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authorRobert Hak <adiamas@rockbox.org>2002-08-27 13:50:00 +0000
committerRobert Hak <adiamas@rockbox.org>2002-08-27 13:50:00 +0000
commit5d3a0d3a93c40cfd4b9e44a633b10c7b1b269d23 (patch)
tree5db6f3198779652d964db6b9f0294fbb5cc080f6 /docs
parent758e8799940b2f7a67f8474254ac9a3b0224078d (diff)
downloadrockbox-5d3a0d3a93c40cfd4b9e44a633b10c7b1b269d23.tar.gz
rockbox-5d3a0d3a93c40cfd4b9e44a633b10c7b1b269d23.zip
added id3v1/2 question
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2004 a1c6a512-1295-4272-9138-f99709370657
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@@ -312,3 +312,25 @@ A40: The display on the Players is character cell and not bitmap based.
This means we can only control what characters get displayed, not
what pixels are shown. This makes the prospect of game play very
slim (at least for anything involving graphics).
+
+Q41: When recording is finally implimented in Rockbox, will it be possible to
+ use custom codecs (like LAME) or is there a built in codec in the Archos?
+A41: The MP3 encoder is in the MAS3587F chip, and nothing we can change.
+
+Q42: What are the max/min bitrates for recording on the Recorder's encoder?
+A42: The builtin encoder is variable bit rate only with a max of 192kbit/s,
+ and a min of 32kbit/s.
+
+Q43: I have a question about the id3v1 and id3v2 tags...
+A43: Stop! Here is all the information about that (if you still have
+ questions when done, ask then.)
+
+ 1. Rockbox supports both id3v1 and id3v2
+ 2. The id3v2 support is limited to the first 300 bytes of the file. Some
+ ripper programs tend to add very big tags first and then the important
+ ones Rockbox wants to read end up beyond the first 300 bytes and then
+ they remain unknown.
+ 3. If you believe that the tags you don't see *are* within 300 bytes, then
+ please make the mp3 file available for one of the developers to try
+ out.
+ 4. The 300-byte limit is subject to be removed in a future version