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authorAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
committerAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
commit97365803d390e44155fc41657bd03a7b121956aa (patch)
tree1cad7d63df2fd72a0dfd3726720a6689b401b04d /manual/plugins/snake2.tex
parent0a21ffabbe63f8dd5c893266bdd39bebc2231adc (diff)
downloadrockbox-97365803d390e44155fc41657bd03a7b121956aa.tar.gz
rockbox-97365803d390e44155fc41657bd03a7b121956aa.zip
Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/snake2.tex')
-rw-r--r--manual/plugins/snake2.tex6
1 files changed, 2 insertions, 4 deletions
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index 2d4c17b3bd..51e9053b28 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
-\begin{table}
- \begin{btnmap}{}{}
+\begin{btnmap}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
@@ -76,8 +75,7 @@ into itself.
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
- \end{btnmap}
-\end{table}
+\end{btnmap}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a