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authorThomas Martitz <kugel@rockbox.org>2010-12-02 23:50:50 +0000
committerThomas Martitz <kugel@rockbox.org>2010-12-02 23:50:50 +0000
commit55b58a3f30270ce8df7c1b51720bb777e7972c7f (patch)
tree46a3be432fd4e75b5604905338800e66a70d0ce5 /firmware
parent1d425bf1e6c0346db02f03be496ecef749b49c22 (diff)
downloadrockbox-55b58a3f30270ce8df7c1b51720bb777e7972c7f.tar.gz
rockbox-55b58a3f30270ce8df7c1b51720bb777e7972c7f.zip
Android: Make lcd updates synchronous, doesn't make it faster but smoother (no updates are skipped) and guaranteed to be glitch free.
test_fps can also now report reasonable numbers: ~62 fps for both 1/1 and 1/4 updates (was 300-400 previously). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28728 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware')
-rw-r--r--firmware/target/hosted/android/lcd-android.c45
1 files changed, 35 insertions, 10 deletions
diff --git a/firmware/target/hosted/android/lcd-android.c b/firmware/target/hosted/android/lcd-android.c
index f4ef7b5e75..2bc6d04b9e 100644
--- a/firmware/target/hosted/android/lcd-android.c
+++ b/firmware/target/hosted/android/lcd-android.c
@@ -23,6 +23,7 @@
#include <jni.h>
#include "config.h"
#include "system.h"
+#include "kernel.h"
#include "lcd.h"
extern JNIEnv *env_ptr;
@@ -31,16 +32,18 @@ extern jobject RockboxService_instance;
static jclass RockboxFramebuffer_class;
static jobject RockboxFramebuffer_instance;
-static jmethodID java_lcd_update;
-static jmethodID java_lcd_update_rect;
+static jmethodID postInvalidate1;
+static jmethodID postInvalidate2;
static bool display_on;
static int dpi;
static int scroll_threshold;
+static struct wakeup lcd_wakeup;
void lcd_init_device(void)
{
JNIEnv e = *env_ptr;
+ wakeup_init(&lcd_wakeup);
RockboxFramebuffer_class = e->FindClass(env_ptr,
"org/rockbox/RockboxFramebuffer");
/* instantiate a RockboxFramebuffer instance
@@ -71,13 +74,13 @@ void lcd_init_device(void)
buf);
/* cache update functions */
- java_lcd_update = (*env_ptr)->GetMethodID(env_ptr,
+ postInvalidate1 = (*env_ptr)->GetMethodID(env_ptr,
RockboxFramebuffer_class,
- "java_lcd_update",
+ "postInvalidate",
"()V");
- java_lcd_update_rect = (*env_ptr)->GetMethodID(env_ptr,
+ postInvalidate2 = (*env_ptr)->GetMethodID(env_ptr,
RockboxFramebuffer_class,
- "java_lcd_update_rect",
+ "postInvalidate",
"(IIII)V");
jmethodID get_dpi = e->GetMethodID(env_ptr,
@@ -96,22 +99,44 @@ void lcd_init_device(void)
display_on = true;
}
+/* the update mechanism is asynchronous since
+ * onDraw() must be called from the UI thread
+ *
+ * The Rockbox thread calling lcd_update() has to wait
+ * for the update to complete, so that it's synchronous,
+ * and we need to notify it (we could wait in the java layer, but
+ * that'd block the other Rockbox threads too)
+ *
+ * That should give more smoonth animations
+ */
void lcd_update(void)
{
/* tell the system we're ready for drawing */
if (display_on)
- (*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, java_lcd_update);
+ {
+ (*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, postInvalidate1);
+ wakeup_wait(&lcd_wakeup, TIMEOUT_BLOCK);
+ }
}
-void lcd_update_rect(int x, int y, int height, int width)
+void lcd_update_rect(int x, int y, int width, int height)
{
if (display_on)
{
- (*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, java_lcd_update_rect,
- x, y, height, width);
+ (*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, postInvalidate2,
+ (jint)x, (jint)y, (jint)x+width, (jint)y+height);
+ wakeup_wait(&lcd_wakeup, TIMEOUT_BLOCK);
}
}
+JNIEXPORT void JNICALL
+Java_org_rockbox_RockboxFramebuffer_post_1update_1done(JNIEnv *e, jobject this)
+{
+ (void)e;
+ (void)this;
+ wakeup_signal(&lcd_wakeup);
+}
+
bool lcd_active(void)
{
return display_on;