diff options
author | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 16:33:04 +0000 |
---|---|---|
committer | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 16:33:04 +0000 |
commit | ba371fb595affd68c823926b85718d1d613dc7d3 (patch) | |
tree | cfda303d0603d623cdb12f3928905d3ae02f1d87 /apps/recorder | |
parent | 9bcbe3fd723d23a709873a0855f27b86bc5c96f1 (diff) | |
download | rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.tar.gz rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.zip |
Added plugin loader. Moved games, demos and the text viewer to loadable plugins. Copy your *.rock files to /.rockbox/rocks/
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3769 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/recorder')
-rw-r--r-- | apps/recorder/bounce.c | 417 | ||||
-rw-r--r-- | apps/recorder/cube.c | 353 | ||||
-rw-r--r-- | apps/recorder/icons.c | 1 | ||||
-rw-r--r-- | apps/recorder/icons.h | 1 | ||||
-rw-r--r-- | apps/recorder/oscillograph.c | 207 | ||||
-rw-r--r-- | apps/recorder/snow.c | 117 | ||||
-rw-r--r-- | apps/recorder/sokoban.c | 891 | ||||
-rw-r--r-- | apps/recorder/sokoban.h | 28 | ||||
-rw-r--r-- | apps/recorder/tetris.c | 438 | ||||
-rw-r--r-- | apps/recorder/wormlet.c | 2036 | ||||
-rw-r--r-- | apps/recorder/wormlet.h | 28 |
11 files changed, 2 insertions, 4515 deletions
diff --git a/apps/recorder/bounce.c b/apps/recorder/bounce.c deleted file mode 100644 index ed4885bc39..0000000000 --- a/apps/recorder/bounce.c +++ /dev/null @@ -1,417 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Daniel Stenberg - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#include "config.h" -#include "options.h" - -#ifdef USE_DEMOS - -#include "lcd.h" -#include "button.h" -#include "kernel.h" -#include "menu.h" -#include "sprintf.h" -#include "rtc.h" -#include "font.h" -#include "screens.h" - -#ifdef SIMULATOR -#include <stdio.h> -#endif -#include <string.h> - -#define SS_TITLE "Bouncer" -#define SS_TITLE_FONT 2 - -#define LETTERS_ON_SCREEN 12 - -#define YSPEED 2 -#define XSPEED 3 -#define YADD -4 - - -static unsigned char table[]={ -26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23, -}; - -static unsigned char xtable[]={ -54,58,63,67,71,75,79,82,85,88,91,93,95,97,98,99,99,99,99,99,97,96,94,92,90,87,84,80,77,73,69,65,60,56,52,47,43,39,34,30,26,22,19,15,12,9,7,5,3,2,0,0,0,0,0,1,2,4,6,8,11,14,17,20,24,28,32,36,41,45,49 -}; - -static signed char speed[]={ - 1,2,3,3,3,2,1,0,-1,-2,-2,-2,-1,0,0,1, -}; - -const unsigned char char_gen_12x16[][22] = -{ - { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x00,0xff,0x33,0xff,0x33,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x02,0x10,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x00,0x10,0x00 }, - { 0x00,0x00,0x78,0x04,0xfc,0x0c,0xcc,0x0c,0xff,0x3f,0xff,0x3f,0xcc,0x0c,0xcc,0x0f,0x88,0x07,0x00,0x00,0x00,0x00 }, - { 0x00,0x30,0x38,0x38,0x38,0x1c,0x38,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x38,0x70,0x38,0x38,0x38,0x1c,0x00 }, - { 0x00,0x00,0x00,0x1f,0xb8,0x3f,0xfc,0x31,0xc6,0x21,0xe2,0x37,0x3e,0x1e,0x1c,0x1c,0x00,0x36,0x00,0x22,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x00,0x3f,0x00,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0xf0,0x03,0xfc,0x0f,0xfe,0x1f,0x07,0x38,0x01,0x20,0x01,0x20,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x01,0x20,0x01,0x20,0x07,0x38,0xfe,0x1f,0xfc,0x0f,0xf0,0x03,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x98,0x0c,0xb8,0x0e,0xe0,0x03,0xf8,0x0f,0xf8,0x0f,0xe0,0x03,0xb8,0x0e,0x98,0x0c,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0xf0,0x0f,0xf0,0x0f,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xb8,0x00,0xf8,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x18,0x00,0x1c,0x00,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00 }, - { 0xf8,0x07,0xfe,0x1f,0x06,0x1e,0x03,0x33,0x83,0x31,0xc3,0x30,0x63,0x30,0x33,0x30,0x1e,0x18,0xfe,0x1f,0xf8,0x07 }, - { 0x00,0x00,0x00,0x00,0x0c,0x30,0x0c,0x30,0x0e,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x00 }, - { 0x1c,0x30,0x1e,0x38,0x07,0x3c,0x03,0x3e,0x03,0x37,0x83,0x33,0xc3,0x31,0xe3,0x30,0x77,0x30,0x3e,0x30,0x1c,0x30 }, - { 0x0c,0x0c,0x0e,0x1c,0x07,0x38,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xe7,0x39,0x7e,0x1f,0x3c,0x0e }, - 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{ 0xf0,0x03,0xfc,0x0f,0x0e,0x1c,0x07,0x38,0x03,0x30,0x03,0x30,0x07,0x38,0x0e,0x1c,0xfc,0x0f,0xf0,0x03,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0x83,0x01,0x83,0x01,0x83,0x01,0x83,0x01,0x83,0x01,0xc7,0x01,0xfe,0x00,0x7c,0x00,0x00,0x00 }, - { 0xf0,0x03,0xfc,0x0f,0x0e,0x1c,0x07,0x38,0x03,0x30,0x03,0x36,0x07,0x3e,0x0e,0x1c,0xfc,0x3f,0xf0,0x33,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0x83,0x01,0x83,0x01,0x83,0x03,0x83,0x07,0x83,0x0f,0xc7,0x1d,0xfe,0x38,0x7c,0x30,0x00,0x00 }, - { 0x3c,0x0c,0x7e,0x1c,0xe7,0x38,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc7,0x39,0x8e,0x1f,0x0c,0x0f,0x00,0x00 }, - { 0x00,0x00,0x03,0x00,0x03,0x00,0x03,0x00,0xff,0x3f,0xff,0x3f,0x03,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00 }, - { 0xff,0x07,0xff,0x1f,0x00,0x38,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x38,0xff,0x1f,0xff,0x07,0x00,0x00 }, - { 0x07,0x00,0x3f,0x00,0xf8,0x01,0xc0,0x0f,0x00,0x3e,0x00,0x3e,0xc0,0x0f,0xf8,0x01,0x3f,0x00,0x07,0x00,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0x00,0x1c,0x00,0x06,0x80,0x03,0x80,0x03,0x00,0x06,0x00,0x1c,0xff,0x3f,0xff,0x3f,0x00,0x00 }, - 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{ 0x00,0x1c,0x40,0x3e,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0xe0,0x3f,0xc0,0x3f,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0xc0,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 }, - { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xc0,0x18,0x80,0x08,0x00,0x00 }, - { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x30,0xc0,0x30,0xff,0x3f,0xff,0x3f,0x00,0x00 }, - { 0x80,0x0f,0xc0,0x1f,0xe0,0x3b,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0xc0,0x13,0x80,0x01,0x00,0x00 }, - { 0xc0,0x00,0xc0,0x00,0xfc,0x3f,0xfe,0x3f,0xc7,0x00,0xc3,0x00,0xc3,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x80,0x03,0xc0,0xc7,0xe0,0xce,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xe6,0xe0,0x7f,0xe0,0x3f,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x30,0x60,0x30,0xec,0x3f,0xec,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x60,0x00,0xe0,0x00,0xc0,0x60,0xc0,0xec,0xff,0xec,0x7f,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x03,0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x38,0x00,0x30,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x30,0x03,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0xe0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 }, - { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 }, - { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 }, - { 0xe0,0xff,0xe0,0xff,0x60,0x0c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0xe0,0x1c,0xc0,0x0f,0x80,0x07,0x00,0x00 }, - { 0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x0c,0xe0,0xff,0xe0,0xff,0x00,0x00 }, - { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x00,0x00,0x00 }, - { 0xc0,0x11,0xe0,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x3f,0x40,0x1e,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x60,0x00,0x60,0x00,0xfe,0x1f,0xfe,0x3f,0x60,0x30,0x60,0x30,0x60,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0xe0,0x0f,0xe0,0x1f,0x00,0x38,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x18,0xe0,0x3f,0xe0,0x3f,0x00,0x00 }, - { 0x60,0x00,0xe0,0x01,0x80,0x07,0x00,0x1e,0x00,0x38,0x00,0x38,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00 }, - { 0xe0,0x07,0xe0,0x1f,0x00,0x38,0x00,0x1c,0xe0,0x0f,0xe0,0x0f,0x00,0x1c,0x00,0x38,0xe0,0x1f,0xe0,0x07,0x00,0x00 }, - { 0x60,0x30,0xe0,0x38,0xc0,0x1d,0x80,0x0f,0x00,0x07,0x80,0x0f,0xc0,0x1d,0xe0,0x38,0x60,0x30,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x60,0x00,0xe0,0x81,0x80,0xe7,0x00,0x7e,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00,0x00,0x00 }, - { 0x60,0x30,0x60,0x38,0x60,0x3c,0x60,0x36,0x60,0x33,0xe0,0x31,0xe0,0x30,0x60,0x30,0x20,0x30,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x80,0x00,0xc0,0x01,0xfc,0x1f,0x7e,0x3f,0x07,0x70,0x03,0x60,0x03,0x60,0x03,0x60,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, - { 0x00,0x00,0x03,0x60,0x03,0x60,0x03,0x60,0x07,0x70,0x7e,0x3f,0xfc,0x1f,0xc0,0x01,0x80,0x00,0x00,0x00,0x00,0x00 }, - { 0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x0c,0x00,0x18,0x00,0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x00,0x00 }, - { 0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0x00,0x00 } -}; - -#define XDIFF -4 -#define YDIFF -6 - -enum { - NUM_XSANKE, - NUM_YSANKE, - NUM_XADD, - NUM_YADD, - NUM_XDIST, - NUM_YDIST, - - NUM_LAST -}; - -struct counter { - char *what; - int num; -}; - -struct counter values[]={ - {"xsanke", 1}, - {"ysanke", 1}, - {"xadd", 1}, - {"yadd", 1}, - {"xdist", -4}, - {"ydistt", -6}, -}; - -static unsigned char yminute[]={ -53,53,52,52,51,50,49,47,46,44,42,40,38,36,34,32,29,27,25,23,21,19,17,16,14,13,12,11,11,10,10,10,11,11,12,13,14,16,17,19,21,23,25,27,29,31,34,36,38,40,42,44,46,47,49,50,51,52,52,53, -}; -static unsigned char yhour[]={ -42,42,42,42,41,41,40,39,39,38,37,36,35,34,33,32,30,29,28,27,26,25,24,24,23,22,22,21,21,21,21,21,21,21,22,22,23,24,24,25,26,27,28,29,30,31,33,34,35,36,37,38,39,39,40,41,41,42,42,42, -}; - -static unsigned char xminute[]={ -56,59,63,67,71,74,77,80,83,86,88,90,91,92,93,93,93,92,91,90,88,86,83,80,77,74,71,67,63,59,56,52,48,44,40,37,34,31,28,25,23,21,20,19,18,18,18,19,20,21,23,25,28,31,34,37,40,44,48,52, -}; -static unsigned char xhour[]={ -56,57,59,61,63,65,66,68,69,71,72,73,73,74,74,74,74,74,73,73,72,71,69,68,66,65,63,61,59,57,56,54,52,50,48,46,45,43,42,40,39,38,38,37,37,37,37,37,38,38,39,40,42,43,45,46,48,50,52,54, -}; - -static void addclock(void) -{ - int i; - int hour; - int minute; - int pos; - - hour = rtc_read(3); - hour = (((hour & 0x30) >> 4) * 10 + (hour & 0x0f))%12; - minute = rtc_read(2); - minute = ((minute & 0x70) >> 4) * 10 + (minute & 0x0f); - - pos = 90-minute; - if(pos >= 60) - pos -= 60; - - lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xminute[pos], yminute[pos]); - - hour = hour*5 + minute/12; - pos = 90-hour; - if(pos >= 60) - pos -= 60; - - lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xhour[pos], yhour[pos]); - - /* draw a circle */ - for(i=0; i < 60; i+=3) { - lcd_drawline( xminute[i], - yminute[i], - xminute[(i+1)%60], - yminute[(i+1)%60]); - } -} - -static int scrollit(void) -{ - int b; - unsigned int y=100; - int x=LCD_WIDTH; - unsigned int yy,xx; - unsigned int i; - int textpos=0; - - char rock[]="Rockbox! Pure pleasure. Pure fun. Oooh. What fun! ;-) "; - int letter; - - lcd_clear_display(); - while(1) - { - b = button_get_w_tmo(HZ/10); - if ( b == (BUTTON_OFF|BUTTON_REL) ) - return 0; - else if ( b == (BUTTON_ON|BUTTON_REL) ) - return 1; - - lcd_clear_display(); - - for(i=0, yy=y, xx=x; i< LETTERS_ON_SCREEN; i++) { - letter = rock[(i+textpos) % (sizeof(rock)-1) ]; - - lcd_bitmap((char *)char_gen_12x16[letter-0x20], - xx, table[yy&63], - 11, 16, false); - yy += YADD; - xx+= LCD_WIDTH/LETTERS_ON_SCREEN; - } - addclock(); - lcd_update(); - - x-= XSPEED; - - if(x < 0) { - x += LCD_WIDTH/LETTERS_ON_SCREEN; - y += YADD; - textpos++; - } - - y+=YSPEED; - - } -} - -static int loopit(void) -{ - int b; - unsigned int y=100; - unsigned int x=100; - unsigned int yy,xx; - unsigned int i; - unsigned int ysanke=0; - unsigned int xsanke=0; - - char rock[]="ROCKbox"; - - int show=0; - int timeout=0; - char buffer[30]; - - lcd_clear_display(); - while(1) - { - b = button_get_w_tmo(HZ/10); - if ( b == (BUTTON_OFF|BUTTON_REL) ) - return 0; - - if ( b == SYS_USB_CONNECTED) { - usb_screen(); - return 0; - } - - if ( b == (BUTTON_ON|BUTTON_REL) ) - return 1; - else if(b != BUTTON_NONE) - timeout=20; - - y+= speed[ysanke&15] + values[NUM_YADD].num; - x+= speed[xsanke&15] + values[NUM_XADD].num; - - lcd_clear_display(); - - addclock(); - - if(timeout) { - switch(b) { - case BUTTON_LEFT: - values[show].num--; - break; - case BUTTON_RIGHT: - values[show].num++; - break; - case BUTTON_UP: - if(++show == NUM_LAST) - show=0; - break; - case BUTTON_DOWN: - if(--show < 0) - show=NUM_LAST-1; - break; - } - snprintf(buffer, 30, "%s: %d", - values[show].what, values[show].num); - lcd_putsxy(0, 56, buffer); - timeout--; - } - for(i=0, yy=y, xx=x; - i<sizeof(rock)-1; - i++, yy+=values[NUM_YDIST].num, xx+=values[NUM_XDIST].num) - lcd_bitmap((char *)char_gen_12x16[rock[i]-0x20], - xtable[xx%71], table[yy&63], - 11, 16, false); - lcd_update(); - - ysanke+= values[NUM_YSANKE].num; - xsanke+= values[NUM_XSANKE].num; - } -} - - -bool bounce(void) -{ - int w, h; - char *off = "[Off] to stop"; - int len = strlen(SS_TITLE); - - lcd_setfont(FONT_SYSFIXED); - - lcd_getstringsize(SS_TITLE,&w, &h); - - /* Get horizontel centering for text */ - len *= w; - if (len%2 != 0) - len = ((len+1)/2)+(w/2); - else - len /= 2; - - if (h%2 != 0) - h = (h/2)+1; - else - h /= 2; - - lcd_clear_display(); - lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SS_TITLE); - - len = 1; - lcd_getstringsize(off, &w, &h); - - /* Get horizontel centering for text */ - len *= w; - if (len%2 != 0) - len = ((len+1)/2)+(w/2); - else - len /= 2; - - if (h%2 != 0) - h = (h/2)+1; - else - h /= 2; - - lcd_putsxy(LCD_WIDTH/2-len, LCD_HEIGHT-(2*h), off); - - lcd_update(); - sleep(HZ); - - do { - h= loopit(); - if(h) - h = scrollit(); - } while(h); - - lcd_setfont(FONT_UI); - - return false; -} - -#endif diff --git a/apps/recorder/cube.c b/apps/recorder/cube.c deleted file mode 100644 index ad3af91c87..0000000000 --- a/apps/recorder/cube.c +++ /dev/null @@ -1,353 +0,0 @@ -/*************************************************************************** -* __________ __ ___. -* Open \______ \ ____ ____ | | _\_ |__ _______ ___ -* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / -* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < -* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ -* \/ \/ \/ \/ \/ -* $Id$ -* -* Copyright (C) 2002 Damien Teney -* modified to use int instead of float math by Andreas Zwirtes -* -* All files in this archive are subject to the GNU General Public License. -* See the file COPYING in the source tree root for full license agreement. -* -* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY -* KIND, either express or implied. -* -****************************************************************************/ - -#include "config.h" -#include "options.h" - -#ifdef USE_DEMOS - -#include <stdlib.h> -#include "lcd.h" -#include "config.h" -#include "kernel.h" -#include "menu.h" -#include "button.h" -#include "sprintf.h" -#include "screens.h" -#include "font.h" - -/* Loops that the values are displayed */ -#define DISP_TIME 30 - -struct point_3D { - long x, y, z; -}; - -struct point_2D { - long x, y; -}; - -static struct point_3D sommet[8]; -static struct point_3D point3D[8]; -static struct point_2D point2D[8]; - -static long matrice[3][3]; - -static int nb_points = 8; - -static int x_off = 56; -static int y_off = 95; -static int z_off = 600; - -/* Precalculated sine and cosine * 10000 (four digit fixed point math) */ -static int sin_table[91] = -{ - 0, 174, 348, 523, 697, - 871,1045,1218,1391,1564, - 1736,1908,2079,2249,2419, - 2588,2756,2923,3090,3255, - 3420,3583,3746,3907,4067, - 4226,4383,4539,4694,4848, - 5000,5150,5299,5446,5591, - 5735,5877,6018,6156,6293, - 6427,6560,6691,6819,6946, - 7071,7193,7313,7431,7547, - 7660,7771,7880,7986,8090, - 8191,8290,8386,8480,8571, - 8660,8746,8829,8910,8987, - 9063,9135,9205,9271,9335, - 9396,9455,9510,9563,9612, - 9659,9702,9743,9781,9816, - 9848,9876,9902,9925,9945, - 9961,9975,9986,9993,9998, - 10000 -}; - -static long sin(int val) -{ - /* Speed improvement through sukzessive lookup */ - if (val<181) - { - if (val<91) - { - /* phase 0-90 degree */ - return (long)sin_table[val]; - } - else - { - /* phase 91-180 degree */ - return (long)sin_table[180-val]; - } - } - else - { - if (val<271) - { - /* phase 181-270 degree */ - return (-1L)*(long)sin_table[val-180]; - } - else - { - /* phase 270-359 degree */ - return (-1L)*(long)sin_table[360-val]; - } - } - return 0; -} - -static long cos(int val) -{ - /* Speed improvement through sukzessive lookup */ - if (val<181) - { - if (val<91) - { - /* phase 0-90 degree */ - return (long)sin_table[90-val]; - } - else - { - /* phase 91-180 degree */ - return (-1L)*(long)sin_table[val-90]; - } - } - else - { - if (val<271) - { - /* phase 181-270 degree */ - return (-1L)*(long)sin_table[270-val]; - } - else - { - /* phase 270-359 degree */ - return (long)sin_table[val-270]; - } - } - return 0; -} - - -static void cube_rotate(int xa, int ya, int za) -{ - int i; - - /* Just to prevent unnecessary lookups */ - long sxa,cxa,sya,cya,sza,cza; - sxa=sin(xa); - cxa=cos(xa); - sya=sin(ya); - cya=cos(ya); - sza=sin(za); - cza=cos(za); - - /* calculate overall translation matrix */ - matrice[0][0] = cza*cya/10000L; - matrice[1][0] = sza*cya/10000L; - matrice[2][0] = -sya; - - matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L; - matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L; - matrice[2][1] = sxa*cya/10000L; - - matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L; - matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L; - matrice[2][2] = cxa*cya/10000L; - - /* apply translation matrix to all points */ - for(i=0;i<nb_points;i++) - { - point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y - + matrice[2][0]*sommet[i].z; - - point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y - + matrice[2][1]*sommet[i].z; - - point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y - + matrice[2][2]*sommet[i].z; - } -} - -static void cube_viewport(void) -{ - int i; - - /* Do viewport transformation for all points */ - for(i=0;i<nb_points;i++) - { - point2D[i].x=(((point3D[i].x)<<8)/10000L)/ - (point3D[i].z/10000L+z_off)+x_off; - point2D[i].y=(((point3D[i].y)<<8)/10000L)/ - (point3D[i].z/10000L+z_off)+y_off; - } -} - -static void cube_init(void) -{ - /* Original 3D-position of cube's corners */ - sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40; - sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40; - sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40; - sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40; - sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40; - sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40; - sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40; - sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40; -} - -static void line(int a, int b) -{ - lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y); -} - -static void cube_draw(void) -{ - /* Draws front face */ - line(0,1); line(1,2); - line(2,3); line(3,0); - - /* Draws rear face */ - line(4,5); line(5,6); - line(6,7); line(7,4); - - /* Draws the other edges */ - line(0,5); - line(1,4); - line(2,7); - line(3,6); -} - -bool cube(void) -{ - int t_disp=0; - char buffer[30]; - - int xa=0; - int ya=0; - int za=0; - int xs=1; - int ys=3; - int zs=1; - bool highspeed=0; - bool exit=0; - - lcd_setfont(FONT_SYSFIXED); - - cube_init(); - - while(!exit) - { - if (!highspeed) - sleep(4); - - lcd_clear_display(); - cube_rotate(xa,ya,za); - cube_viewport(); - cube_draw(); - if (t_disp>0) - { - t_disp--; - snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed); - lcd_putsxy(0, 56, buffer); - } - lcd_update(); - - xa+=xs; - if (xa>359) - xa-=360; - if (xa<0) - xa+=360; - ya+=ys; - if (ya>359) - ya-=360; - if (ya<0) - ya+=360; - za+=zs; - if (za>359) - za-=360; - if (za<0) - za+=360; - - switch(button_get(false)) - { - case BUTTON_RIGHT: - xs+=1; - if (xs>10) - xs=10; - t_disp=DISP_TIME; - break; - case BUTTON_LEFT: - xs-=1; - if (xs<-10) - xs=-10; - t_disp=DISP_TIME; - break; - case BUTTON_UP: - ys+=1; - if (ys>10) - ys=10; - t_disp=DISP_TIME; - break; - case BUTTON_DOWN: - ys-=1; - if (ys<-10) - ys=-10; - t_disp=DISP_TIME; - break; - case BUTTON_F2: - zs+=1; - if (zs>10) - zs=10; - t_disp=DISP_TIME; - break; - case BUTTON_F1: - zs-=1; - if (zs<-10) - zs=-10; - t_disp=DISP_TIME; - break; - case BUTTON_PLAY: - highspeed=!highspeed; - t_disp=DISP_TIME; - break; - case BUTTON_OFF|BUTTON_REL: - exit=1; - break; - - case SYS_USB_CONNECTED: - usb_screen(); - lcd_setfont(FONT_UI); - return true; - } - } - - lcd_setfont(FONT_UI); - - return false; -} - -#endif /* USE_DEMOS */ - -/* ----------------------------------------------------------------- - * vim: et sw=4 ts=8 sts=4 tw=78 - */ - - - diff --git a/apps/recorder/icons.c b/apps/recorder/icons.c index af0352094f..25d34d7591 100644 --- a/apps/recorder/icons.c +++ b/apps/recorder/icons.c @@ -64,6 +64,7 @@ unsigned char bitmap_icons_6x8[LastIcon][6] = { 0x3e, 0x2a, 0x3e, 0x2a, 0x2a, 0x3e }, /* Language file */ { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, /* Text file */ { 0x4e, 0x51, 0x51, 0x40, 0x55, 0x55 }, /* Config file */ + { 0x0a, 0x0a, 0x5f, 0x4e, 0x24, 0x18 }, /* Plugin file */ }; unsigned char bitmap_icons_7x8[][7] = diff --git a/apps/recorder/icons.h b/apps/recorder/icons.h index a7858cd0ae..40418468f3 100644 --- a/apps/recorder/icons.h +++ b/apps/recorder/icons.h @@ -29,6 +29,7 @@ enum icons_6x8 { Folder, Directory, Playlist, Repeat, Selected, Cursor, Wps, Mod_Ajz, Font, Language, Text, Config, + Plugin, LastIcon }; diff --git a/apps/recorder/oscillograph.c b/apps/recorder/oscillograph.c deleted file mode 100644 index bf94db168f..0000000000 --- a/apps/recorder/oscillograph.c +++ /dev/null @@ -1,207 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Philipp Pertermann - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#ifndef SIMULATOR /* don't want this code in the simulator */ - -#include <stdlib.h> -#include <sprintf.h> -#include "menu.h" -#include "lcd.h" -#include "button.h" -#include "mas.h" -#include "system.h" - -/* The different drawing modes */ -#define DRAW_MODE_FILLED 0 -#define DRAW_MODE_OUTLINE 1 -#define DRAW_MODE_PIXEL 2 -#define DRAW_MODE_COUNT 3 - -#define MAX_PEAK 0x8000 - -/* number of ticks between two volume samples */ -static int speed = 1; -/* roll == true -> lcd rolls */ -static bool roll = true; -/* see DRAW_MODE_XXX constants for valid values */ -static int drawMode = DRAW_MODE_FILLED; - -/** - * Displays a vertically scrolling oscillosgraph using - * hardware scrolling of the display. The user can change - * speed - */ -bool oscillograph(void) -{ - /* stores current volume value left */ - int left; - /* stores current volume value right */ - int right; - /* specifies the current position on the lcd */ - int y = LCD_WIDTH - 1; - - /* only needed when drawing lines */ - int lastLeft = 0; - int lastRight = 0; - int lasty = 0; - - bool exit = false; - - /* the main loop */ - while (!exit) { - - /* read the volume info from MAS */ - left = mas_codec_readreg(0xC) / (MAX_PEAK / (LCD_WIDTH / 2 - 2)); - right = mas_codec_readreg(0xD) / (MAX_PEAK / (LCD_WIDTH / 2 - 2)); - - /* delete current line */ - lcd_clearline(0, y, LCD_WIDTH-1, y); - - switch (drawMode) { - case DRAW_MODE_FILLED: - lcd_drawline(LCD_WIDTH / 2 + 1 , y, - LCD_WIDTH / 2 + 1 + right, y); - lcd_drawline(LCD_WIDTH / 2 - 1 , y, - LCD_WIDTH / 2 - 1 -left , y); - break; - - case DRAW_MODE_OUTLINE: - /* last position needed for lines */ - lasty = MAX(y-1, 0); - - /* Here real lines were neccessary because - anything else was ugly. */ - lcd_drawline(LCD_WIDTH / 2 + right , y, - LCD_WIDTH / 2 + lastRight , lasty); - lcd_drawline(LCD_WIDTH / 2 - left , y, - LCD_WIDTH / 2 - lastLeft, lasty); - - /* have to store the old values for drawing lines - the next time */ - lastRight = right; - lastLeft = left; - break; - - case DRAW_MODE_PIXEL: - /* straight and simple */ - lcd_drawpixel(LCD_WIDTH / 2 + right, y); - lcd_drawpixel(LCD_WIDTH / 2 - left, y); - break; - } - - - /* increment and adjust the drawing position */ - y++; - if (y >= LCD_HEIGHT) - y = 0; - - /* I roll before update because otherwise the new - line would appear at the wrong end of the display */ - if (roll) - lcd_roll(y); - - /* now finally make the new sample visible */ - lcd_update_rect(0, MAX(y-1, 0), LCD_WIDTH, 2); - - /* There are two mechanisms to alter speed: - 1.) slowing down is achieved by increasing - the time waiting for user input. This - mechanism uses positive values. - 2.) speeding up is achieved by leaving out - the user input check for (-speed) volume - samples. For this mechanism negative values - are used. - */ - - if (speed >= 0 || ((speed < 0) && (y % (-speed) == 0))) { - bool draw = false; - - /* speed values > 0 slow the oszi down. By user input - speed might become < 1. If a value < 1 was - passed user input would be disabled. Thus - it must be ensured that at least 1 is passed. */ - - /* react to user input */ - switch (button_get_w_tmo(MAX(speed, 1))) { - case BUTTON_UP: - speed++; - draw = true; - break; - - case BUTTON_DOWN: - speed--; - draw = true; - break; - - case BUTTON_PLAY: - /* pause the demo */ - button_get(true); - break; - - case BUTTON_F1: - /* toggle rolling */ - roll = !roll; - break; - - case BUTTON_F2: - /* step through the display modes */ - drawMode ++; - drawMode = drawMode % DRAW_MODE_COUNT; - - /* lcd buffer might be rolled so that - the transition from LCD_HEIGHT to 0 - takes place in the middle of the screen. - That produces ugly results in DRAW_MODE_OUTLINE - mode. If rolling is enabled this change will - be reverted before the next update anyway.*/ - lcd_roll(0); - break; - - case BUTTON_F3: - speed = 1; - draw = true; - break; - - case BUTTON_OFF: - exit = true; - break; - } - - if (draw) { - char buf[16]; - snprintf(buf, sizeof buf, "Speed: %d", -speed); - lcd_putsxy(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, buf); - lcd_update_rect(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, - LCD_WIDTH, 8); - } - } - } - - /* restore to default roll position. - Looks funny if you forget to do this... */ - lcd_roll(0); - lcd_update(); - - /* standard return */ - return false; -} - -#endif /* #ifndef SIMULATOR */ - - diff --git a/apps/recorder/snow.c b/apps/recorder/snow.c deleted file mode 100644 index c4e952f21d..0000000000 --- a/apps/recorder/snow.c +++ /dev/null @@ -1,117 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Itai Shaked - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ -#include <stdlib.h> -#include "lcd.h" -#include "config.h" -#include "kernel.h" -#include "menu.h" -#include "button.h" - -#define NUM_PARTICLES 100 - -static short particles[NUM_PARTICLES][2]; - -static bool particle_exists(int particle) -{ - if (particles[particle][0]>=0 && particles[particle][1]>=0 && - particles[particle][0]<112 && particles[particle][1]<64) - return true; - else - return false; -} - -static int create_particle(void) -{ - int i; - - for (i=0; i<NUM_PARTICLES; i++) { - if (!particle_exists(i)) { - particles[i][0]=(rand()%112); - particles[i][1]=0; - return i; - } - } - return -1; -} - -static void snow_move(void) -{ - int i; - - if (!(rand()%2)) - create_particle(); - - for (i=0; i<NUM_PARTICLES; i++) { - if (particle_exists(i)) { - lcd_clearpixel(particles[i][0],particles[i][1]); - switch ((rand()%7)) { - case 0: - particles[i][0]++; - break; - - case 1: - particles[i][0]--; - break; - - case 2: - break; - - default: - particles[i][1]++; - break; - } - if (particle_exists(i)) - lcd_drawpixel(particles[i][0],particles[i][1]); - } - } -} - -static void snow_init(void) -{ - int i; - - for (i=0; i<NUM_PARTICLES; i++) { - particles[i][0]=-1; - particles[i][1]=-1; - } - lcd_clear_display(); -} - -bool snow(void) -{ - snow_init(); - - while (1) { - snow_move(); - lcd_update(); - sleep(HZ/20); - - if (button_get(false) == BUTTON_OFF) - return false; - } -} - - - - - - - - - diff --git a/apps/recorder/sokoban.c b/apps/recorder/sokoban.c deleted file mode 100644 index d28e32f430..0000000000 --- a/apps/recorder/sokoban.c +++ /dev/null @@ -1,891 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Eric Linenberg - * February 2003: Robert Hak performs a cleanup/rewrite/feature addition. - * Eric smiles. Bjorn cries. Linus say 'huh?'. - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#include "config.h" -#include "options.h" - -#ifdef USE_GAMES - -#include <sprintf.h> -#include "ctype.h" -#include "sokoban.h" -#include "lcd.h" -#include "button.h" -#include "kernel.h" -#include "menu.h" -#include "screens.h" -#include "font.h" -#include "file.h" -#include "misc.h" -#include "debug.h" - -#ifdef SIMULATOR -#include <stdio.h> -#endif -#include <string.h> -#include "lang.h" -#include "sprintf.h" - -#define SOKOBAN_TITLE "Sokoban" -#define SOKOBAN_TITLE_FONT 2 - -#define LEVELS_FILE "/.rockbox/sokoban/levels.txt" - -#define ROWS 16 -#define COLS 20 -#define MAX_UNDOS 5 - -#define SOKOBAN_LEVEL_SIZE (ROWS*COLS) - -static void init_undo(void); -static void undo(void); -static void add_undo(int button); - -static int get_level(char *level, int level_size); -static int get_level_count(void); -static int load_level(void); -static void draw_level(void); - -static void init_boards(void); -static void update_screen(void); -static bool sokoban_loop(void); - -/* The Location, Undo and LevelInfo structs are OO-flavored. - * (oooh!-flavored as Schnueff puts it.) It makes more you have to know, - * but the overall data layout becomes more manageable. */ - -/* We use the same three values in 2 structs. Makeing them a struct - * hopefully ensures that if you change things in one, the other changes - * as well. */ -struct LevelInfo { - short level; - short moves; - short boxes_to_go; -}; - -/* What a given location on the board looks like at a given time */ -struct Location { - char spot; - short row; - short col; -}; - -/* A single level of undo. Each undo move can affect upto, - * but not more then, 3 spots on the board */ -struct Undo { - struct LevelInfo level; - struct Location location[3]; -}; - -/* Our full undo history */ -static struct UndoInfo { - short count; /* How many undos are there in history */ - short current; /* Which history is the current undo */ - struct Undo history[MAX_UNDOS]; -} undo_info; - -/* Our playing board */ -static struct BoardInfo { - char board[ROWS][COLS]; - struct LevelInfo level; - struct Location player; - int max_level; /* How many levels do we have? */ - int level_offset; /* Where in the level file is this level */ - int loaded_level; /* Which level is in memory */ -} current_info; - - -static void init_undo(void) -{ - undo_info.count = 0; - undo_info.current = 0; -} - -static void undo(void) -{ - struct Undo *undo; - int i = 0; - short row, col; - - if (undo_info.count == 0) - return; - - /* Update board info */ - undo = &undo_info.history[undo_info.current]; - - current_info.level = undo->level; - current_info.player = undo->location[0]; - - row = undo->location[0].row; - col = undo->location[0].col; - current_info.board[row][col] = '@'; - - /* Update the two other possible spots */ - for (i = 1; i < 3; i++) { - if (undo->location[i].spot != '\0') { - row = undo->location[i].row; - col = undo->location[i].col; - current_info.board[row][col] = undo->location[i].spot; - undo->location[i].spot = '\0'; - } - } - - /* Remove this undo from the list */ - if (undo_info.current == 0) { - if (undo_info.count > 1) - undo_info.current = MAX_UNDOS - 1; - } else { - undo_info.current--; - } - - undo_info.count--; - - return; -} - -static void add_undo(int button) -{ - struct Undo *undo; - int row, col, i; - bool storable; - - if ((button != BUTTON_LEFT) && (button != BUTTON_RIGHT) && - (button != BUTTON_UP) && (button != BUTTON_DOWN)) - return; - - if (undo_info.count != 0) { - if (undo_info.current < (MAX_UNDOS - 1)) - undo_info.current++; - else - undo_info.current = 0; - } - - /* Make what follows more readable */ - undo = &undo_info.history[undo_info.current]; - - /* Store our level info */ - undo->level = current_info.level; - - /* Store our player info */ - undo->location[0] = current_info.player; - - /* Now we need to store upto 2 blocks that may be affected. - * If player.spot is NULL, then there is no info stored - * for that block */ - - row = current_info.player.row; - col = current_info.player.col; - - /* This must stay as _1_ because the first block (0) is the player */ - for (i = 1; i < 3; i++) { - storable = true; - - switch (button) { - case BUTTON_LEFT: - col--; - if (col < 0) - storable = false; - break; - - case BUTTON_RIGHT: - col++; - if (col >= COLS) - storable = false; - break; - - case BUTTON_UP: - row--; - if (row < 0) - storable = false; - break; - - case BUTTON_DOWN: - row++; - if (row >= ROWS) - storable = false; - break; - - default: - return; - } - - if (storable) { - undo->location[i].col = col; - undo->location[i].row = row; - undo->location[i].spot = current_info.board[row][col]; - } else { - undo->location[i].spot = '\0'; - } - } - - if (undo_info.count < MAX_UNDOS) - undo_info.count++; -} - -static void init_boards(void) -{ - current_info.level.level = 0; - current_info.level.moves = 0; - current_info.level.boxes_to_go = 0; - current_info.player.row = 0; - current_info.player.col = 0; - current_info.player.spot = ' '; - current_info.max_level = 0; - current_info.level_offset = 0; - current_info.loaded_level = 0; - - init_undo(); -} - -static int get_level_count(void) -{ - int fd = 0; - int len, lastlen = 0; - char buffer[COLS + 3]; /* COLS plus CR/LF and \0 */ - - if ((fd = open(LEVELS_FILE, O_RDONLY)) < 0) { - splash(0, 0, true, "Unable to open %s", LEVELS_FILE); - return -1; - } - - while(1) { - len = read_line(fd, buffer, sizeof(buffer)); - if(len <= 0) - break; - - /* Two short lines in a row means new level */ - if(len < 3 && lastlen < 3) - current_info.max_level++; - - lastlen = len; - } - - DEBUGF("%d levels loaded\n", current_info.max_level); - close(fd); - return 0; -} - -static int get_level(char *level, int level_size) -{ - int fd = 0, i = 0; - int nread = 0; - int count = 0; - int len, lastlen = 0; - int level_ct = 1; - unsigned char buffer[SOKOBAN_LEVEL_SIZE * 2]; - bool level_found = false; - - /* open file */ - if ((fd = open(LEVELS_FILE, O_RDONLY)) < 0) - return -1; - - /* Lets not reparse the full file if we can avoid it */ - if (current_info.loaded_level < current_info.level.level) { - lseek(fd, current_info.level_offset, SEEK_SET); - level_ct = current_info.loaded_level; - } - - if(current_info.level.level > 1) { - while(!level_found) { - len = read_line(fd, buffer, SOKOBAN_LEVEL_SIZE); - if(len <= 0) { - close(fd); - return -1; - } - - /* Two short lines in a row means new level */ - if(len < 3 && lastlen < 3) { - level_ct++; - if(level_ct == current_info.level.level) - level_found = true; - } - lastlen = len; - } - } - - /* Remember the current offset */ - current_info.level_offset = lseek(fd, 0, SEEK_CUR); - - /* read a full buffer chunk from here */ - nread = read(fd, buffer, sizeof(buffer)-1); - if (nread < 0) - return -1; - buffer[nread] = 0; - - close(fd); - - /* If we read less then a level, error */ - if (nread < level_size) - return -1; - - /* Load our new level */ - for(i=0, count=0; (count < nread) && (i<level_size);) { - if (buffer[count] != '\n' && buffer[count] != '\r') - level[i++] = buffer[count]; - count++; - } - level[i] = 0; - - current_info.loaded_level = current_info.level.level; - return 0; -} - -/* return non-zero on error */ -static int load_level(void) -{ - short c = 0; - short r = 0; - short i = 0; - char level[ROWS*COLS+1]; - int x = 0; - - current_info.player.spot=' '; - current_info.level.boxes_to_go = 0; - current_info.level.moves = 0; - - if (get_level(level, sizeof(level)) != 0) - return -1; - - i = 0; - for (r = 0; r < ROWS; r++) { - x++; - for (c = 0; c < COLS; c++, i++) { - current_info.board[r][c] = level[i]; - - if (current_info.board[r][c] == '.') - current_info.level.boxes_to_go++; - - else if (current_info.board[r][c] == '@') { - current_info.player.row = r; - current_info.player.col = c; - } - } - } - - return 0; -} - -static void update_screen(void) -{ - short b = 0, c = 0; - short rows = 0, cols = 0; - char s[25]; - - short magnify = 4; - - /* load the board to the screen */ - for (rows=0 ; rows < ROWS ; rows++) { - for (cols = 0 ; cols < COLS ; cols++) { - c = cols * magnify; - b = rows * magnify; - - switch(current_info.board[rows][cols]) { - case 'X': /* black space */ - lcd_drawrect(c, b, magnify, magnify); - lcd_drawrect(c+1, b+1, 2, 2); - break; - - case '#': /* this is a wall */ - lcd_drawpixel(c, b); - lcd_drawpixel(c+2, b); - lcd_drawpixel(c+1, b+1); - lcd_drawpixel(c+3, b+1); - lcd_drawpixel(c, b+2); - lcd_drawpixel(c+2, b+2); - lcd_drawpixel(c+1, b+3); - lcd_drawpixel(c+3, b+3); - break; - - case '.': /* this is a home location */ - lcd_drawrect(c+1, b+1, 2, 2); - break; - - case '$': /* this is a box */ - lcd_drawrect(c, b, magnify, magnify); - break; - - case '@': /* this is you */ - lcd_drawline(c+1, b, c+2, b); - lcd_drawline(c, b+1, c+3, b+1); - lcd_drawline(c+1, b+2, c+2, b+2); - - lcd_drawpixel(c, b+3); - lcd_drawpixel(c+3, b+3); - break; - - case '%': /* this is a box on a home spot */ - lcd_drawrect(c, b, magnify, magnify); - lcd_drawrect(c+1, b+1, 2, 2); - break; - } - } - } - - - snprintf(s, sizeof(s), "%d", current_info.level.level); - lcd_putsxy(86, 22, s); - snprintf(s, sizeof(s), "%d", current_info.level.moves); - lcd_putsxy(86, 54, s); - - lcd_drawrect(80,0,32,32); - lcd_drawrect(80,32,32,64); - lcd_putsxy(81, 10, str(LANG_SOKOBAN_LEVEL)); - lcd_putsxy(81, 42, str(LANG_SOKOBAN_MOVE)); - - /* print out the screen */ - lcd_update(); -} - -static void draw_level(void) -{ - load_level(); - lcd_clear_display(); - update_screen(); -} - -static bool sokoban_loop(void) -{ - char new_spot; - bool moved = true; - int i = 0, button = 0; - short r = 0, c = 0; - - current_info.level.level = 1; - - load_level(); - update_screen(); - - while (1) { - moved = true; - - r = current_info.player.row; - c = current_info.player.col; - - button = button_get(true); - - add_undo(button); - - switch(button) - { - case BUTTON_OFF: - /* get out of here */ - return false; - - case BUTTON_ON: - case BUTTON_ON | BUTTON_REPEAT: - /* this is UNDO */ - undo(); - lcd_clear_display(); - update_screen(); - moved = false; - break; - - case BUTTON_F3: - case BUTTON_F3 | BUTTON_REPEAT: - /* increase level */ - init_undo(); - current_info.level.boxes_to_go=0; - moved = true; - break; - - case BUTTON_F1: - case BUTTON_F1 | BUTTON_REPEAT: - /* previous level */ - init_undo(); - if (current_info.level.level > 1) - current_info.level.level--; - - draw_level(); - moved = false; - break; - - case BUTTON_F2: - case BUTTON_F2 | BUTTON_REPEAT: - /* same level */ - init_undo(); - draw_level(); - moved = false; - break; - - case BUTTON_LEFT: - switch(current_info.board[r][c-1]) - { - case ' ': /* if it is a blank spot */ - case '.': /* if it is a home spot */ - new_spot = current_info.board[r][c-1]; - current_info.board[r][c-1] = '@'; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = new_spot; - break; - - case '$': - switch(current_info.board[r][c-2]) - { - case ' ': /* going from blank to blank */ - current_info.board[r][c-2] = current_info.board[r][c-1]; - current_info.board[r][c-1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - break; - - case '.': /* going from a blank to home */ - current_info.board[r][c-2] = '%'; - current_info.board[r][c-1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - current_info.level.boxes_to_go--; - break; - - default: - moved = false; - break; - } - break; - - case '%': - switch(current_info.board[r][c-2]) { - case ' ': /* we are going from a home to a blank */ - current_info.board[r][c-2] = '$'; - current_info.board[r][c-1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - current_info.level.boxes_to_go++; - break; - - case '.': /* if we are going from a home to home */ - current_info.board[r][c-2] = '%'; - current_info.board[r][c-1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - break; - - default: - moved = false; - break; - } - break; - - default: - moved = false; - break; - } - - if (moved) - current_info.player.col--; - break; - - case BUTTON_RIGHT: /* if it is a blank spot */ - switch(current_info.board[r][c+1]) { - case ' ': - case '.': /* if it is a home spot */ - new_spot = current_info.board[r][c+1]; - current_info.board[r][c+1] = '@'; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = new_spot; - break; - - case '$': - switch(current_info.board[r][c+2]) { - case ' ': /* going from blank to blank */ - current_info.board[r][c+2] = current_info.board[r][c+1]; - current_info.board[r][c+1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - break; - - case '.': /* going from a blank to home */ - current_info.board[r][c+2] = '%'; - current_info.board[r][c+1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - current_info.level.boxes_to_go--; - break; - - default: - moved = false; - break; - } - break; - - case '%': - switch(current_info.board[r][c+2]) { - case ' ': /* going from a home to a blank */ - current_info.board[r][c+2] = '$'; - current_info.board[r][c+1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - current_info.level.boxes_to_go++; - break; - - case '.': - current_info.board[r][c+2] = '%'; - current_info.board[r][c+1] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - break; - - default: - moved = false; - break; - } - break; - - default: - moved = false; - break; - } - - if (moved) - current_info.player.col++; - break; - - case BUTTON_UP: - switch(current_info.board[r-1][c]) { - case ' ': /* if it is a blank spot */ - case '.': /* if it is a home spot */ - new_spot = current_info.board[r-1][c]; - current_info.board[r-1][c] = '@'; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = new_spot; - break; - - case '$': - switch(current_info.board[r-2][c]) { - case ' ': /* going from blank to blank */ - current_info.board[r-2][c] = current_info.board[r-1][c]; - current_info.board[r-1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - break; - - case '.': /* going from a blank to home */ - current_info.board[r-2][c] = '%'; - current_info.board[r-1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - current_info.level.boxes_to_go--; - break; - - default: - moved = false; - break; - } - break; - - case '%': - switch(current_info.board[r-2][c]) { - case ' ': /* we are going from a home to a blank */ - current_info.board[r-2][c] = '$'; - current_info.board[r-1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - current_info.level.boxes_to_go++; - break; - - case '.': /* if we are going from a home to home */ - current_info.board[r-2][c] = '%'; - current_info.board[r-1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - break; - - default: - moved = false; - break; - } - break; - - default: - moved = false; - break; - } - - if (moved) - current_info.player.row--; - break; - - case BUTTON_DOWN: - switch(current_info.board[r+1][c]) { - case ' ': /* if it is a blank spot */ - case '.': /* if it is a home spot */ - new_spot = current_info.board[r+1][c]; - current_info.board[r+1][c] = '@'; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = new_spot; - break; - - case '$': - switch(current_info.board[r+2][c]) { - case ' ': /* going from blank to blank */ - current_info.board[r+2][c] = current_info.board[r+1][c]; - current_info.board[r+1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - break; - - case '.': /* going from a blank to home */ - current_info.board[r+2][c] = '%'; - current_info.board[r+1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = ' '; - current_info.level.boxes_to_go--; - break; - - default: - moved = false; - break; - } - break; - - case '%': - switch(current_info.board[r+2][c]) { - case ' ': /* going from a home to a blank */ - current_info.board[r+2][c] = '$'; - current_info.board[r+1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - current_info.level.boxes_to_go++; - break; - - case '.': /* going from a home to home */ - current_info.board[r+2][c] = '%'; - current_info.board[r+1][c] = current_info.board[r][c]; - current_info.board[r][c] = current_info.player.spot; - current_info.player.spot = '.'; - break; - - default: - moved = false; - break; - } - break; - - default: - moved = false; - break; - } - - if (moved) - current_info.player.row++; - break; - - case SYS_USB_CONNECTED: - usb_screen(); - return true; - - default: - moved = false; - break; - } - - if (moved) { - current_info.level.moves++; - lcd_clear_display(); - update_screen(); - } - - /* We have completed this level */ - if (current_info.level.boxes_to_go == 0) { - current_info.level.level++; - - /* clear undo stats */ - init_undo(); - - lcd_clear_display(); - - if (current_info.level.level > current_info.max_level) { - lcd_putsxy(10, 20, str(LANG_SOKOBAN_WIN)); - - for (i = 0; i < 30000 ; i++) { - lcd_invertrect(0, 0, 111, 63); - lcd_update(); - - button = button_get(false); - if (button && ((button & BUTTON_REL) != BUTTON_REL)) - break; - } - - return false; - } - - load_level(); - update_screen(); - } - - } /* end while */ - - return false; -} - - -bool sokoban(void) -{ - bool result; - int w, h; - int len; - - lcd_setfont(FONT_SYSFIXED); - - lcd_getstringsize(SOKOBAN_TITLE, &w, &h); - - /* Get horizontel centering for text */ - len = w; - if (len%2 != 0) - len =((len+1)/2)+(w/2); - else - len /= 2; - - if (h%2 != 0) - h = (h/2)+1; - else - h /= 2; - - lcd_clear_display(); - lcd_putsxy(LCD_WIDTH/2-len,(LCD_HEIGHT/2)-h, SOKOBAN_TITLE); - - lcd_update(); - sleep(HZ*2); - - lcd_clear_display(); - - lcd_putsxy(3, 6, str(LANG_SOKOBAN_QUIT)); - lcd_putsxy(3, 16, str(LANG_SOKOBAN_ON)); - lcd_putsxy(3, 26, str(LANG_SOKOBAN_F1)); - lcd_putsxy(3, 36, str(LANG_SOKOBAN_F2)); - lcd_putsxy(3, 46, str(LANG_SOKOBAN_F3)); - - lcd_update(); - sleep(HZ*2); - lcd_clear_display(); - - init_boards(); - - if (get_level_count() != 0) - return false; - - result = sokoban_loop(); - - lcd_setfont(FONT_UI); - - return result; -} - -#endif diff --git a/apps/recorder/sokoban.h b/apps/recorder/sokoban.h deleted file mode 100644 index f4f8fdd24f..0000000000 --- a/apps/recorder/sokoban.h +++ /dev/null @@ -1,28 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Robert E. Hak - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#ifndef __SOKOBAN__ -#define __SOKOBAN__ - -#include "menu.h" - -bool sokoban(void); - -#endif /*__SOKOBAN__ */ - diff --git a/apps/recorder/tetris.c b/apps/recorder/tetris.c deleted file mode 100644 index 6302e40109..0000000000 --- a/apps/recorder/tetris.c +++ /dev/null @@ -1,438 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org) - * - * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#include "config.h" -#include "options.h" - -#ifdef USE_GAMES - -#include <stdbool.h> -#include <string.h> -#include "lcd.h" -#include "button.h" -#include "kernel.h" -#include "menu.h" -#include "screens.h" -#include "font.h" - -#ifdef SIMULATOR -#include <stdio.h> -#endif -#include "sprintf.h" -#include "lang.h" -#define TETRIS_TITLE "Tetris!" -#define TETRIS_TITLE_FONT 1 -#define TETRIS_TITLE_XLOC 43 -#define TETRIS_TITLE_YLOC 15 - -static const int start_x = 5; -static const int start_y = 5; -static const int max_x = 4 * 17; -static const int max_y = 3 * 10; -static const short level_speeds[10] = { - 1000, 900, 800, 700, 600, 500, 400, 300, 250, 200 -}; -static const int blocks = 7; -static const int block_frames[7] = {1,2,2,2,4,4,4}; - -static int current_x, current_y, current_f, current_b; -static int level, score; -static int next_b, next_f; -static short lines; -static char virtual[LCD_WIDTH * LCD_HEIGHT]; - -/* - block_data is built up the following way - - first array index specifies the block number - second array index specifies the rotation of the block - third array index specifies: - 0: x-coordinates of pixels - 1: y-coordinates of pixels - fourth array index specifies the coordinate of a pixel - - each block consists of four pixels whose relative coordinates are given - with block_data -*/ - -static const char block_data[7][4][2][4] = -{ - { - {{0,1,0,1},{0,0,1,1}} - }, - { - {{0,1,1,2},{1,1,0,0}}, - {{0,0,1,1},{0,1,1,2}} - }, - { - {{0,1,1,2},{0,0,1,1}}, - {{1,1,0,0},{0,1,1,2}} - }, - { - {{1,1,1,1},{0,1,2,3}}, - {{0,1,2,3},{2,2,2,2}} - }, - { - {{1,1,1,2},{2,1,0,0}}, - {{0,1,2,2},{1,1,1,2}}, - {{0,1,1,1},{2,2,1,0}}, - {{0,0,1,2},{0,1,1,1}} - }, - { - {{0,1,1,1},{0,0,1,2}}, - {{0,1,2,2},{1,1,1,0}}, - {{1,1,1,2},{0,1,2,2}}, - {{0,0,1,2},{2,1,1,1}} - }, - { - {{1,0,1,2},{0,1,1,1}}, - {{2,1,1,1},{1,0,1,2}}, - {{1,0,1,2},{2,1,1,1}}, - {{0,1,1,1},{1,0,1,2}} - } -}; - -static int t_rand(int range) -{ - return current_tick % range; -} - -static void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y) -{ - lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y); - lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y); - - lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y); - lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y); - - lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1); - lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1); -} - -static void draw_block(int x, int y, int block, int frame, bool clear) -{ - int i, a, b; - for(i=0;i < 4;i++) { - if (clear) - { - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 - b, - start_y + y + block_data[block][frame][0][i] * 3 + a); - } - else - { - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b, - start_y+y+block_data[block][frame][0][i] * 3 + a); - } - } -} - -static void to_virtual(void) -{ - int i, a, b; - - for(i = 0; i < 4; i++) - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - *(virtual + - (current_y + block_data[current_b][current_f][0][i] * 3 + a) * - max_x + current_x + block_data[current_b][current_f][1][i] * - 4 - b) = current_b + 1; -} - -static bool block_touch (int x, int y) -{ - int a,b; - for (a = 0; a < 4; a++) - for (b = 0; b < 3; b++) - if (*(virtual + (y + b) * max_x + (x - a)) != 0) - return true; - return false; -} - -static bool gameover(void) -{ - int i; - int frame, block, y, x; - - x = current_x; - y = current_y; - block = current_b; - frame = current_f; - - for(i = 0; i < 4; i++){ - /* Do we have blocks touching? */ - if(block_touch(x + block_data[block][frame][1][i] * 4, - y + block_data[block][frame][0][i] * 3)) - { - /* Are we at the top of the frame? */ - if(x + block_data[block][frame][1][i] * 4 >= max_x - 16) - { - /* Game over ;) */ - return true; - } - } - } - return false; -} - -static bool valid_position(int x, int y, int block, int frame) -{ - int i; - for(i=0;i < 4;i++) - if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) || - (x + block_data[block][frame][1][i] * 4 > max_x - 4) || - (y + block_data[block][frame][0][i] * 3 < 0) || - (x + block_data[block][frame][1][i] * 4 < 4) || - block_touch (x + block_data[block][frame][1][i] * 4, - y + block_data[block][frame][0][i] * 3)) - { - return false; - } - return true; -} - -static void from_virtual(void) -{ - int x,y; - for(y = 0; y < max_y; y++) - for(x = 1; x < max_x - 1; x++) - if(*(virtual + (y * max_x) + x) != 0) - lcd_drawpixel(start_x + x, start_y + y); - else - lcd_clearpixel(start_x + x, start_y + y); -} - -static void move_block(int x,int y,int f) -{ - int last_frame = current_f; - if(f != 0) - { - current_f += f; - if(current_f > block_frames[current_b]-1) - current_f = 0; - if(current_f < 0) - current_f = block_frames[current_b]-1; - } - - if(valid_position(current_x + x, current_y + y, current_b, current_f)) - { - draw_block(current_x,current_y,current_b,last_frame,true); - current_x += x; - current_y += y; - draw_block(current_x,current_y,current_b,current_f,false); - lcd_update(); - } - else - current_f = last_frame; -} - -static void new_block(void) -{ - current_b = next_b; - current_f = next_f; - current_x = max_x - 16; - current_y = (int)12; - next_b = t_rand(blocks); - next_f = t_rand(block_frames[next_b]); - - lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1); - lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14); - lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14); - lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1); - lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y); - lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15); - - draw_block(max_x + 9, start_y - 4, current_b, current_f, true); - draw_block(max_x + 9, start_y - 4, next_b, next_f, false); - if(!valid_position(current_x, current_y, current_b, current_f)) - { - draw_block(current_x, current_y, current_b, current_f, false); - lcd_update(); - } - else - draw_block(current_x, current_y, current_b, current_f, false); -} - -static int check_lines(void) -{ - int x,y,i,j; - bool line; - int lines = 0; - for(x = 0; x < max_x; x++) - { - line = true; - for(y = 0; y < max_y; y++) - { - if(*(virtual + y * max_x + x) == 0) - { - line = false; - break; - } - } - - if(line) - { - lines++; - /* move rows down */ - for(i = x; i < max_x - 1; i++) - for (j = 0; j < max_y; j++) - *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1)); - - x--; /* re-check this line */ - } - } - - return lines / 4; -} - -static void move_down(void) -{ - int l; - char s[25]; - - if(!valid_position(current_x - 4, current_y, current_b, current_f)) - { - to_virtual(); - l = check_lines(); - if(l) - { - lines += l; - level = (int)lines/10; - if(level > 9) - level = 9; - from_virtual(); - score += l*l; - } - - snprintf (s, sizeof(s), "%d %s %d", lines, - str(LANG_TETRIS_LEVEL), level); - lcd_putsxy (2, 42, s); - - new_block(); - move_block(0,0,0); - } - else - move_block(-4,0,0); -} - -static bool game_loop(void) -{ - while(1) - { - int count = 0; - while(count * 300 < level_speeds[level]) - { - switch(button_get_w_tmo(HZ/10)) - { - case BUTTON_OFF: - return false; - - case BUTTON_UP: - case BUTTON_UP | BUTTON_REPEAT: - move_block(0,-3,0); - break; - - case BUTTON_DOWN: - case BUTTON_DOWN | BUTTON_REPEAT: - move_block(0,3,0); - break; - - case BUTTON_RIGHT: - case BUTTON_RIGHT | BUTTON_REPEAT: - move_block(0,0,1); - break; - - case BUTTON_LEFT: - case BUTTON_LEFT | BUTTON_REPEAT: - move_down(); - break; - - case SYS_USB_CONNECTED: - usb_screen(); - return true; - } - - count++; - } - - if(gameover()) - { - lcd_clearrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52); - lcd_putsxy (2, 52, str(LANG_TETRIS_LOSE)); - lcd_update(); - sleep(HZ * 3); - return false; - } - - move_down(); - } - - return false; -} - -static void init_tetris(void) -{ - memset(&virtual, 0, sizeof(virtual)); - - current_x = 0; - current_y = 0; - current_f = 0; - current_b = 0; - level = 0; - lines = 0; - score = 0; - next_b = 0; - next_f = 0; -} - -bool tetris(void) -{ - char buf[20]; - bool val; - - /* Lets use the default font */ - lcd_setfont(FONT_SYSFIXED); - - init_tetris(); - - draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y); - snprintf(buf, sizeof(buf), "0 %s 0", str(LANG_TETRIS_LEVEL)); - lcd_putsxy (2, 42, buf); - lcd_update(); - - next_b = t_rand(blocks); - next_f = t_rand(block_frames[next_b]); - new_block(); - val = game_loop(); - - lcd_setfont(FONT_UI); - - return val; -} - -#endif - - - diff --git a/apps/recorder/wormlet.c b/apps/recorder/wormlet.c deleted file mode 100644 index 2937a1bb83..0000000000 --- a/apps/recorder/wormlet.c +++ /dev/null @@ -1,2036 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Philipp Pertermann - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#include "config.h" -#include "options.h" - -#ifdef USE_GAMES - -/* #define DEBUG_WORMLET */ - -#include <sprintf.h> -#include <stdlib.h> -#include <string.h> -#include "system.h" -#include "lcd.h" -#include "button.h" -#include "kernel.h" -#include "menu.h" -#include "rtc.h" -#include "lang.h" -#include "screens.h" -#include "font.h" - -/* size of the field the worm lives in */ -#define FIELD_RECT_X 1 -#define FIELD_RECT_Y 1 -#define FIELD_RECT_WIDTH (LCD_WIDTH - 45) -#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2) - -/* size of the ring of the worm - choos a value that is a power of 2 to help - the compiler optimize modul operations*/ -#define MAX_WORM_SEGMENTS 64 - -/* when the game starts */ -#define INITIAL_WORM_LENGTH 10 - -/* num of pixel the worm grows per eaten food */ -#define WORM_PER_FOOD 7 - -/* num of worms creeping in the FIELD */ -#define MAX_WORMS 3 - -/* minimal distance between a worm and an argh - when a new argh is made */ -#define MIN_ARGH_DIST 5 - -/** - * All the properties that a worm has. - */ -static struct worm { - /* The worm is stored in a ring of xy coordinates */ - char x[MAX_WORM_SEGMENTS]; - char y[MAX_WORM_SEGMENTS]; - - int head; /* index of the head within the buffer */ - int tail; /* index of the tail within the buffer */ - int growing; /* number of cyles the worm still keeps growing */ - bool alive; /* the worms living state */ - - /* direction vector in which the worm moves */ - int dirx; /* only values -1 0 1 allowed */ - int diry; /* only values -1 0 1 allowed */ - - /* this method is used to fetch the direction the user - has selected. It can be one of the values - human_player1, human_player2, remote_player, virtual_player. - All these values are fuctions, that can change the direction - of the worm */ - void (*fetch_worm_direction)(struct worm *w); -} worms[MAX_WORMS]; - -/* stores the highscore - besides it was scored by a virtual player */ -static int highscore; - -#define MAX_FOOD 5 /* maximal number of food items */ -#define FOOD_SIZE 3 /* the width and height of a food */ - -/* The arrays store the food coordinates */ -static char foodx[MAX_FOOD]; -static char foody[MAX_FOOD]; - -#define MAX_ARGH 100 /* maximal number of argh items */ -#define ARGH_SIZE 4 /* the width and height of a argh */ -#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */ - -/* The arrays store the argh coordinates */ -static char arghx[MAX_ARGH]; -static char arghy[MAX_ARGH]; - -/* the number of arghs that are currently in use */ -static int argh_count; - -#ifdef DEBUG_WORMLET -/* just a buffer used for debug output */ -static char debugout[15]; -#endif - -/* the number of ticks each game cycle should take */ -#define SPEED 14 - -/* the number of active worms (dead or alive) */ -static int worm_count = MAX_WORMS; - -/* in multiplayer mode: en- / disables the remote worm control - in singleplayer mode: toggles 4 / 2 button worm control */ -static bool use_remote = false; - -/* return values of check_collision */ -#define COLLISION_NONE 0 -#define COLLISION_WORM 1 -#define COLLISION_FOOD 2 -#define COLLISION_ARGH 3 -#define COLLISION_FIELD 4 - -/* constants for use as directions. - Note that the values are ordered clockwise. - Thus increasing / decreasing the values - is equivalent to right / left turns. */ -#define WEST 0 -#define NORTH 1 -#define EAST 2 -#define SOUTH 3 - -/* direction of human player 1 */ -static int player1_dir = EAST; -/* direction of human player 2 */ -static int player2_dir = EAST; -/* direction of human player 3 */ -static int player3_dir = EAST; - -/* the number of (human) players that currently - control a worm */ -static int players = 1; - -#ifdef DEBUG_WORMLET -static void set_debug_out(char *str){ - strcpy(debugout, str); -} -#endif - -/** - * Returns the direction id in which the worm - * currently is creeping. - * @param struct worm *w The worm that is to be investigated. - * w Must not be null. - * @return int A value 0 <= value < 4 - * Note the predefined constants NORTH, SOUTH, EAST, WEST - */ -static int get_worm_dir(struct worm *w) { - int retVal ; - if (w->dirx == 0) { - if (w->diry == 1) { - retVal = SOUTH; - } else { - retVal = NORTH; - } - } else { - if (w->dirx == 1) { - retVal = EAST; - } else { - retVal = WEST; - } - } - return retVal; -} - -/** - * Set the direction of the specified worm with a direction id. - * Increasing the value by 1 means to turn the worm direction - * to right by 90 degree. - * @param struct worm *w The worm that is to be altered. w Must not be null. - * @param int dir The new direction in which the worm is to creep. - * dir must be 0 <= dir < 4. Use predefined constants - * NORTH, SOUTH, EAST, WEST - */ -static void set_worm_dir(struct worm *w, int dir) { - switch (dir) { - case WEST: - w->dirx = -1; - w->diry = 0; - break; - case NORTH: - w->dirx = 0; - w->diry = - 1; - break; - case EAST: - w->dirx = 1; - w->diry = 0; - break; - case SOUTH: - w->dirx = 0; - w->diry = 1; - break; - } -} - -/** - * Returns the current length of the worm array. This - * is also a value for the number of bends that are in the worm. - * @return int a positive value with 0 <= value < MAX_WORM_SEGMENTS - */ -static int get_worm_array_length(struct worm *w) { - /* initial simple calculation will be overwritten if wrong. */ - int retVal = w->head - w->tail; - - /* if the worm 'crosses' the boundaries of the ringbuffer */ - if (retVal < 0) { - retVal = w->head + MAX_WORM_SEGMENTS - w->tail; - } - - return retVal; -} - -/** - * Returns the score the specified worm. The score is the length - * of the worm. - * @param struct worm *w The worm that is to be investigated. - * w must not be null. - * @return int The length of the worm (>= 0). - */ -static int get_score(struct worm *w) { - int retval = 0; - int length = get_worm_array_length(w); - int i; - for (i = 0; i < length; i++) { - - /* The iteration iterates the length of the worm. - Here's the conversion to the true indices within the worm arrays. */ - int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; - int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; - int startx = w->x[linestart]; - int starty = w->y[linestart]; - int endx = w->x[lineend]; - int endy = w->y[lineend]; - - int minimum, maximum; - - if (startx == endx) { - minimum = MIN(starty, endy); - maximum = MAX(starty, endy); - } else { - minimum = MIN(startx, endx); - maximum = MAX(startx, endx); - } - retval += abs(maximum - minimum); - } - return retval; -} - -/** - * Determines wether the line specified by startx, starty, endx, endy intersects - * the rectangle specified by x, y, width, height. Note that the line must be exactly - * horizontal or vertical (startx == endx or starty == endy). - * @param int startx The x coordinate of the start point of the line. - * @param int starty The y coordinate of the start point of the line. - * @param int endx The x coordinate of the end point of the line. - * @param int endy The y coordinate of the end point of the line. - * @param int x The x coordinate of the top left corner of the rectangle. - * @param int y The y coordinate of the top left corner of the rectangle. - * @param int width The width of the rectangle. - * @param int height The height of the rectangle. - * @return bool Returns true if the specified line intersects with the recangle. - */ -static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int y, int width, int height) { - bool retval = false; - int simple, simplemin, simplemax; - int compa, compb, compmin, compmax; - int temp; - if (startx == endx) { - simple = startx; - simplemin = x; - simplemax = x + width; - - compa = starty; - compb = endy; - compmin = y; - compmax = y + height; - } else { - simple = starty; - simplemin = y; - simplemax = y + height; - - compa = startx; - compb = endx; - compmin = x; - compmax = x + width; - }; - - temp = compa; - compa = MIN(compa, compb); - compb = MAX(temp, compb); - - if (simplemin <= simple && simple <= simplemax) { - if ((compmin <= compa && compa <= compmax) || - (compmin <= compb && compb <= compmax) || - (compa <= compmin && compb >= compmax)) { - retval = true; - } - } - return retval; -} - -/** - * Tests wether the specified worm intersects with the rect. - * @param struct worm *w The worm to be investigated - * @param int x The x coordinate of the top left corner of the rect - * @param int y The y coordinate of the top left corner of the rect - * @param int widht The width of the rect - * @param int height The height of the rect - * @return bool Returns true if the worm intersects with the rect - */ -static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) { - bool retval = false; - - - /* get_worm_array_length is expensive -> buffer the value */ - int wormLength = get_worm_array_length(w); - int i; - - /* test each entry that is part of the worm */ - for (i = 0; i < wormLength && retval == false; i++) { - - /* The iteration iterates the length of the worm. - Here's the conversion to the true indices within the worm arrays. */ - int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; - int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; - int startx = w->x[linestart]; - int starty = w->y[linestart]; - int endx = w->x[lineend]; - int endy = w->y[lineend]; - - retval = line_in_rect(startx, starty, endx, endy, x, y, width, height); - } - - return retval; -} - -/** - * Checks wether a specific food in the food arrays is at the - * specified coordinates. - * @param int foodIndex The index of the food in the food arrays - * @param int x the x coordinate. - * @param int y the y coordinate. - * @return Returns true if the coordinate hits the food specified by - * foodIndex. - */ -static bool specific_food_collision(int foodIndex, int x, int y) { - bool retVal = false; - if (x >= foodx[foodIndex] && - x < foodx[foodIndex] + FOOD_SIZE && - y >= foody[foodIndex] && - y < foody[foodIndex] + FOOD_SIZE) { - - retVal = true; - } - return retVal; -} - -/** - * Returns the index of the food that is at the - * given coordinates. If no food is at the coordinates - * -1 is returned. - * @return int -1 <= value < MAX_FOOD - */ -static int food_collision(int x, int y) { - int i = 0; - int retVal = -1; - for (i = 0; i < MAX_FOOD; i++) { - if (specific_food_collision(i, x, y)) { - retVal = i; - break; - } - } - return retVal; -} - -/** - * Checks wether a specific argh in the argh arrays is at the - * specified coordinates. - * @param int arghIndex The index of the argh in the argh arrays - * @param int x the x coordinate. - * @param int y the y coordinate. - * @return Returns true if the coordinate hits the argh specified by - * arghIndex. - */ -static bool specific_argh_collision(int arghIndex, int x, int y) { - - if ( x >= arghx[arghIndex] && - y >= arghy[arghIndex] && - x < arghx[arghIndex] + ARGH_SIZE && - y < arghy[arghIndex] + ARGH_SIZE ) - { - return true; - } - - return false; -} - -/** - * Returns the index of the argh that is at the - * given coordinates. If no argh is at the coordinates - * -1 is returned. - * @param int x The x coordinate. - * @param int y The y coordinate. - * @return int -1 <= value < argh_count <= MAX_ARGH - */ -static int argh_collision(int x, int y) { - int i = 0; - int retVal = -1; - - /* search for the argh that has the specified coords */ - for (i = 0; i < argh_count; i++) { - if (specific_argh_collision(i, x, y)) { - retVal = i; - break; - } - } - return retVal; -} - -/** - * Checks wether the worm collides with the food at the specfied food-arrays. - * @param int foodIndex The index of the food in the arrays. Ensure the value is - * 0 <= foodIndex <= MAX_FOOD - * @return Returns true if the worm collides with the specified food. - */ -static bool worm_food_collision(struct worm *w, int foodIndex) -{ - bool retVal = false; - - retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex], - FOOD_SIZE - 1, FOOD_SIZE - 1); - - return retVal; -} - -/** - * Returns true if the worm hits the argh within the next moves (unless - * the worm changes it's direction). - * @param struct worm *w - The worm to investigate - * @param int argh_idx - The index of the argh - * @param int moves - The number of moves that are considered. - * @return Returns false if the specified argh is not hit within the next - * moves. - */ -static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves){ - bool retVal = false; - int x1, y1, x2, y2; - x1 = w->x[w->head]; - y1 = w->y[w->head]; - - x2 = w->x[w->head] + moves * w->dirx; - y2 = w->y[w->head] + moves * w->diry; - - retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx], - ARGH_SIZE, ARGH_SIZE); - return retVal; -} - -/** - * Checks wether the worm collides with the argh at the specfied argh-arrays. - * @param int arghIndex The index of the argh in the arrays. - * Ensure the value is 0 <= arghIndex < argh_count <= MAX_ARGH - * @return Returns true if the worm collides with the specified argh. - */ -static bool worm_argh_collision(struct worm *w, int arghIndex) -{ - bool retVal = false; - - retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex], - ARGH_SIZE - 1, ARGH_SIZE - 1); - - return retVal; -} - -/** - * Find new coordinates for the food stored in foodx[index], foody[index] - * that don't collide with any other food or argh - * @param int index - * Ensure that 0 <= index < MAX_FOOD. - */ -static int make_food(int index) { - - int x = 0; - int y = 0; - bool collisionDetected = false; - int tries = 0; - int i; - - do { - /* make coordinates for a new food so that - the entire food lies within the FIELD */ - x = rand() % (FIELD_RECT_WIDTH - FOOD_SIZE); - y = rand() % (FIELD_RECT_HEIGHT - FOOD_SIZE); - tries ++; - - /* Ensure that the new food doesn't collide with any - existing foods or arghs. - If one or more corners of the new food hit any existing - argh or food a collision is detected. - */ - collisionDetected = - food_collision(x , y ) >= 0 || - food_collision(x , y + FOOD_SIZE - 1) >= 0 || - food_collision(x + FOOD_SIZE - 1, y ) >= 0 || - food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 || - argh_collision(x , y ) >= 0 || - argh_collision(x , y + FOOD_SIZE - 1) >= 0 || - argh_collision(x + FOOD_SIZE - 1, y ) >= 0 || - argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0; - - /* use coordinates for further testing */ - foodx[index] = x; - foody[index] = y; - - /* now test wether we accidently hit the worm with food ;) */ - i = 0; - for (i = 0; i < worm_count && !collisionDetected; i++) { - collisionDetected |= worm_food_collision(&worms[i], index); - } - } - while (collisionDetected); - return tries; -} - -/** - * Clears a food from the lcd buffer. - * @param int index The index of the food arrays under which - * the coordinates of the desired food can be found. Ensure - * that the value is 0 <= index <= MAX_FOOD. - */ -static void clear_food(int index) -{ - /* remove the old food from the screen */ - lcd_clearrect(foodx[index] + FIELD_RECT_X, - foody[index] + FIELD_RECT_Y, - FOOD_SIZE, FOOD_SIZE); -} - -/** - * Draws a food in the lcd buffer. - * @param int index The index of the food arrays under which - * the coordinates of the desired food can be found. Ensure - * that the value is 0 <= index <= MAX_FOOD. - */ -static void draw_food(int index) -{ - /* draw the food object */ - lcd_fillrect(foodx[index] + FIELD_RECT_X, - foody[index] + FIELD_RECT_Y, - FOOD_SIZE, FOOD_SIZE); - lcd_clearrect(foodx[index] + FIELD_RECT_X + 1, - foody[index] + FIELD_RECT_Y + 1, - FOOD_SIZE - 2, FOOD_SIZE - 2); -} - -/** - * Find new coordinates for the argh stored in arghx[index], arghy[index] - * that don't collide with any other food or argh. - * @param int index - * Ensure that 0 <= index < argh_count < MAX_ARGH. - */ -static int make_argh(int index) -{ - int x = -1; - int y = -1; - bool collisionDetected = false; - int tries = 0; - int i; - - do { - /* make coordinates for a new argh so that - the entire food lies within the FIELD */ - x = rand() % (FIELD_RECT_WIDTH - ARGH_SIZE); - y = rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE); - tries ++; - - /* Ensure that the new argh doesn't intersect with any - existing foods or arghs. - If one or more corners of the new argh hit any existing - argh or food an intersection is detected. - */ - collisionDetected = - food_collision(x , y ) >= 0 || - food_collision(x , y + ARGH_SIZE - 1) >= 0 || - food_collision(x + ARGH_SIZE - 1, y ) >= 0 || - food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 || - argh_collision(x , y ) >= 0 || - argh_collision(x , y + ARGH_SIZE - 1) >= 0 || - argh_collision(x + ARGH_SIZE - 1, y ) >= 0 || - argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0; - - /* use the candidate coordinates to make a real argh */ - arghx[index] = x; - arghy[index] = y; - - /* now test wether we accidently hit the worm with argh ;) */ - for (i = 0; i < worm_count && !collisionDetected; i++) { - collisionDetected |= worm_argh_collision(&worms[i], index); - collisionDetected |= worm_argh_collision_in_moves(&worms[i], index, - MIN_ARGH_DIST); - } - } - while (collisionDetected); - return tries; -} - -/** - * Draws an argh in the lcd buffer. - * @param int index The index of the argh arrays under which - * the coordinates of the desired argh can be found. Ensure - * that the value is 0 <= index < argh_count <= MAX_ARGH. - */ -static void draw_argh(int index) -{ - /* draw the new argh */ - lcd_fillrect(arghx[index] + FIELD_RECT_X, - arghy[index] + FIELD_RECT_Y, - ARGH_SIZE, ARGH_SIZE); -} - -static void virtual_player(struct worm *w); -/** - * Initialzes the specified worm with INITIAL_WORM_LENGTH - * and the tail at the specified position. The worm will - * be initialized alive and creeping EAST. - * @param struct worm *w The worm that is to be initialized - * @param int x The x coordinate at which the tail of the worm starts. - * x must be 0 <= x < FIELD_RECT_WIDTH. - * @param int y The y coordinate at which the tail of the worm starts - * y must be 0 <= y < FIELD_RECT_WIDTH. - */ -static void init_worm(struct worm *w, int x, int y){ - /* initialize the worm size */ - w->head = 1; - w->tail = 0; - - w->x[w->head] = x + 1; - w->y[w->head] = y; - - w->x[w->tail] = x; - w->y[w->tail] = y; - - /* set the initial direction the worm creeps to */ - w->dirx = 1; - w->diry = 0; - - w->growing = INITIAL_WORM_LENGTH - 1; - w->alive = true; - w->fetch_worm_direction = virtual_player; -} - -/** - * Writes the direction that was stored for - * human player 1 into the specified worm. This function - * may be used to be stored in worm.fetch_worm_direction. - * The value of - * the direction is read from player1_dir. - * @param struct worm *w - The worm of which the direction - * is altered. - */ -static void human_player1(struct worm *w) { - set_worm_dir(w, player1_dir); -} - -/** - * Writes the direction that was stored for - * human player 2 into the specified worm. This function - * may be used to be stored in worm.fetch_worm_direction. - * The value of - * the direction is read from player2_dir. - * @param struct worm *w - The worm of which the direction - * is altered. - */ -static void human_player2(struct worm *w) { - set_worm_dir(w, player2_dir); -} - -/** - * Writes the direction that was stored for - * human player using a remote control - * into the specified worm. This function - * may be used to be stored in worm.fetch_worm_direction. - * The value of - * the direction is read from player3_dir. - * @param struct worm *w - The worm of which the direction - * is altered. - */ -static void remote_player(struct worm *w) { - set_worm_dir(w, player3_dir); -} - -/** - * Initializes the worm-, food- and argh-arrays, draws a frame, - * makes some food and argh and display all that stuff. - */ -static void init_wormlet(void) -{ - int i; - - for (i = 0; i< worm_count; i++) { - /* Initialize all the worm coordinates to center. */ - int x = (int)(FIELD_RECT_WIDTH / 2); - int y = (int)((FIELD_RECT_HEIGHT - 20)/ 2) + i * 10; - - init_worm(&worms[i], x, y); - } - - player1_dir = EAST; - player2_dir = EAST; - player3_dir = EAST; - - if (players > 0) { - worms[0].fetch_worm_direction = human_player1; - } - - if (players > 1) { - if (use_remote) { - worms[1].fetch_worm_direction = remote_player; - } else { - worms[1].fetch_worm_direction = human_player2; - } - } - - if (players > 2) { - worms[2].fetch_worm_direction = human_player2; - } - - /* Needed when the game is restarted using BUTTON_ON */ - lcd_clear_display(); - - /* make and display some food and argh */ - argh_count = MAX_FOOD; - for (i = 0; i < MAX_FOOD; i++) { - make_food(i); - draw_food(i); - make_argh(i); - draw_argh(i); - } - - /* draw the game field */ - lcd_invertrect(0, 0, FIELD_RECT_WIDTH + 2, FIELD_RECT_HEIGHT + 2); - lcd_invertrect(1, 1, FIELD_RECT_WIDTH, FIELD_RECT_HEIGHT); - - /* make everything visible */ - lcd_update(); -} - - -/** - * Move the worm one step further if it is alive. - * The direction in which the worm moves is taken from dirx and diry. - * move_worm decreases growing if > 0. While the worm is growing the tail - * is left untouched. - * @param struct worm *w The worm to move. w must not be NULL. - */ -static void move_worm(struct worm *w) -{ - if (w->alive) { - /* determine the head point and its precessor */ - int headx = w->x[w->head]; - int heady = w->y[w->head]; - int prehead = (w->head + MAX_WORM_SEGMENTS - 1) % MAX_WORM_SEGMENTS; - int preheadx = w->x[prehead]; - int preheady = w->y[prehead]; - - /* determine the old direction */ - int olddirx; - int olddiry; - if (headx == preheadx) { - olddirx = 0; - olddiry = (heady > preheady) ? 1 : -1; - } else { - olddiry = 0; - olddirx = (headx > preheadx) ? 1 : -1; - } - - /* olddir == dir? - a change of direction means a new segment - has been opened */ - if (olddirx != w->dirx || - olddiry != w->diry) { - w->head = (w->head + 1) % MAX_WORM_SEGMENTS; - } - - /* new head position */ - w->x[w->head] = headx + w->dirx; - w->y[w->head] = heady + w->diry; - - - /* while the worm is growing no tail procession is necessary */ - if (w->growing > 0) { - /* update the worms grow state */ - w->growing--; - } - - /* if the worm isn't growing the tail has to be dragged */ - else { - /* index of the end of the tail segment */ - int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS; - - /* drag the end of the tail */ - /* only one coordinate has to be altered. Here it is - determined which one */ - int dir = 0; /* specifies wether the coord has to be in- or decreased */ - if (w->x[w->tail] == w->x[tail_segment_end]) { - dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1; - w->y[w->tail] += dir; - } else { - dir = (w->x[w->tail] - w->x[tail_segment_end] < 0) ? 1 : -1; - w->x[w->tail] += dir; - } - - /* when the tail has been dragged so far that it meets - the next segment start the tail segment is obsolete and - must be freed */ - if (w->x[w->tail] == w->x[tail_segment_end] && - w->y[w->tail] == w->y[tail_segment_end]){ - - /* drop the last tail point */ - w->tail = tail_segment_end; - } - } - } -} - -/** - * Draws the head and clears the tail of the worm in - * the display buffer. lcd_update() is NOT called thus - * the caller has to take care that the buffer is displayed. - */ -static void draw_worm(struct worm *w) -{ - /* draw the new head */ - int x = w->x[w->head]; - int y = w->y[w->head]; - if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { - lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); - } - - /* clear the space behind the worm */ - x = w->x[w->tail] ; - y = w->y[w->tail] ; - if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { - lcd_clearpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); - } -} - -/** - * Checks wether the coordinate is part of the worm. Returns - * true if any part of the worm was hit - including the head. - * @param x int The x coordinate - * @param y int The y coordinate - * @return int The index of the worm arrays that contain x, y. - * Returns -1 if the coordinates are not part of the worm. - */ -static int specific_worm_collision(struct worm *w, int x, int y) -{ - int retVal = -1; - - /* get_worm_array_length is expensive -> buffer the value */ - int wormLength = get_worm_array_length(w); - int i; - - /* test each entry that is part of the worm */ - for (i = 0; i < wormLength && retVal == -1; i++) { - - /* The iteration iterates the length of the worm. - Here's the conversion to the true indices within the worm arrays. */ - int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; - int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; - bool samex = (w->x[linestart] == x) && (w->x[lineend] == x); - bool samey = (w->y[linestart] == y) && (w->y[lineend] == y); - if (samex || samey){ - int test, min, max, tmp; - - if (samey) { - min = w->x[linestart]; - max = w->x[lineend]; - test = x; - } else { - min = w->y[linestart]; - max = w->y[lineend]; - test = y; - } - - tmp = min; - min = MIN(min, max); - max = MAX(tmp, max); - - if (min <= test && test <= max) { - retVal = lineend; - } - } - } - return retVal; -} - -/** - * Increases the length of the specified worm by marking - * that it may grow by len pixels. Note that the worm has - * to move to make the growing happen. - * @param worm *w The worm that is to be altered. - * @param int len A positive value specifying the amount of - * pixels the worm may grow. - */ -static void add_growing(struct worm *w, int len) { - w->growing += len; -} - -/** - * Determins the worm that is at the coordinates x, y. The parameter - * w is a switch parameter that changes the functionality of worm_collision. - * If w is specified and x,y hits the head of w NULL is returned. - * This is a useful way to determine wether the head of w hits - * any worm but including itself but excluding its own head. - * (It hits always its own head ;)) - * If w is set to NULL worm_collision returns any worm including all heads - * that is at position of x,y. - * @param struct worm *w The worm of which the head should be excluded in - * the test. w may be set to NULL. - * @param int x The x coordinate that is checked - * @param int y The y coordinate that is checkec - * @return struct worm* The worm that has been hit by x,y. If no worm - * was at the position NULL is returned. - */ -static struct worm* worm_collision(struct worm *w, int x, int y){ - struct worm *retVal = NULL; - int i; - for (i = 0; (i < worm_count) && (retVal == NULL); i++) { - int collision_at = specific_worm_collision(&worms[i], x, y); - if (collision_at != -1) { - if (!(w == &worms[i] && collision_at == w->head)){ - retVal = &worms[i]; - } - } - } - return retVal; -} - -/** - * Returns true if the head of the worm just has - * crossed the field boundaries. - * @return bool true if the worm just has wrapped. - */ -static bool field_collision(struct worm *w) -{ - bool retVal = false; - if ((w->x[w->head] >= FIELD_RECT_WIDTH) || - (w->y[w->head] >= FIELD_RECT_HEIGHT) || - (w->x[w->head] < 0) || - (w->y[w->head] < 0)) - { - retVal = true; - } - return retVal; -} - - -/** - * Returns true if the specified coordinates are within the - * field specified by the FIELD_RECT_XXX constants. - * @param int x The x coordinate of the point that is investigated - * @param int y The y coordinate of the point that is investigated - * @return bool Returns false if x,y specifies a point outside the - * field of worms. - */ -static bool is_in_field_rect(int x, int y) { - bool retVal = false; - retVal = (x >= 0 && x < FIELD_RECT_WIDTH && - y >= 0 && y < FIELD_RECT_HEIGHT); - return retVal; -} - -/** - * Checks and returns wether the head of the w - * is colliding with something currently. - * @return int One of the values: - * COLLISION_NONE - * COLLISION_w - * COLLISION_FOOD - * COLLISION_ARGH - * COLLISION_FIELD - */ -static int check_collision(struct worm *w) -{ - int retVal = COLLISION_NONE; - - if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) - retVal = COLLISION_WORM; - - if (food_collision(w->x[w->head], w->y[w->head]) >= 0) - retVal = COLLISION_FOOD; - - if (argh_collision(w->x[w->head], w->y[w->head]) >= 0) - retVal = COLLISION_ARGH; - - if (field_collision(w)) - retVal = COLLISION_FIELD; - - return retVal; -} - -/** - * Returns the index of the food that is closest to the point - * specified by x, y. This index may be used in the foodx and - * foody arrays. - * @param int x The x coordinate of the point - * @param int y The y coordinate of the point - * @return int A value usable as index in foodx and foody. - */ -static int get_nearest_food(int x, int y){ - int nearestfood = 0; - int olddistance = FIELD_RECT_WIDTH + FIELD_RECT_HEIGHT; - int deltax = 0; - int deltay = 0; - int foodindex; - for (foodindex = 0; foodindex < MAX_FOOD; foodindex++) { - int distance; - deltax = foodx[foodindex] - x; - deltay = foody[foodindex] - y; - deltax = deltax > 0 ? deltax : deltax * (-1); - deltay = deltay > 0 ? deltay : deltay * (-1); - distance = deltax + deltay; - - if (distance < olddistance) { - olddistance = distance; - nearestfood = foodindex; - } - } - return nearestfood; -} - -/** - * Returns wether the specified position is next to the worm - * and in the direction the worm looks. Use this method to - * test wether this position would be hit with the next move of - * the worm unless the worm changes its direction. - * @param struct worm *w - The worm to be investigated - * @param int x - The x coordinate of the position to test. - * @param int y - The y coordinate of the position to test. - * @return Returns true if the worm will hit the position unless - * it change its direction before the next move. - */ -static bool is_in_front_of_worm(struct worm *w, int x, int y) { - bool infront = false; - int deltax = x - w->x[w->head]; - int deltay = y - w->y[w->head]; - - if (w->dirx == 0) { - infront = (w->diry * deltay) > 0; - } else { - infront = (w->dirx * deltax) > 0; - } - return infront; -} - -/** - * Returns true if the worm will collide with the next move unless - * it changes its direction. - * @param struct worm *w - The worm to be investigated. - * @return Returns true if the worm will collide with the next move - * unless it changes its direction. - */ -static bool will_worm_collide(struct worm *w) { - int x = w->x[w->head] + w->dirx; - int y = w->y[w->head] + w->diry; - bool retVal = !is_in_field_rect(x, y); - if (!retVal) { - retVal = (argh_collision(x, y) != -1); - } - - if (!retVal) { - retVal = (worm_collision(w, x, y) != NULL); - } - return retVal; -} - -/** - * This function - * may be used to be stored in worm.fetch_worm_direction for - * worms that are not controlled by humans but by artificial stupidity. - * A direction is searched that doesn't lead to collision but to the nearest - * food - but not very intelligent. The direction is written to the specified - * worm. - * @param struct worm *w - The worm of which the direction - * is altered. - */ -static void virtual_player(struct worm *w) { - bool isright; - int plana, planb, planc; - /* find the next lunch */ - int nearestfood = get_nearest_food(w->x[w->head], w->y[w->head]); - - /* determine in which direction it is */ - - /* in front of me? */ - bool infront = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); - - /* left right of me? */ - int olddir = get_worm_dir(w); - set_worm_dir(w, (olddir + 1) % 4); - isright = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); - set_worm_dir(w, olddir); - - /* detect situation, set strategy */ - if (infront) { - if (isright) { - plana = olddir; - planb = (olddir + 1) % 4; - planc = (olddir + 3) % 4; - } else { - plana = olddir; - planb = (olddir + 3) % 4; - planc = (olddir + 1) % 4; - } - } else { - if (isright) { - plana = (olddir + 1) % 4; - planb = olddir; - planc = (olddir + 3) % 4; - } else { - plana = (olddir + 3) % 4; - planb = olddir; - planc = (olddir + 1) % 4; - } - } - - /* test for collision */ - set_worm_dir(w, plana); - if (will_worm_collide(w)){ - - /* plan b */ - set_worm_dir(w, planb); - - /* test for collision */ - if (will_worm_collide(w)) { - - /* plan c */ - set_worm_dir(w, planc); - } - } -} - -/** - * prints out the score board with all the status information - * about the game. - */ -static void score_board(void) -{ - char buf[15]; - char buf2[15]; - int i; - int y = 0; - lcd_clearrect(FIELD_RECT_WIDTH + 2, 0, LCD_WIDTH - FIELD_RECT_WIDTH - 2, LCD_HEIGHT); - for (i = 0; i < worm_count; i++) { - int score = get_score(&worms[i]); - - /* high score */ - if (worms[i].fetch_worm_direction != virtual_player){ - if (highscore < score) { - highscore = score; - } - } - - /* length */ - snprintf(buf, sizeof (buf),str(LANG_WORMLET_LENGTH), score); - - /* worm state */ - switch (check_collision(&worms[i])) { - case COLLISION_NONE: - if (worms[i].growing > 0){ - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_GROWING)); - } - else { - if (worms[i].alive) { - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_HUNGRY)); - } else { - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_WORMED)); - } - } - break; - - case COLLISION_WORM: - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_WORMED)); - break; - - case COLLISION_FOOD: - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_GROWING)); - break; - - case COLLISION_ARGH: - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_ARGH)); - break; - - case COLLISION_FIELD: - snprintf(buf2, sizeof(buf2), str(LANG_WORMLET_CRASHED)); - break; - } - lcd_putsxy(FIELD_RECT_WIDTH + 3, y , buf); - lcd_putsxy(FIELD_RECT_WIDTH + 3, y+8, buf2); - - if (!worms[i].alive){ - lcd_invertrect(FIELD_RECT_WIDTH + 2, y, - LCD_WIDTH - FIELD_RECT_WIDTH - 2, 17); - } - y += 19; - } - snprintf(buf , sizeof(buf), str(LANG_WORMLET_HIGHSCORE), highscore); -#ifndef DEBUG_WORMLET - lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, buf); -#else - lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, debugout); -#endif -} - -/** - * Checks for collisions of the worm and its environment and - * takes appropriate actions like growing the worm or killing it. - * @return bool Returns true if the worm is dead. Returns - * false if the worm is healthy, up and creeping. - */ -static bool process_collisions(struct worm *w) -{ - int index = -1; - - w->alive &= !field_collision(w); - - if (w->alive) { - - /* check if food was eaten */ - index = food_collision(w->x[w->head], w->y[w->head]); - if (index != -1){ - int i; - - clear_food(index); - make_food(index); - draw_food(index); - - for (i = 0; i < ARGHS_PER_FOOD; i++) { - argh_count++; - if (argh_count > MAX_ARGH) - argh_count = MAX_ARGH; - make_argh(argh_count - 1); - draw_argh(argh_count - 1); - } - - add_growing(w, WORM_PER_FOOD); - - draw_worm(w); - } - - /* check if argh was eaten */ - else { - index = argh_collision(w->x[w->head], w->y[w->head]); - if (index != -1) { - w->alive = false; - } - else { - if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) { - w->alive = false; - } - } - } - } - return !w->alive; -} - -/** - * The main loop of the game. - * @return bool Returns true if the game ended - * with a dead worm. Returns false if the user - * aborted the game manually. - */ -static bool run(void) -{ - int button = 0; - int wormDead = false; - - /* ticks are counted to compensate speed variations */ - long cycle_start = 0, cycle_end = 0; -#ifdef DEBUG_WORMLET - int ticks_to_max_cycle_reset = 20; - long max_cycle = 0; - char buf[20]; -#endif - - /* initialize the board and so on */ - init_wormlet(); - - cycle_start = current_tick; - /* change the direction of the worm */ - while (button != BUTTON_OFF && ! wormDead) - { - int i; - long cycle_duration ; - switch (button) { - case BUTTON_UP: - if (players == 1 && !use_remote) { - player1_dir = NORTH; - } - break; - - case BUTTON_DOWN: - if (players == 1 && !use_remote) { - player1_dir = SOUTH; - } - break; - - case BUTTON_LEFT: - if (players != 1 || use_remote) { - player1_dir = (player1_dir + 3) % 4; - } else { - player1_dir = WEST; - } - break; - - case BUTTON_RIGHT: - if (players != 1 || use_remote) { - player1_dir = (player1_dir + 1) % 4; - } else { - player1_dir = EAST; - } - break; - - case BUTTON_F2: - player2_dir = (player2_dir + 3) % 4; - break; - - case BUTTON_F3: - player2_dir = (player2_dir + 1) % 4; - break; - - case BUTTON_RC_VOL_UP: - player3_dir = (player3_dir + 1) % 4; - break; - - case BUTTON_RC_VOL_DOWN: - player3_dir = (player3_dir + 3) % 4; - break; - - case BUTTON_PLAY: - do { - button = button_get(true); - } while (button != BUTTON_PLAY && - button != BUTTON_OFF && - button != BUTTON_ON); - break; - } - - for (i = 0; i < worm_count; i++) { - worms[i].fetch_worm_direction(&worms[i]); - } - - wormDead = true; - for (i = 0; i < worm_count; i++){ - struct worm *w = &worms[i]; - move_worm(w); - wormDead &= process_collisions(w); - draw_worm(w); - } - score_board(); - lcd_update(); - if (button == BUTTON_ON) { - wormDead = true; - } - - /* here the wormlet game cycle ends - thus the current tick is stored - as end time */ - cycle_end = current_tick; - - /* The duration of the game cycle */ - cycle_duration = cycle_end - cycle_start; - cycle_duration = MAX(0, cycle_duration); - cycle_duration = MIN(SPEED -1, cycle_duration); - - -#ifdef DEBUG_WORMLET - ticks_to_max_cycle_reset--; - if (ticks_to_max_cycle_reset <= 0) { - max_cycle = 0; - } - - if (max_cycle < cycle_duration) { - max_cycle = cycle_duration; - ticks_to_max_cycle_reset = 20; - } - snprintf(buf, sizeof buf, "ticks %d", max_cycle); - set_debug_out(buf); -#endif - /* adjust the number of ticks to wait for a button. - This ensures that a complete game cycle including - user input runs in constant time */ - button = button_get_w_tmo(SPEED - cycle_duration); - cycle_start = current_tick; - - } - return wormDead; -} - -#ifdef DEBUG_WORMLET - -/** - * Just a test routine that checks that worm_food_collision works - * in some typical situations. - */ -static void test_worm_food_collision(void) { - int collision_count = 0; - int i; - lcd_clear_display(); - init_worm(&worms[0], 10, 10); - add_growing(&worms[0], 10); - set_worm_dir(&worms[0], EAST); - for (i = 0; i < 10; i++) { - move_worm(&worms[0]); - draw_worm(&worms[0]); - } - - set_worm_dir(&worms[0], SOUTH); - for (i = 0; i < 10; i++) { - move_worm(&worms[0]); - draw_worm(&worms[0]); - } - - foodx[0] = 15; - foody[0] = 12; - for (foody[0] = 20; foody[0] > 0; foody[0] --) { - char buf[20]; - bool collision; - draw_worm(&worms[0]); - draw_food(0); - collision = worm_food_collision(&worms[0], 0); - if (collision) { - collision_count++; - } - snprintf(buf, sizeof buf, "collisions: %d", collision_count); - lcd_putsxy(0, LCD_HEIGHT -8, buf); - lcd_update(); - } - if (collision_count != FOOD_SIZE) { - button_get(true); - } - - - foody[0] = 15; - for (foodx[0] = 30; foodx[0] > 0; foodx[0] --) { - char buf[20]; - bool collision; - draw_worm(&worms[0]); - draw_food(0); - collision = worm_food_collision(&worms[0], 0); - if (collision) { - collision_count ++; - } - snprintf(buf, sizeof buf, "collisions: %d", collision_count); - lcd_putsxy(0, LCD_HEIGHT -8, buf); - lcd_update(); - } - if (collision_count != FOOD_SIZE * 2) { - button_get(true); - } - -} - - -static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh){ - int x, y; - bool retVal = false; - for (x = rx; x < rx + rw; x++){ - for (y = ry; y < ry + rh; y++) { - if (specific_worm_collision(w, x, y) != -1) { - retVal = true; - } - } - } - return retVal; -} - -static void test_worm_argh_collision(void) { - int i; - int dir; - int collision_count = 0; - lcd_clear_display(); - init_worm(&worms[0], 10, 10); - add_growing(&worms[0], 40); - for (dir = 0; dir < 4; dir++) { - set_worm_dir(&worms[0], (EAST + dir) % 4); - for (i = 0; i < 10; i++) { - move_worm(&worms[0]); - draw_worm(&worms[0]); - } - } - - arghx[0] = 12; - for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghy[0]++){ - char buf[20]; - bool collision; - draw_argh(0); - collision = worm_argh_collision(&worms[0], 0); - if (collision) { - collision_count ++; - } - snprintf(buf, sizeof buf, "collisions: %d", collision_count); - lcd_putsxy(0, LCD_HEIGHT -8, buf); - lcd_update(); - } - if (collision_count != ARGH_SIZE * 2) { - button_get(true); - } - - arghy[0] = 12; - for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghx[0]++){ - char buf[20]; - bool collision; - draw_argh(0); - collision = worm_argh_collision(&worms[0], 0); - if (collision) { - collision_count ++; - } - snprintf(buf, sizeof buf, "collisions: %d", collision_count); - lcd_putsxy(0, LCD_HEIGHT -8, buf); - lcd_update(); - } - if (collision_count != ARGH_SIZE * 4) { - button_get(true); - } -} - -static int testline_in_rect(void) { - int testfailed = -1; - - int rx = 10; - int ry = 15; - int rw = 20; - int rh = 25; - - /* Test 1 */ - int x1 = 12; - int y1 = 8; - int x2 = 12; - int y2 = 42; - - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_update(); - lcd_putsxy(0, 0, "failed 1"); - button_get(true); - testfailed = 1; - } - - /* test 2 */ - y2 = 20; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 2"); - lcd_update(); - button_get(true); - testfailed = 2; - } - - /* test 3 */ - y1 = 30; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 3"); - lcd_update(); - button_get(true); - testfailed = 3; - } - - /* test 4 */ - y2 = 45; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 4"); - lcd_update(); - button_get(true); - testfailed = 4; - } - - /* test 5 */ - y1 = 50; - if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 5"); - lcd_update(); - button_get(true); - testfailed = 5; - } - - /* test 6 */ - y1 = 5; - y2 = 7; - if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 6"); - lcd_update(); - button_get(true); - testfailed = 6; - } - - /* test 7 */ - x1 = 8; - y1 = 20; - x2 = 35; - y2 = 20; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 7"); - lcd_update(); - button_get(true); - testfailed = 7; - } - - /* test 8 */ - x2 = 12; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 8"); - lcd_update(); - button_get(true); - testfailed = 8; - } - - /* test 9 */ - x1 = 25; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 9"); - lcd_update(); - button_get(true); - testfailed = 9; - } - - /* test 10 */ - x2 = 37; - if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 10"); - lcd_update(); - button_get(true); - testfailed = 10; - } - - /* test 11 */ - x1 = 42; - if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 11"); - lcd_update(); - button_get(true); - testfailed = 11; - } - - /* test 12 */ - x1 = 5; - x2 = 7; - if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 12"); - lcd_update(); - button_get(true); - testfailed = 12; - } - - /* test 13 */ - rx = 9; - ry = 15; - rw = FOOD_SIZE; - rh = FOOD_SIZE; - - x1 = 10; - y1 = 10; - x2 = 10; - y2 = 20; - if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { - lcd_drawrect(rx, ry, rw, rh); - lcd_drawline(x1, y1, x2, y2); - lcd_putsxy(0, 0, "failed 13"); - lcd_update(); - button_get(true); - testfailed = 13; - } - - /* test 14 */ - rx = 9; - ry = 15; - rw = 4; - rh = 4; - - x1 = 10; - y1 = 10; - x2 = 10; - y2 = 19; - if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && - line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { - lcd_drawline(x1, y1, x2, y2); - lcd_invertrect(rx, ry, rw, rh); - lcd_putsxy(0, 0, "failed 14"); - lcd_update(); - button_get(true); - testfailed = 14; - } - - lcd_clear_display(); - - return testfailed; -} - -/** - * Just a test routine to test wether specific_worm_collision might work properly - */ -static int test_specific_worm_collision(void) { - int collisions = 0; - int dir; - int x = 0; - int y = 0; - char buf[20]; - lcd_clear_display(); - init_worm(&worms[0], 10, 20); - add_growing(&worms[0], 20 - INITIAL_WORM_LENGTH); - - for (dir = EAST; dir < EAST + 4; dir++) { - int i; - set_worm_dir(&worms[0], dir % 4); - for (i = 0; i < 5; i++) { - if (!(dir % 4 == NORTH && i == 9)) { - move_worm(&worms[0]); - draw_worm(&worms[0]); - } - } - } - - for (y = 15; y < 30; y ++){ - for (x = 5; x < 20; x++) { - if (specific_worm_collision(&worms[0], x, y) != -1) { - collisions ++; - } - lcd_invertpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); - snprintf(buf, sizeof buf, "collisions %d", collisions); - lcd_putsxy(0, LCD_HEIGHT - 8, buf); - lcd_update(); - } - } - if (collisions != 21) { - button_get(true); - } - return collisions; -} - -static void test_make_argh(void){ - int dir; - int seed = 0; - int hit = 0; - int failures = 0; - int last_failures = 0; - int i, worm_idx; - lcd_clear_display(); - worm_count = 3; - - for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { - init_worm(&worms[worm_idx], 10 + worm_idx * 20, 20); - add_growing(&worms[worm_idx], 40 - INITIAL_WORM_LENGTH); - } - - for (dir = EAST; dir < EAST + 4; dir++) { - for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { - set_worm_dir(&worms[worm_idx], dir % 4); - for (i = 0; i < 10; i++) { - if (!(dir % 4 == NORTH && i == 9)) { - move_worm(&worms[worm_idx]); - draw_worm(&worms[worm_idx]); - } - } - } - } - - lcd_update(); - - for (seed = 0; hit < 20; seed += 2) { - char buf[20]; - int x, y; - srand(seed); - x = rand() % (FIELD_RECT_WIDTH - ARGH_SIZE); - y = rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE); - - for (worm_idx = 0; worm_idx < worm_count; worm_idx++){ - if (expensive_worm_in_rect(&worms[worm_idx], x, y, ARGH_SIZE, ARGH_SIZE)) { - int tries = 0; - srand(seed); - - tries = make_argh(0); - if ((x == arghx[0] && y == arghy[0]) || tries < 2) { - failures ++; - } - - snprintf(buf, sizeof buf, "(%d;%d) fail%d try%d", x, y, failures, tries); - lcd_putsxy(0, LCD_HEIGHT - 8, buf); - lcd_update(); - lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); - lcd_update(); - draw_argh(0); - lcd_update(); - lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); - lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); - - if (failures > last_failures) { - button_get(true); - } - last_failures = failures; - hit ++; - } - } - } -} - -static void test_worm_argh_collision_in_moves(void) { - int hit_count = 0; - int i; - lcd_clear_display(); - init_worm(&worms[0], 10, 20); - - arghx[0] = 20; - arghy[0] = 18; - draw_argh(0); - - set_worm_dir(&worms[0], EAST); - for (i = 0; i < 20; i++) { - char buf[20]; - move_worm(&worms[0]); - draw_worm(&worms[0]); - if (worm_argh_collision_in_moves(&worms[0], 0, 5)){ - hit_count ++; - } - snprintf(buf, sizeof buf, "in 5 moves hits: %d", hit_count); - lcd_putsxy(0, LCD_HEIGHT - 8, buf); - lcd_update(); - } - if (hit_count != ARGH_SIZE + 5) { - button_get(true); - } -} -#endif /* DEBUG_WORMLET */ - -extern bool use_old_rect; - -/** - * Main entry point from the menu to start the game control. - */ -bool wormlet(void) -{ - bool worm_dead = false; - int button; - - lcd_setfont(FONT_SYSFIXED); - -#ifdef DEBUG_WORMLET - testline_in_rect(); - test_worm_argh_collision_in_moves(); - test_make_argh(); - test_worm_food_collision(); - test_worm_argh_collision(); - test_specific_worm_collision(); -#endif - lcd_setmargins(0,0); - - /* Setup screen */ - do { - char buf[20]; - lcd_clear_display(); - - /* first line players */ - snprintf(buf, sizeof buf, str(LANG_WORMLET_PLAYERS), players); - lcd_puts(0, 0, buf); - - /* second line worms */ - snprintf(buf, sizeof buf, str(LANG_WORMLET_WORMS), worm_count); - lcd_puts(0, 1, buf); - - /* third line control */ - if (players > 1) { - if (use_remote) { - snprintf(buf, sizeof buf, str(LANG_WORMLET_REMOTE_CTRL)); - } else { - snprintf(buf, sizeof buf, str(LANG_WORMLET_NO_REM_CTRL)); - } - } else { - if (players > 0) { - if (use_remote) { - snprintf(buf, sizeof buf, str(LANG_WORMLET_2_KEY_CTRL)); - } else { - snprintf(buf, sizeof buf, str(LANG_WORMLET_4_KEY_CTRL)); - } - } else { - snprintf(buf, sizeof buf, str(LANG_WORMLET_NO_CONTROL)); - } - } - lcd_puts(0, 2, buf); - lcd_update(); - - /* user selection */ - button = button_get(true); - switch (button) { - case BUTTON_UP: - if (players < 3) { - players ++; - if (players > worm_count) { - worm_count = players; - } - if (players > 2) { - use_remote = true; - } - } - break; - case BUTTON_DOWN: - if (players > 0) { - players --; - } - break; - case BUTTON_LEFT: - if (worm_count > 1) { - worm_count--; - if (worm_count < players) { - players = worm_count; - } - } - break; - case BUTTON_RIGHT: - if (worm_count < MAX_WORMS) { - worm_count ++; - } - break; - case BUTTON_F1: - use_remote = !use_remote; - if (players > 2) { - use_remote = true; - } - break; - - case SYS_USB_CONNECTED: - usb_screen(); - lcd_setfont(FONT_UI); - return true; - } - } while (button != BUTTON_PLAY && - button != BUTTON_OFF && button != BUTTON_ON); - - lcd_clear_display(); - /* end of setup */ - - do { - - /* button state will be overridden if - the game quits with the death of the worm. - Initializing button to BUTTON_OFF ensures - that the user can hit BUTTON_OFF during the - game to return to the menu. - */ - button = BUTTON_OFF; - - /* start the game */ - worm_dead = run(); - - /* if worm isn't dead the game was quit - via BUTTON_OFF -> no need to wait for buttons. */ - if (worm_dead) { - do { - button = button_get(true); - } - /* BUTTON_ON -> start new game */ - /* BUTTON_OFF -> back to game menu */ - while (button != BUTTON_OFF && button != BUTTON_ON); - } - } - while (button != BUTTON_OFF); - - lcd_setfont(FONT_UI); - - return false; -} - - -#endif /* USE_GAMES */ - - - - - - - - - - diff --git a/apps/recorder/wormlet.h b/apps/recorder/wormlet.h deleted file mode 100644 index 0aeea3cc77..0000000000 --- a/apps/recorder/wormlet.h +++ /dev/null @@ -1,28 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2002 Philipp Pertermann - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -#ifndef __WORMLET__ -#define __WORMLET__ - -#include "menu.h" - -bool wormlet(void); - -#endif /*__WORMLET__ */ - |