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authorMichael Giacomelli <giac2000@hotmail.com>2009-05-27 20:35:30 +0000
committerMichael Giacomelli <giac2000@hotmail.com>2009-05-27 20:35:30 +0000
commit57c371ee0e49e0fff38bc77b0d52aa890e18ca5c (patch)
treea37eb133537a5f8bed1a28fb309518258fe3717e /apps
parente299fb3716d904f818c063e1a316a875c530c794 (diff)
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Commit next part of FS# 10138 by Teruaki Kawashima. Check for PLAY_MODE before enabling pause after hold. Fixes a bug where toggling hold would confuse the game state.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21104 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/spacerocks.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/spacerocks.c b/apps/plugins/spacerocks.c
index 6879ab6ee9..39de40cdd2 100644
--- a/apps/plugins/spacerocks.c
+++ b/apps/plugins/spacerocks.c
@@ -2017,8 +2017,8 @@ enum plugin_status start_game(void)
button = rb->button_get(false);
#ifdef HAS_BUTTON_HOLD
- if (rb->button_hold())
- game_state = PAUSE_MODE;
+ if (rb->button_hold() && game_state == PLAY_MODE)
+ game_state = PAUSE_MODE;
#endif
switch(button)