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authorKevin Ferrare <kevin@rockbox.org>2007-07-31 04:59:03 +0000
committerKevin Ferrare <kevin@rockbox.org>2007-07-31 04:59:03 +0000
commitdf4f56b2b0a5343fb40cc749b24897f239c76be7 (patch)
treef324668f9b4c718649db29b6c7f9025bf115d309 /apps
parent4e8b171fc4cc3b62a1656ae67e92944ff855dcd3 (diff)
downloadrockbox-df4f56b2b0a5343fb40cc749b24897f239c76be7.tar.gz
rockbox-df4f56b2b0a5343fb40cc749b24897f239c76be7.zip
plugins code cleanup : moved the duplicated fixed point table loockup based sinus/cosinus functions to fixedpoint.c, removed the bmp size definition in the clock.c|-(useless as the size is already defined in a .h generated with every bitmaps ...)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14087 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/bubbles.c91
-rw-r--r--apps/plugins/clock.c188
-rw-r--r--apps/plugins/cube.c93
-rw-r--r--apps/plugins/lib/fixedpoint.c66
-rw-r--r--apps/plugins/lib/fixedpoint.h3
-rw-r--r--apps/plugins/plasma.c57
6 files changed, 119 insertions, 379 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c
index dca3ede4e0..25fd4f3c63 100644
--- a/apps/plugins/bubbles.c
+++ b/apps/plugins/bubbles.c
@@ -20,11 +20,13 @@
****************************************************************************/
#include "plugin.h"
-#include "xlcd.h"
-#include "pluginlib_actions.h"
#ifdef HAVE_LCD_BITMAP
+#include "xlcd.h"
+#include "pluginlib_actions.h"
+#include "fixedpoint.h"
+
PLUGIN_HEADER
/* files */
@@ -1278,71 +1280,6 @@ struct game_context {
struct tile playboard[BB_HEIGHT][BB_WIDTH];
};
-/*
- * Precalculated sine and cosine * 16384 (fixed point 18.14)
- * Borrowed from cube.c plugin
- */
-static const short sin_table[91] = {
- 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
- 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
- 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
- 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
- 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
- 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
- 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
- 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
- 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
- 16384
-};
-
-static long sin(int val) {
- val = (val+360)%360;
-
- if(val < 181) {
- if(val < 91) {
- /* phase 0-90 degree */
- return (long)sin_table[val];
- } else {
- /* phase 91-180 degree */
- return (long)sin_table[180-val];
- }
- } else {
- if(val < 271) {
- /* phase 181-270 degree */
- return -(long)sin_table[val-180];
- } else {
- /* phase 270-359 degree */
- return -(long)sin_table[360-val];
- }
- }
- return 0;
-}
-
-static long cos(int val) {
- val = (val+360)%360;
-
- if(val < 181) {
- if(val < 91) {
- /* phase 0-90 degree */
- return (long)sin_table[90-val];
- } else {
- /* phase 91-180 degree */
- return -(long)sin_table[val-90];
- }
- } else {
- if(val < 271) {
- /* phase 181-270 degree */
- return -(long)sin_table[270-val];
- } else {
- /* phase 270-359 degree */
- return (long)sin_table[val-270];
- }
- }
- return 0;
-}
-
-
-
static void bubbles_init(struct game_context* bb);
static bool bubbles_nextlevel(struct game_context* bb);
static void bubbles_getonboard(struct game_context* bb);
@@ -1553,17 +1490,17 @@ static void bubbles_drawboard(struct game_context* bb) {
ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_HEIGHT);
/* draw arrow */
- tipx = SHOTX+BUBBLE_WIDTH/2+(((sin(bb->angle)>>4)*BUBBLE_WIDTH*3/2)>>10);
- tipy = SHOTY+BUBBLE_HEIGHT/2-(((cos(bb->angle)>>4)*BUBBLE_HEIGHT*3/2)>>10);
+ tipx = SHOTX+BUBBLE_WIDTH/2+(((sin_int(bb->angle)>>4)*BUBBLE_WIDTH*3/2)>>10);
+ tipy = SHOTY+BUBBLE_HEIGHT/2-(((cos_int(bb->angle)>>4)*BUBBLE_HEIGHT*3/2)>>10);
- rb->lcd_drawline(SHOTX+BUBBLE_WIDTH/2+(((sin(bb->angle)>>4)*BUBBLE_WIDTH/2)>>10),
- SHOTY+BUBBLE_HEIGHT/2-(((cos(bb->angle)>>4)*BUBBLE_HEIGHT/2)>>10),
+ rb->lcd_drawline(SHOTX+BUBBLE_WIDTH/2+(((sin_int(bb->angle)>>4)*BUBBLE_WIDTH/2)>>10),
+ SHOTY+BUBBLE_HEIGHT/2-(((cos_int(bb->angle)>>4)*BUBBLE_HEIGHT/2)>>10),
tipx, tipy);
xlcd_filltriangle(tipx, tipy,
- tipx+(((sin(bb->angle-135)>>4)*BUBBLE_WIDTH/3)>>10),
- tipy-(((cos(bb->angle-135)>>4)*BUBBLE_HEIGHT/3)>>10),
- tipx+(((sin(bb->angle+135)>>4)*BUBBLE_WIDTH/3)>>10),
- tipy-(((cos(bb->angle+135)>>4)*BUBBLE_HEIGHT/3)>>10));
+ tipx+(((sin_int(bb->angle-135)>>4)*BUBBLE_WIDTH/3)>>10),
+ tipy-(((cos_int(bb->angle-135)>>4)*BUBBLE_HEIGHT/3)>>10),
+ tipx+(((sin_int(bb->angle+135)>>4)*BUBBLE_WIDTH/3)>>10),
+ tipy-(((cos_int(bb->angle+135)>>4)*BUBBLE_HEIGHT/3)>>10));
/* draw text */
rb->lcd_getstringsize(level, &w, &h);
@@ -1608,8 +1545,8 @@ static int bubbles_fire(struct game_context* bb) {
/* get current bubble */
bubblecur = bb->queue[bb->nextinq];
- shotxinc = ((sin(bb->angle)>>4)*BUBBLE_WIDTH)/3;
- shotyinc = ((-1*(cos(bb->angle)>>4))*BUBBLE_HEIGHT)/3;
+ shotxinc = ((sin_int(bb->angle)>>4)*BUBBLE_WIDTH)/3;
+ shotyinc = ((-1*(cos_int(bb->angle)>>4))*BUBBLE_HEIGHT)/3;
shotxofs = shotyofs = 0;
/* advance the queue */
diff --git a/apps/plugins/clock.c b/apps/plugins/clock.c
index f2f6c779f2..8d0efeef43 100644
--- a/apps/plugins/clock.c
+++ b/apps/plugins/clock.c
@@ -93,125 +93,38 @@ Original release, featuring analog/digital modes and a few options.
#include "checkbox.h"
#include "xlcd.h"
#include "oldmenuapi.h"
+#include "fixedpoint.h"
PLUGIN_HEADER
/* External bitmap references */
-extern const fb_data clock_digits[];
-extern const fb_data clock_smalldigits[];
-extern const fb_data clock_segments[];
-extern const fb_data clock_smallsegments[];
-extern const fb_data clock_logo[];
-extern const fb_data clock_messages[];
-extern const fb_data clock_timesup[];
-
-/* Bitmap sizes/positions/deltas, per LCD size */
-#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >=240) && (LCD_DEPTH >= 16) /* iPod 5G */
-#define DIGIT_WIDTH 50
-#define DIGIT_HEIGHT 70
-#define SMALLDIGIT_WIDTH 15
-#define SMALLDIGIT_HEIGHT 21
-#define SMALLSEG_WIDTH 15
-#define SMALLSEG_HEIGHT 21
-#define MESSAGE_HEIGHT 40
-#define MESSAGE_WIDTH 320
-#define LOGO_WIDTH 320
-#define LOGO_HEIGHT 160
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) /* H300 */
-#define DIGIT_WIDTH 35
-#define DIGIT_HEIGHT 49
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 27
-#define MESSAGE_WIDTH 220
-#define LOGO_WIDTH 220
-#define LOGO_HEIGHT 110
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >=16) /* Nano */
-#define DIGIT_WIDTH 25
-#define DIGIT_HEIGHT 35
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 22
-#define MESSAGE_WIDTH 176
-#define LOGO_WIDTH 176
-#define LOGO_HEIGHT 88
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >=16) /* iAudio, H10 */
-#define DIGIT_WIDTH 25
-#define DIGIT_HEIGHT 35
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 20
-#define MESSAGE_WIDTH 160
-#define LOGO_WIDTH 160
-#define LOGO_HEIGHT 80
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >=16) /* H10 5/6GB */
-#define DIGIT_WIDTH 20
-#define DIGIT_HEIGHT 28
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 16
-#define MESSAGE_WIDTH 128
-#define LOGO_WIDTH 128
-#define LOGO_HEIGHT 64
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >=2) /* iPod 3G, 4G */
-#define DIGIT_WIDTH 25
-#define DIGIT_HEIGHT 35
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 20
-#define MESSAGE_WIDTH 160
-#define LOGO_WIDTH 160
-#define LOGO_HEIGHT 80
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >=2) /* iPod mini */
-#define DIGIT_WIDTH 23
-#define DIGIT_HEIGHT 32
-#define SMALLDIGIT_WIDTH 10
-#define SMALLDIGIT_HEIGHT 14
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 14
-#define MESSAGE_HEIGHT 17
-#define MESSAGE_WIDTH 138
-#define LOGO_WIDTH 138
-#define LOGO_HEIGHT 69
-#define LCD_OFFSET 1.5
-#define HAND_W 3
-#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1) /* Archos */
-#define DIGIT_WIDTH 16
-#define DIGIT_HEIGHT 20
-#define SMALLDIGIT_WIDTH 8
-#define SMALLDIGIT_HEIGHT 10
-#define SMALLSEG_WIDTH 10
-#define SMALLSEG_HEIGHT 12
-#define MESSAGE_HEIGHT 14
-#define MESSAGE_WIDTH 112
-#define LOGO_WIDTH 112
-#define LOGO_HEIGHT 50
+#include "clock_digits.h"
+#include "clock_smalldigits.h"
+#include "clock_smallsegments.h"
+#include "clock_messages.h"
+#include "clock_logo.h"
+#include "clock_segments.h"
+
+/* Bitmap positions/deltas, per LCD size */
+#if (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1) /* Archos */
#define LCD_OFFSET 1
#define HAND_W 2
+#else
+#define LCD_OFFSET 1.5
+#define HAND_W 3
#endif
+#define DIGIT_WIDTH BMPWIDTH_clock_digits
+#define DIGIT_HEIGHT (BMPHEIGHT_clock_digits/15)
+#define SMALLDIGIT_WIDTH BMPWIDTH_clock_smalldigits
+#define SMALLDIGIT_HEIGHT (BMPHEIGHT_clock_smalldigits/13)
+#define SMALLSEG_WIDTH BMPWIDTH_clock_smallsegments
+#define SMALLSEG_HEIGHT (BMPHEIGHT_clock_smallsegments/13)
+#define MESSAGE_WIDTH BMPWIDTH_clock_messages
+#define MESSAGE_HEIGHT (BMPHEIGHT_clock_messages/6)
+#define LOGO_WIDTH BMPWIDTH_clock_logo
+#define LOGO_HEIGHT BMPHEIGHT_clock_logo
+
/* Parts of larger bitmaps */
#define COLON 10
#define DOT_FILLED 11
@@ -556,51 +469,6 @@ void reset_settings(void)
settings.plain[plain_blinkcolon] = false;
}
-/************************************************
- * Precalculated sine * 16384 (fixed point 18.14)
- ***********************************************/
-static const short sin_table[91] =
-{
- 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
- 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
- 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
- 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
- 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
- 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
- 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
- 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
- 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
- 16384
-};
-
-/*******************************
- * Sine function (from plasma.c)
- ******************************/
-static short sin(int val)
-{
- /* value should be between 0 and 360 degree for correct lookup*/
- val%=360;
- if(val<0)
- val+=360;
-
- /* Speed improvement through successive lookup */
- if (val < 181)
- {
- if (val < 91)
- return (short)sin_table[val]; /* phase 0-90 degree */
- else
- return (short)sin_table[180-val]; /* phase 91-180 degree */
- }
- else
- {
- if (val < 271)
- return -(short)sin_table[val-180]; /* phase 181-270 degree */
- else
- return -(short)sin_table[360-val]; /* phase 270-359 degree */
- }
- return 0;
-}
-
/**************************************************************
* Simple function to check if we're switching to digital mode,
* and if so, set bg/fg colors appropriately.
@@ -812,13 +680,13 @@ void init_clock(void)
for(i=0; i<ANALOG_VALUES; i++)
{
- xminute[i] = ((sin(360 * i / ANALOG_VALUES)
+ xminute[i] = ((sin_int(360 * i / ANALOG_VALUES)
* ANALOG_MIN_RADIUS) >> 14) + ANALOG_XCENTER;
- yminute[i] = ((sin(360*i/ ANALOG_VALUES-90)
+ yminute[i] = ((sin_int(360*i/ ANALOG_VALUES-90)
* ANALOG_MIN_RADIUS) >> 14) + ANALOG_YCENTER;
- xhour[i] = ((sin(360 * i / ANALOG_VALUES)
+ xhour[i] = ((sin_int(360 * i / ANALOG_VALUES)
* ANALOG_HR_RADIUS) >> 14) + ANALOG_XCENTER;
- yhour[i] = ((sin(360 * i / ANALOG_VALUES-90)
+ yhour[i] = ((sin_int(360 * i / ANALOG_VALUES-90)
* ANALOG_HR_RADIUS) >> 14) + ANALOG_YCENTER;
/* Fullscreen initialization */
diff --git a/apps/plugins/cube.c b/apps/plugins/cube.c
index 31e1613479..f5158e9b7a 100644
--- a/apps/plugins/cube.c
+++ b/apps/plugins/cube.c
@@ -22,6 +22,7 @@
#include "gray.h"
#include "playergfx.h"
#include "xlcd.h"
+#include "fixedpoint.h"
PLUGIN_HEADER
@@ -312,100 +313,20 @@ static long matrice[3][3];
static const int nb_points = 8;
static long z_off = 600;
-/* Precalculated sine and cosine * 16384 (fixed point 18.14) */
-static const short sin_table[91] =
-{
- 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
- 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
- 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
- 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
- 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
- 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
- 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
- 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
- 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
- 16384
-};
-
static struct plugin_api* rb;
-static long sin(int val)
-{
- /* Speed improvement through sukzessive lookup */
- if (val < 181)
- {
- if (val < 91)
- {
- /* phase 0-90 degree */
- return (long)sin_table[val];
- }
- else
- {
- /* phase 91-180 degree */
- return (long)sin_table[180-val];
- }
- }
- else
- {
- if (val < 271)
- {
- /* phase 181-270 degree */
- return -(long)sin_table[val-180];
- }
- else
- {
- /* phase 270-359 degree */
- return -(long)sin_table[360-val];
- }
- }
- return 0;
-}
-
-static long cos(int val)
-{
- /* Speed improvement through sukzessive lookup */
- if (val < 181)
- {
- if (val < 91)
- {
- /* phase 0-90 degree */
- return (long)sin_table[90-val];
- }
- else
- {
- /* phase 91-180 degree */
- return -(long)sin_table[val-90];
- }
- }
- else
- {
- if (val < 271)
- {
- /* phase 181-270 degree */
- return -(long)sin_table[270-val];
- }
- else
- {
- /* phase 270-359 degree */
- return (long)sin_table[val-270];
- }
- }
- return 0;
-}
-
-
static void cube_rotate(int xa, int ya, int za)
{
int i;
/* Just to prevent unnecessary lookups */
long sxa, cxa, sya, cya, sza, cza;
- sxa = sin(xa);
- cxa = cos(xa);
- sya = sin(ya);
- cya = cos(ya);
- sza = sin(za);
- cza = cos(za);
+ sxa = sin_int(xa);
+ cxa = cos_int(xa);
+ sya = sin_int(ya);
+ cya = cos_int(ya);
+ sza = sin_int(za);
+ cza = cos_int(za);
/* calculate overall translation matrix */
matrice[0][0] = (cza * cya) >> 14;
diff --git a/apps/plugins/lib/fixedpoint.c b/apps/plugins/lib/fixedpoint.c
index 56597c1364..cf69d9c31b 100644
--- a/apps/plugins/lib/fixedpoint.c
+++ b/apps/plugins/lib/fixedpoint.c
@@ -60,6 +60,21 @@ static const unsigned long atan_table[] = {
0x00000000, /* +0.000000000 */
};
+/* Precalculated sine and cosine * 16384 (2^14) (fixed point 18.14) */
+static const short sin_table[91] =
+{
+ 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
+ 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
+ 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
+ 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
+ 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
+ 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
+ 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
+ 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
+ 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
+ 16384
+};
+
/**
* Implements sin and cos using CORDIC rotation.
*
@@ -136,3 +151,54 @@ long fsqrt(long a, unsigned int fracbits)
return b;
}
+/**
+ * Fixed point sinus using a lookup table
+ * don't forget to divide the result by 16384 to get the actual sinus value
+ * @param val sinus argument in degree
+ * @return sin(val)*16384
+ */
+long sin_int(int val)
+{
+ val = (val+360)%360;
+ if (val < 181)
+ {
+ if (val < 91)/* phase 0-90 degree */
+ return (long)sin_table[val];
+ else/* phase 91-180 degree */
+ return (long)sin_table[180-val];
+ }
+ else
+ {
+ if (val < 271)/* phase 181-270 degree */
+ return -(long)sin_table[val-180];
+ else/* phase 270-359 degree */
+ return -(long)sin_table[360-val];
+ }
+ return 0;
+}
+
+/**
+ * Fixed point cosinus using a lookup table
+ * don't forget to divide the result by 16384 to get the actual cosinus value
+ * @param val sinus argument in degree
+ * @return cos(val)*16384
+ */
+long cos_int(int val)
+{
+ val = (val+360)%360;
+ if (val < 181)
+ {
+ if (val < 91)/* phase 0-90 degree */
+ return (long)sin_table[90-val];
+ else/* phase 91-180 degree */
+ return -(long)sin_table[val-90];
+ }
+ else
+ {
+ if (val < 271)/* phase 181-270 degree */
+ return -(long)sin_table[270-val];
+ else/* phase 270-359 degree */
+ return (long)sin_table[val-270];
+ }
+ return 0;
+}
diff --git a/apps/plugins/lib/fixedpoint.h b/apps/plugins/lib/fixedpoint.h
index ff773cb0c5..c58798930a 100644
--- a/apps/plugins/lib/fixedpoint.h
+++ b/apps/plugins/lib/fixedpoint.h
@@ -21,4 +21,5 @@
long fsincos(unsigned long phase, long *cos);
long fsqrt(long a, unsigned int fracbits);
-
+long cos_int(int val);
+long sin_int(int val);
diff --git a/apps/plugins/plasma.c b/apps/plugins/plasma.c
index df22444b81..64d73a3757 100644
--- a/apps/plugins/plasma.c
+++ b/apps/plugins/plasma.c
@@ -29,6 +29,7 @@
#ifndef HAVE_LCD_COLOR
#include "gray.h"
#endif
+#include "fixedpoint.h"
PLUGIN_HEADER
@@ -101,60 +102,6 @@ static int plasma_frequency;
#define WAV_AMP 90
-
-/* Precalculated sine * 16384 (fixed point 18.14) */
-static const short sin_table[91] =
-{
- 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
- 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
- 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
- 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
- 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
- 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
- 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
- 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
- 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
- 16384
-};
-
-static short sin(int val)
-{
- /* value should be between 0 and 360 degree for correct lookup*/
- val%=360;
- if(val<0)
- val+=360;
-
- /* Speed improvement through successive lookup */
- if (val < 181)
- {
- if (val < 91)
- {
- /* phase 0-90 degree */
- return (short)sin_table[val];
- }
- else
- {
- /* phase 91-180 degree */
- return (short)sin_table[180-val];
- }
- }
- else
- {
- if (val < 271)
- {
- /* phase 181-270 degree */
- return -(short)sin_table[val-180];
- }
- else
- {
- /* phase 270-359 degree */
- return -(short)sin_table[360-val];
- }
- }
- return 0;
-}
-
-
/*
* Main wave function so we don't have to re-calc the sine
* curve every time. Mess around WAV_AMP and FREQ to make slighlty
@@ -167,7 +114,7 @@ static void wave_table_generate(void)
for (i=0;i<256;++i)
{
wave_array[i] = (unsigned char)((WAV_AMP
- * (sin((i * 360 * plasma_frequency) / 256))) / 16384);
+ * (sin_int((i * 360 * plasma_frequency) / 256))) / 16384);
}
}