summaryrefslogtreecommitdiffstats
path: root/apps
diff options
context:
space:
mode:
authorDave Chapman <dave@dchapman.com>2008-09-22 19:15:18 +0000
committerDave Chapman <dave@dchapman.com>2008-09-22 19:15:18 +0000
commit85807cd44ef931b25a283f8ddd733453e94f9966 (patch)
treea7245518ba1ae2566741990f55cae0bb5fab1772 /apps
parent80458b6222d417700eb4aaf1a9f71456f4512d28 (diff)
downloadrockbox-85807cd44ef931b25a283f8ddd733453e94f9966.tar.gz
rockbox-85807cd44ef931b25a283f8ddd733453e94f9966.zip
Trivial changes to make the main Rockbox builds for the Sansa m200 and Logik DAX ports compile. Note that some codecs are currently disabled (due to lowmem on these targets), but that needs more work and analysis to decide how much RAM we want to allocate to codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18566 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/SOURCES2
-rw-r--r--apps/codecs/SOURCES14
-rw-r--r--apps/keymaps/keymap-logikdax.c319
3 files changed, 328 insertions, 7 deletions
diff --git a/apps/SOURCES b/apps/SOURCES
index 419d24d7a8..eb09797719 100644
--- a/apps/SOURCES
+++ b/apps/SOURCES
@@ -200,4 +200,6 @@ keymaps/keymap-sa9200.c
keymaps/keymap-hdd1630.c
#elif CONFIG_KEYPAD == IAUDIO67_PAD
keymaps/keymap-iaudio67.c
+#elif CONFIG_KEYPAD == LOGIK_DAX_PAD
+keymaps/keymap-logikdax.c
#endif
diff --git a/apps/codecs/SOURCES b/apps/codecs/SOURCES
index 3038903f9e..bd82fcf2d6 100644
--- a/apps/codecs/SOURCES
+++ b/apps/codecs/SOURCES
@@ -5,25 +5,25 @@ mpa.c
flac.c
wav.c
a52.c
-mpc.c
wavpack.c
#ifndef RB_PROFILE
alac.c
#endif
+#if MEMORYSIZE > 2
+mpc.c
wma.c
-#if MEMORYSIZE > 1
aac.c
-#endif
+sid.c
ape.c
+nsf.c
+#endif
+spc.c
+asap.c
mod.c
shorten.c
aiff.c
speex.c
-sid.c
adx.c
-nsf.c
-spc.c
-asap.c
#if defined(HAVE_RECORDING) && !defined(SIMULATOR)
/* encoders */
aiff_enc.c
diff --git a/apps/keymaps/keymap-logikdax.c b/apps/keymaps/keymap-logikdax.c
new file mode 100644
index 0000000000..fdf51e1652
--- /dev/null
+++ b/apps/keymaps/keymap-logikdax.c
@@ -0,0 +1,319 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2008 Dave Chapman
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+/* Button Code Definitions for Sandisk c200 target */
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/* {Action Code, Button code, Prereq button code } */
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
+
+ { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+// { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_POWERPLAY|BUTTON_REL, BUTTON_POWERPLAY },
+ { ACTION_WPS_STOP, BUTTON_POWERPLAY|BUTTON_REPEAT, BUTTON_POWERPLAY },
+
+ { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+
+ { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_MODE|BUTTON_RIGHT, BUTTON_MODE },
+ { ACTION_WPS_ABSETA_PREVDIR,BUTTON_MODE|BUTTON_LEFT, BUTTON_MODE },
+ { ACTION_WPS_ABRESET, BUTTON_MODE|BUTTON_UP, BUTTON_MODE },
+
+ { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+#if 0
+ { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
+ { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
+ { ACTION_WPS_CONTEXT, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_VOLDOWN },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_VOLDOWN },
+#endif
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
+ { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
+
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_list[] = {
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_list */
+
+static const struct button_mapping button_context_tree[] = {
+ // { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
+ // { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_tree */
+
+static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
+ { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+
+ { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* button_context_listtree_scroll_without_combo */
+
+static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
+ { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
+// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
+// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* button_context_listtree_scroll_with_combo */
+
+static const struct button_mapping button_context_yesno[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_settings_yesno */
+
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_MODE|BUTTON_REL, BUTTON_NONE },
+
+ { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_quickscreen */
+
+static const struct button_mapping button_context_settings_right_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CANCEL, BUTTON_MODE, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_settings_right_is_inc */
+
+static const struct button_mapping button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
+
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
+
+ { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_PS_EXIT, BUTTON_MODE, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_pitchscreen */
+
+/** Recording Screen **/
+#ifdef HAVE_RECORDING
+static const struct button_mapping button_context_recscreen[] = {
+ { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_CANCEL, BUTTON_MODE|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_recscreen */
+#endif
+
+/** FM Radio Screen **/
+#if CONFIG_TUNER
+static const struct button_mapping button_context_radio[] = {
+ { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
+ { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_FM_STOP, BUTTON_POWERPLAY|BUTTON_REPEAT, BUTTON_POWERPLAY },
+ { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
+ { ACTION_FM_EXIT, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_FM_PLAY, BUTTON_POWERPLAY|BUTTON_REL, BUTTON_POWERPLAY },
+ { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_radio */
+#endif
+
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
+// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
+// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
+// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
+
+ { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
+// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
+
+// { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
+
+ { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+ { ACTION_KBD_ABORT, BUTTON_MODE, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+static const struct button_mapping button_context_bmark[] = {
+// { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_bmark */
+
+/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context)
+ {
+ case CONTEXT_STD:
+ return button_context_standard;
+
+ case CONTEXT_WPS:
+ return button_context_wps;
+
+ case CONTEXT_LIST:
+ return button_context_list;
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ if (global_settings.hold_lr_for_scroll_in_list)
+ return button_context_listtree_scroll_without_combo;
+ else
+ return button_context_listtree_scroll_with_combo;
+ case CONTEXT_CUSTOM|CONTEXT_TREE:
+ return button_context_tree;
+
+ case CONTEXT_SETTINGS:
+ case CONTEXT_SETTINGS_TIME:
+ return button_context_settings;
+ case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
+ case CONTEXT_SETTINGS_COLOURCHOOSER:
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_settings_right_is_inc;
+
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesno;
+#if CONFIG_TUNER
+ case CONTEXT_FM:
+ return button_context_radio;
+#endif
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+#ifdef HAVE_RECORDING
+ case CONTEXT_RECSCREEN:
+ return button_context_recscreen;
+#endif
+ case CONTEXT_KEYBOARD:
+ return button_context_keyboard;
+
+ default:
+ return button_context_standard;
+ }
+ return button_context_standard;
+}