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authorZakk Roberts <midk@rockbox.org>2006-05-22 06:56:39 +0000
committerZakk Roberts <midk@rockbox.org>2006-05-22 06:56:39 +0000
commit02e97d58b1ca3424b661322a69fea96eb3fa14bf (patch)
treeacd1ade9ac39212242a11802494ff8a6525f5249 /apps
parentd072ca6b177eae8e5086425d765612f06df10e2e (diff)
downloadrockbox-02e97d58b1ca3424b661322a69fea96eb3fa14bf.tar.gz
rockbox-02e97d58b1ca3424b661322a69fea96eb3fa14bf.tar.bz2
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Patch attached to bug report #5077 by Ewan Davies which fixes argh/food generation on larger LCDs. His patch also brings up-to-date and includes Tom Evans' patch #1510 to start Wormlet with a menu for adjusting almost everything about the game (argh size, number, food size, number, growth rate, worm speed...). Some changes by me. Probably not bugfree, but Works For Me (tm).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9972 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/wormlet.c924
1 files changed, 667 insertions, 257 deletions
diff --git a/apps/plugins/wormlet.c b/apps/plugins/wormlet.c
index d6929f2bd7..d872e8be19 100644
--- a/apps/plugins/wormlet.c
+++ b/apps/plugins/wormlet.c
@@ -17,6 +17,7 @@
*
****************************************************************************/
#include "plugin.h"
+#include "configfile.h"
PLUGIN_HEADER
@@ -26,11 +27,6 @@ PLUGIN_HEADER
#define FIELD_RECT_WIDTH (LCD_WIDTH - 45)
#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2)
-/* size of the ring of the worm
- choos a value that is a power of 2 to help
- the compiler optimize modul operations*/
-#define MAX_WORM_SEGMENTS 64
-
/* when the game starts */
#define INITIAL_WORM_LENGTH 10
@@ -109,26 +105,40 @@ PLUGIN_HEADER
#define FOOD_SIZE 3
#define ARGH_SIZE 4
#define SPEED 14
+#define MAX_WORM_SEGMENTS 128
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
#define FOOD_SIZE 4
#define ARGH_SIZE 5
#define SPEED 10
+#define MAX_WORM_SEGMENTS 128
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
#define FOOD_SIZE 4
#define ARGH_SIZE 5
#define SPEED 8
+#define MAX_WORM_SEGMENTS 256
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
#define FOOD_SIZE 4
#define ARGH_SIZE 5
#define SPEED 6
+#define MAX_WORM_SEGMENTS 256
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define FOOD_SIZE 5
#define ARGH_SIZE 6
#define SPEED 4
+#define MAX_WORM_SEGMENTS 512
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#define FOOD_SIZE 7
#define ARGH_SIZE 8
#define SPEED 4
+#define MAX_WORM_SEGMENTS 512
+#endif
+
+#ifdef HAVE_LCD_COLOR
+#define COLOR_WORM LCD_RGBPACK(80, 40, 0)
+#define COLOR_ARGH LCD_RGBPACK(175, 0, 0)
+#define COLOR_FOOD LCD_RGBPACK(0, 150, 0)
+#define COLOR_FG LCD_RGBPACK(0, 0, 0)
+#define COLOR_BG LCD_RGBPACK(181, 199, 231)
#endif
/**
@@ -162,19 +172,32 @@ static int highscore;
#define MAX_FOOD 5 /* maximal number of food items */
/* The arrays store the food coordinates */
-static char foodx[MAX_FOOD];
-static char foody[MAX_FOOD];
+static int foodx[MAX_FOOD];
+static int foody[MAX_FOOD];
#define MAX_ARGH 100 /* maximal number of argh items */
#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */
/* The arrays store the argh coordinates */
-static char arghx[MAX_ARGH];
-static char arghy[MAX_ARGH];
+static int arghx[MAX_ARGH];
+static int arghy[MAX_ARGH];
/* the number of arghs that are currently in use */
static int argh_count;
+/* the number of arghs per food, settable by user */
+static int arghs_per_food = ARGHS_PER_FOOD;
+/* the size of the argh, settable by user */
+static int argh_size = ARGH_SIZE;
+/* the size of the food, settable by user */
+static int food_size = FOOD_SIZE;
+/* the speed of the worm, settable by user */
+static int speed = SPEED;
+/* the amount a worm grows by eating a food, settable by user */
+static int worm_food = WORM_PER_FOOD;
+
+/* End additional variables */
+
#ifdef DEBUG_WORMLET
/* just a buffer used for debug output */
static char debugout[15];
@@ -217,6 +240,23 @@ static int players = 1;
/* the rockbox plugin api */
static struct plugin_api* rb;
+#define SETTINGS_VERSION 1
+#define SETTINGS_MIN_VERSION 1
+#define SETTINGS_FILENAME "wormlet.cfg"
+
+static struct configdata config[] =
+{
+ {TYPE_INT, 0, 1024, &highscore, "highscore", NULL, NULL},
+ {TYPE_INT, 0, 15, &arghs_per_food, "arghs per food", NULL, NULL},
+ {TYPE_INT, 0, 15, &argh_size, "argh size", NULL, NULL},
+ {TYPE_INT, 0, 15, &food_size, "food size", NULL, NULL},
+ {TYPE_INT, 0, 3, &players, "players", NULL, NULL},
+ {TYPE_INT, 0, 3, &worm_count, "worms", NULL, NULL},
+ {TYPE_INT, 0, 20, &speed, "speed", NULL, NULL},
+ {TYPE_INT, 0, 15, &worm_food, "Worm Growth Per Food", NULL, NULL}//,
+ //{TYPE_INT, 0, 3, &use_remote, "use remote", NULL, NULL}
+};
+
#ifdef DEBUG_WORMLET
static void set_debug_out(char *str){
strcpy(debugout, str);
@@ -432,9 +472,9 @@ static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) {
static bool specific_food_collision(int foodIndex, int x, int y) {
bool retVal = false;
if (x >= foodx[foodIndex] &&
- x < foodx[foodIndex] + FOOD_SIZE &&
+ x < foodx[foodIndex] + food_size &&
y >= foody[foodIndex] &&
- y < foody[foodIndex] + FOOD_SIZE) {
+ y < foody[foodIndex] + food_size) {
retVal = true;
}
@@ -472,8 +512,8 @@ static bool specific_argh_collision(int arghIndex, int x, int y) {
if ( x >= arghx[arghIndex] &&
y >= arghy[arghIndex] &&
- x < arghx[arghIndex] + ARGH_SIZE &&
- y < arghy[arghIndex] + ARGH_SIZE )
+ x < arghx[arghIndex] + argh_size &&
+ y < arghy[arghIndex] + argh_size )
{
return true;
}
@@ -514,7 +554,7 @@ static bool worm_food_collision(struct worm *w, int foodIndex)
bool retVal = false;
retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex],
- FOOD_SIZE - 1, FOOD_SIZE - 1);
+ food_size - 1, food_size - 1);
return retVal;
}
@@ -538,7 +578,7 @@ static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves
y2 = w->y[w->head] + moves * w->diry;
retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx],
- ARGH_SIZE, ARGH_SIZE);
+ argh_size, argh_size);
return retVal;
}
@@ -553,7 +593,7 @@ static bool worm_argh_collision(struct worm *w, int arghIndex)
bool retVal = false;
retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex],
- ARGH_SIZE - 1, ARGH_SIZE - 1);
+ argh_size - 1, argh_size - 1);
return retVal;
}
@@ -564,20 +604,18 @@ static bool worm_argh_collision(struct worm *w, int arghIndex)
* @param int index
* Ensure that 0 <= index < MAX_FOOD.
*/
-static int make_food(int index) {
+static void make_food(int index) {
int x = 0;
int y = 0;
bool collisionDetected = false;
- int tries = 0;
int i;
do {
/* make coordinates for a new food so that
the entire food lies within the FIELD */
- x = rb->rand() % (FIELD_RECT_WIDTH - FOOD_SIZE);
- y = rb->rand() % (FIELD_RECT_HEIGHT - FOOD_SIZE);
- tries ++;
+ x = rb->rand() % (FIELD_RECT_WIDTH - food_size);
+ y = rb->rand() % (FIELD_RECT_HEIGHT - food_size);
/* Ensure that the new food doesn't collide with any
existing foods or arghs.
@@ -586,13 +624,13 @@ static int make_food(int index) {
*/
collisionDetected =
food_collision(x , y ) >= 0 ||
- food_collision(x , y + FOOD_SIZE - 1) >= 0 ||
- food_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
- food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 ||
+ food_collision(x , y + food_size - 1) >= 0 ||
+ food_collision(x + food_size - 1, y ) >= 0 ||
+ food_collision(x + food_size - 1, y + food_size - 1) >= 0 ||
argh_collision(x , y ) >= 0 ||
- argh_collision(x , y + FOOD_SIZE - 1) >= 0 ||
- argh_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
- argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0;
+ argh_collision(x , y + food_size - 1) >= 0 ||
+ argh_collision(x + food_size - 1, y ) >= 0 ||
+ argh_collision(x + food_size - 1, y + food_size - 1) >= 0;
/* use coordinates for further testing */
foodx[index] = x;
@@ -605,7 +643,7 @@ static int make_food(int index) {
}
}
while (collisionDetected);
- return tries;
+ return;
}
/**
@@ -620,7 +658,7 @@ static void clear_food(int index)
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
foody[index] + FIELD_RECT_Y,
- FOOD_SIZE, FOOD_SIZE);
+ food_size, food_size);
rb->lcd_set_drawmode(DRMODE_SOLID);
}
@@ -634,18 +672,18 @@ static void draw_food(int index)
{
/* draw the food object */
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(0, 150, 0));
+ rb->lcd_set_foreground(COLOR_FOOD);
#endif
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
foody[index] + FIELD_RECT_Y,
- FOOD_SIZE, FOOD_SIZE);
+ food_size, food_size);
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X + 1,
foody[index] + FIELD_RECT_Y + 1,
- FOOD_SIZE - 2, FOOD_SIZE - 2);
+ food_size - 2, food_size - 2);
rb->lcd_set_drawmode(DRMODE_SOLID);
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+ rb->lcd_set_foreground(COLOR_FG);
#endif
}
@@ -655,20 +693,18 @@ static void draw_food(int index)
* @param int index
* Ensure that 0 <= index < argh_count < MAX_ARGH.
*/
-static int make_argh(int index)
+static void make_argh(int index)
{
int x = -1;
int y = -1;
bool collisionDetected = false;
- int tries = 0;
int i;
do {
/* make coordinates for a new argh so that
the entire food lies within the FIELD */
- x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
- y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
- tries ++;
+ x = rb->rand() % (FIELD_RECT_WIDTH - argh_size);
+ y = rb->rand() % (FIELD_RECT_HEIGHT - argh_size);
/* Ensure that the new argh doesn't intersect with any
existing foods or arghs.
@@ -677,13 +713,13 @@ static int make_argh(int index)
*/
collisionDetected =
food_collision(x , y ) >= 0 ||
- food_collision(x , y + ARGH_SIZE - 1) >= 0 ||
- food_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
- food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 ||
+ food_collision(x , y + argh_size - 1) >= 0 ||
+ food_collision(x + argh_size - 1, y ) >= 0 ||
+ food_collision(x + argh_size - 1, y + argh_size - 1) >= 0 ||
argh_collision(x , y ) >= 0 ||
- argh_collision(x , y + ARGH_SIZE - 1) >= 0 ||
- argh_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
- argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0;
+ argh_collision(x , y + argh_size - 1) >= 0 ||
+ argh_collision(x + argh_size - 1, y ) >= 0 ||
+ argh_collision(x + argh_size - 1, y + argh_size - 1) >= 0;
/* use the candidate coordinates to make a real argh */
arghx[index] = x;
@@ -697,7 +733,7 @@ static int make_argh(int index)
}
}
while (collisionDetected);
- return tries;
+ return;
}
/**
@@ -710,13 +746,13 @@ static void draw_argh(int index)
{
/* draw the new argh */
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(175, 0, 0));
+ rb->lcd_set_foreground(COLOR_ARGH);
#endif
rb->lcd_fillrect(arghx[index] + FIELD_RECT_X,
arghy[index] + FIELD_RECT_Y,
- ARGH_SIZE, ARGH_SIZE);
+ argh_size, argh_size);
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+ rb->lcd_set_foreground(COLOR_FG);
#endif
}
@@ -935,7 +971,7 @@ static void move_worm(struct worm *w)
static void draw_worm(struct worm *w)
{
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(80, 40, 0));
+ rb->lcd_set_foreground(COLOR_WORM);
#endif
/* draw the new head */
int x = w->x[w->head];
@@ -954,7 +990,7 @@ static void draw_worm(struct worm *w)
}
rb->lcd_set_drawmode(DRMODE_SOLID);
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_foreground(LCD_RGBPACK(0, 0, 0));
+ rb->lcd_set_foreground(COLOR_FG);
#endif
}
@@ -1351,7 +1387,7 @@ static bool process_collisions(struct worm *w)
make_food(index);
draw_food(index);
- for (i = 0; i < ARGHS_PER_FOOD; i++) {
+ for (i = 0; i < arghs_per_food; i++) {
argh_count++;
if (argh_count > MAX_ARGH)
argh_count = MAX_ARGH;
@@ -1359,7 +1395,7 @@ static bool process_collisions(struct worm *w)
draw_argh(argh_count - 1);
}
- add_growing(w, WORM_PER_FOOD);
+ add_growing(w, worm_food);
draw_worm(w);
}
@@ -1386,10 +1422,11 @@ static bool process_collisions(struct worm *w)
* with a dead worm. Returns false if the user
* aborted the game manually.
*/
-static bool run(void)
+static int run(void)
{
int button = 0;
int wormDead = false;
+ bool paused = false;
/* ticks are counted to compensate speed variations */
long cycle_start = 0, cycle_end = 0;
@@ -1404,116 +1441,130 @@ static bool run(void)
cycle_start = *rb->current_tick;
/* change the direction of the worm */
- while (button != BTN_QUIT && ! wormDead)
+ while (!wormDead)
{
int i;
- long cycle_duration ;
+ long cycle_duration=0;
+
switch (button) {
- case BTN_DIR_UP:
- if (players == 1 && !use_remote) {
- player1_dir = NORTH;
- }
+ case BTN_STARTPAUSE:
+ paused = !paused;
break;
-
- case BTN_DIR_DOWN:
- if (players == 1 && !use_remote) {
- player1_dir = SOUTH;
- }
+ case BTN_STOPRESET:
+ if (paused)
+ return 1; /* restart game */
+ else
+ paused = true;
break;
-
- case BTN_DIR_LEFT:
- if (players != 1 || use_remote) {
- player1_dir = (player1_dir + 3) % 4;
- } else {
- player1_dir = WEST;
- }
+ case BTN_QUIT:
+ return 2; /* back to menu */
break;
+ }
+ if (!paused)
+ {
+ switch (button) {
+ case BTN_DIR_UP:
+ if (players == 1 && !use_remote) {
+ player1_dir = NORTH;
+ }
+ break;
- case BTN_DIR_RIGHT:
- if (players != 1 || use_remote) {
- player1_dir = (player1_dir + 1) % 4;
- } else {
- player1_dir = EAST;
- }
- break;
+ case BTN_DIR_DOWN:
+ if (players == 1 && !use_remote) {
+ player1_dir = SOUTH;
+ }
+ break;
+
+ case BTN_DIR_LEFT:
+ if (players != 1 || use_remote) {
+ player1_dir = (player1_dir + 3) % 4;
+ } else {
+ player1_dir = WEST;
+ }
+ break;
+
+ case BTN_DIR_RIGHT:
+ if (players != 1 || use_remote) {
+ player1_dir = (player1_dir + 1) % 4;
+ } else {
+ player1_dir = EAST;
+ }
+ break;
#ifdef MULTIPLAYER
- case BTN_PLAYER2_DIR1:
- player2_dir = (player2_dir + 3) % 4;
- break;
+ case BTN_PLAYER2_DIR1:
+ player2_dir = (player2_dir + 3) % 4;
+ break;
- case BTN_PLAYER2_DIR2:
- player2_dir = (player2_dir + 1) % 4;
- break;
+ case BTN_PLAYER2_DIR2:
+ player2_dir = (player2_dir + 1) % 4;
+ break;
#endif
#ifdef REMOTE
- case BTN_RC_UP:
- player3_dir = (player3_dir + 1) % 4;
- break;
+ case BTN_RC_UP:
+ player3_dir = (player3_dir + 1) % 4;
+ break;
- case BTN_RC_DOWN:
- player3_dir = (player3_dir + 3) % 4;
- break;
+ case BTN_RC_DOWN:
+ player3_dir = (player3_dir + 3) % 4;
+ break;
#endif
+ }
- case BTN_STARTPAUSE:
- do {
- button = rb->button_get(true);
- } while (button != BTN_STARTPAUSE &&
- button != BTN_QUIT &&
- button != BTN_STOPRESET);
- break;
- }
- for (i = 0; i < worm_count; i++) {
- worms[i].fetch_worm_direction(&worms[i]);
- }
+ for (i = 0; i < worm_count; i++) {
+ worms[i].fetch_worm_direction(&worms[i]);
+ }
- wormDead = true;
- for (i = 0; i < worm_count; i++){
- struct worm *w = &worms[i];
- move_worm(w);
- wormDead &= process_collisions(w);
- draw_worm(w);
- }
- score_board();
- rb->lcd_update();
- if (button == BTN_STOPRESET) {
wormDead = true;
- }
+ for (i = 0; i < worm_count; i++){
+ struct worm *w = &worms[i];
+ move_worm(w);
+ wormDead &= process_collisions(w);
+ draw_worm(w);
+ }
+ score_board();
+ rb->lcd_update();
+ if (button == BTN_STOPRESET) {
+ wormDead = true;
+ }
- /* here the wormlet game cycle ends
- thus the current tick is stored
- as end time */
- cycle_end = *rb->current_tick;
+ /* here the wormlet game cycle ends
+ thus the current tick is stored
+ as end time */
+ cycle_end = *rb->current_tick;
- /* The duration of the game cycle */
- cycle_duration = cycle_end - cycle_start;
- cycle_duration = MAX(0, cycle_duration);
- cycle_duration = MIN(SPEED -1, cycle_duration);
+ /* The duration of the game cycle */
+ cycle_duration = cycle_end - cycle_start;
+ cycle_duration = MAX(0, cycle_duration);
+ cycle_duration = MIN(speed -1, cycle_duration);
#ifdef DEBUG_WORMLET
- ticks_to_max_cycle_reset--;
- if (ticks_to_max_cycle_reset <= 0) {
- max_cycle = 0;
- }
+ ticks_to_max_cycle_reset--;
+ if (ticks_to_max_cycle_reset <= 0) {
+ max_cycle = 0;
+ }
- if (max_cycle < cycle_duration) {
- max_cycle = cycle_duration;
- ticks_to_max_cycle_reset = 20;
- }
- rb->snprintf(buf, sizeof buf, "ticks %d", max_cycle);
- set_debug_out(buf);
+ if (max_cycle < cycle_duration) {
+ max_cycle = cycle_duration;
+ ticks_to_max_cycle_reset = 20;
+ }
+ rb->snprintf(buf, sizeof buf, "ticks %d", max_cycle);
+ set_debug_out(buf);
#endif
+ }
/* adjust the number of ticks to wait for a button.
This ensures that a complete game cycle including
user input runs in constant time */
- button = rb->button_get_w_tmo(SPEED - cycle_duration);
+ button = rb->button_get_w_tmo(speed - cycle_duration);
cycle_start = *rb->current_tick;
}
- return wormDead;
+
+ rb->splash(HZ*2, true, "Game Over!");
+
+ return 2; /* back to menu */
}
#ifdef DEBUG_WORMLET
@@ -1555,7 +1606,7 @@ static void test_worm_food_collision(void) {
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
rb->lcd_update();
}
- if (collision_count != FOOD_SIZE) {
+ if (collision_count != food_size) {
rb->button_get(true);
}
@@ -1574,7 +1625,7 @@ static void test_worm_food_collision(void) {
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
rb->lcd_update();
}
- if (collision_count != FOOD_SIZE * 2) {
+ if (collision_count != food_size * 2) {
rb->button_get(true);
}
@@ -1609,7 +1660,7 @@ static void test_worm_argh_collision(void) {
}
arghx[0] = 12;
- for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghy[0]++){
+ for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - argh_size; arghy[0]++){
char buf[20];
bool collision;
draw_argh(0);
@@ -1621,12 +1672,12 @@ static void test_worm_argh_collision(void) {
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
rb->lcd_update();
}
- if (collision_count != ARGH_SIZE * 2) {
+ if (collision_count != argh_size * 2) {
rb->button_get(true);
}
arghy[0] = 12;
- for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghx[0]++){
+ for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - argh_size; arghx[0]++){
char buf[20];
bool collision;
draw_argh(0);
@@ -1638,7 +1689,7 @@ static void test_worm_argh_collision(void) {
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
rb->lcd_update();
}
- if (collision_count != ARGH_SIZE * 4) {
+ if (collision_count != argh_size * 4) {
rb->button_get(true);
}
}
@@ -1807,8 +1858,8 @@ static int testline_in_rect(void) {
/* test 13 */
rx = 9;
ry = 15;
- rw = FOOD_SIZE;
- rh = FOOD_SIZE;
+ rw = food_size;
+ rh = food_size;
x1 = 10;
y1 = 10;
@@ -1923,11 +1974,11 @@ static void test_make_argh(void){
char buf[20];
int x, y;
rb->srand(seed);
- x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
- y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
+ x = rb->rand() % (FIELD_RECT_WIDTH - argh_size);
+ y = rb->rand() % (FIELD_RECT_HEIGHT - argh_size);
for (worm_idx = 0; worm_idx < worm_count; worm_idx++){
- if (expensive_worm_in_rect(&worms[worm_idx], x, y, ARGH_SIZE, ARGH_SIZE)) {
+ if (expensive_worm_in_rect(&worms[worm_idx], x, y, argh_size, argh_size)) {
int tries = 0;
rb->srand(seed);
@@ -1939,12 +1990,12 @@ static void test_make_argh(void){
rb->snprintf(buf, sizeof buf, "(%d;%d) fail%d try%d", x, y, failures, tries);
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
rb->lcd_update();
- rb->lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
+ rb->lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, argh_size, argh_size);
rb->lcd_update();
draw_argh(0);
rb->lcd_update();
- rb->lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
- rb->lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
+ rb->lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, argh_size, argh_size);
+ rb->lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, argh_size, argh_size);
if (failures > last_failures) {
rb->button_get(true);
@@ -1978,7 +2029,7 @@ static void test_worm_argh_collision_in_moves(void) {
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
rb->lcd_update();
}
- if (hit_count != ARGH_SIZE + 5) {
+ if (hit_count != argh_size + 5) {
rb->button_get(true);
}
}
@@ -1987,20 +2038,252 @@ static void test_worm_argh_collision_in_moves(void) {
extern bool use_old_rect;
/**
+ * These are additional functions required to set various wormlet settings
+ * and to enable saving of settings and high score
+ */
+
+/*
+Sets the total number of worms, both human and machine
+*/
+bool set_worm_num_worms(void)
+{
+ bool ret;
+ static const struct opt_items num_worms_option[3] = {
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ };
+
+ ret = rb->set_option("Number Of Worms", &worm_count,INT, num_worms_option, 3, NULL);
+ if (worm_count < players) {
+ worm_count=players;
+ }
+ return ret;
+}
+
+/*
+Sets the number of human players
+*/
+bool set_worm_num_players(void)
+{
+ bool ret;
+ static const struct opt_items num_players_option[4] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL }
+ };
+
+ ret = rb->set_option("Number of Players", &players, INT,num_players_option , 4, NULL);
+ if (players > worm_count) {
+ worm_count = players;
+ }
+ if (players > 2) {
+ use_remote = true;
+ }
+ return ret;
+}
+
+/*
+Sets the size of each argh block created
+*/
+bool set_worm_argh_size(void)
+{
+ static const struct opt_items argh_size_option[11] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL }
+ };
+
+ return rb->set_option("Argh Size", &argh_size,INT,argh_size_option , 11, NULL);
+}
+
+/*
+Sets the amount a worm grows per food
+*/
+bool set_worm_food(void)
+{
+ static const struct opt_items worm_food_option[11] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL }
+ };
+ return rb->set_option("Worm Growth Per Food", &worm_food,INT,worm_food_option , 11, NULL);
+}
+
+/*
+Sets the number of arghs created per food
+*/
+bool set_argh_per_food(void)
+{
+ static const struct opt_items argh_food_option[5] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ };
+ return rb->set_option("Arghs Per Food", &arghs_per_food,INT,argh_food_option , 5, NULL);
+}
+
+/*
+Sets the number of ticks per move
+*/
+bool set_worm_speed(void)
+{
+ bool ret;
+ static const struct opt_items speed_option[19] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ };
+
+
+ speed = 20 - speed;
+ ret = rb->set_option("Worm Speed", &speed,INT,speed_option , 19, NULL);
+ speed = 20 - speed;
+ return ret;
+}
+
+/*
+Sets the control style, which depends on the number of players,
+remote control existing, etc
+bool set_bool_options(char* string, bool* variable,
+ char* yes_str, char* no_str, void (*function)(bool))
+*/
+bool set_worm_control_style(void)
+{
+ static const struct opt_items key1_option[2] = {
+ { "Remote Control", NULL },
+ { "No Rem. Control", NULL },
+ };
+
+ static const struct opt_items key2_option[2] = {
+ { "2 Key Control", NULL },
+ { "4 Key COntrol", NULL },
+ };
+
+ static const struct opt_items key3_option[1] = {
+ { "Out of Control", NULL },
+ };
+
+ if (players > 1) {
+ rb->set_option("Control Style",&use_remote,INT, key1_option, 2, NULL);
+ } else {
+ if (players > 0) {
+ rb->set_option("Control Style",&use_remote,INT, key2_option, 2, NULL);
+ }
+ else {
+ rb->set_option("Control Style",&use_remote,INT, key3_option, 1, NULL);
+ }
+ }
+ return false;
+}
+
+void default_settings(void)
+{
+ arghs_per_food = ARGHS_PER_FOOD;
+ argh_size = ARGH_SIZE;
+ food_size = FOOD_SIZE;
+ speed = SPEED;
+ worm_food = WORM_PER_FOOD;
+ players = 1;
+ worm_count = MAX_WORMS;
+ use_remote = false;
+ return;
+}
+
+/*
+Launches the wormlet game
+*/
+bool launch_wormlet(void)
+{
+ int game_result = 1;
+
+ rb->lcd_clear_display();
+
+ /* Permanently enable the backlight (unless the user has turned it off) */
+ if (rb->global_settings->backlight_timeout > 0)
+ rb->backlight_set_timeout(1);
+
+ /* start the game */
+ while (game_result == 1)
+ game_result = run();
+
+ switch (game_result)
+ {
+ case 2:
+ /* Restore user's original backlight setting */
+ rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
+ return false;
+ break;
+ }
+ return false;
+}
+
+/* End of settings/changes etc */
+
+/**
* Main entry point
*/
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
- bool worm_dead = false;
- int button;
+ int m;
+ int result;
+ int menu_quit = 0;
+ int new_setting;
(void)(parameter);
-
rb = api;
- rb->lcd_setfont(FONT_SYSFIXED);
+
+ default_settings();
+ configfile_init(rb);
+ if (configfile_load(SETTINGS_FILENAME, config,
+ sizeof(config)/sizeof(*config),
+ SETTINGS_MIN_VERSION ) < 0)
+ {
+ /* If the loading failed, save a new config file (as the disk is
+ already spinning) */
+ configfile_save(SETTINGS_FILENAME, config,
+ sizeof(config)/sizeof(*config),
+ SETTINGS_VERSION);
+ }
#ifdef HAVE_LCD_COLOR
- rb->lcd_set_background(LCD_RGBPACK(200, 210, 230));
+ rb->lcd_set_foreground(COLOR_FG);
+ rb->lcd_set_background(COLOR_BG);
#endif
#ifdef DEBUG_WORMLET
@@ -2013,132 +2296,259 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
#endif
/* Setup screen */
- do {
- char buf[40];
-#if defined MULTIPLAYER && defined REMOTE
- char* ptr;
-#endif
- rb->lcd_clear_display();
- /* first line players */
+ static const struct opt_items noyes[2] = {
+ { "No", NULL },
+ { "Yes", NULL },
+ };
+
+ static const struct opt_items num_worms_option[3] = {
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL }
+ };
+
#ifdef MULTIPLAYER
- rb->snprintf(buf, sizeof buf, "%d Players (%s)", players, PLAYERS_TEXT);
+ static const struct opt_items num_players_option[4] = {
#else
- rb->snprintf(buf, sizeof buf, "1 Player");
+ static const struct opt_items num_players_option[2] = {
#endif
- rb->lcd_puts(0, 0, buf);
-
- /* second line worms */
- rb->snprintf(buf, sizeof buf, "%d Worms (%s)", worm_count, WORMS_TEXT);
- rb->lcd_puts(0, 1, buf);
-
-#if defined MULTIPLAYER && defined REMOTE
- /* third line control */
- if (players > 1) {
- if (use_remote) {
- rb->snprintf(buf, sizeof(buf), "Remote Control (%s)", KEY_CONTROL_TEXT);
- ptr = buf;
- } else {
- rb->snprintf(buf, sizeof(buf), "No Rem. Control (%s)", KEY_CONTROL_TEXT);
- ptr = buf;
- }
- } else {
- if (players > 0) {
- if (use_remote) {
- rb->snprintf(buf, sizeof(buf), "2 Key Control (%s)", KEY_CONTROL_TEXT);
- ptr = buf;
- } else {
- rb->snprintf(buf, sizeof(buf), "4 Key Control (%s)", KEY_CONTROL_TEXT);
- ptr = buf;
- }
- } else {
- ptr = "Out Of Control";
- }
- }
- rb->lcd_puts(0, 2, ptr);
+ { "0", NULL },
+ { "1", NULL }
+#ifdef MULTIPLAYER
+ ,{ "2", NULL },
+ { "3", NULL }
#endif
- rb->lcd_update();
+ };
- /* user selection */
- button = rb->button_get(true);
- switch (button) {
+ static const struct opt_items argh_size_option[9] = {
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL }
+ };
+
+ static const struct opt_items food_size_option[9] = {
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL }
+ };
+
+ static const struct opt_items worm_food_option[16] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL }
+ };
+
+ static const struct opt_items argh_food_option[9] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL }
+ };
+
+ static const struct opt_items speed_option[21] = {
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL }
+ };
+
+ static const struct opt_items remoteonly_option[1] = {
+ { "Remote Control", NULL }
+ };
+
+ static const struct opt_items key24_option[2] = {
+ { "4 Key Control", NULL },
+ { "2 Key Control", NULL }
+ };
+
+#ifdef REMOTE
+ static const struct opt_items remote_option[2] = {
+ { "Remote Control", NULL },
+ { "No Rem. Control", NULL }
+ };
+#else
+ static const struct opt_items key2_option[1] = {
+ { "2 Key Control", NULL }
+ };
+#endif
+
+ static const struct opt_items nokey_option[1] = {
+ { "Out of Control", NULL }
+ };
+
+ static const struct menu_item items[] = {
+ { "Play Wormlet!", NULL },
+ { "Number of Worms", NULL },
+ { "Number of Players", NULL },
+ { "Control Style", NULL },
+ { "Worm Growth Per Food", NULL },
+ { "Worm Speed", NULL },
+ { "Arghs Per Food", NULL },
+ { "Argh Size", NULL },
+ { "Food Size", NULL },
+ { "Revert to Default Settings", NULL },
+ { "Quit", NULL }
+ };
+
+ m = rb->menu_init(items, sizeof(items) / sizeof(*items),
+ NULL, NULL, NULL, NULL);
+
+ rb->button_clear_queue();
+
+ while (!menu_quit) {
+ result = rb->menu_show(m);
+
+ switch(result)
+ {
+ case 0:
+ rb->lcd_setfont(FONT_SYSFIXED);
+ launch_wormlet();
+ break;
+ case 1:
+ new_setting = worm_count - 1;
+ rb->set_option("Number of Worms", &new_setting, INT, num_worms_option, 3, NULL);
+ if (new_setting != worm_count)
+ worm_count = new_setting + 1;
+ if (worm_count < players) {
+ worm_count = players;
+ }
+ break;
+ case 2:
+ new_setting = players;
#ifdef MULTIPLAYER
- case BTN_TOGGLE_KEYS:
- use_remote = !use_remote;
+ rb->set_option("Number of Players", &new_setting, INT, num_players_option , 4, NULL);
+#else
+ rb->set_option("Number of Players", &new_setting, INT, num_players_option , 2, NULL);
+#endif
+ if (new_setting != players)
+ players = new_setting;
+ if (players > worm_count) {
+ worm_count = players;
+ }
if (players > 2) {
use_remote = true;
}
break;
-
- case BTN_DIR_UP:
- if (players < 3) {
- players ++;
- if (players > worm_count) {
- worm_count = players;
- }
- if (players > 2) {
- use_remote = true;
- }
+ case 3:
+ new_setting = use_remote;
+ switch(players) {
+ case 0:
+ rb->set_option("Control Style",&new_setting,INT, nokey_option, 1, NULL);
+ break;
+ case 1:
+ rb->set_option("Control Style",&new_setting,INT, key24_option, 2, NULL);
+ break;
+ case 2:
+#ifdef REMOTE
+ rb->set_option("Control Style",&new_setting,INT, remote_option, 2, NULL);
+#else
+ rb->set_option("Control Style",&new_setting,INT, key2_option, 1, NULL);
+#endif
+ break;
+ case 3:
+ rb->set_option("Control Style",&new_setting,INT, remoteonly_option, 1, NULL);
+ break;
}
+ if (new_setting != use_remote)
+ use_remote = new_setting;
break;
-
- case BTN_DIR_DOWN:
- if (players > 0) {
- players --;
- }
+ case 4:
+ new_setting = worm_food;
+ rb->set_option("Worm Growth Per Food", &new_setting,INT,worm_food_option , 16, NULL);
+ if (new_setting != worm_food)
+ worm_food = new_setting;
break;
-#endif
- case BTN_DIR_LEFT:
- if (worm_count > 1) {
- worm_count--;
- if (worm_count < players) {
- players = worm_count;
- }
- }
+ case 5:
+ new_setting = speed;
+ new_setting = 20 - new_setting;
+ rb->set_option("Worm Speed", &new_setting,INT,speed_option , 21, NULL);
+ new_setting = 20 - new_setting;
+ if (new_setting != speed)
+ speed = new_setting;
break;
-
- case BTN_DIR_RIGHT:
- if (worm_count < MAX_WORMS) {
- worm_count ++;
- }
+ case 6:
+ new_setting = arghs_per_food;
+ rb->set_option("Arghs Per Food", &new_setting,INT,argh_food_option , 9, NULL);
+ if (new_setting != arghs_per_food)
+ arghs_per_food = new_setting;
+ break;
+ case 7:
+ new_setting = argh_size-2;
+ rb->set_option("Argh Size", &new_setting,INT,argh_size_option , 9, NULL);
+ if (new_setting != argh_size)
+ argh_size = new_setting+2;
+ break;
+ case 8:
+ new_setting = food_size-2;
+ rb->set_option("Food Size", &new_setting,INT,food_size_option, 9, NULL);
+ if (new_setting != food_size)
+ food_size = new_setting+2;
+ break;
+ case 9:
+ new_setting = 0;
+ rb->set_option("Reset Settings?", &new_setting,INT, noyes , 2, NULL);
+ if (new_setting == 1)
+ default_settings();
break;
-
default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
- return PLUGIN_USB_CONNECTED;
+ menu_quit=1;
break;
}
- } while (button != BTN_STARTPAUSE &&
- button != BTN_QUIT && button != BTN_STOPRESET);
-
- rb->lcd_clear_display();
- /* end of setup */
-
- do {
-
- /* button state will be overridden if
- the game quits with the death of the worm.
- Initializing button to BTN_QUIT ensures
- that the user can hit BTN_QUIT during the
- game to return to the menu.
- */
- button = BTN_QUIT;
+ }
- /* start the game */
- worm_dead = run();
+ rb->menu_exit(m);
- /* if worm isn't dead the game was quit
- via BTN_QUIT -> no need to wait for buttons. */
- if (worm_dead) {
- do {
- button = rb->button_get(true);
- }
- /* BTN_STOPRESET -> start new game */
- /* BTN_QUIT -> back to game menu */
- while (button != BTN_QUIT && button != BTN_STOPRESET);
- }
- }
- while (button != BTN_QUIT);
+ configfile_save(SETTINGS_FILENAME, config,
+ sizeof(config)/sizeof(*config),
+ SETTINGS_VERSION);
return PLUGIN_OK;
}