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authorAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
committerAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
commit97365803d390e44155fc41657bd03a7b121956aa (patch)
tree1cad7d63df2fd72a0dfd3726720a6689b401b04d /manual/plugins/bubbles.tex
parent0a21ffabbe63f8dd5c893266bdd39bebc2231adc (diff)
downloadrockbox-97365803d390e44155fc41657bd03a7b121956aa.tar.gz
rockbox-97365803d390e44155fc41657bd03a7b121956aa.zip
Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/bubbles.tex')
-rw-r--r--manual/plugins/bubbles.tex4
1 files changed, 1 insertions, 3 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 7a5639887c..55d43239bc 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -8,8 +8,7 @@ the board extend below the bottom line. To make things more difficult, the
entire board is shifted down every time a certain number of shots have been
fired. Points are awarded depending on how quickly the level was completed.
-\begin{table}
- \begin{btnmap}{}{}
+ \begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
@@ -63,4 +62,3 @@ fired. Points are awarded depending on how quickly the level was completed.
}
& Exit to menu\\
\end{btnmap}
-\end{table}