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authorJens Arnold <amiconn@rockbox.org>2006-06-06 22:23:52 +0000
committerJens Arnold <amiconn@rockbox.org>2006-06-06 22:23:52 +0000
commit0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f (patch)
treee3e77d4e6b25b82c82b3570cd8c4a988c7788e66 /apps/status.h
parent8c9e22580e220b793130ed3ac67b9c54e85b3d0f (diff)
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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/status.h')
-rw-r--r--apps/status.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/apps/status.h b/apps/status.h
index 68319257b8..f42352be8e 100644
--- a/apps/status.h
+++ b/apps/status.h
@@ -21,12 +21,6 @@
extern enum playmode ff_mode;
-extern long switch_tick;
-extern bool battery_state;
-#ifdef HAVE_CHARGING
-extern int battery_charge_step;
-#endif
-
#if defined(HAVE_LCD_CHARCELLS)
extern bool record;
extern bool audio;