77,74,71,67,63,59,56,52,48,44,40,37,34,31,28,25,23,21,20,19,18,18,18,19,20,21,23,25,28,31,34,37,40,44,48,52,
-};
-static unsigned char xhour[]={
-56,57,59,61,63,65,66,68,69,71,72,73,73,74,74,74,74,74,73,73,72,71,69,68,66,65,63,61,59,57,56,54,52,50,48,46,45,43,42,40,39,38,38,37,37,37,37,37,38,38,39,40,42,43,45,46,48,50,52,54,
-};
-
-static void addclock(void)
-{
- int i;
- int hour;
- int minute;
- int pos;
-
- hour = rtc_read(3);
- hour = (((hour & 0x30) >> 4) * 10 + (hour & 0x0f))%12;
- minute = rtc_read(2);
- minute = ((minute & 0x70) >> 4) * 10 + (minute & 0x0f);
-
- pos = 90-minute;
- if(pos >= 60)
- pos -= 60;
-
- lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xminute[pos], yminute[pos]);
-
- hour = hour*5 + minute/12;
- pos = 90-hour;
- if(pos >= 60)
- pos -= 60;
-
- lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xhour[pos], yhour[pos]);
-
- /* draw a circle */
- for(i=0; i < 60; i+=3) {
- lcd_drawline( xminute[i],
- yminute[i],
- xminute[(i+1)%60],
- yminute[(i+1)%60]);
- }
-}
-
-static int scrollit(void)
-{
- int b;
- unsigned int y=100;
- int x=LCD_WIDTH;
- unsigned int yy,xx;
- unsigned int i;
- int textpos=0;
-
- char rock[]="Rockbox! Pure pleasure. Pure fun. Oooh. What fun! ;-) ";
- int letter;
-
- lcd_clear_display();
- while(1)
- {
- b = button_get_w_tmo(HZ/10);
- if ( b == (BUTTON_OFF|BUTTON_REL) )
- return 0;
- else if ( b == (BUTTON_ON|BUTTON_REL) )
- return 1;
-
- lcd_clear_display();
-
- for(i=0, yy=y, xx=x; i< LETTERS_ON_SCREEN; i++) {
- letter = rock[(i+textpos) % (sizeof(rock)-1) ];
-
- lcd_bitmap((char *)char_gen_12x16[letter-0x20],
- xx, table[yy&63],
- 11, 16, false);
- yy += YADD;
- xx+= LCD_WIDTH/LETTERS_ON_SCREEN;
- }
- addclock();
- lcd_update();
-
- x-= XSPEED;
-
- if(x < 0) {
- x += LCD_WIDTH/LETTERS_ON_SCREEN;
- y += YADD;
- textpos++;
- }
-
- y+=YSPEED;
-
- }
-}
-
-static int loopit(void)
-{
- int b;
- unsigned int y=100;
- unsigned int x=100;
- unsigned int yy,xx;
- unsigned int i;
- unsigned int ysanke=0;
- unsigned int xsanke=0;
-
- char rock[]="ROCKbox";
-
- int show=0;
- int timeout=0;
- char buffer[30];
-
- lcd_clear_display();
- while(1)
- {
- b = button_get_w_tmo(HZ/10);
- if ( b == (BUTTON_OFF|BUTTON_REL) )
- return 0;
-
- if ( b == SYS_USB_CONNECTED) {
- usb_screen();
- return 0;
- }
-
- if ( b == (BUTTON_ON|BUTTON_REL) )
- return 1;
- else if(b != BUTTON_NONE)
- timeout=20;
-
- y+= speed[ysanke&15] + values[NUM_YADD].num;
- x+= speed[xsanke&15] + values[NUM_XADD].num;
-
- lcd_clear_display();
-
- addclock();
-
- if(timeout) {
- switch(b) {
- case BUTTON_LEFT:
- values[show].num--;
- break;
- case BUTTON_RIGHT:
- values[show].num++;
- break;
- case BUTTON_UP:
- if(++show == NUM_LAST)
- show=0;
- break;
- case BUTTON_DOWN:
- if(--show < 0)
- show=NUM_LAST-1;
- break;
- }
- snprintf(buffer, 30, "%s: %d",
- values[show].what, values[show].num);
- lcd_putsxy(0, 56, buffer);
- timeout--;
- }
- for(i=0, yy=y, xx=x;
- i<sizeof(rock)-1;
- i++, yy+=values[NUM_YDIST].num, xx+=values[NUM_XDIST].num)
- lcd_bitmap((char *)char_gen_12x16[rock[i]-0x20],
- xtable[xx%71], table[yy&63],
- 11, 16, false);
- lcd_update();
-
- ysanke+= values[NUM_YSANKE].num;
- xsanke+= values[NUM_XSANKE].num;
- }
-}
-
-
-bool bounce(void)
-{
- int w, h;
- char *off = "[Off] to stop";
- int len = strlen(SS_TITLE);
-
- lcd_setfont(FONT_SYSFIXED);
-
- lcd_getstringsize(SS_TITLE,&w, &h);
-
- /* Get horizontel centering for text */
- len *= w;
- if (len%2 != 0)
- len = ((len+1)/2)+(w/2);
- else
- len /= 2;
-
- if (h%2 != 0)
- h = (h/2)+1;
- else
- h /= 2;
-
- lcd_clear_display();
- lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SS_TITLE);
-
- len = 1;
- lcd_getstringsize(off, &w, &h);
-
- /* Get horizontel centering for text */
- len *= w;
- if (len%2 != 0)
- len = ((len+1)/2)+(w/2);
- else
- len /= 2;
-
- if (h%2 != 0)
- h = (h/2)+1;
- else
- h /= 2;
-
- lcd_putsxy(LCD_WIDTH/2-len, LCD_HEIGHT-(2*h), off);
-
- lcd_update();
- sleep(HZ);
-
- do {
- h= loopit();
- if(h)
- h = scrollit();
- } while(h);
-
- lcd_setfont(FONT_UI);
-
- return false;
-}
-
-#endif
diff --git a/apps/recorder/cube.c b/apps/recorder/cube.c
deleted file mode 100644
index ad3af91c87..0000000000
--- a/apps/recorder/cube.c
+++ /dev/null
@@ -1,353 +0,0 @@
-/***************************************************************************
-* __________ __ ___.
-* Open \______ \ ____ ____ | | _\_ |__ _______ ___
-* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
-* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
-* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
-* \/ \/ \/ \/ \/
-* $Id$
-*
-* Copyright (C) 2002 Damien Teney
-* modified to use int instead of float math by Andreas Zwirtes
-*
-* All files in this archive are subject to the GNU General Public License.
-* See the file COPYING in the source tree root for full license agreement.
-*
-* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
-* KIND, either express or implied.
-*
-****************************************************************************/
-
-#include "config.h"
-#include "options.h"
-
-#ifdef USE_DEMOS
-
-#include <stdlib.h>
-#include "lcd.h"
-#include "config.h"
-#include "kernel.h"
-#include "menu.h"
-#include "button.h"
-#include "sprintf.h"
-#include "screens.h"
-#include "font.h"
-
-/* Loops that the values are displayed */
-#define DISP_TIME 30
-
-struct point_3D {
- long x, y, z;
-};
-
-struct point_2D {
- long x, y;
-};
-
-static struct point_3D sommet[8];
-static struct point_3D point3D[8];
-static struct point_2D point2D[8];
-
-static long matrice[3][3];
-
-static int nb_points = 8;
-
-static int x_off = 56;
-static int y_off = 95;
-static int z_off = 600;
-
-/* Precalculated sine and cosine * 10000 (four digit fixed point math) */
-static int sin_table[91] =
-{
- 0, 174, 348, 523, 697,
- 871,1045,1218,1391,1564,
- 1736,1908,2079,2249,2419,
- 2588,2756,2923,3090,3255,
- 3420,3583,3746,3907,4067,
- 4226,4383,4539,4694,4848,
- 5000,5150,5299,5446,5591,
- 5735,5877,6018,6156,6293,
- 6427,6560,6691,6819,6946,
- 7071,7193,7313,7431,7547,
- 7660,7771,7880,7986,8090,
- 8191,8290,8386,8480,8571,
- 8660,8746,8829,8910,8987,
- 9063,9135,9205,9271,9335,
- 9396,9455,9510,9563,9612,
- 9659,9702,9743,9781,9816,
- 9848,9876,9902,9925,9945,
- 9961,9975,9986,9993,9998,
- 10000
-};
-
-static long sin(int val)
-{
- /* Speed improvement through sukzessive lookup */
- if (val<181)
- {
- if (val<91)
- {
- /* phase 0-90 degree */
- return (long)sin_table[val];
- }
- else
- {
- /* phase 91-180 degree */
- return (long)sin_table[180-val];
- }
- }
- else
- {
- if (val<271)
- {
- /* phase 181-270 degree */
- return (-1L)*(long)sin_table[val-180];
- }
- else
- {
- /* phase 270-359 degree */
- return (-1L)*(long)sin_table[360-val];
- }
- }
- return 0;
-}
-
-static long cos(int val)
-{
- /* Speed improvement through sukzessive lookup */
- if (val<181)
- {
- if (val<91)
- {
- /* phase 0-90 degree */
- return (long)sin_table[90-val];
- }
- else
- {
- /* phase 91-180 degree */
- return (-1L)*(long)sin_table[val-90];
- }
- }
- else
- {
- if (val<271)
- {
- /* phase 181-270 degree */
- return (-1L)*(long)sin_table[270-val];
- }
- else
- {
- /* phase 270-359 degree */
- return (long)sin_table[val-270];
- }
- }
- return 0;
-}
-
-
-static void cube_rotate(int xa, int ya, int za)
-{
- int i;
-
- /* Just to prevent unnecessary lookups */
- long sxa,cxa,sya,cya,sza,cza;
- sxa=sin(xa);
- cxa=cos(xa);
- sya=sin(ya);
- cya=cos(ya);
- sza=sin(za);
- cza=cos(za);
-
- /* calculate overall translation matrix */
- matrice[0][0] = cza*cya/10000L;
- matrice[1][0] = sza*cya/10000L;
- matrice[2][0] = -sya;
-
- matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L;
- matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L;
- matrice[2][1] = sxa*cya/10000L;
-
- matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L;
- matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L;
- matrice[2][2] = cxa*cya/10000L;
-
- /* apply translation matrix to all points */
- for(i=0;i<nb_points;i++)
- {
- point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y
- + matrice[2][0]*sommet[i].z;
-
- point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y
- + matrice[2][1]*sommet[i].z;
-
- point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y
- + matrice[2][2]*sommet[i].z;
- }
-}
-
-static void cube_viewport(void)
-{
- int i;
-
- /* Do viewport transformation for all points */
- for(i=0;i<nb_points;i++)
- {
- point2D[i].x=(((point3D[i].x)<<8)/10000L)/
- (point3D[i].z/10000L+z_off)+x_off;
- point2D[i].y=(((point3D[i].y)<<8)/10000L)/
- (point3D[i].z/10000L+z_off)+y_off;
- }
-}
-
-static void cube_init(void)
-{
- /* Original 3D-position of cube's corners */
- sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40;
- sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40;
- sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40;
- sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40;
- sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40;
- sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40;
- sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40;
- sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40;
-}
-
-static void line(int a, int b)
-{
- lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y);
-}
-
-static void cube_draw(void)
-{
- /* Draws front face */
- line(0,1); line(1,2);
- line(2,3); line(3,0);
-
- /* Draws rear face */
- line(4,5); line(5,6);
- line(6,7); line(7,4);
-
- /* Draws the other edges */
- line(0,5);
- line(1,4);
- line(2,7);
- line(3,6);
-}
-
-bool cube(void)
-{
- int t_disp=0;
- char buffer[30];
-
- int xa=0;
- int ya=0;
- int za=0;
- int xs=1;
- int ys=3;
- int zs=1;
- bool highspeed=0;
- bool exit=0;
-
- lcd_setfont(FONT_SYSFIXED);
-
- cube_init();
-
- while(!exit)
- {
- if (!highspeed)
- sleep(4);
-
- lcd_clear_display();
- cube_rotate(xa,ya,za);
- cube_viewport();
- cube_draw();
- if (t_disp>0)
- {
- t_disp--;
- snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
- lcd_putsxy(0, 56, buffer);
- }
- lcd_update();
-
- xa+=xs;
- if (xa>359)
- xa-=360;
- if (xa<0)
- xa+=360;
- ya+=ys;
- if (ya>359)
- ya-=360;
- if (ya<0)
- ya+=360;
- za+=zs;
- if (za>359)
- za-=360;
- if (za<0)
- za+=360;
-
- switch(button_get(false))
- {
- case BUTTON_RIGHT:
- xs+=1;
- if (xs>10)
- xs=10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_LEFT:
- xs-=1;
- if (xs<-10)
- xs=-10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_UP:
- ys+=1;
- if (ys>10)
- ys=10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_DOWN:
- ys-=1;
- if (ys<-10)
- ys=-10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_F2:
- zs+=1;
- if (zs>10)
- zs=10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_F1:
- zs-=1;
- if (zs<-10)
- zs=-10;
- t_disp=DISP_TIME;
- break;
- case BUTTON_PLAY:
- highspeed=!highspeed;
- t_disp=DISP_TIME;
- break;
- case BUTTON_OFF|BUTTON_REL:
- exit=1;
- break;
-
- case SYS_USB_CONNECTED:
- usb_screen();
- lcd_setfont(FONT_UI);
- return true;
- }
- }
-
- lcd_setfont(FONT_UI);
-
- return false;
-}
-
-#endif /* USE_DEMOS */
-
-/* -----------------------------------------------------------------
- * vim: et sw=4 ts=8 sts=4 tw=78
- */
-
-
-
diff --git a/apps/recorder/icons.c b/apps/recorder/icons.c
index af0352094f..25d34d7591 100644
--- a/apps/recorder/icons.c
+++ b/apps/recorder/icons.c
@@ -64,6 +64,7 @@ unsigned char bitmap_icons_6x8[LastIcon][6] =
{ 0x3e, 0x2a, 0x3e, 0x2a, 0x2a, 0x3e }, /* Language file */
{ 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, /* Text file */
{ 0x4e, 0x51, 0x51, 0x40, 0x55, 0x55 }, /* Config file */
+ { 0x0a, 0x0a, 0x5f, 0x4e, 0x24, 0x18 }, /* Plugin file */
};
unsigned char bitmap_icons_7x8[][7] =
diff --git a/apps/recorder/icons.h b/apps/recorder/icons.h
index a7858cd0ae..40418468f3 100644
--- a/apps/recorder/icons.h
+++ b/apps/recorder/icons.h
@@ -29,6 +29,7 @@ enum icons_6x8 {
Folder, Directory, Playlist, Repeat,
Selected, Cursor, Wps, Mod_Ajz,
Font, Language, Text, Config,
+ Plugin,
LastIcon
};
diff --git a/apps/recorder/oscillograph.c b/apps/recorder/oscillograph.c
deleted file mode 100644
index bf94db168f..0000000000
--- a/apps/recorder/oscillograph.c
+++ /dev/null
@@ -1,207 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Philipp Pertermann
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#ifndef SIMULATOR /* don't want this code in the simulator */
-
-#include <stdlib.h>
-#include <sprintf.h>
-#include "menu.h"
-#include "lcd.h"
-#include "button.h"
-#include "mas.h"
-#include "system.h"
-
-/* The different drawing modes */
-#define DRAW_MODE_FILLED 0
-#define DRAW_MODE_OUTLINE 1
-#define DRAW_MODE_PIXEL 2
-#define DRAW_MODE_COUNT 3
-
-#define MAX_PEAK 0x8000
-
-/* number of ticks between two volume samples */
-static int speed = 1;
-/* roll == true -> lcd rolls */
-static bool roll = true;
-/* see DRAW_MODE_XXX constants for valid values */
-static int drawMode = DRAW_MODE_FILLED;
-
-/**
- * Displays a vertically scrolling oscillosgraph using
- * hardware scrolling of the display. The user can change
- * speed
- */
-bool oscillograph(void)
-{
- /* stores current volume value left */
- int left;
- /* stores current volume value right */
- int right;
- /* specifies the current position on the lcd */
- int y = LCD_WIDTH - 1;
-
- /* only needed when drawing lines */
- int lastLeft = 0;
- int lastRight = 0;
- int lasty = 0;
-
- bool exit = false;
-
- /* the main loop */
- while (!exit) {
-
- /* read the volume info from MAS */
- left = mas_codec_readreg(0xC) / (MAX_PEAK / (LCD_WIDTH / 2 - 2));
- right = mas_codec_readreg(0xD) / (MAX_PEAK / (LCD_WIDTH / 2 - 2));
-
- /* delete current line */
- lcd_clearline(0, y, LCD_WIDTH-1, y);
-
- switch (drawMode) {
- case DRAW_MODE_FILLED:
- lcd_drawline(LCD_WIDTH / 2 + 1 , y,
- LCD_WIDTH / 2 + 1 + right, y);
- lcd_drawline(LCD_WIDTH / 2 - 1 , y,
- LCD_WIDTH / 2 - 1 -left , y);
- break;
-
- case DRAW_MODE_OUTLINE:
- /* last position needed for lines */
- lasty = MAX(y-1, 0);
-
- /* Here real lines were neccessary because
- anything else was ugly. */
- lcd_drawline(LCD_WIDTH / 2 + right , y,
- LCD_WIDTH / 2 + lastRight , lasty);
- lcd_drawline(LCD_WIDTH / 2 - left , y,
- LCD_WIDTH / 2 - lastLeft, lasty);
-
- /* have to store the old values for drawing lines
- the next time */
- lastRight = right;
- lastLeft = left;
- break;
-
- case DRAW_MODE_PIXEL:
- /* straight and simple */
- lcd_drawpixel(LCD_WIDTH / 2 + right, y);
- lcd_drawpixel(LCD_WIDTH / 2 - left, y);
- break;
- }
-
-
- /* increment and adjust the drawing position */
- y++;
- if (y >= LCD_HEIGHT)
- y = 0;
-
- /* I roll before update because otherwise the new
- line would appear at the wrong end of the display */
- if (roll)
- lcd_roll(y);
-
- /* now finally make the new sample visible */
- lcd_update_rect(0, MAX(y-1, 0), LCD_WIDTH, 2);
-
- /* There are two mechanisms to alter speed:
- 1.) slowing down is achieved by increasing
- the time waiting for user input. This
- mechanism uses positive values.
- 2.) speeding up is achieved by leaving out
- the user input check for (-speed) volume
- samples. For this mechanism negative values
- are used.
- */
-
- if (speed >= 0 || ((speed < 0) && (y % (-speed) == 0))) {
- bool draw = false;
-
- /* speed values > 0 slow the oszi down. By user input
- speed might become < 1. If a value < 1 was
- passed user input would be disabled. Thus
- it must be ensured that at least 1 is passed. */
-
- /* react to user input */
- switch (button_get_w_tmo(MAX(speed, 1))) {
- case BUTTON_UP:
- speed++;
- draw = true;
- break;
-
- case BUTTON_DOWN:
- speed--;
- draw = true;
- break;
-
- case BUTTON_PLAY:
- /* pause the demo */
- button_get(true);
- break;
-
- case BUTTON_F1:
- /* toggle rolling */
- roll = !roll;
- break;
-
- case BUTTON_F2:
- /* step through the display modes */
- drawMode ++;
- drawMode = drawMode % DRAW_MODE_COUNT;
-
- /* lcd buffer might be rolled so that
- the transition from LCD_HEIGHT to 0
- takes place in the middle of the screen.
- That produces ugly results in DRAW_MODE_OUTLINE
- mode. If rolling is enabled this change will
- be reverted before the next update anyway.*/
- lcd_roll(0);
- break;
-
- case BUTTON_F3:
- speed = 1;
- draw = true;
- break;
-
- case BUTTON_OFF:
- exit = true;
- break;
- }
-
- if (draw) {
- char buf[16];
- snprintf(buf, sizeof buf, "Speed: %d", -speed);
- lcd_putsxy(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, buf);
- lcd_update_rect(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT,
- LCD_WIDTH, 8);
- }
- }
- }
-
- /* restore to default roll position.
- Looks funny if you forget to do this... */
- lcd_roll(0);
- lcd_update();
-
- /* standard return */
- return false;
-}
-
-#endif /* #ifndef SIMULATOR */
-
-
diff --git a/apps/recorder/snow.c b/apps/recorder/snow.c
deleted file mode 100644
index c4e952f21d..0000000000
--- a/apps/recorder/snow.c
+++ /dev/null
@@ -1,117 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Itai Shaked
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-#include <stdlib.h>
-#include "lcd.h"
-#include "config.h"
-#include "kernel.h"
-#include "menu.h"
-#include "button.h"
-
-#define NUM_PARTICLES 100
-
-static short particles[NUM_PARTICLES][2];
-
-static bool particle_exists(int particle)
-{
- if (particles[particle][0]>=0 && particles[particle][1]>=0 &&
- particles[particle][0]<112 && particles[particle][1]<64)
- return true;
- else
- return false;
-}
-
-static int create_particle(void)
-{
- int i;
-
- for (i=0; i<NUM_PARTICLES; i++) {
- if (!particle_exists(i)) {
- particles[i][0]=(rand()%112);
- particles[i][1]=0;
- return i;
- }
- }
- return -1;
-}
-
-static void snow_move(void)
-{
- int i;
-
- if (!(rand()%2))
- create_particle();
-
- for (i=0; i<NUM_PARTICLES; i++) {
- if (particle_exists(i)) {
- lcd_clearpixel(particles[i][0],particles[i][1]);
- switch ((rand()%7)) {
- case 0:
- particles[i][0]++;
- break;
-
- case 1:
- particles[i][0]--;
- break;
-
- case 2:
- break;
-
- default:
- particles[i][1]++;
- break;
- }
- if (particle_exists(i))
- lcd_drawpixel(particles[i][0],particles[i][1]);
- }
- }
-}
-
-static void snow_init(void)
-{
- int i;
-
- for (i=0; i<NUM_PARTICLES; i++) {
- particles[i][0]=-1;
- particles[i][1]=-1;
- }
- lcd_clear_display();
-}
-
-bool snow(void)
-{
- snow_init();
-
- while (1) {
- snow_move();
- lcd_update();
- sleep(HZ/20);
-
- if (button_get(false) == BUTTON_OFF)
- return false;
- }
-}
-
-
-
-
-
-
-
-
-
diff --git a/apps/recorder/sokoban.c b/apps/recorder/sokoban.c
deleted file mode 100644
index d28e32f430..0000000000
--- a/apps/recorder/sokoban.c
+++ /dev/null
@@ -1,891 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Eric Linenberg
- * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
- * Eric smiles. Bjorn cries. Linus say 'huh?'.
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include "config.h"
-#include "options.h"
-
-#ifdef USE_GAMES
-
-#include <sprintf.h>
-#include "ctype.h"
-#include "sokoban.h"
-#include "lcd.h"
-#include "button.h"
-#include "kernel.h"
-#include "menu.h"
-#include "screens.h"
-#include "font.h"
-#include "file.h"
-#include "misc.h"
-#include "debug.h"
-
-#ifdef SIMULATOR
-#include <stdio.h>
-#endif
-#include <string.h>
-#include "lang.h"
-#include "sprintf.h"
-
-#define SOKOBAN_TITLE "Sokoban"
-#define SOKOBAN_TITLE_FONT 2
-
-#define LEVELS_FILE "/.rockbox/sokoban/levels.txt"
-
-#define ROWS 16
-#define COLS 20
-#define MAX_UNDOS 5
-
-#define SOKOBAN_LEVEL_SIZE (ROWS*COLS)
-
-static void init_undo(void);
-static void undo(void);
-static void add_undo(int button);
-
-static int get_level(char *level, int level_size);
-static int get_level_count(void);
-static int load_level(void);
-static void draw_level(void);
-
-static void init_boards(void);
-static void update_screen(void);
-static bool sokoban_loop(void);
-
-/* The Location, Undo and LevelInfo structs are OO-flavored.
- * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
- * but the overall data layout becomes more manageable. */
-
-/* We use the same three values in 2 structs. Makeing them a struct
- * hopefully ensures that if you change things in one, the other changes
- * as well. */
-struct LevelInfo {
- short level;
- short moves;
- short boxes_to_go;
-};
-
-/* What a given location on the board looks like at a given time */
-struct Location {
- char spot;
- short row;
- short col;
-};
-
-/* A single level of undo. Each undo move can affect upto,
- * but not more then, 3 spots on the board */
-struct Undo {
- struct LevelInfo level;
- struct Location location[3];
-};
-
-/* Our full undo history */
-static struct UndoInfo {
- short count; /* How many undos are there in history */
- short current; /* Which history is the current undo */
- struct Undo history[MAX_UNDOS];
-} undo_info;
-
-/* Our playing board */
-static struct BoardInfo {
- char board[ROWS][COLS];
- struct LevelInfo level;
- struct Location player;
- int max_level; /* How many levels do we have? */
- int level_offset; /* Where in the level file is this level */
- int loaded_level; /* Which level is in memory */
-} current_info;
-
-
-static void init_undo(void)
-{
- undo_info.count = 0;
- undo_info.current = 0;
-}
-
-static void undo(void)
-{
- struct Undo *undo;
- int i = 0;
- short row, col;
-
- if (undo_info.count == 0)
- return;
-
- /* Update board info */
- undo = &undo_info.history[undo_info.current];
-
- current_info.level = undo->level;
- current_info.player = undo->location[0];
-
- row = undo->location[0].row;
- col = undo->location[0].col;
- current_info.board[row][col] = '@';
-
- /* Update the two other possible spots */
- for (i = 1; i < 3; i++) {
- if (undo->location[i].spot != '\0') {
- row = undo->location[i].row;
- col = undo->location[i].col;
- current_info.board[row][col] = undo->location[i].spot;
- undo->location[i].spot = '\0';
- }
- }
-
- /* Remove this undo from the list */
- if (undo_info.current == 0) {
- if (undo_info.count > 1)
- undo_info.current = MAX_UNDOS - 1;
- } else {
- undo_info.current--;
- }
-
- undo_info.count--;
-
- return;
-}
-
-static void add_undo(int button)
-{
- struct Undo *undo;
- int row, col, i;
- bool storable;
-
- if ((button != BUTTON_LEFT) && (button != BUTTON_RIGHT) &&
- (button != BUTTON_UP) && (button != BUTTON_DOWN))
- return;
-
- if (undo_info.count != 0) {
- if (undo_info.current < (MAX_UNDOS - 1))
- undo_info.current++;
- else
- undo_info.current = 0;
- }
-
- /* Make what follows more readable */
- undo = &undo_info.history[undo_info.current];
-
- /* Store our level info */
- undo->level = current_info.level;
-
- /* Store our player info */
- undo->location[0] = current_info.player;
-
- /* Now we need to store upto 2 blocks that may be affected.
- * If player.spot is NULL, then there is no info stored
- * for that block */
-
- row = current_info.player.row;
- col = current_info.player.col;
-
- /* This must stay as _1_ because the first block (0) is the player */
- for (i = 1; i < 3; i++) {
- storable = true;
-
- switch (button) {
- case BUTTON_LEFT:
- col--;
- if (col < 0)
- storable = false;
- break;
-
- case BUTTON_RIGHT:
- col++;
- if (col >= COLS)
- storable = false;
- break;
-
- case BUTTON_UP:
- row--;
- if (row < 0)
- storable = false;
- break;
-
- case BUTTON_DOWN:
- row++;
- if (row >= ROWS)
- storable = false;
- break;
-
- default:
- return;
- }
-
- if (storable) {
- undo->location[i].col = col;
- undo->location[i].row = row;
- undo->location[i].spot = current_info.board[row][col];
- } else {
- undo->location[i].spot = '\0';
- }
- }
-
- if (undo_info.count < MAX_UNDOS)
- undo_info.count++;
-}
-
-static void init_boards(void)
-{
- current_info.level.level = 0;
- current_info.level.moves = 0;
- current_info.level.boxes_to_go = 0;
- current_info.player.row = 0;
- current_info.player.col = 0;
- current_info.player.spot = ' ';
- current_info.max_level = 0;
- current_info.level_offset = 0;
- current_info.loaded_level = 0;
-
- init_undo();
-}
-
-static int get_level_count(void)
-{
- int fd = 0;
- int len, lastlen = 0;
- char buffer[COLS + 3]; /* COLS plus CR/LF and \0 */
-
- if ((fd = open(LEVELS_FILE, O_RDONLY)) < 0) {
- splash(0, 0, true, "Unable to open %s", LEVELS_FILE);
- return -1;
- }
-
- while(1) {
- len = read_line(fd, buffer, sizeof(buffer));
- if(len <= 0)
- break;
-
- /* Two short lines in a row means new level */
- if(len < 3 && lastlen < 3)
- current_info.max_level++;
-
- lastlen = len;
- }
-
- DEBUGF("%d levels loaded\n", current_info.max_level);
- close(fd);
- return 0;
-}
-
-static int get_level(char *level, int level_size)
-{
- int fd = 0, i = 0;
- int nread = 0;
- int count = 0;
- int len, lastlen = 0;
- int level_ct = 1;
- unsigned char buffer[SOKOBAN_LEVEL_SIZE * 2];
- bool level_found = false;
-
- /* open file */
- if ((fd = open(LEVELS_FILE, O_RDONLY)) < 0)
- return -1;
-
- /* Lets not reparse the full file if we can avoid it */
- if (current_info.loaded_level < current_info.level.level) {
- lseek(fd, current_info.level_offset, SEEK_SET);
- level_ct = current_info.loaded_level;
- }
-
- if(current_info.level.level > 1) {
- while(!level_found) {
- len = read_line(fd, buffer, SOKOBAN_LEVEL_SIZE);
- if(len <= 0) {
- close(fd);
- return -1;
- }
-
- /* Two short lines in a row means new level */
- if(len < 3 && lastlen < 3) {
- level_ct++;
- if(level_ct == current_info.level.level)
- level_found = true;
- }
- lastlen = len;
- }
- }
-
- /* Remember the current offset */
- current_info.level_offset = lseek(fd, 0, SEEK_CUR);
-
- /* read a full buffer chunk from here */
- nread = read(fd, buffer, sizeof(buffer)-1);
- if (nread < 0)
- return -1;
- buffer[nread] = 0;
-
- close(fd);
-
- /* If we read less then a level, error */
- if (nread < level_size)
- return -1;
-
- /* Load our new level */
- for(i=0, count=0; (count < nread) && (i<level_size);) {
- if (buffer[count] != '\n' && buffer[count] != '\r')
- level[i++] = buffer[count];
- count++;
- }
- level[i] = 0;
-
- current_info.loaded_level = current_info.level.level;
- return 0;
-}
-
-/* return non-zero on error */
-static int load_level(void)
-{
- short c = 0;
- short r = 0;
- short i = 0;
- char level[ROWS*COLS+1];
- int x = 0;
-
- current_info.player.spot=' ';
- current_info.level.boxes_to_go = 0;
- current_info.level.moves = 0;
-
- if (get_level(level, sizeof(level)) != 0)
- return -1;
-
- i = 0;
- for (r = 0; r < ROWS; r++) {
- x++;
- for (c = 0; c < COLS; c++, i++) {
- current_info.board[r][c] = level[i];
-
- if (current_info.board[r][c] == '.')
- current_info.level.boxes_to_go++;
-
- else if (current_info.board[r][c] == '@') {
- current_info.player.row = r;
- current_info.player.col = c;
- }
- }
- }
-
- return 0;
-}
-
-static void update_screen(void)
-{
- short b = 0, c = 0;
- short rows = 0, cols = 0;
- char s[25];
-
- short magnify = 4;
-
- /* load the board to the screen */
- for (rows=0 ; rows < ROWS ; rows++) {
- for (cols = 0 ; cols < COLS ; cols++) {
- c = cols * magnify;
- b = rows * magnify;
-
- switch(current_info.board[rows][cols]) {
- case 'X': /* black space */
- lcd_drawrect(c, b, magnify, magnify);
- lcd_drawrect(c+1, b+1, 2, 2);
- break;
-
- case '#': /* this is a wall */
- lcd_drawpixel(c, b);
- lcd_drawpixel(c+2, b);
- lcd_drawpixel(c+1, b+1);
- lcd_drawpixel(c+3, b+1);
- lcd_drawpixel(c, b+2);
- lcd_drawpixel(c+2, b+2);
- lcd_drawpixel(c+1, b+3);
- lcd_drawpixel(c+3, b+3);
- break;
-
- case '.': /* this is a home location */
- lcd_drawrect(c+1, b+1, 2, 2);
- break;
-
- case '$': /* this is a box */
- lcd_drawrect(c, b, magnify, magnify);
- break;
-
- case '@': /* this is you */
- lcd_drawline(c+1, b, c+2, b);
- lcd_drawline(c, b+1, c+3, b+1);
- lcd_drawline(c+1, b+2, c+2, b+2);
-
- lcd_drawpixel(c, b+3);
- lcd_drawpixel(c+3, b+3);
- break;
-
- case '%': /* this is a box on a home spot */
- lcd_drawrect(c, b, magnify, magnify);
- lcd_drawrect(c+1, b+1, 2, 2);
- break;
- }
- }
- }
-
-
- snprintf(s, sizeof(s), "%d", current_info.level.level);
- lcd_putsxy(86, 22, s);
- snprintf(s, sizeof(s), "%d", current_info.level.moves);
- lcd_putsxy(86, 54, s);
-
- lcd_drawrect(80,0,32,32);
- lcd_drawrect(80,32,32,64);
- lcd_putsxy(81, 10, str(LANG_SOKOBAN_LEVEL));
- lcd_putsxy(81, 42, str(LANG_SOKOBAN_MOVE));
-
- /* print out the screen */
- lcd_update();
-}
-
-static void draw_level(void)
-{
- load_level();
- lcd_clear_display();
- update_screen();
-}
-
-static bool sokoban_loop(void)
-{
- char new_spot;
- bool moved = true;
- int i = 0, button = 0;
- short r = 0, c = 0;
-
- current_info.level.level = 1;
-
- load_level();
- update_screen();
-
- while (1) {
- moved = true;
-
- r = current_info.player.row;
- c = current_info.player.col;
-
- button = button_get(true);
-
- add_undo(button);
-
- switch(button)
- {
- case BUTTON_OFF:
- /* get out of here */
- return false;
-
- case BUTTON_ON:
- case BUTTON_ON | BUTTON_REPEAT:
- /* this is UNDO */
- undo();
- lcd_clear_display();
- update_screen();
- moved = false;
- break;
-
- case BUTTON_F3:
- case BUTTON_F3 | BUTTON_REPEAT:
- /* increase level */
- init_undo();
- current_info.level.boxes_to_go=0;
- moved = true;
- break;
-
- case BUTTON_F1:
- case BUTTON_F1 | BUTTON_REPEAT:
- /* previous level */
- init_undo();
- if (current_info.level.level > 1)
- current_info.level.level--;
-
- draw_level();
- moved = false;
- break;
-
- case BUTTON_F2:
- case BUTTON_F2 | BUTTON_REPEAT:
- /* same level */
- init_undo();
- draw_level();
- moved = false;
- break;
-
- case BUTTON_LEFT:
- switch(current_info.board[r][c-1])
- {
- case ' ': /* if it is a blank spot */
- case '.': /* if it is a home spot */
- new_spot = current_info.board[r][c-1];
- current_info.board[r][c-1] = '@';
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = new_spot;
- break;
-
- case '$':
- switch(current_info.board[r][c-2])
- {
- case ' ': /* going from blank to blank */
- current_info.board[r][c-2] = current_info.board[r][c-1];
- current_info.board[r][c-1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- break;
-
- case '.': /* going from a blank to home */
- current_info.board[r][c-2] = '%';
- current_info.board[r][c-1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- current_info.level.boxes_to_go--;
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- case '%':
- switch(current_info.board[r][c-2]) {
- case ' ': /* we are going from a home to a blank */
- current_info.board[r][c-2] = '$';
- current_info.board[r][c-1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- current_info.level.boxes_to_go++;
- break;
-
- case '.': /* if we are going from a home to home */
- current_info.board[r][c-2] = '%';
- current_info.board[r][c-1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- default:
- moved = false;
- break;
- }
-
- if (moved)
- current_info.player.col--;
- break;
-
- case BUTTON_RIGHT: /* if it is a blank spot */
- switch(current_info.board[r][c+1]) {
- case ' ':
- case '.': /* if it is a home spot */
- new_spot = current_info.board[r][c+1];
- current_info.board[r][c+1] = '@';
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = new_spot;
- break;
-
- case '$':
- switch(current_info.board[r][c+2]) {
- case ' ': /* going from blank to blank */
- current_info.board[r][c+2] = current_info.board[r][c+1];
- current_info.board[r][c+1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- break;
-
- case '.': /* going from a blank to home */
- current_info.board[r][c+2] = '%';
- current_info.board[r][c+1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- current_info.level.boxes_to_go--;
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- case '%':
- switch(current_info.board[r][c+2]) {
- case ' ': /* going from a home to a blank */
- current_info.board[r][c+2] = '$';
- current_info.board[r][c+1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- current_info.level.boxes_to_go++;
- break;
-
- case '.':
- current_info.board[r][c+2] = '%';
- current_info.board[r][c+1] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- default:
- moved = false;
- break;
- }
-
- if (moved)
- current_info.player.col++;
- break;
-
- case BUTTON_UP:
- switch(current_info.board[r-1][c]) {
- case ' ': /* if it is a blank spot */
- case '.': /* if it is a home spot */
- new_spot = current_info.board[r-1][c];
- current_info.board[r-1][c] = '@';
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = new_spot;
- break;
-
- case '$':
- switch(current_info.board[r-2][c]) {
- case ' ': /* going from blank to blank */
- current_info.board[r-2][c] = current_info.board[r-1][c];
- current_info.board[r-1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- break;
-
- case '.': /* going from a blank to home */
- current_info.board[r-2][c] = '%';
- current_info.board[r-1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- current_info.level.boxes_to_go--;
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- case '%':
- switch(current_info.board[r-2][c]) {
- case ' ': /* we are going from a home to a blank */
- current_info.board[r-2][c] = '$';
- current_info.board[r-1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- current_info.level.boxes_to_go++;
- break;
-
- case '.': /* if we are going from a home to home */
- current_info.board[r-2][c] = '%';
- current_info.board[r-1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- default:
- moved = false;
- break;
- }
-
- if (moved)
- current_info.player.row--;
- break;
-
- case BUTTON_DOWN:
- switch(current_info.board[r+1][c]) {
- case ' ': /* if it is a blank spot */
- case '.': /* if it is a home spot */
- new_spot = current_info.board[r+1][c];
- current_info.board[r+1][c] = '@';
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = new_spot;
- break;
-
- case '$':
- switch(current_info.board[r+2][c]) {
- case ' ': /* going from blank to blank */
- current_info.board[r+2][c] = current_info.board[r+1][c];
- current_info.board[r+1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- break;
-
- case '.': /* going from a blank to home */
- current_info.board[r+2][c] = '%';
- current_info.board[r+1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = ' ';
- current_info.level.boxes_to_go--;
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- case '%':
- switch(current_info.board[r+2][c]) {
- case ' ': /* going from a home to a blank */
- current_info.board[r+2][c] = '$';
- current_info.board[r+1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- current_info.level.boxes_to_go++;
- break;
-
- case '.': /* going from a home to home */
- current_info.board[r+2][c] = '%';
- current_info.board[r+1][c] = current_info.board[r][c];
- current_info.board[r][c] = current_info.player.spot;
- current_info.player.spot = '.';
- break;
-
- default:
- moved = false;
- break;
- }
- break;
-
- default:
- moved = false;
- break;
- }
-
- if (moved)
- current_info.player.row++;
- break;
-
- case SYS_USB_CONNECTED:
- usb_screen();
- return true;
-
- default:
- moved = false;
- break;
- }
-
- if (moved) {
- current_info.level.moves++;
- lcd_clear_display();
- update_screen();
- }
-
- /* We have completed this level */
- if (current_info.level.boxes_to_go == 0) {
- current_info.level.level++;
-
- /* clear undo stats */
- init_undo();
-
- lcd_clear_display();
-
- if (current_info.level.level > current_info.max_level) {
- lcd_putsxy(10, 20, str(LANG_SOKOBAN_WIN));
-
- for (i = 0; i < 30000 ; i++) {
- lcd_invertrect(0, 0, 111, 63);
- lcd_update();
-
- button = button_get(false);
- if (button && ((button & BUTTON_REL) != BUTTON_REL))
- break;
- }
-
- return false;
- }
-
- load_level();
- update_screen();
- }
-
- } /* end while */
-
- return false;
-}
-
-
-bool sokoban(void)
-{
- bool result;
- int w, h;
- int len;
-
- lcd_setfont(FONT_SYSFIXED);
-
- lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
-
- /* Get horizontel centering for text */
- len = w;
- if (len%2 != 0)
- len =((len+1)/2)+(w/2);
- else
- len /= 2;
-
- if (h%2 != 0)
- h = (h/2)+1;
- else
- h /= 2;
-
- lcd_clear_display();
- lcd_putsxy(LCD_WIDTH/2-len,(LCD_HEIGHT/2)-h, SOKOBAN_TITLE);
-
- lcd_update();
- sleep(HZ*2);
-
- lcd_clear_display();
-
- lcd_putsxy(3, 6, str(LANG_SOKOBAN_QUIT));
- lcd_putsxy(3, 16, str(LANG_SOKOBAN_ON));
- lcd_putsxy(3, 26, str(LANG_SOKOBAN_F1));
- lcd_putsxy(3, 36, str(LANG_SOKOBAN_F2));
- lcd_putsxy(3, 46, str(LANG_SOKOBAN_F3));
-
- lcd_update();
- sleep(HZ*2);
- lcd_clear_display();
-
- init_boards();
-
- if (get_level_count() != 0)
- return false;
-
- result = sokoban_loop();
-
- lcd_setfont(FONT_UI);
-
- return result;
-}
-
-#endif
diff --git a/apps/recorder/sokoban.h b/apps/recorder/sokoban.h
deleted file mode 100644
index f4f8fdd24f..0000000000
--- a/apps/recorder/sokoban.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Robert E. Hak
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#ifndef __SOKOBAN__
-#define __SOKOBAN__
-
-#include "menu.h"
-
-bool sokoban(void);
-
-#endif /*__SOKOBAN__ */
-
diff --git a/apps/recorder/tetris.c b/apps/recorder/tetris.c
deleted file mode 100644
index 6302e40109..0000000000
--- a/apps/recorder/tetris.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org)
- *
- * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include "config.h"
-#include "options.h"
-
-#ifdef USE_GAMES
-
-#include <stdbool.h>
-#include <string.h>
-#include "lcd.h"
-#include "button.h"
-#include "kernel.h"
-#include "menu.h"
-#include "screens.h"
-#include "font.h"
-
-#ifdef SIMULATOR
-#include <stdio.h>
-#endif
-#include "sprintf.h"
-#include "lang.h"
-#define TETRIS_TITLE "Tetris!"
-#define TETRIS_TITLE_FONT 1
-#define TETRIS_TITLE_XLOC 43
-#define TETRIS_TITLE_YLOC 15
-
-static const int start_x = 5;
-static const int start_y = 5;
-static const int max_x = 4 * 17;
-static const int max_y = 3 * 10;
-static const short level_speeds[10] = {
- 1000, 900, 800, 700, 600, 500, 400, 300, 250, 200
-};
-static const int blocks = 7;
-static const int block_frames[7] = {1,2,2,2,4,4,4};
-
-static int current_x, current_y, current_f, current_b;
-static int level, score;
-static int next_b, next_f;
-static short lines;
-static char virtual[LCD_WIDTH * LCD_HEIGHT];
-
-/*
- block_data is built up the following way
-
- first array index specifies the block number
- second array index specifies the rotation of the block
- third array index specifies:
- 0: x-coordinates of pixels
- 1: y-coordinates of pixels
- fourth array index specifies the coordinate of a pixel
-
- each block consists of four pixels whose relative coordinates are given
- with block_data
-*/
-
-static const char block_data[7][4][2][4] =
-{
- {
- {{0,1,0,1},{0,0,1,1}}
- },
- {
- {{0,1,1,2},{1,1,0,0}},
- {{0,0,1,1},{0,1,1,2}}
- },
- {
- {{0,1,1,2},{0,0,1,1}},
- {{1,1,0,0},{0,1,1,2}}
- },
- {
- {{1,1,1,1},{0,1,2,3}},
- {{0,1,2,3},{2,2,2,2}}
- },
- {
- {{1,1,1,2},{2,1,0,0}},
- {{0,1,2,2},{1,1,1,2}},
- {{0,1,1,1},{2,2,1,0}},
- {{0,0,1,2},{0,1,1,1}}
- },
- {
- {{0,1,1,1},{0,0,1,2}},
- {{0,1,2,2},{1,1,1,0}},
- {{1,1,1,2},{0,1,2,2}},
- {{0,0,1,2},{2,1,1,1}}
- },
- {
- {{1,0,1,2},{0,1,1,1}},
- {{2,1,1,1},{1,0,1,2}},
- {{1,0,1,2},{2,1,1,1}},
- {{0,1,1,1},{1,0,1,2}}
- }
-};
-
-static int t_rand(int range)
-{
- return current_tick % range;
-}
-
-static void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
-{
- lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y);
- lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y);
-
- lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y);
- lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y);
-
- lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1);
- lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1);
-}
-
-static void draw_block(int x, int y, int block, int frame, bool clear)
-{
- int i, a, b;
- for(i=0;i < 4;i++) {
- if (clear)
- {
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 - b,
- start_y + y + block_data[block][frame][0][i] * 3 + a);
- }
- else
- {
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b,
- start_y+y+block_data[block][frame][0][i] * 3 + a);
- }
- }
-}
-
-static void to_virtual(void)
-{
- int i, a, b;
-
- for(i = 0; i < 4; i++)
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- *(virtual +
- (current_y + block_data[current_b][current_f][0][i] * 3 + a) *
- max_x + current_x + block_data[current_b][current_f][1][i] *
- 4 - b) = current_b + 1;
-}
-
-static bool block_touch (int x, int y)
-{
- int a,b;
- for (a = 0; a < 4; a++)
- for (b = 0; b < 3; b++)
- if (*(virtual + (y + b) * max_x + (x - a)) != 0)
- return true;
- return false;
-}
-
-static bool gameover(void)
-{
- int i;
- int frame, block, y, x;
-
- x = current_x;
- y = current_y;
- block = current_b;
- frame = current_f;
-
- for(i = 0; i < 4; i++){
- /* Do we have blocks touching? */
- if(block_touch(x + block_data[block][frame][1][i] * 4,
- y + block_data[block][frame][0][i] * 3))
- {
- /* Are we at the top of the frame? */
- if(x + block_data[block][frame][1][i] * 4 >= max_x - 16)
- {
- /* Game over ;) */
- return true;
- }
- }
- }
- return false;
-}
-
-static bool valid_position(int x, int y, int block, int frame)
-{
- int i;
- for(i=0;i < 4;i++)
- if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) ||
- (x + block_data[block][frame][1][i] * 4 > max_x - 4) ||
- (y + block_data[block][frame][0][i] * 3 < 0) ||
- (x + block_data[block][frame][1][i] * 4 < 4) ||
- block_touch (x + block_data[block][frame][1][i] * 4,
- y + block_data[block][frame][0][i] * 3))
- {
- return false;
- }
- return true;
-}
-
-static void from_virtual(void)
-{
- int x,y;
- for(y = 0; y < max_y; y++)
- for(x = 1; x < max_x - 1; x++)
- if(*(virtual + (y * max_x) + x) != 0)
- lcd_drawpixel(start_x + x, start_y + y);
- else
- lcd_clearpixel(start_x + x, start_y + y);
-}
-
-static void move_block(int x,int y,int f)
-{
- int last_frame = current_f;
- if(f != 0)
- {
- current_f += f;
- if(current_f > block_frames[current_b]-1)
- current_f = 0;
- if(current_f < 0)
- current_f = block_frames[current_b]-1;
- }
-
- if(valid_position(current_x + x, current_y + y, current_b, current_f))
- {
- draw_block(current_x,current_y,current_b,last_frame,true);
- current_x += x;
- current_y += y;
- draw_block(current_x,current_y,current_b,current_f,false);
- lcd_update();
- }
- else
- current_f = last_frame;
-}
-
-static void new_block(void)
-{
- current_b = next_b;
- current_f = next_f;
- current_x = max_x - 16;
- current_y = (int)12;
- next_b = t_rand(blocks);
- next_f = t_rand(block_frames[next_b]);
-
- lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1);
- lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14);
- lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14);
- lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1);
- lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y);
- lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15);
-
- draw_block(max_x + 9, start_y - 4, current_b, current_f, true);
- draw_block(max_x + 9, start_y - 4, next_b, next_f, false);
- if(!valid_position(current_x, current_y, current_b, current_f))
- {
- draw_block(current_x, current_y, current_b, current_f, false);
- lcd_update();
- }
- else
- draw_block(current_x, current_y, current_b, current_f, false);
-}
-
-static int check_lines(void)
-{
- int x,y,i,j;
- bool line;
- int lines = 0;
- for(x = 0; x < max_x; x++)
- {
- line = true;
- for(y = 0; y < max_y; y++)
- {
- if(*(virtual + y * max_x + x) == 0)
- {
- line = false;
- break;
- }
- }
-
- if(line)
- {
- lines++;
- /* move rows down */
- for(i = x; i < max_x - 1; i++)
- for (j = 0; j < max_y; j++)
- *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1));
-
- x--; /* re-check this line */
- }
- }
-
- return lines / 4;
-}
-
-static void move_down(void)
-{
- int l;
- char s[25];
-
- if(!valid_position(current_x - 4, current_y, current_b, current_f))
- {
- to_virtual();
- l = check_lines();
- if(l)
- {
- lines += l;
- level = (int)lines/10;
- if(level > 9)
- level = 9;
- from_virtual();
- score += l*l;
- }
-
- snprintf (s, sizeof(s), "%d %s %d", lines,
- str(LANG_TETRIS_LEVEL), level);
- lcd_putsxy (2, 42, s);
-
- new_block();
- move_block(0,0,0);
- }
- else
- move_block(-4,0,0);
-}
-
-static bool game_loop(void)
-{
- while(1)
- {
- int count = 0;
- while(count * 300 < level_speeds[level])
- {
- switch(button_get_w_tmo(HZ/10))
- {
- case BUTTON_OFF:
- return false;
-
- case BUTTON_UP:
- case BUTTON_UP | BUTTON_REPEAT:
- move_block(0,-3,0);
- break;
-
- case BUTTON_DOWN:
- case BUTTON_DOWN | BUTTON_REPEAT:
- move_block(0,3,0);
- break;
-
- case BUTTON_RIGHT:
- case BUTTON_RIGHT | BUTTON_REPEAT:
- move_block(0,0,1);
- break;
-
- case BUTTON_LEFT:
- case BUTTON_LEFT | BUTTON_REPEAT:
- move_down();
- break;
-
- case SYS_USB_CONNECTED:
- usb_screen();
- return true;
- }
-
- count++;
- }
-
- if(gameover())
- {
- lcd_clearrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52);
- lcd_putsxy (2, 52, str(LANG_TETRIS_LOSE));
- lcd_update();
- sleep(HZ * 3);
- return false;
- }
-
- move_down();
- }
-
- return false;
-}
-
-static void init_tetris(void)
-{
- memset(&virtual, 0, sizeof(virtual));
-
- current_x = 0;
- current_y = 0;
- current_f = 0;
- current_b = 0;
- level = 0;
- lines = 0;
- score = 0;
- next_b = 0;
- next_f = 0;
-}
-
-bool tetris(void)
-{
- char buf[20];
- bool val;
-
- /* Lets use the default font */
- lcd_setfont(FONT_SYSFIXED);
-
- init_tetris();
-
- draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y);
- snprintf(buf, sizeof(buf), "0 %s 0", str(LANG_TETRIS_LEVEL));
- lcd_putsxy (2, 42, buf);
- lcd_update();
-
- next_b = t_rand(blocks);
- next_f = t_rand(block_frames[next_b]);
- new_block();
- val = game_loop();
-
- lcd_setfont(FONT_UI);
-
- return val;
-}
-
-#endif
-
-
-
diff --git a/apps/recorder/wormlet.c b/apps/recorder/wormlet.c
deleted file mode 100644
index 2937a1bb83..0000000000
--- a/apps/recorder/wormlet.c
+++ /dev/null
@@ -1,2036 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Philipp Pertermann
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include "config.h"
-#include "options.h"
-
-#ifdef USE_GAMES
-
-/* #define DEBUG_WORMLET */
-
-#include <sprintf.h>
-#include <stdlib.h>
-#include <string.h>
-#include "system.h"
-#include "lcd.h"
-#include "button.h"
-#include "kernel.h"
-#include "menu.h"
-#include "rtc.h"
-#include "lang.h"
-#include "screens.h"
-#include "font.h"
-
-/* size of the field the worm lives in */
-#define FIELD_RECT_X 1
-#define FIELD_RECT_Y 1
-#define FIELD_RECT_WIDTH (LCD_WIDTH - 45)
-#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2)
-
-/* size of the ring of the worm
- choos a value that is a power of 2 to help
- the compiler optimize modul operations*/
-#define MAX_WORM_SEGMENTS 64
-
-/* when the game starts */
-#define INITIAL_WORM_LENGTH 10
-
-/* num of pixel the worm grows per eaten food */
-#define WORM_PER_FOOD 7
-
-/* num of worms creeping in the FIELD */
-#define MAX_WORMS 3
-
-/* minimal distance between a worm and an argh
- when a new argh is made */
-#define MIN_ARGH_DIST 5
-
-/**
- * All the properties that a worm has.
- */
-static struct worm {
- /* The worm is stored in a ring of xy coordinates */
- char x[MAX_WORM_SEGMENTS];
- char y[MAX_WORM_SEGMENTS];
-
- int head; /* index of the head within the buffer */
- int tail; /* index of the tail within the buffer */
- int growing; /* number of cyles the worm still keeps growing */
- bool alive; /* the worms living state */
-
- /* direction vector in which the worm moves */
- int dirx; /* only values -1 0 1 allowed */
- int diry; /* only values -1 0 1 allowed */
-
- /* this method is used to fetch the direction the user
- has selected. It can be one of the values
- human_player1, human_player2, remote_player, virtual_player.
- All these values are fuctions, that can change the direction
- of the worm */
- void (*fetch_worm_direction)(struct worm *w);
-} worms[MAX_WORMS];
-
-/* stores the highscore - besides it was scored by a virtual player */
-static int highscore;
-
-#define MAX_FOOD 5 /* maximal number of food items */
-#define FOOD_SIZE 3 /* the width and height of a food */
-
-/* The arrays store the food coordinates */
-static char foodx[MAX_FOOD];
-static char foody[MAX_FOOD];
-
-#define MAX_ARGH 100 /* maximal number of argh items */
-#define ARGH_SIZE 4 /* the width and height of a argh */
-#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */
-
-/* The arrays store the argh coordinates */
-static char arghx[MAX_ARGH];
-static char arghy[MAX_ARGH];
-
-/* the number of arghs that are currently in use */
-static int argh_count;
-
-#ifdef DEBUG_WORMLET
-/* just a buffer used for debug output */
-static char debugout[15];
-#endif
-
-/* the number of ticks each game cycle should take */
-#define SPEED 14
-
-/* the number of active worms (dead or alive) */
-static int worm_count = MAX_WORMS;
-
-/* in multiplayer mode: en- / disables the remote worm control
- in singleplayer mode: toggles 4 / 2 button worm control */
-static bool use_remote = false;
-
-/* return values of check_collision */
-#define COLLISION_NONE 0
-#define COLLISION_WORM 1
-#define COLLISION_FOOD 2
-#define COLLISION_ARGH 3
-#define COLLISION_FIELD 4
-
-/* constants for use as directions.
- Note that the values are ordered clockwise.
- Thus increasing / decreasing the values
- is equivalent to right / left turns. */
-#define WEST 0
-#define NORTH 1
-#define EAST 2
-#define SOUTH 3
-
-/* direction of human player 1 */
-static int player1_dir = EAST;
-/* direction of human player 2 */
-static int player2_dir = EAST;
-/* direction of human player 3 */
-static int player3_dir = EAST;
-
-/* the number of (human) players that currently
- control a worm */
-static int players = 1;
-
-#ifdef DEBUG_WORMLET
-static void set_debug_out(char *str){
- strcpy(debugout, str);
-}
-#endif
-
-/**
- * Returns the direction id in which the worm
- * currently is creeping.
- * @param struct worm *w The worm that is to be investigated.
- * w Must not be null.
- * @return int A value 0 <= value < 4
- * Note the predefined constants NORTH, SOUTH, EAST, WEST
- */
-static int get_worm_dir(struct worm *w) {
- int retVal ;
- if (w->dirx == 0) {
- if (w->diry == 1) {
- retVal = SOUTH;
- } else {
- retVal = NORTH;
- }
- } else {
- if (w->dirx == 1) {
- retVal = EAST;
- } else {
- retVal = WEST;
- }
- }
- return retVal;
-}
-
-/**
- * Set the direction of the specified worm with a direction id.
- * Increasing the value by 1 means to turn the worm direction
- * to right by 90 degree.
- * @param struct worm *w The worm that is to be altered. w Must not be null.
- * @param int dir The new direction in which the worm is to creep.
- * dir must be 0 <= dir < 4. Use predefined constants
- * NORTH, SOUTH, EAST, WEST
- */
-static void set_worm_dir(struct worm *w, int dir) {
- switch (dir) {
- case WEST:
- w->dirx = -1;
- w->diry = 0;
- break;
- case NORTH:
- w->dirx = 0;
- w->diry = - 1;
- break;
- case EAST:
- w->dirx = 1;
- w->diry = 0;
- break;
- case SOUTH:
- w->dirx = 0;
- w->diry = 1;
- break;
- }
-}
-
-/**
- * Returns the current length of the worm array. This
- * is also a value for the number of bends that are in the worm.
- * @return int a positive value with 0 <= value < MAX_WORM_SEGMENTS
- */
-static int get_worm_array_length(struct worm *w) {
- /* initial simple calculation will be overwritten if wrong. */
- int retVal = w->head - w->tail;
-
- /* if the worm 'crosses' the boundaries of the ringbuffer */
- if (retVal < 0) {
- retVal = w->head + MAX_WORM_SEGMENTS - w->tail;
- }
-
- return retVal;
-}
-
-/**
- * Returns the score the specified worm. The score is the length
- * of the worm.
- * @param struct worm *w The worm that is to be investigated.
- * w must not be null.
- * @return int The length of the worm (>= 0).
- */
-static int get_score(struct worm *w) {
- int retval = 0;
- int length = get_worm_array_length(w);
- int i;
- for (i = 0; i < length; i++) {
-
- /* The iteration iterates the length of the worm.
- Here's the conversion to the true indices within the worm arrays. */
- int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
- int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
- int startx = w->x[linestart];
- int starty = w->y[linestart];
- int endx = w->x[lineend];
- int endy = w->y[lineend];
-
- int minimum, maximum;
-
- if (startx == endx) {
- minimum = MIN(starty, endy);
- maximum = MAX(starty, endy);
- } else {
- minimum = MIN(startx, endx);
- maximum = MAX(startx, endx);
- }
- retval += abs(maximum - minimum);
- }
- return retval;
-}
-
-/**
- * Determines wether the line specified by startx, starty, endx, endy intersects
- * the rectangle specified by x, y, width, height. Note that the line must be exactly
- * horizontal or vertical (startx == endx or starty == endy).
- * @param int startx The x coordinate of the start point of the line.
- * @param int starty The y coordinate of the start point of the line.
- * @param int endx The x coordinate of the end point of the line.
- * @param int endy The y coordinate of the end point of the line.
- * @param int x The x coordinate of the top left corner of the rectangle.
- * @param int y The y coordinate of the top left corner of the rectangle.
- * @param int width The width of the rectangle.
- * @param int height The height of the rectangle.
- * @return bool Returns true if the specified line intersects with the recangle.
- */
-static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int y, int width, int height) {
- bool retval = false;
- int simple, simplemin, simplemax;
- int compa, compb, compmin, compmax;
- int temp;
- if (startx == endx) {
- simple = startx;
- simplemin = x;
- simplemax = x + width;
-
- compa = starty;
- compb = endy;
- compmin = y;
- compmax = y + height;
- } else {
- simple = starty;
- simplemin = y;
- simplemax = y + height;
-
- compa = startx;
- compb = endx;
- compmin = x;
- compmax = x + width;
- };
-
- temp = compa;
- compa = MIN(compa, compb);
- compb = MAX(temp, compb);
-
- if (simplemin <= simple && simple <= simplemax) {
- if ((compmin <= compa && compa <= compmax) ||
- (compmin <= compb && compb <= compmax) ||
- (compa <= compmin && compb >= compmax)) {
- retval = true;
- }
- }
- return retval;
-}
-
-/**
- * Tests wether the specified worm intersects with the rect.
- * @param struct worm *w The worm to be investigated
- * @param int x The x coordinate of the top left corner of the rect
- * @param int y The y coordinate of the top left corner of the rect
- * @param int widht The width of the rect
- * @param int height The height of the rect
- * @return bool Returns true if the worm intersects with the rect
- */
-static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) {
- bool retval = false;
-
-
- /* get_worm_array_length is expensive -> buffer the value */
- int wormLength = get_worm_array_length(w);
- int i;
-
- /* test each entry that is part of the worm */
- for (i = 0; i < wormLength && retval == false; i++) {
-
- /* The iteration iterates the length of the worm.
- Here's the conversion to the true indices within the worm arrays. */
- int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
- int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
- int startx = w->x[linestart];
- int starty = w->y[linestart];
- int endx = w->x[lineend];
- int endy = w->y[lineend];
-
- retval = line_in_rect(startx, starty, endx, endy, x, y, width, height);
- }
-
- return retval;
-}
-
-/**
- * Checks wether a specific food in the food arrays is at the
- * specified coordinates.
- * @param int foodIndex The index of the food in the food arrays
- * @param int x the x coordinate.
- * @param int y the y coordinate.
- * @return Returns true if the coordinate hits the food specified by
- * foodIndex.
- */
-static bool specific_food_collision(int foodIndex, int x, int y) {
- bool retVal = false;
- if (x >= foodx[foodIndex] &&
- x < foodx[foodIndex] + FOOD_SIZE &&
- y >= foody[foodIndex] &&
- y < foody[foodIndex] + FOOD_SIZE) {
-
- retVal = true;
- }
- return retVal;
-}
-
-/**
- * Returns the index of the food that is at the
- * given coordinates. If no food is at the coordinates
- * -1 is returned.
- * @return int -1 <= value < MAX_FOOD
- */
-static int food_collision(int x, int y) {
- int i = 0;
- int retVal = -1;
- for (i = 0; i < MAX_FOOD; i++) {
- if (specific_food_collision(i, x, y)) {
- retVal = i;
- break;
- }
- }
- return retVal;
-}
-
-/**
- * Checks wether a specific argh in the argh arrays is at the
- * specified coordinates.
- * @param int arghIndex The index of the argh in the argh arrays
- * @param int x the x coordinate.
- * @param int y the y coordinate.
- * @return Returns true if the coordinate hits the argh specified by
- * arghIndex.
- */
-static bool specific_argh_collision(int arghIndex, int x, int y) {
-
- if ( x >= arghx[arghIndex] &&
- y >= arghy[arghIndex] &&
- x < arghx[arghIndex] + ARGH_SIZE &&
- y < arghy[arghIndex] + ARGH_SIZE )
- {
- return true;
- }
-
- return false;
-}
-
-/**
- * Returns the index of the argh that is at the
- * given coordinates. If no argh is at the coordinates
- * -1 is returned.
- * @param int x The x coordinate.
- * @param int y The y coordinate.
- * @return int -1 <= value < argh_count <= MAX_ARGH
- */
-static int argh_collision(int x, int y) {
- int i = 0;
- int retVal = -1;
-
- /* search for the argh that has the specified coords */
- for (i = 0; i < argh_count; i++) {
- if (specific_argh_collision(i, x, y)) {
- retVal = i;
- break;
- }
- }
- return retVal;
-}
-
-/**
- * Checks wether the worm collides with the food at the specfied food-arrays.
- * @param int foodIndex The index of the food in the arrays. Ensure the value is
- * 0 <= foodIndex <= MAX_FOOD
- * @return Returns true if the worm collides with the specified food.
- */
-static bool worm_food_collision(struct worm *w, int foodIndex)
-{
- bool retVal = false;
-
- retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex],
- FOOD_SIZE - 1, FOOD_SIZE - 1);
-
- return retVal;
-}
-
-/**
- * Returns true if the worm hits the argh within the next moves (unless
- * the worm changes it's direction).
- * @param struct worm *w - The worm to investigate
- * @param int argh_idx - The index of the argh
- * @param int moves - The number of moves that are considered.
- * @return Returns false if the specified argh is not hit within the next
- * moves.
- */
-static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves){
- bool retVal = false;
- int x1, y1, x2, y2;
- x1 = w->x[w->head];
- y1 = w->y[w->head];
-
- x2 = w->x[w->head] + moves * w->dirx;
- y2 = w->y[w->head] + moves * w->diry;
-
- retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx],
- ARGH_SIZE, ARGH_SIZE);
- return retVal;
-}
-
-/**
- * Checks wether the worm collides with the argh at the specfied argh-arrays.
- * @param int arghIndex The index of the argh in the arrays.
- * Ensure the value is 0 <= arghIndex < argh_count <= MAX_ARGH
- * @return Returns true if the worm collides with the specified argh.
- */
-static bool worm_argh_collision(struct worm *w, int arghIndex)
-{
- bool retVal = false;
-
- retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex],
- ARGH_SIZE - 1, ARGH_SIZE - 1);
-
- return retVal;
-}
-
-/**
- * Find new coordinates for the food stored in foodx[index], foody[index]
- * that don't collide with any other food or argh
- * @param int index
- * Ensure that 0 <= index < MAX_FOOD.
- */
-static int make_food(int index) {
-
- int x = 0;
- int y = 0;
- bool collisionDetected = false;
- int tries = 0;
- int i;
-
- do {
- /* make coordinates for a new food so that
- the entire food lies within the FIELD */
- x = rand() % (FIELD_RECT_WIDTH - FOOD_SIZE);
- y = rand() % (FIELD_RECT_HEIGHT - FOOD_SIZE);
- tries ++;
-
- /* Ensure that the new food doesn't collide with any
- existing foods or arghs.
- If one or more corners of the new food hit any existing
- argh or food a collision is detected.
- */
- collisionDetected =
- food_collision(x , y ) >= 0 ||
- food_collision(x , y + FOOD_SIZE - 1) >= 0 ||
- food_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
- food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 ||
- argh_collision(x , y ) >= 0 ||
- argh_collision(x , y + FOOD_SIZE - 1) >= 0 ||
- argh_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
- argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0;
-
- /* use coordinates for further testing */
- foodx[index] = x;
- foody[index] = y;
-
- /* now test wether we accidently hit the worm with food ;) */
- i = 0;
- for (i = 0; i < worm_count && !collisionDetected; i++) {
- collisionDetected |= worm_food_collision(&worms[i], index);
- }
- }
- while (collisionDetected);
- return tries;
-}
-
-/**
- * Clears a food from the lcd buffer.
- * @param int index The index of the food arrays under which
- * the coordinates of the desired food can be found. Ensure
- * that the value is 0 <= index <= MAX_FOOD.
- */
-static void clear_food(int index)
-{
- /* remove the old food from the screen */
- lcd_clearrect(foodx[index] + FIELD_RECT_X,
- foody[index] + FIELD_RECT_Y,
- FOOD_SIZE, FOOD_SIZE);
-}
-
-/**
- * Draws a food in the lcd buffer.
- * @param int index The index of the food arrays under which
- * the coordinates of the desired food can be found. Ensure
- * that the value is 0 <= index <= MAX_FOOD.
- */
-static void draw_food(int index)
-{
- /* draw the food object */
- lcd_fillrect(foodx[index] + FIELD_RECT_X,
- foody[index] + FIELD_RECT_Y,
- FOOD_SIZE, FOOD_SIZE);
- lcd_clearrect(foodx[index] + FIELD_RECT_X + 1,
- foody[index] + FIELD_RECT_Y + 1,
- FOOD_SIZE - 2, FOOD_SIZE - 2);
-}
-
-/**
- * Find new coordinates for the argh stored in arghx[index], arghy[index]
- * that don't collide with any other food or argh.
- * @param int index
- * Ensure that 0 <= index < argh_count < MAX_ARGH.
- */
-static int make_argh(int index)
-{
- int x = -1;
- int y = -1;
- bool collisionDetected = false;
- int tries = 0;
- int i;
-
- do {
- /* make coordinates for a new argh so that
- the entire food lies within the FIELD */
- x = rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
- y = rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
- tries ++;
-
- /* Ensure that the new argh doesn't intersect with any
- existing foods or arghs.
- If one or more corners of the new argh hit any existing
- argh or food an intersection is detected.
- */
- collisionDetected =
- food_collision(x , y ) >= 0 ||
- food_collision(x , y + ARGH_SIZE - 1) >= 0 ||
- food_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
- food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 ||
- argh_collision(x , y ) >= 0 ||
- argh_collision(x , y + ARGH_SIZE - 1) >= 0 ||
- argh_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
- argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0;
-
- /* use the candidate coordinates to make a real argh */
- arghx[index] = x;
- arghy[index] = y;
-
- /* now test wether we accidently hit the worm with argh ;) */
- for (i = 0; i < worm_count && !collisionDetected; i++) {
- collisionDetected |= worm_argh_collision(&worms[i], index);
- collisionDetected |= worm_argh_collision_in_moves(&worms[i], index,
- MIN_ARGH_DIST);
- }
- }
- while (collisionDetected);
- return tries;
-}
-
-/**
- * Draws an argh in the lcd buffer.
- * @param int index The index of the argh arrays under which
- * the coordinates of the desired argh can be found. Ensure
- * that the value is 0 <= index < argh_count <= MAX_ARGH.
- */
-static void draw_argh(int index)
-{
- /* draw the new argh */
- lcd_fillrect(arghx[index] + FIELD_RECT_X,
- arghy[index] + FIELD_RECT_Y,
- ARGH_SIZE, ARGH_SIZE);
-}
-
-static void virtual_player(struct worm *w);
-/**
- * Initialzes the specified worm with INITIAL_WORM_LENGTH
- * and the tail at the specified position. The worm will
- * be initialized alive and creeping EAST.
- * @param struct worm *w The worm that is to be initialized
- * @param int x The x coordinate at which the tail of the worm starts.
- * x must be 0 <= x < FIELD_RECT_WIDTH.
- * @param int y The y coordinate at which the tail of the worm starts
- * y must be 0 <= y < FIELD_RECT_WIDTH.
- */
-static void init_worm(struct worm *w, int x, int y){
- /* initialize the worm size */
- w->head = 1;
- w->tail = 0;
-
- w->x[w->head] = x + 1;
- w->y[w->head] = y;
-
- w->x[w->tail] = x;
- w->y[w->tail] = y;
-
- /* set the initial direction the worm creeps to */
- w->dirx = 1;
- w->diry = 0;
-
- w->growing = INITIAL_WORM_LENGTH - 1;
- w->alive = true;
- w->fetch_worm_direction = virtual_player;
-}
-
-/**
- * Writes the direction that was stored for
- * human player 1 into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
- * the direction is read from player1_dir.
- * @param struct worm *w - The worm of which the direction
- * is altered.
- */
-static void human_player1(struct worm *w) {
- set_worm_dir(w, player1_dir);
-}
-
-/**
- * Writes the direction that was stored for
- * human player 2 into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
- * the direction is read from player2_dir.
- * @param struct worm *w - The worm of which the direction
- * is altered.
- */
-static void human_player2(struct worm *w) {
- set_worm_dir(w, player2_dir);
-}
-
-/**
- * Writes the direction that was stored for
- * human player using a remote control
- * into the specified worm. This function
- * may be used to be stored in worm.fetch_worm_direction.
- * The value of
- * the direction is read from player3_dir.
- * @param struct worm *w - The worm of which the direction
- * is altered.
- */
-static void remote_player(struct worm *w) {
- set_worm_dir(w, player3_dir);
-}
-
-/**
- * Initializes the worm-, food- and argh-arrays, draws a frame,
- * makes some food and argh and display all that stuff.
- */
-static void init_wormlet(void)
-{
- int i;
-
- for (i = 0; i< worm_count; i++) {
- /* Initialize all the worm coordinates to center. */
- int x = (int)(FIELD_RECT_WIDTH / 2);
- int y = (int)((FIELD_RECT_HEIGHT - 20)/ 2) + i * 10;
-
- init_worm(&worms[i], x, y);
- }
-
- player1_dir = EAST;
- player2_dir = EAST;
- player3_dir = EAST;
-
- if (players > 0) {
- worms[0].fetch_worm_direction = human_player1;
- }
-
- if (players > 1) {
- if (use_remote) {
- worms[1].fetch_worm_direction = remote_player;
- } else {
- worms[1].fetch_worm_direction = human_player2;
- }
- }
-
- if (players > 2) {
- worms[2].fetch_worm_direction = human_player2;
- }
-
- /* Needed when the game is restarted using BUTTON_ON */
- lcd_clear_display();
-
- /* make and display some food and argh */
- argh_count = MAX_FOOD;
- for (i = 0; i < MAX_FOOD; i++) {
- make_food(i);
- draw_food(i);
- make_argh(i);
- draw_argh(i);
- }
-
- /* draw the game field */
- lcd_invertrect(0, 0, FIELD_RECT_WIDTH + 2, FIELD_RECT_HEIGHT + 2);
- lcd_invertrect(1, 1, FIELD_RECT_WIDTH, FIELD_RECT_HEIGHT);
-
- /* make everything visible */
- lcd_update();
-}
-
-
-/**
- * Move the worm one step further if it is alive.
- * The direction in which the worm moves is taken from dirx and diry.
- * move_worm decreases growing if > 0. While the worm is growing the tail
- * is left untouched.
- * @param struct worm *w The worm to move. w must not be NULL.
- */
-static void move_worm(struct worm *w)
-{
- if (w->alive) {
- /* determine the head point and its precessor */
- int headx = w->x[w->head];
- int heady = w->y[w->head];
- int prehead = (w->head + MAX_WORM_SEGMENTS - 1) % MAX_WORM_SEGMENTS;
- int preheadx = w->x[prehead];
- int preheady = w->y[prehead];
-
- /* determine the old direction */
- int olddirx;
- int olddiry;
- if (headx == preheadx) {
- olddirx = 0;
- olddiry = (heady > preheady) ? 1 : -1;
- } else {
- olddiry = 0;
- olddirx = (headx > preheadx) ? 1 : -1;
- }
-
- /* olddir == dir?
- a change of direction means a new segment
- has been opened */
- if (olddirx != w->dirx ||
- olddiry != w->diry) {
- w->head = (w->head + 1) % MAX_WORM_SEGMENTS;
- }
-
- /* new head position */
- w->x[w->head] = headx + w->dirx;
- w->y[w->head] = heady + w->diry;
-
-
- /* while the worm is growing no tail procession is necessary */
- if (w->growing > 0) {
- /* update the worms grow state */
- w->growing--;
- }
-
- /* if the worm isn't growing the tail has to be dragged */
- else {
- /* index of the end of the tail segment */
- int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS;
-
- /* drag the end of the tail */
- /* only one coordinate has to be altered. Here it is
- determined which one */
- int dir = 0; /* specifies wether the coord has to be in- or decreased */
- if (w->x[w->tail] == w->x[tail_segment_end]) {
- dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1;
- w->y[w->tail] += dir;
- } else {
- dir = (w->x[w->tail] - w->x[tail_segment_end] < 0) ? 1 : -1;
- w->x[w->tail] += dir;
- }
-
- /* when the tail has been dragged so far that it meets
- the next segment start the tail segment is obsolete and
- must be freed */
- if (w->x[w->tail] == w->x[tail_segment_end] &&
- w->y[w->tail] == w->y[tail_segment_end]){
-
- /* drop the last tail point */
- w->tail = tail_segment_end;
- }
- }
- }
-}
-
-/**
- * Draws the head and clears the tail of the worm in
- * the display buffer. lcd_update() is NOT called thus
- * the caller has to take care that the buffer is displayed.
- */
-static void draw_worm(struct worm *w)
-{
- /* draw the new head */
- int x = w->x[w->head];
- int y = w->y[w->head];
- if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) {
- lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
- }
-
- /* clear the space behind the worm */
- x = w->x[w->tail] ;
- y = w->y[w->tail] ;
- if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) {
- lcd_clearpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
- }
-}
-
-/**
- * Checks wether the coordinate is part of the worm. Returns
- * true if any part of the worm was hit - including the head.
- * @param x int The x coordinate
- * @param y int The y coordinate
- * @return int The index of the worm arrays that contain x, y.
- * Returns -1 if the coordinates are not part of the worm.
- */
-static int specific_worm_collision(struct worm *w, int x, int y)
-{
- int retVal = -1;
-
- /* get_worm_array_length is expensive -> buffer the value */
- int wormLength = get_worm_array_length(w);
- int i;
-
- /* test each entry that is part of the worm */
- for (i = 0; i < wormLength && retVal == -1; i++) {
-
- /* The iteration iterates the length of the worm.
- Here's the conversion to the true indices within the worm arrays. */
- int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
- int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
- bool samex = (w->x[linestart] == x) && (w->x[lineend] == x);
- bool samey = (w->y[linestart] == y) && (w->y[lineend] == y);
- if (samex || samey){
- int test, min, max, tmp;
-
- if (samey) {
- min = w->x[linestart];
- max = w->x[lineend];
- test = x;
- } else {
- min = w->y[linestart];
- max = w->y[lineend];
- test = y;
- }
-
- tmp = min;
- min = MIN(min, max);
- max = MAX(tmp, max);
-
- if (min <= test && test <= max) {
- retVal = lineend;
- }
- }
- }
- return retVal;
-}
-
-/**
- * Increases the length of the specified worm by marking
- * that it may grow by len pixels. Note that the worm has
- * to move to make the growing happen.
- * @param worm *w The worm that is to be altered.
- * @param int len A positive value specifying the amount of
- * pixels the worm may grow.
- */
-static void add_growing(struct worm *w, int len) {
- w->growing += len;
-}
-
-/**
- * Determins the worm that is at the coordinates x, y. The parameter
- * w is a switch parameter that changes the functionality of worm_collision.
- * If w is specified and x,y hits the head of w NULL is returned.
- * This is a useful way to determine wether the head of w hits
- * any worm but including itself but excluding its own head.
- * (It hits always its own head ;))
- * If w is set to NULL worm_collision returns any worm including all heads
- * that is at position of x,y.
- * @param struct worm *w The worm of which the head should be excluded in
- * the test. w may be set to NULL.
- * @param int x The x coordinate that is checked
- * @param int y The y coordinate that is checkec
- * @return struct worm* The worm that has been hit by x,y. If no worm
- * was at the position NULL is returned.
- */
-static struct worm* worm_collision(struct worm *w, int x, int y){
- struct worm *retVal = NULL;
- int i;
- for (i = 0; (i < worm_count) && (retVal == NULL); i++) {
- int collision_at = specific_worm_collision(&worms[i], x, y);
- if (collision_at != -1) {
- if (!(w == &worms[i] && collision_at == w->head)){
- retVal = &worms[i];
- }
- }
- }
- return retVal;
-}
-
-/**
- * Returns true if the head of the worm just has
- * crossed the field boundaries.
- * @return bool true if the worm just has wrapped.
- */
-static bool field_collision(struct worm *w)
-{
- bool retVal = false;
- if ((w->x[w->head] >= FIELD_RECT_WIDTH) ||
- (w->y[w->head] >= FIELD_RECT_HEIGHT) ||
- (w->x[w->head] < 0) ||
- (w->y[w->head] < 0))
- {
- retVal = true;
- }
- return retVal;
-}
-
-
-/**
- * Returns true if the specified coordinates are within the
- * field specified by the FIELD_RECT_XXX constants.
- * @param int x The x coordinate of the point that is investigated
- * @param int y The y coordinate of the point that is investigated
- * @return bool Returns false if x,y specifies a point outside the
- * field of worms.
- */
-static bool is_in_field_rect(int x, int y) {
- bool retVal = false;
- retVal = (x >= 0 && x < FIELD_RECT_WIDTH &&
- y >= 0 && y < FIELD_RECT_HEIGHT);
- return retVal;
-}
-
-/**
- * Checks and returns wether the head of the w
- * is colliding with something currently.
- * @return int One of the values:
- * COLLISION_NONE
- * COLLISION_w
- * COLLISION_FOOD
- * COLLISION_ARGH
- * COLLISION_FIELD
- */
-static int check_collision(struct worm *w)
-{
- int retVal = COLLISION_NONE;
-
- if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL)
- retVal = COLLISION_WORM;
-
- if (food_collision(w->x[w->head], w->y[w->head]) >= 0)
- retVal = COLLISION_FOOD;
-
- if (argh_collision(w->x[w->head], w->y[w->head]) >= 0)
- retVal = COLLISION_ARGH;
-
- if (field_collision(w))
- retVal = COLLISION_FIELD;
-
- return retVal;
-}
-
-/**
- * Returns the index of the food that is closest to the point
- * specified by x, y. This index may be used in the foodx and
- * foody arrays.
- * @param int x The x coordinate of the point
- * @param int y The y coordinate of the point
- * @return int A value usable as index in foodx and foody.
- */
-static int get_nearest_food(int x, int y){
- int nearestfood = 0;
- int olddistance = FIELD_RECT_WIDTH + FIELD_RECT_HEIGHT;
- int deltax = 0;
- int deltay = 0;
- int foodindex;
- for (foodindex = 0; foodindex < MAX_FOOD; foodindex++) {
- int distance;
- deltax = foodx[foodindex] - x;
- deltay = foody[foodindex] - y;
- deltax = deltax > 0 ? deltax : deltax * (-1);
- deltay = deltay > 0 ? deltay : deltay * (-1);
- distance = deltax + deltay;
-
- if (distance < olddistance) {
- olddistance = distance;
- nearestfood = foodindex;
- }
- }
- return nearestfood;
-}
-
-/**
- * Returns wether the specified position is next to the worm
- * and in the direction the worm looks. Use this method to
- * test wether this position would be hit with the next move of
- * the worm unless the worm changes its direction.
- * @param struct worm *w - The worm to be investigated
- * @param int x - The x coordinate of the position to test.
- * @param int y - The y coordinate of the position to test.
- * @return Returns true if the worm will hit the position unless
- * it change its direction before the next move.
- */
-static bool is_in_front_of_worm(struct worm *w, int x, int y) {
- bool infront = false;
- int deltax = x - w->x[w->head];
- int deltay = y - w->y[w->head];
-
- if (w->dirx == 0) {
- infront = (w->diry * deltay) > 0;
- } else {
- infront = (w->dirx * deltax) > 0;
- }
- return infront;
-}
-
-/**
- * Returns true if the worm will collide with the next move unless
- * it changes its direction.
- * @param struct worm *w - The worm to be investigated.
- * @return Returns true if the worm will collide with the next move
- * unless it changes its direction.
- */
-static bool will_worm_collide(struct worm *w) {
- int x = w->x[w->head] + w->dirx;
- int y = w->y[w->head] + w->diry;
- bool retVal = !is_in_field_rect(x, y);
- if (!retVal) {
- retVal = (argh_collision(x, y) != -1);
- }
-
- if (!retVal) {
- retVal = (worm_collision(w, x, y) != NULL);
- }
- return retVal;
-}
-
-/**
- * This function
- * may be used to be stored in worm.fetch_worm_direction for
- * worms that are not controlled by humans but by artificial stupidity.
- * A direction is searched that doesn't lead to collision but to the nearest
- * food - but not very intelligent. The direction is written to the specified
- * worm.
- * @param struct worm *w - The worm of which the direction
- * is altered.
- */
-static void virtual_player(struct worm *w) {
- bool isright;
- int plana, planb, planc;
- /* find the next lunch */
- int nearestfood = get_nearest_food(w->x[w->head], w->y[w->head]);
-
- /* determine in which direction it is */
-
- /* in front of me? */
- bool infront = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]);
-
- /* left right of me? */
- int olddir = get_worm_dir(w);
- set_worm_dir(w, (olddir + 1) % 4);
- isright = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]);
- set_worm_dir(w, olddir);
-
- /* detect situation, set strategy */
- if (infront) {
- if (isright) {
- plana = olddir;
- planb = (olddir + 1) % 4;
- planc = (olddir + 3) % 4;
- } else {
- plana = olddir;
- planb = (olddir + 3) % 4;
- planc = (olddir + 1) % 4;
- }
- } else {
- if (isright) {
- plana = (olddir + 1) % 4;
- planb = olddir;
- planc = (olddir + 3) % 4;
- } else {
- plana = (olddir + 3) % 4;
- planb = olddir;
- planc = (olddir + 1) % 4;
- }
- }
-
- /* test for collision */
- set_worm_dir(w, plana);
- if (will_worm_collide(w)){
-
- /* plan b */
- set_worm_dir(w, planb);
-
- /* test for collision */
- if (will_worm_collide(w)) {
-
- /* plan c */
- set_worm_dir(w, planc);
- }
- }
-}
-
-/**
- * prints out the score board with all the status information
- * about the game.
- */
-static void score_board(void)
-{
- char buf[15];
- char buf2[15];
- int i;
- int y = 0;
- lcd_clearrect(FIELD_RECT_WIDTH + 2, 0, LCD_WIDTH - FIELD_RECT_WIDTH - 2, LCD_HEIGHT);
- for (i = 0; i < worm_count; i++) {
- int score = get_score(&worms[i]);
-
- /* high score */
- if (worms[i].fetch_worm_direction != virtual_player){
- if (highscore < score) {
- highscore = score;
- }
- }
-
- /* length */
- snprintf(buf, sizeof (buf),str(LANG_WORMLET_LENGTH), score);
-
- /* worm state */
- switch (check_collision(&worms[i])) {
- case COLLISION_NONE:
- if (worms[i].growing > 0){
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_GROWING));
- }
- else {
- if (worms[i].alive) {
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_HUNGRY));
- } else {
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_WORMED));
- }
- }
- break;
-
- case COLLISION_WORM:
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_WORMED));
- break;
-
- case COLLISION_FOOD:
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_GROWING));
- break;
-
- case COLLISION_ARGH:
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_ARGH));
- break;
-
- case COLLISION_FIELD:
- snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_CRASHED));
- break;
- }
- lcd_putsxy(FIELD_RECT_WIDTH + 3, y , buf);
- lcd_putsxy(FIELD_RECT_WIDTH + 3, y+8, buf2);
-
- if (!worms[i].alive){
- lcd_invertrect(FIELD_RECT_WIDTH + 2, y,
- LCD_WIDTH - FIELD_RECT_WIDTH - 2, 17);
- }
- y += 19;
- }
- snprintf(buf , sizeof(buf), str(LANG_WORMLET_HIGHSCORE), highscore);
-#ifndef DEBUG_WORMLET
- lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, buf);
-#else
- lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, debugout);
-#endif
-}
-
-/**
- * Checks for collisions of the worm and its environment and
- * takes appropriate actions like growing the worm or killing it.
- * @return bool Returns true if the worm is dead. Returns
- * false if the worm is healthy, up and creeping.
- */
-static bool process_collisions(struct worm *w)
-{
- int index = -1;
-
- w->alive &= !field_collision(w);
-
- if (w->alive) {
-
- /* check if food was eaten */
- index = food_collision(w->x[w->head], w->y[w->head]);
- if (index != -1){
- int i;
-
- clear_food(index);
- make_food(index);
- draw_food(index);
-
- for (i = 0; i < ARGHS_PER_FOOD; i++) {
- argh_count++;
- if (argh_count > MAX_ARGH)
- argh_count = MAX_ARGH;
- make_argh(argh_count - 1);
- draw_argh(argh_count - 1);
- }
-
- add_growing(w, WORM_PER_FOOD);
-
- draw_worm(w);
- }
-
- /* check if argh was eaten */
- else {
- index = argh_collision(w->x[w->head], w->y[w->head]);
- if (index != -1) {
- w->alive = false;
- }
- else {
- if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) {
- w->alive = false;
- }
- }
- }
- }
- return !w->alive;
-}
-
-/**
- * The main loop of the game.
- * @return bool Returns true if the game ended
- * with a dead worm. Returns false if the user
- * aborted the game manually.
- */
-static bool run(void)
-{
- int button = 0;
- int wormDead = false;
-
- /* ticks are counted to compensate speed variations */
- long cycle_start = 0, cycle_end = 0;
-#ifdef DEBUG_WORMLET
- int ticks_to_max_cycle_reset = 20;
- long max_cycle = 0;
- char buf[20];
-#endif
-
- /* initialize the board and so on */
- init_wormlet();
-
- cycle_start = current_tick;
- /* change the direction of the worm */
- while (button != BUTTON_OFF && ! wormDead)
- {
- int i;
- long cycle_duration ;
- switch (button) {
- case BUTTON_UP:
- if (players == 1 && !use_remote) {
- player1_dir = NORTH;
- }
- break;
-
- case BUTTON_DOWN:
- if (players == 1 && !use_remote) {
- player1_dir = SOUTH;
- }
- break;
-
- case BUTTON_LEFT:
- if (players != 1 || use_remote) {
- player1_dir = (player1_dir + 3) % 4;
- } else {
- player1_dir = WEST;
- }
- break;
-
- case BUTTON_RIGHT:
- if (players != 1 || use_remote) {
- player1_dir = (player1_dir + 1) % 4;
- } else {
- player1_dir = EAST;
- }
- break;
-
- case BUTTON_F2:
- player2_dir = (player2_dir + 3) % 4;
- break;
-
- case BUTTON_F3:
- player2_dir = (player2_dir + 1) % 4;
- break;
-
- case BUTTON_RC_VOL_UP:
- player3_dir = (player3_dir + 1) % 4;
- break;
-
- case BUTTON_RC_VOL_DOWN:
- player3_dir = (player3_dir + 3) % 4;
- break;
-
- case BUTTON_PLAY:
- do {
- button = button_get(true);
- } while (button != BUTTON_PLAY &&
- button != BUTTON_OFF &&
- button != BUTTON_ON);
- break;
- }
-
- for (i = 0; i < worm_count; i++) {
- worms[i].fetch_worm_direction(&worms[i]);
- }
-
- wormDead = true;
- for (i = 0; i < worm_count; i++){
- struct worm *w = &worms[i];
- move_worm(w);
- wormDead &= process_collisions(w);
- draw_worm(w);
- }
- score_board();
- lcd_update();
- if (button == BUTTON_ON) {
- wormDead = true;
- }
-
- /* here the wormlet game cycle ends
- thus the current tick is stored
- as end time */
- cycle_end = current_tick;
-
- /* The duration of the game cycle */
- cycle_duration = cycle_end - cycle_start;
- cycle_duration = MAX(0, cycle_duration);
- cycle_duration = MIN(SPEED -1, cycle_duration);
-
-
-#ifdef DEBUG_WORMLET
- ticks_to_max_cycle_reset--;
- if (ticks_to_max_cycle_reset <= 0) {
- max_cycle = 0;
- }
-
- if (max_cycle < cycle_duration) {
- max_cycle = cycle_duration;
- ticks_to_max_cycle_reset = 20;
- }
- snprintf(buf, sizeof buf, "ticks %d", max_cycle);
- set_debug_out(buf);
-#endif
- /* adjust the number of ticks to wait for a button.
- This ensures that a complete game cycle including
- user input runs in constant time */
- button = button_get_w_tmo(SPEED - cycle_duration);
- cycle_start = current_tick;
-
- }
- return wormDead;
-}
-
-#ifdef DEBUG_WORMLET
-
-/**
- * Just a test routine that checks that worm_food_collision works
- * in some typical situations.
- */
-static void test_worm_food_collision(void) {
- int collision_count = 0;
- int i;
- lcd_clear_display();
- init_worm(&worms[0], 10, 10);
- add_growing(&worms[0], 10);
- set_worm_dir(&worms[0], EAST);
- for (i = 0; i < 10; i++) {
- move_worm(&worms[0]);
- draw_worm(&worms[0]);
- }
-
- set_worm_dir(&worms[0], SOUTH);
- for (i = 0; i < 10; i++) {
- move_worm(&worms[0]);
- draw_worm(&worms[0]);
- }
-
- foodx[0] = 15;
- foody[0] = 12;
- for (foody[0] = 20; foody[0] > 0; foody[0] --) {
- char buf[20];
- bool collision;
- draw_worm(&worms[0]);
- draw_food(0);
- collision = worm_food_collision(&worms[0], 0);
- if (collision) {
- collision_count++;
- }
- snprintf(buf, sizeof buf, "collisions: %d", collision_count);
- lcd_putsxy(0, LCD_HEIGHT -8, buf);
- lcd_update();
- }
- if (collision_count != FOOD_SIZE) {
- button_get(true);
- }
-
-
- foody[0] = 15;
- for (foodx[0] = 30; foodx[0] > 0; foodx[0] --) {
- char buf[20];
- bool collision;
- draw_worm(&worms[0]);
- draw_food(0);
- collision = worm_food_collision(&worms[0], 0);
- if (collision) {
- collision_count ++;
- }
- snprintf(buf, sizeof buf, "collisions: %d", collision_count);
- lcd_putsxy(0, LCD_HEIGHT -8, buf);
- lcd_update();
- }
- if (collision_count != FOOD_SIZE * 2) {
- button_get(true);
- }
-
-}
-
-
-static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh){
- int x, y;
- bool retVal = false;
- for (x = rx; x < rx + rw; x++){
- for (y = ry; y < ry + rh; y++) {
- if (specific_worm_collision(w, x, y) != -1) {
- retVal = true;
- }
- }
- }
- return retVal;
-}
-
-static void test_worm_argh_collision(void) {
- int i;
- int dir;
- int collision_count = 0;
- lcd_clear_display();
- init_worm(&worms[0], 10, 10);
- add_growing(&worms[0], 40);
- for (dir = 0; dir < 4; dir++) {
- set_worm_dir(&worms[0], (EAST + dir) % 4);
- for (i = 0; i < 10; i++) {
- move_worm(&worms[0]);
- draw_worm(&worms[0]);
- }
- }
-
- arghx[0] = 12;
- for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghy[0]++){
- char buf[20];
- bool collision;
- draw_argh(0);
- collision = worm_argh_collision(&worms[0], 0);
- if (collision) {
- collision_count ++;
- }
- snprintf(buf, sizeof buf, "collisions: %d", collision_count);
- lcd_putsxy(0, LCD_HEIGHT -8, buf);
- lcd_update();
- }
- if (collision_count != ARGH_SIZE * 2) {
- button_get(true);
- }
-
- arghy[0] = 12;
- for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghx[0]++){
- char buf[20];
- bool collision;
- draw_argh(0);
- collision = worm_argh_collision(&worms[0], 0);
- if (collision) {
- collision_count ++;
- }
- snprintf(buf, sizeof buf, "collisions: %d", collision_count);
- lcd_putsxy(0, LCD_HEIGHT -8, buf);
- lcd_update();
- }
- if (collision_count != ARGH_SIZE * 4) {
- button_get(true);
- }
-}
-
-static int testline_in_rect(void) {
- int testfailed = -1;
-
- int rx = 10;
- int ry = 15;
- int rw = 20;
- int rh = 25;
-
- /* Test 1 */
- int x1 = 12;
- int y1 = 8;
- int x2 = 12;
- int y2 = 42;
-
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_update();
- lcd_putsxy(0, 0, "failed 1");
- button_get(true);
- testfailed = 1;
- }
-
- /* test 2 */
- y2 = 20;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 2");
- lcd_update();
- button_get(true);
- testfailed = 2;
- }
-
- /* test 3 */
- y1 = 30;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 3");
- lcd_update();
- button_get(true);
- testfailed = 3;
- }
-
- /* test 4 */
- y2 = 45;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 4");
- lcd_update();
- button_get(true);
- testfailed = 4;
- }
-
- /* test 5 */
- y1 = 50;
- if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 5");
- lcd_update();
- button_get(true);
- testfailed = 5;
- }
-
- /* test 6 */
- y1 = 5;
- y2 = 7;
- if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 6");
- lcd_update();
- button_get(true);
- testfailed = 6;
- }
-
- /* test 7 */
- x1 = 8;
- y1 = 20;
- x2 = 35;
- y2 = 20;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 7");
- lcd_update();
- button_get(true);
- testfailed = 7;
- }
-
- /* test 8 */
- x2 = 12;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 8");
- lcd_update();
- button_get(true);
- testfailed = 8;
- }
-
- /* test 9 */
- x1 = 25;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 9");
- lcd_update();
- button_get(true);
- testfailed = 9;
- }
-
- /* test 10 */
- x2 = 37;
- if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 10");
- lcd_update();
- button_get(true);
- testfailed = 10;
- }
-
- /* test 11 */
- x1 = 42;
- if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 11");
- lcd_update();
- button_get(true);
- testfailed = 11;
- }
-
- /* test 12 */
- x1 = 5;
- x2 = 7;
- if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 12");
- lcd_update();
- button_get(true);
- testfailed = 12;
- }
-
- /* test 13 */
- rx = 9;
- ry = 15;
- rw = FOOD_SIZE;
- rh = FOOD_SIZE;
-
- x1 = 10;
- y1 = 10;
- x2 = 10;
- y2 = 20;
- if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) {
- lcd_drawrect(rx, ry, rw, rh);
- lcd_drawline(x1, y1, x2, y2);
- lcd_putsxy(0, 0, "failed 13");
- lcd_update();
- button_get(true);
- testfailed = 13;
- }
-
- /* test 14 */
- rx = 9;
- ry = 15;
- rw = 4;
- rh = 4;
-
- x1 = 10;
- y1 = 10;
- x2 = 10;
- y2 = 19;
- if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
- line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) {
- lcd_drawline(x1, y1, x2, y2);
- lcd_invertrect(rx, ry, rw, rh);
- lcd_putsxy(0, 0, "failed 14");
- lcd_update();
- button_get(true);
- testfailed = 14;
- }
-
- lcd_clear_display();
-
- return testfailed;
-}
-
-/**
- * Just a test routine to test wether specific_worm_collision might work properly
- */
-static int test_specific_worm_collision(void) {
- int collisions = 0;
- int dir;
- int x = 0;
- int y = 0;
- char buf[20];
- lcd_clear_display();
- init_worm(&worms[0], 10, 20);
- add_growing(&worms[0], 20 - INITIAL_WORM_LENGTH);
-
- for (dir = EAST; dir < EAST + 4; dir++) {
- int i;
- set_worm_dir(&worms[0], dir % 4);
- for (i = 0; i < 5; i++) {
- if (!(dir % 4 == NORTH && i == 9)) {
- move_worm(&worms[0]);
- draw_worm(&worms[0]);
- }
- }
- }
-
- for (y = 15; y < 30; y ++){
- for (x = 5; x < 20; x++) {
- if (specific_worm_collision(&worms[0], x, y) != -1) {
- collisions ++;
- }
- lcd_invertpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
- snprintf(buf, sizeof buf, "collisions %d", collisions);
- lcd_putsxy(0, LCD_HEIGHT - 8, buf);
- lcd_update();
- }
- }
- if (collisions != 21) {
- button_get(true);
- }
- return collisions;
-}
-
-static void test_make_argh(void){
- int dir;
- int seed = 0;
- int hit = 0;
- int failures = 0;
- int last_failures = 0;
- int i, worm_idx;
- lcd_clear_display();
- worm_count = 3;
-
- for (worm_idx = 0; worm_idx < worm_count; worm_idx++) {
- init_worm(&worms[worm_idx], 10 + worm_idx * 20, 20);
- add_growing(&worms[worm_idx], 40 - INITIAL_WORM_LENGTH);
- }
-
- for (dir = EAST; dir < EAST + 4; dir++) {
- for (worm_idx = 0; worm_idx < worm_count; worm_idx++) {
- set_worm_dir(&worms[worm_idx], dir % 4);
- for (i = 0; i < 10; i++) {
- if (!(dir % 4 == NORTH && i == 9)) {
- move_worm(&worms[worm_idx]);
- draw_worm(&worms[worm_idx]);
- }
- }
- }
- }
-
- lcd_update();
-
- for (seed = 0; hit < 20; seed += 2) {
- char buf[20];
- int x, y;
- srand(seed);
- x = rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
- y = rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
-
- for (worm_idx = 0; worm_idx < worm_count; worm_idx++){
- if (expensive_worm_in_rect(&worms[worm_idx], x, y, ARGH_SIZE, ARGH_SIZE)) {
- int tries = 0;
- srand(seed);
-
- tries = make_argh(0);
- if ((x == arghx[0] && y == arghy[0]) || tries < 2) {
- failures ++;
- }
-
- snprintf(buf, sizeof buf, "(%d;%d) fail%d try%d", x, y, failures, tries);
- lcd_putsxy(0, LCD_HEIGHT - 8, buf);
- lcd_update();
- lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
- lcd_update();
- draw_argh(0);
- lcd_update();
- lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
- lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
-
- if (failures > last_failures) {
- button_get(true);
- }
- last_failures = failures;
- hit ++;
- }
- }
- }
-}
-
-static void test_worm_argh_collision_in_moves(void) {
- int hit_count = 0;
- int i;
- lcd_clear_display();
- init_worm(&worms[0], 10, 20);
-
- arghx[0] = 20;
- arghy[0] = 18;
- draw_argh(0);
-
- set_worm_dir(&worms[0], EAST);
- for (i = 0; i < 20; i++) {
- char buf[20];
- move_worm(&worms[0]);
- draw_worm(&worms[0]);
- if (worm_argh_collision_in_moves(&worms[0], 0, 5)){
- hit_count ++;
- }
- snprintf(buf, sizeof buf, "in 5 moves hits: %d", hit_count);
- lcd_putsxy(0, LCD_HEIGHT - 8, buf);
- lcd_update();
- }
- if (hit_count != ARGH_SIZE + 5) {
- button_get(true);
- }
-}
-#endif /* DEBUG_WORMLET */
-
-extern bool use_old_rect;
-
-/**
- * Main entry point from the menu to start the game control.
- */
-bool wormlet(void)
-{
- bool worm_dead = false;
- int button;
-
- lcd_setfont(FONT_SYSFIXED);
-
-#ifdef DEBUG_WORMLET
- testline_in_rect();
- test_worm_argh_collision_in_moves();
- test_make_argh();
- test_worm_food_collision();
- test_worm_argh_collision();
- test_specific_worm_collision();
-#endif
- lcd_setmargins(0,0);
-
- /* Setup screen */
- do {
- char buf[20];
- lcd_clear_display();
-
- /* first line players */
- snprintf(buf, sizeof buf, str(LANG_WORMLET_PLAYERS), players);
- lcd_puts(0, 0, buf);
-
- /* second line worms */
- snprintf(buf, sizeof buf, str(LANG_WORMLET_WORMS), worm_count);
- lcd_puts(0, 1, buf);
-
- /* third line control */
- if (players > 1) {
- if (use_remote) {
- snprintf(buf, sizeof buf, str(LANG_WORMLET_REMOTE_CTRL));
- } else {
- snprintf(buf, sizeof buf, str(LANG_WORMLET_NO_REM_CTRL));
- }
- } else {
- if (players > 0) {
- if (use_remote) {
- snprintf(buf, sizeof buf, str(LANG_WORMLET_2_KEY_CTRL));
- } else {
- snprintf(buf, sizeof buf, str(LANG_WORMLET_4_KEY_CTRL));
- }
- } else {
- snprintf(buf, sizeof buf, str(LANG_WORMLET_NO_CONTROL));
- }
- }
- lcd_puts(0, 2, buf);
- lcd_update();
-
- /* user selection */
- button = button_get(true);
- switch (button) {
- case BUTTON_UP:
- if (players < 3) {
- players ++;
- if (players > worm_count) {
- worm_count = players;
- }
- if (players > 2) {
- use_remote = true;
- }
- }
- break;
- case BUTTON_DOWN:
- if (players > 0) {
- players --;
- }
- break;
- case BUTTON_LEFT:
- if (worm_count > 1) {
- worm_count--;
- if (worm_count < players) {
- players = worm_count;
- }
- }
- break;
- case BUTTON_RIGHT:
- if (worm_count < MAX_WORMS) {
- worm_count ++;
- }
- break;
- case BUTTON_F1:
- use_remote = !use_remote;
- if (players > 2) {
- use_remote = true;
- }
- break;
-
- case SYS_USB_CONNECTED:
- usb_screen();
- lcd_setfont(FONT_UI);
- return true;
- }
- } while (button != BUTTON_PLAY &&
- button != BUTTON_OFF && button != BUTTON_ON);
-
- lcd_clear_display();
- /* end of setup */
-
- do {
-
- /* button state will be overridden if
- the game quits with the death of the worm.
- Initializing button to BUTTON_OFF ensures
- that the user can hit BUTTON_OFF during the
- game to return to the menu.
- */
- button = BUTTON_OFF;
-
- /* start the game */
- worm_dead = run();
-
- /* if worm isn't dead the game was quit
- via BUTTON_OFF -> no need to wait for buttons. */
- if (worm_dead) {
- do {
- button = button_get(true);
- }
- /* BUTTON_ON -> start new game */
- /* BUTTON_OFF -> back to game menu */
- while (button != BUTTON_OFF && button != BUTTON_ON);
- }
- }
- while (button != BUTTON_OFF);
-
- lcd_setfont(FONT_UI);
-
- return false;
-}
-
-
-#endif /* USE_GAMES */
-
-
-
-
-
-
-
-
-
-
diff --git a/apps/recorder/wormlet.h b/apps/recorder/wormlet.h
deleted file mode 100644
index 0aeea3cc77..0000000000
--- a/apps/recorder/wormlet.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 Philipp Pertermann
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#ifndef __WORMLET__
-#define __WORMLET__
-
-#include "menu.h"
-
-bool wormlet(void);
-
-#endif /*__WORMLET__ */
-