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author | Jonathan Gordon <rockbox@jdgordon.info> | 2012-02-28 22:26:32 +1100 |
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committer | Jonathan Gordon <rockbox@jdgordon.info> | 2012-02-28 23:03:04 +1100 |
commit | 2c71aa9feb0268da7d993feddbbe4db591fcd3ba (patch) | |
tree | 29b3c1480abca46813ef2dc3bb8f0862b596fe34 /firmware/export/lcd.h | |
parent | 13f98df5ed6b8183d972f85a1bfe55cf02194941 (diff) | |
download | rockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.tar.gz rockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.zip |
lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
Diffstat (limited to 'firmware/export/lcd.h')
-rw-r--r-- | firmware/export/lcd.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/firmware/export/lcd.h b/firmware/export/lcd.h index 052b368d9b..7e0e979821 100644 --- a/firmware/export/lcd.h +++ b/firmware/export/lcd.h @@ -529,6 +529,7 @@ extern void lcd_bitmap_part(const fb_data *src, int src_x, int src_y, int stride, int x, int y, int width, int height); extern void lcd_bitmap(const fb_data *src, int x, int y, int width, int height); +extern void lcd_set_framebuffer(fb_data *fb); extern void lcd_scroll_step(int pixels); |