path: root/apps/status.c
diff options
authorJens Arnold <>2006-06-06 22:23:52 +0000
committerJens Arnold <>2006-06-06 22:23:52 +0000
commit0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f (patch)
treee3e77d4e6b25b82c82b3570cd8c4a988c7788e66 /apps/status.c
parent8c9e22580e220b793130ed3ac67b9c54e85b3d0f (diff)
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn:// a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/status.c')
1 files changed, 0 insertions, 6 deletions
diff --git a/apps/status.c b/apps/status.c
index 5c5fb3eaa6..ca8a4d63ef 100644
--- a/apps/status.c
+++ b/apps/status.c
@@ -49,12 +49,6 @@
enum playmode ff_mode;
-long switch_tick;
-bool battery_state = true;
-int battery_charge_step = 0;
void status_init(void)
ff_mode = 0;