summaryrefslogtreecommitdiffstats
path: root/manual/plugins/star.tex
diff options
context:
space:
mode:
authorDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-11 20:28:43 +0000
committerDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-11 20:28:43 +0000
commit3af5cc73e57a77eb451c8128e73fb4bed2f96f09 (patch)
tree8d5a6522bd1f54b65ea1d6ce7f3370b1d2bfb9ec /manual/plugins/star.tex
parent573602a97416a2ac4cce14271a0d66553d12b651 (diff)
downloadrockbox-3af5cc73e57a77eb451c8128e73fb4bed2f96f09.tar.gz
rockbox-3af5cc73e57a77eb451c8128e73fb4bed2f96f09.tar.bz2
rockbox-3af5cc73e57a77eb451c8128e73fb4bed2f96f09.zip
Update to game plugins by Mark Bright (FS#5095)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9620 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/star.tex')
-rw-r--r--manual/plugins/star.tex24
1 files changed, 17 insertions, 7 deletions
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex
index 9d77378705..1cfb4c7c39 100644
--- a/manual/plugins/star.tex
+++ b/manual/plugins/star.tex
@@ -11,11 +11,21 @@ wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s.
\begin{table}
-\begin{btnmap}{}{}
-ON & Toggle control \\
-F1 & Previous level \\
-F2 & Reset level \\
-F3 & Next level \\
-OFF & Exit the game \\
-\end{btnmap}
+ \begin{btnmap}{}{}
+ \opt{RECORDER_PAD}{\ButtonOn}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
+ {\fixme{TBD}} & Toggle control \\
+ \opt{RECORDER_PAD}{\ButtonFOne}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
+ {\fixme{TBD}} & Previous level \\
+ \opt{RECORDER_PAD}{\ButtonFTwo}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
+ {\fixme{TBD}} & Reset level \\
+ \opt{RECORDER_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
+ {\fixme{TBD}} & Next level \\
+ \opt{RECORDER_PAD}{\ButtonOff}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
+ {\fixme{TBD}} & Exit the game \\
+ \end{btnmap}
\end{table}