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authorZakk Roberts <midkay@rockbox.org>2007-02-16 06:57:49 +0000
committerZakk Roberts <midkay@rockbox.org>2007-02-16 06:57:49 +0000
commitce31c6fef9c170090a68de0c6bac31dc724bdd03 (patch)
treee510394dc327a467c667d2fae04ee259633cc3ba /apps
parente3e58b9a07a61c8da31e44a04954d43194448090 (diff)
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A few chopper changes. Changed colorscheme from blue on backdrop to green on black (on color LCDs), more like original. Removed useless 'help' menu entry for now. Show actual button name in game over screen (i.e. 'select' or 'play') instead of just 'action'. A bit of code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12327 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/chopper.c308
1 files changed, 158 insertions, 150 deletions
diff --git a/apps/plugins/chopper.c b/apps/plugins/chopper.c
index 5c52c91466..90e217b923 100644
--- a/apps/plugins/chopper.c
+++ b/apps/plugins/chopper.c
@@ -6,10 +6,10 @@
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: $
- *
+ *
* Originally by Joshua Oreman, improved by Prashant Varanasi
* Ported to Rockbox by Ben Basha (Paprica)
- *
+ *
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
@@ -43,31 +43,38 @@ PLUGIN_HEADER
#define QUIT BUTTON_MENU
#define ACTION BUTTON_SELECT
+#define ACTIONTEXT "SELECT"
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD /* grayscale at the moment */
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
+#define ACTIONTEXT "SELECT"
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_RIGHT
+#define ACTIONTEXT "RIGHT"
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
+#define ACTIONTEXT "SELECT"
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define QUIT BUTTON_MENU
#define ACTION BUTTON_SELECT
+#define ACTIONTEXT "SELECT"
#elif CONFIG_KEYPAD == RECORDER_PAD
#define QUIT BUTTON_OFF
#define ACTION BUTTON_PLAY
+#define ACTIONTEXT "PLAY"
#elif CONFIG_KEYPAD == ONDIO_PAD
#define QUIT BUTTON_MENU
#define ACTION BUTTON_RIGHT
+#define ACTIONTEXT "RIGHT"
#else
#error Unsupported keypad
@@ -113,10 +120,10 @@ struct CBlock
{
int iWorldX;
int iWorldY;
-
+
int iSizeX;
int iSizeY;
-
+
int bIsActive;
};
@@ -124,10 +131,10 @@ struct CParticle
{
int iWorldX;
int iWorldY;
-
+
int iSpeedX;
int iSpeedY;
-
+
int bIsActive;
};
@@ -157,7 +164,6 @@ static void chopRenderTerrain(struct CTerrain *ter);
void chopper_load(bool newgame);
void cleanup_chopper(void);
-
static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world! */
{
@@ -168,7 +174,7 @@ static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world! *
#endif
rb->lcd_fillrect(x+6, y+2, 12, 9);
rb->lcd_fillrect(x-3, y+6, 20, 3);
-
+
#if LCD_DEPTH > 2
rb->lcd_set_foreground(LCD_RGBPACK(50,50,50));
#elif LCD_DEPTH == 2
@@ -176,24 +182,22 @@ static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world! *
#endif
rb->lcd_fillrect(x+10, y, 2, 3);
rb->lcd_fillrect(x+10, y, 1, 3);
-
+
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(30,30,30));
+ rb->lcd_set_foreground(LCD_RGBPACK(40,40,100));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_BLACK);
#endif
rb->lcd_drawline(x, y+iRotorOffset, x+20, y-iRotorOffset);
-
+
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(10,10,10));
+ rb->lcd_set_foreground(LCD_RGBPACK(20,20,50));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_BLACK);
#endif
rb->lcd_fillrect(x - 2, y + 5, 2, 5);
-
-}
-
+}
static void chopClearTerrain(struct CTerrain *ter)
{
@@ -206,61 +210,58 @@ int iR(int low,int high)
return low+rb->rand()%(high-low+1);
}
-
static void chopCopyTerrain(struct CTerrain *src, struct CTerrain *dest,
int xOffset,int yOffset)
{
int i=0;
-
+
while(i < src->iNodesCount)
{
dest->mNodes[i].x = src->mNodes[i].x + xOffset;
dest->mNodes[i].y = src->mNodes[i].y + yOffset;
-
+
i++;
}
-
+
dest->iNodesCount = src->iNodesCount;
dest->iLastNodePlacedPosX = src->iLastNodePlacedPosX;
}
-
static void chopAddTerrainNode(struct CTerrain *ter, int x, int y)
{
int i=0;
-
+
if(ter->iNodesCount + 1 >= MAX_TERRAIN_NODES)
{
/* DEBUGF("ERROR: Not enough nodes!\n"); */
return;
}
-
+
ter->iNodesCount++;
-
+
i = ter->iNodesCount - 1;
-
+
ter->mNodes[i].x = x;
ter->mNodes[i].y= y;
-
+
ter->iLastNodePlacedPosX = x;
-
-}
+}
static void chopTerrainNodeDeleteAndShift(struct CTerrain *ter,int nodeIndex)
{
int i=nodeIndex;
-
+
while( i < ter->iNodesCount )
{
- ter->mNodes[i - 1] = ter->mNodes[i];
+ ter->mNodes[i - 1] = ter->mNodes[i];
i++;
}
-
+
ter->iNodesCount--;
-
-
+
+
}
int chopUpdateTerrainRecycling(struct CTerrain *ter)
@@ -270,28 +271,28 @@ int chopUpdateTerrainRecycling(struct CTerrain *ter)
int iNewNodePos,g,v;
while(i < ter->iNodesCount)
{
-
+
if( iCameraPosX > ter->mNodes[i].x)
{
chopTerrainNodeDeleteAndShift(ter,i);
-
+
iNewNodePos = ter->iLastNodePlacedPosX + 50;
g = iScreenY - 10;
-
+
v = 3*iPlayerSpeedX;
- if(v>50)
+ if(v>50)
v=50;
if(iLevelMode == LEVEL_MODE_STEEP)
v*=5;
-
+
chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v));
ret=1;
-
+
}
i++;
-
+
}
return 1;
@@ -299,10 +300,10 @@ int chopUpdateTerrainRecycling(struct CTerrain *ter)
int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX)
{
-
+
int iNodeIndexOne=0,iNodeIndexTwo=0, h, terY1, terY2, terX1, terX2, a, b;
float c,d;
-
+
int i=0;
for(i=1;i<MAX_TERRAIN_NODES;i++)
{
@@ -311,18 +312,18 @@ int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX)
iNodeIndexOne = i - 1;
break;
}
-
+
}
-
+
iNodeIndexTwo = iNodeIndexOne + 1;
terY1 = ter->mNodes[iNodeIndexOne].y;
terY2 = ter->mNodes[iNodeIndexTwo].y;
-
+
terX1 = 0;
terX2 = ter->mNodes[iNodeIndexTwo].x - ter->mNodes[iNodeIndexOne].x;
-
+
pX-= ter->mNodes[iNodeIndexOne].x;
-
+
a = terY2 - terY1;
b = terX2;
c = pX;
@@ -334,26 +335,24 @@ int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX)
}
-
int chopPointInTerrain(struct CTerrain *ter, int pX, int pY, int iTestType)
{
int h = chopTerrainHeightAtPoint(ter, pX);
-
+
if(iTestType == 0)
return (pY > h);
else
return (pY < h);
}
-
static void chopAddBlock(int x,int y,int sx,int sy, int indexOverride)
{
int i=0;
-
+
if(indexOverride < 0)
{
while(mBlocks[i].bIsActive && i < NUMBER_OF_BLOCKS)
- i++;
+ i++;
if(i==NUMBER_OF_BLOCKS)
{
DEBUGF("No blocks!\n");
@@ -362,20 +361,20 @@ static void chopAddBlock(int x,int y,int sx,int sy, int indexOverride)
}
else
i = indexOverride;
-
+
mBlocks[i].bIsActive = 1;
mBlocks[i].iWorldX = x;
mBlocks[i].iWorldY = y;
mBlocks[i].iSizeX = sx;
mBlocks[i].iSizeY = sy;
-
+
iLastBlockPlacedPosX = x;
}
static void chopAddParticle(int x,int y,int sx,int sy)
{
int i=0;
-
+
while(mParticles[i].bIsActive && i < NUMBER_OF_PARTICLES)
i++;
@@ -387,7 +386,7 @@ static void chopAddParticle(int x,int y,int sx,int sy)
mParticles[i].iWorldY = y;
mParticles[i].iSpeedX = sx;
mParticles[i].iSpeedY = sy;
-
+
}
static void chopGenerateBlockIfNeeded(void)
@@ -395,24 +394,24 @@ static void chopGenerateBlockIfNeeded(void)
int i=0;
int DistSpeedX = iPlayerSpeedX * 5;
if(DistSpeedX<200) DistSpeedX = 200;
-
+
while(i < NUMBER_OF_BLOCKS)
{
if(!mBlocks[i].bIsActive)
{
int iX,iY,sX,sY;
-
+
iX = iLastBlockPlacedPosX + (350-DistSpeedX);
sX = blockw;
-
+
iY = iR(0,iScreenY);
sY = blockh + iR(1,blockh/3);
-
+
chopAddBlock(iX,iY,sX,sY,i);
}
-
+
i++;
- }
+ }
}
@@ -420,13 +419,13 @@ static int chopBlockCollideWithPlayer(struct CBlock *mBlock)
{
int px = iPlayerPosX;
int py = iPlayerPosY;
-
+
int x = mBlock->iWorldX-17;
int y = mBlock->iWorldY-11;
int x2 = x + mBlock->iSizeX+17;
int y2 = y + mBlock->iSizeY+11;
-
+
if(px>x && px<x2)
{
if(py>y && py<y2)
@@ -434,8 +433,8 @@ static int chopBlockCollideWithPlayer(struct CBlock *mBlock)
return 1;
}
}
-
- return 0;
+
+ return 0;
}
static int chopBlockOffscreen(struct CBlock *mBlock)
@@ -448,8 +447,8 @@ static int chopBlockOffscreen(struct CBlock *mBlock)
static int chopParticleOffscreen(struct CParticle *mParticle)
{
- if (mParticle->iWorldX < iCameraPosX || mParticle->iWorldY < 0 ||
- mParticle->iWorldY > iScreenY || mParticle->iWorldX > iCameraPosX +
+ if (mParticle->iWorldX < iCameraPosX || mParticle->iWorldY < 0 ||
+ mParticle->iWorldY > iScreenY || mParticle->iWorldX > iCameraPosX +
iScreenX)
{
return 1;
@@ -464,7 +463,7 @@ static void checkHighScore(void)
char scoretext[30];
int w;
highscore = score;
- rb->snprintf(scoretext, sizeof(scoretext), "New High Score: %d",
+ rb->snprintf(scoretext, sizeof(scoretext), "New High Score: %d",
highscore);
rb->lcd_getstringsize(scoretext, &w, NULL);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 + 20, scoretext);
@@ -476,30 +475,30 @@ static void chopKillPlayer(void)
int w, i, button;
for (i = 0; i < NUMBER_OF_PARTICLES; i++) {
mParticles[i].bIsActive = 0;
- chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20),
+ chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20),
iR(-2,2), iR(-2,2));
}
-
+
iPlayerAlive--;
-
+
if (iPlayerAlive == 0) {
rb->lcd_set_drawmode(DRMODE_FG);
#if LCD_DEPTH >= 2
- rb->lcd_set_foreground(LCD_BLACK);
+ rb->lcd_set_foreground(LCD_WHITE);
#endif
checkHighScore();
-
+
rb->lcd_getstringsize("Game Over", &w, NULL);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 - 20, "Game Over");
- rb->lcd_getstringsize("Press action to continue", &w, NULL);
- rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2,
- "Press action to continue");
+ rb->lcd_getstringsize("Press " ACTIONTEXT " to continue", &w, NULL);
+ rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2,
+ "Press " ACTIONTEXT " to continue");
rb->lcd_update();
-
+
rb->lcd_set_drawmode(DRMODE_SOLID);
-
+
rb->sleep(HZ * 0.5);
-
+
while (true) {
button = rb->button_get(true);
if (button == ACTION
@@ -520,17 +519,16 @@ static void chopKillPlayer(void)
}
}
}
-
- } else
+
+ } else
chopper_load(false);
}
-
static void chopDrawTheWorld(void)
{
- int i=0;
-
+ int i=0;
+
while(i < NUMBER_OF_BLOCKS)
{
if(mBlocks[i].bIsActive)
@@ -540,12 +538,12 @@ static void chopDrawTheWorld(void)
else
chopDrawBlock(&mBlocks[i]);
}
-
+
i++;
}
i=0;
-
+
while(i < NUMBER_OF_PARTICLES)
{
if(mParticles[i].bIsActive)
@@ -555,27 +553,26 @@ static void chopDrawTheWorld(void)
else
chopDrawParticle(&mParticles[i]);
}
-
+
i++;
}
-
+
chopRenderTerrain(&mGround);
chopRenderTerrain(&mRoof);
}
-
static void chopDrawParticle(struct CParticle *mParticle)
{
-
+
int iPosX = (mParticle->iWorldX - iCameraPosX);
int iPosY = (mParticle->iWorldY);
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(150,150,150));
+ rb->lcd_set_foreground(LCD_RGBPACK(192,192,192));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_LIGHTGRAY);
#endif
- rb->lcd_fillrect(iPosX, iPosY, 3, 3);
+ rb->lcd_fillrect(iPosX, iPosY, 3, 3);
}
@@ -584,7 +581,7 @@ static void chopDrawScene(void)
char s[30];
int w;
#if LCD_DEPTH > 2
- rb->lcd_set_background(LCD_RGBPACK(145,197,255));
+ rb->lcd_set_background(LCD_BLACK);
#elif LCD_DEPTH == 2
rb->lcd_set_background(LCD_WHITE);
#endif
@@ -592,11 +589,11 @@ static void chopDrawScene(void)
chopDrawTheWorld();
chopDrawPlayer(iPlayerPosX - iCameraPosX, iPlayerPosY);
-
+
score = -20 + iPlayerPosX/3;
rb->lcd_set_drawmode(DRMODE_FG);
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(20,20,20));
+ rb->lcd_set_foreground(LCD_BLACK);
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_WHITE);
#endif
@@ -606,7 +603,7 @@ static void chopDrawScene(void)
rb->lcd_getstringsize(s, &w, NULL);
rb->lcd_putsxy(LCD_WIDTH - 2 - w, 2, s);
rb->lcd_set_drawmode(DRMODE_SOLID);
-
+
rb->lcd_update();
}
@@ -616,23 +613,29 @@ static int chopMenu(int menunum)
int result;
int res = 0;
bool menu_quit = false;
-
+
static const struct menu_item items[] = {
{ "Start New Game", NULL },
{ "Resume Game", NULL },
{ "Level", NULL },
- { "Help", NULL },
{ "Quit", NULL },
};
-
+
static const struct opt_items levels[2] = {
{ "Normal", -1 },
{ "Steep", -1 },
};
-
+
+#if HAVE_LCD_COLOR
+ rb->lcd_set_foreground(LCD_WHITE);
+ rb->lcd_set_background(LCD_BLACK);
+#endif
+
+ rb->lcd_clear_display();
+
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
-
+
while (!menu_quit) {
result=rb->menu_show(m);
switch (result)
@@ -654,9 +657,6 @@ static int chopMenu(int menunum)
rb->set_option("Level", &iLevelMode, INT, levels, 2, NULL);
break;
case 3:
- rb->splash(HZ, true, "NOT AVAILABLE");
- break;
- case 4:
menu_quit=true;
res = PLUGIN_OK;
break;
@@ -676,27 +676,27 @@ static int chopGameLoop(void)
int move_button, ret;
bool exit=false;
int end, i=0, bdelay=0, last_button=BUTTON_NONE;
-
+
if (chopUpdateTerrainRecycling(&mGround) == 1)
/* mirror the sky if we've changed the ground */
- chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
-
+ chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
+
ret = chopMenu(0);
if (ret != -1)
return PLUGIN_OK;
-
- chopDrawScene();
-
+
+ chopDrawScene();
+
while (!exit) {
end = *rb->current_tick + (CYCLETIME * HZ) / 1000;
-
+
if(chopUpdateTerrainRecycling(&mGround) == 1)
/* mirror the sky if we've changed the ground */
- chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
-
+ chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
+
iRotorOffset = iR(-1,1);
-
+
/* We need to have this here so particles move when we're dead */
for (i=0; i < NUMBER_OF_PARTICLES; i++)
@@ -707,21 +707,21 @@ static int chopGameLoop(void)
}
/* Redraw the main window: */
- chopDrawScene();
+ chopDrawScene();
+
-
iGravityTimerCountdown--;
-
+
if(iGravityTimerCountdown <= 0)
{
iGravityTimerCountdown = 3;
chopAddParticle(iPlayerPosX, iPlayerPosY+5, 0, 0);
}
-
+
if(iLevelMode == LEVEL_MODE_NORMAL)
chopGenerateBlockIfNeeded();
-
+
move_button=rb->button_status();
if (rb->button_get(false) == QUIT) {
ret = chopMenu(1);
@@ -756,13 +756,13 @@ static int chopGameLoop(void)
bdelay = 3;
if (bdelay == 0)
iPlayerSpeedY = 4;
-
+
if (rb->default_event_handler(move_button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
last_button = move_button;
-
+
if (bdelay < 0) {
iPlayerSpeedY = bdelay;
bdelay++;
@@ -770,11 +770,11 @@ static int chopGameLoop(void)
iPlayerSpeedY = bdelay;
bdelay--;
}
-
+
iCameraPosX = iPlayerPosX - 25;
iPlayerPosX += iPlayerSpeedX;
iPlayerPosY += iPlayerSpeedY;
-
+
chopCounter++;
/* increase speed as we go along */
if (chopCounter == 100){
@@ -782,8 +782,8 @@ static int chopGameLoop(void)
chopCounter=0;
}
- if (iPlayerPosY > iScreenY-10 || iPlayerPosY < -5 ||
- chopPointInTerrain(&mGround, iPlayerPosX, iPlayerPosY + 10, 0) ||
+ if (iPlayerPosY > iScreenY-10 || iPlayerPosY < -5 ||
+ chopPointInTerrain(&mGround, iPlayerPosX, iPlayerPosY + 10, 0) ||
chopPointInTerrain(&mRoof, iPlayerPosX ,iPlayerPosY, 1))
{
chopKillPlayer();
@@ -792,7 +792,7 @@ static int chopGameLoop(void)
if (ret != -1)
return ret;
}
-
+
for (i=0; i < NUMBER_OF_BLOCKS; i++)
if(mBlocks[i].bIsActive == 1)
if(chopBlockCollideWithPlayer(&mBlocks[i])) {
@@ -807,22 +807,22 @@ static int chopGameLoop(void)
rb->sleep(end-*rb->current_tick);
else
rb->yield();
-
+
}
return PLUGIN_OK;
}
static void chopDrawBlock(struct CBlock *mBlock)
-{
+{
int iPosX = (mBlock->iWorldX - iCameraPosX);
int iPosY = (mBlock->iWorldY);
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(30,30,30));
+ rb->lcd_set_foreground(LCD_RGBPACK(100,255,100));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_BLACK);
#endif
- rb->lcd_fillrect(iPosX, iPosY, mBlock->iSizeX,
- mBlock->iSizeY);
+ rb->lcd_fillrect(iPosX, iPosY, mBlock->iSizeX,
+ mBlock->iSizeY);
}
@@ -834,21 +834,21 @@ static void chopRenderTerrain(struct CTerrain *ter)
int oldx=0;
int ay=0;
- if(ter->mNodes[0].y < LCD_HEIGHT/2)
+ if(ter->mNodes[0].y < LCD_HEIGHT/2)
ay=0;
- else
+ else
ay=LCD_HEIGHT;
-
+
while(i < ter->iNodesCount && oldx < LCD_WIDTH)
{
-
+
int x = ter->mNodes[i-1].x - iCameraPosX;
int y = ter->mNodes[i-1].y;
-
+
int x2 = ter->mNodes[i].x - iCameraPosX;
int y2 = ter->mNodes[i].y;
#if LCD_DEPTH > 2
- rb->lcd_set_foreground(LCD_RGBPACK(50,100,250));
+ rb->lcd_set_foreground(LCD_RGBPACK(100,255,100));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground(LCD_DARKGRAY);
#endif
@@ -860,20 +860,20 @@ static void chopRenderTerrain(struct CTerrain *ter)
xlcd_filltriangle(x, ay, x, y, x2, y2 / 2);
else
xlcd_filltriangle(x, ay, x, y, x2, LCD_HEIGHT - (LCD_HEIGHT - y2) / 2);
-
+
oldx = x;
i++;
-
+
}
}
void chopper_load(bool newgame)
{
-
+
int i;
int g;
-
+
if (newgame) {
iScreenX = LCD_WIDTH;
iScreenY = LCD_HEIGHT;
@@ -890,23 +890,23 @@ void chopper_load(bool newgame)
chopCounter = 0;
iPlayerSpeedX = 3;
iPlayerSpeedY = 0;
- iCameraPosX = 30;
-
+ iCameraPosX = 30;
+
for (i=0; i < NUMBER_OF_PARTICLES; i++)
mParticles[i].bIsActive = 0;
-
+
for (i=0; i < NUMBER_OF_BLOCKS; i++)
mBlocks[i].bIsActive = 0;
-
+
g = iScreenY - 10;
chopClearTerrain(&mGround);
-
+
for (i=0; i < MAX_TERRAIN_NODES; i++)
chopAddTerrainNode(&mGround,i * 30,g - iR(0,20));
if (chopUpdateTerrainRecycling(&mGround) == 1)
/* mirror the sky if we've changed the ground */
- chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
+ chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75));
iLevelMode = LEVEL_MODE_NORMAL;
if (iLevelMode == LEVEL_MODE_NORMAL)
@@ -922,6 +922,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
int ret;
rb->lcd_setfont(FONT_SYSFIXED);
+#if LCD_DEPTH > 1
+ rb->lcd_set_backdrop(NULL);
+#endif
+#if HAVE_LCD_COLOR
+ rb->lcd_set_background(LCD_BLACK);
+ rb->lcd_set_foreground(LCD_WHITE);
+#endif
+
/* Permanently enable the backlight (unless the user has turned it off) */
if (rb->global_settings->backlight_timeout > 0)
rb->backlight_set_timeout(1);
@@ -931,12 +939,12 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
xlcd_init(rb);
configfile_init(rb);
configfile_load(CFG_FILE, config, 1, 0);
-
+
chopper_load(true);
ret = chopGameLoop();
-
+
configfile_save(CFG_FILE, config, 1, 0);
-
+
/* Restore user's original backlight setting */
rb->lcd_setfont(FONT_UI);
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);