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authorJonathan Gordon <rockbox@jdgordon.info>2012-03-15 22:50:17 +1100
committerJonathan Gordon <rockbox@jdgordon.info>2012-03-15 22:52:53 +1100
commit014a08cabb856b2360419aac404744029ee4748c (patch)
tree1bd05c47281446eec2568a96a0e32e16439f1262 /apps/screen_access.c
parentdcc78cb86764e5f02bc89693f64dc38c82f776ad (diff)
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skin_engine: New tag to draw a rectangle (optionally with a gradient)
%dr(x, y, width, height, [colour1[, colour2]]): x,y - viewport relative pixel coordinates to start the rectangle. width, height - obvious. can be '-' to fill the viewport if both colours are left out the viewports foreground colour will be used if one colour is specified it will fill the rectangle that colour. if both colours are specified it will gradient fill the rectangle. Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
Diffstat (limited to 'apps/screen_access.c')
-rw-r--r--apps/screen_access.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/apps/screen_access.c b/apps/screen_access.c
index 43000e1360..fc92210981 100644
--- a/apps/screen_access.c
+++ b/apps/screen_access.c
@@ -264,6 +264,9 @@ struct screen screens[NB_SCREENS] =
#endif
#if defined(HAVE_LCD_BITMAP)
.set_framebuffer = (void*)lcd_set_framebuffer,
+#if defined(HAVE_LCD_COLOR)
+ .gradient_fillrect = lcd_gradient_fillrect,
+#endif
#endif
},
#if NB_SCREENS == 2