summaryrefslogtreecommitdiffstats
path: root/manual/plugins/chess_clock.tex
diff options
context:
space:
mode:
authorSebastian Leonhardt <sebastian.leonhardt@web.de>2015-07-20 01:50:26 +0200
committerGerrit Rockbox <gerrit@rockbox.org>2015-11-15 23:46:39 +0100
commita507bb283782ee3adb1fc9ba0c6f094108ef558c (patch)
treeacae6cf04f8e34172375061b6fbdc11b6ffb84cb /manual/plugins/chess_clock.tex
parenta8758c953d50fb020b245d5739c41de113638b49 (diff)
downloadrockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.tar.gz
rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.zip
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Diffstat (limited to 'manual/plugins/chess_clock.tex')
-rw-r--r--manual/plugins/chess_clock.tex9
1 files changed, 5 insertions, 4 deletions
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex
index 61badd88c6..9b3f38502f 100644
--- a/manual/plugins/chess_clock.tex
+++ b/manual/plugins/chess_clock.tex
@@ -18,11 +18,12 @@ used in any kind of game with up to ten players.
\opt{HAVEREMOTEKEYMAP}{& }
& Increase / decrease displayed Value\\
%
- \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}
+ \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect}
+ \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRight{} or \ButtonPlay}
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{MPIO_HD200_PAD}{\ButtonFunc}
\opt{MPIO_HD300_PAD}{\ButtonEnter}
@@ -37,7 +38,7 @@ used in any kind of game with up to ten players.
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{GIGABEAT_S_PAD,SANSA_FUZEPLUS_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
- \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
+ \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft{} or \ButtonRew}
\opt{HAVEREMOTEKEYMAP}{& }
& Move to previous screen\\
\end{btnmap}
@@ -63,11 +64,11 @@ Keys are as follows:
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
- \opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
- \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
+ \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }