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author | Sebastian Leonhardt <sebastian.leonhardt@web.de> | 2015-07-20 01:50:26 +0200 |
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committer | Gerrit Rockbox <gerrit@rockbox.org> | 2015-11-15 23:46:39 +0100 |
commit | a507bb283782ee3adb1fc9ba0c6f094108ef558c (patch) | |
tree | acae6cf04f8e34172375061b6fbdc11b6ffb84cb /manual/plugins/chess_clock.tex | |
parent | a8758c953d50fb020b245d5739c41de113638b49 (diff) | |
download | rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.tar.gz rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.zip |
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Diffstat (limited to 'manual/plugins/chess_clock.tex')
-rw-r--r-- | manual/plugins/chess_clock.tex | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index 61badd88c6..9b3f38502f 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex @@ -18,11 +18,12 @@ used in any kind of game with up to ten players. \opt{HAVEREMOTEKEYMAP}{& } & Increase / decrease displayed Value\\ % - \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay} + \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect} + \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRight{} or \ButtonPlay} \opt{PBELL_VIBE500_PAD}{\ButtonOK} \opt{MPIO_HD200_PAD}{\ButtonFunc} \opt{MPIO_HD300_PAD}{\ButtonEnter} @@ -37,7 +38,7 @@ used in any kind of game with up to ten players. \opt{SANSA_FUZE_PAD}{Long \ButtonHome} \opt{GIGABEAT_S_PAD,SANSA_FUZEPLUS_PAD}{\ButtonBack} \opt{PBELL_VIBE500_PAD}{\ButtonCancel} - \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} + \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft{} or \ButtonRew} \opt{HAVEREMOTEKEYMAP}{& } & Move to previous screen\\ \end{btnmap} @@ -63,11 +64,11 @@ Keys are as follows: \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} \opt{GIGABEAT_S_PAD}{\ButtonBack} - \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} + \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} \opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay} \opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{HAVEREMOTEKEYMAP}{& } |