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authorMichael Chicoine <mc2739@gmail.com>2009-10-09 03:01:16 +0000
committerMichael Chicoine <mc2739@gmail.com>2009-10-09 03:01:16 +0000
commit162d3c6a097a7596e5f45afeb132b728a269fcc6 (patch)
tree1ab6ee0435b8408573a0c70e465095b1eb5fa21f /apps
parent7220cbb890d8ad2a8047f960f5a3d7c27c9e06a9 (diff)
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add Seth Opgenorth to docs/CREDITS
correct web link in comment git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23023 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/brickmania.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 6f921877a5..347b167403 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -344,7 +344,7 @@ int levels_num = 40;
/* change the first number in [ ] to however many levels there are (levels_num) */
static unsigned char levels[40][8][10] =
/* You can set up new levels with the level editor
- ( http://plugbox.rockbox-lounge.de/brickmania.htm ).
+ ( http://plugbox.rockbox-lounge.com/brickmania.htm ).
With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the
second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number,
it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will