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authorMartin Arver <martin.arver@gmail.com>2006-07-01 09:39:30 +0000
committerMartin Arver <martin.arver@gmail.com>2006-07-01 09:39:30 +0000
commitd32149f6f2755a7436a3e87875843ff964dd6f9e (patch)
tree1c34f636d7aa1e28ba49f06589d059b498d5439b /apps
parent14c418bc8bc0c43e07f7b958cafc98c050c199a4 (diff)
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Remove Rockblox as it is superseeded by Tetrox
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10165 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/SOURCES1
-rw-r--r--apps/plugins/rockblox.c461
2 files changed, 0 insertions, 462 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES
index 713ac8df7b..526a127c7a 100644
--- a/apps/plugins/SOURCES
+++ b/apps/plugins/SOURCES
@@ -48,7 +48,6 @@ jewels.c
minesweeper.c
oscilloscope.c
pong.c
-rockblox.c
sliding_puzzle.c
snake.c
snake2.c
diff --git a/apps/plugins/rockblox.c b/apps/plugins/rockblox.c
deleted file mode 100644
index b4caaf38f2..0000000000
--- a/apps/plugins/rockblox.c
+++ /dev/null
@@ -1,461 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org)
- *
- * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-#include "plugin.h"
-
-#ifdef HAVE_LCD_BITMAP
-
-PLUGIN_HEADER
-
-#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
- (CONFIG_KEYPAD == IPOD_3G_PAD)
-#define ROCKBLOX_OFF BUTTON_MENU
-#define ROCKBLOX_UP BUTTON_SCROLL_BACK
-#define ROCKBLOX_DOWN BUTTON_SCROLL_FWD
-#define ROCKBLOX_LEFT BUTTON_LEFT
-#define ROCKBLOX_RIGHT BUTTON_RIGHT
-#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
-#define ROCKBLOX_OFF BUTTON_POWER
-#define ROCKBLOX_UP BUTTON_UP
-#define ROCKBLOX_DOWN BUTTON_DOWN
-#define ROCKBLOX_LEFT BUTTON_LEFT
-#define ROCKBLOX_RIGHT BUTTON_RIGHT
-#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
-#define ROCKBLOX_OFF BUTTON_A
-#define ROCKBLOX_UP BUTTON_UP
-#define ROCKBLOX_DOWN BUTTON_DOWN
-#define ROCKBLOX_LEFT BUTTON_LEFT
-#define ROCKBLOX_RIGHT BUTTON_RIGHT
-#else
-#define ROCKBLOX_OFF BUTTON_OFF
-#define ROCKBLOX_UP BUTTON_UP
-#define ROCKBLOX_DOWN BUTTON_DOWN
-#define ROCKBLOX_LEFT BUTTON_LEFT
-#define ROCKBLOX_RIGHT BUTTON_RIGHT
-#endif
-
-static const int start_x = 5;
-static const int start_y = 5;
-static const int max_x = 4 * 17;
-static const int max_y = 3 * 10;
-static const short level_speeds[10] = {
- 1000, 900, 800, 700, 600, 500, 400, 300, 250, 200
-};
-static const int blocks = 7;
-static const int block_frames[7] = {1,2,2,2,4,4,4};
-
-static int current_x, current_y, current_f, current_b;
-static int level, score;
-static int next_b, next_f;
-static short lines;
-static char virtual[LCD_WIDTH * LCD_HEIGHT];
-static struct plugin_api* rb;
-
-/*
- block_data is built up the following way
-
- first array index specifies the block number
- second array index specifies the rotation of the block
- third array index specifies:
- 0: x-coordinates of pixels
- 1: y-coordinates of pixels
- fourth array index specifies the coordinate of a pixel
-
- each block consists of four pixels whose relative coordinates are given
- with block_data
-*/
-
-static const char block_data[7][4][2][4] =
-{
- {
- {{0,1,0,1},{0,0,1,1}}
- },
- {
- {{0,1,1,2},{1,1,0,0}},
- {{0,0,1,1},{0,1,1,2}}
- },
- {
- {{0,1,1,2},{0,0,1,1}},
- {{1,1,0,0},{0,1,1,2}}
- },
- {
- {{1,1,1,1},{0,1,2,3}},
- {{0,1,2,3},{2,2,2,2}}
- },
- {
- {{1,1,1,2},{2,1,0,0}},
- {{0,1,2,2},{1,1,1,2}},
- {{0,1,1,1},{2,2,1,0}},
- {{0,0,1,2},{0,1,1,1}}
- },
- {
- {{0,1,1,1},{0,0,1,2}},
- {{0,1,2,2},{1,1,1,0}},
- {{1,1,1,2},{0,1,2,2}},
- {{0,0,1,2},{2,1,1,1}}
- },
- {
- {{1,0,1,2},{0,1,1,1}},
- {{2,1,1,1},{1,0,1,2}},
- {{1,0,1,2},{2,1,1,1}},
- {{0,1,1,1},{1,0,1,2}}
- }
-};
-
-static int t_rand(int range)
-{
- return *rb->current_tick % range;
-}
-
-static void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
-{
- rb->lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y);
- rb->lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y);
-
- rb->lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y);
- rb->lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y);
-
- rb->lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1);
- rb->lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1);
-}
-
-static void draw_block(int x, int y, int block, int frame, bool clear)
-{
- int i, a, b;
-
- for(i=0;i < 4;i++) {
- if (clear)
- {
- rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- rb->lcd_drawpixel(start_x + x + block_data[block][frame][1][i] * 4 - b,
- start_y + y + block_data[block][frame][0][i] * 3 + a);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- }
- else
- {
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- rb->lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b,
- start_y+y+block_data[block][frame][0][i] * 3 + a);
- }
- }
-}
-
-static void to_virtual(void)
-{
- int i, a, b;
-
- for(i = 0; i < 4; i++)
- for (a = 0; a < 3; a++)
- for (b = 0; b < 4; b++)
- *(virtual +
- (current_y + block_data[current_b][current_f][0][i] * 3 + a) *
- max_x + current_x + block_data[current_b][current_f][1][i] *
- 4 - b) = current_b + 1;
-}
-
-static bool block_touch (int x, int y)
-{
- int a,b;
- for (a = 0; a < 4; a++)
- for (b = 0; b < 3; b++)
- if (*(virtual + (y + b) * max_x + (x - a)) != 0)
- return true;
- return false;
-}
-
-static bool gameover(void)
-{
- int i;
- int frame, block, y, x;
-
- x = current_x;
- y = current_y;
- block = current_b;
- frame = current_f;
-
- for(i = 0; i < 4; i++){
- /* Do we have blocks touching? */
- if(block_touch(x + block_data[block][frame][1][i] * 4,
- y + block_data[block][frame][0][i] * 3))
- {
- /* Are we at the top of the frame? */
- if(x + block_data[block][frame][1][i] * 4 >= max_x - 16)
- {
- /* Game over ;) */
- return true;
- }
- }
- }
- return false;
-}
-
-static bool valid_position(int x, int y, int block, int frame)
-{
- int i;
- for(i=0;i < 4;i++)
- if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) ||
- (x + block_data[block][frame][1][i] * 4 > max_x - 4) ||
- (y + block_data[block][frame][0][i] * 3 < 0) ||
- (x + block_data[block][frame][1][i] * 4 < 4) ||
- block_touch (x + block_data[block][frame][1][i] * 4,
- y + block_data[block][frame][0][i] * 3))
- {
- return false;
- }
- return true;
-}
-
-static void from_virtual(void)
-{
- int x,y;
-
- for(y = 0; y < max_y; y++)
- for(x = 1; x < max_x - 1; x++)
- if(*(virtual + (y * max_x) + x) != 0)
- {
- rb->lcd_drawpixel(start_x + x, start_y + y);
- }
- else
- {
- rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
- rb->lcd_drawpixel(start_x + x, start_y + y);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- }
-}
-
-static void move_block(int x,int y,int f)
-{
- int last_frame = current_f;
- if(f != 0)
- {
- current_f += f;
- if(current_f > block_frames[current_b]-1)
- current_f = 0;
- if(current_f < 0)
- current_f = block_frames[current_b]-1;
- }
-
- if(valid_position(current_x + x, current_y + y, current_b, current_f))
- {
- draw_block(current_x,current_y,current_b,last_frame,true);
- current_x += x;
- current_y += y;
- draw_block(current_x,current_y,current_b,current_f,false);
- rb->lcd_update();
- }
- else
- current_f = last_frame;
-}
-
-static void new_block(void)
-{
- current_b = next_b;
- current_f = next_f;
- current_x = max_x - 16;
- current_y = (int)12;
- next_b = t_rand(blocks);
- next_f = t_rand(block_frames[next_b]);
-
- rb->lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1);
- rb->lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14);
- rb->lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14);
- rb->lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1);
- rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y);
- rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15);
-
- draw_block(max_x + 9, start_y - 4, current_b, current_f, true);
- draw_block(max_x + 9, start_y - 4, next_b, next_f, false);
- if(!valid_position(current_x, current_y, current_b, current_f))
- {
- draw_block(current_x, current_y, current_b, current_f, false);
- rb->lcd_update();
- }
- else
- draw_block(current_x, current_y, current_b, current_f, false);
-}
-
-static int check_lines(void)
-{
- int x,y,i,j;
- bool line;
- int lines = 0;
- for(x = 0; x < max_x; x++)
- {
- line = true;
- for(y = 0; y < max_y; y++)
- {
- if(*(virtual + y * max_x + x) == 0)
- {
- line = false;
- break;
- }
- }
-
- if(line)
- {
- lines++;
- /* move rows down */
- for(i = x; i < max_x - 1; i++)
- for (j = 0; j < max_y; j++)
- *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1));
-
- x--; /* re-check this line */
- }
- }
-
- return lines / 4;
-}
-
-static void move_down(void)
-{
- int l;
- char s[25];
-
- if(!valid_position(current_x - 4, current_y, current_b, current_f))
- {
- to_virtual();
- l = check_lines();
- if(l)
- {
- lines += l;
- level = (int)lines/10;
- if(level > 9)
- level = 9;
- from_virtual();
- score += l*l;
- }
-
- rb->snprintf(s, sizeof(s), "%d Rows - Level %d", lines, level);
- rb->lcd_putsxy(2, 42, s);
-
- new_block();
- move_block(0,0,0);
- }
- else
- move_block(-4,0,0);
-}
-
-static int game_loop(void)
-{
- int button;
-
- while(1)
- {
- int count = 0;
- while(count * 300 < level_speeds[level])
- {
- button = rb->button_get_w_tmo(HZ/10);
- switch(button)
- {
- case ROCKBLOX_OFF:
- return PLUGIN_OK;
-
- case ROCKBLOX_UP:
- case ROCKBLOX_UP | BUTTON_REPEAT:
- move_block(0,-3,0);
- break;
-
- case ROCKBLOX_DOWN:
- case ROCKBLOX_DOWN | BUTTON_REPEAT:
- move_block(0,3,0);
- break;
-
- case ROCKBLOX_RIGHT:
- case ROCKBLOX_RIGHT | BUTTON_REPEAT:
- move_block(0,0,1);
- break;
-
- case ROCKBLOX_LEFT:
- case ROCKBLOX_LEFT | BUTTON_REPEAT:
- move_down();
- break;
-
- default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
- return PLUGIN_USB_CONNECTED;
- break;
- }
-
- count++;
- }
-
- if(gameover())
- {
- rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
- rb->lcd_fillrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- rb->lcd_putsxy(2, 52, "You lose!");
- rb->lcd_update();
- rb->sleep(HZ * 3);
- return false;
- }
-
- move_down();
- }
-
- return false;
-}
-
-static void init_rockblox(void)
-{
- rb->memset(&virtual, 0, sizeof(virtual));
-
- current_x = 0;
- current_y = 0;
- current_f = 0;
- current_b = 0;
- level = 0;
- lines = 0;
- score = 0;
- next_b = 0;
- next_f = 0;
-}
-
-enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
-{
- int ret;
-
- (void)parameter;
- rb = api;
-
- /* Lets use the default font */
- rb->lcd_setfont(FONT_SYSFIXED);
-
- init_rockblox();
-
- draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y);
- rb->lcd_putsxy(2, 42, "0 Rows - Level 0");
- rb->lcd_update();
-
- next_b = t_rand(blocks);
- next_f = t_rand(block_frames[next_b]);
- new_block();
- ret = game_loop();
-
- rb->lcd_setfont(FONT_UI);
-
- return ret;
-}
-
-#endif
-