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author | Nils Wallménius <nils@rockbox.org> | 2006-05-31 14:18:24 +0000 |
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committer | Nils Wallménius <nils@rockbox.org> | 2006-05-31 14:18:24 +0000 |
commit | aca5c8044dbe7e1268c4612188bb0796d41695d4 (patch) | |
tree | 9ef238761357e3d8da4f3aff5ac59b482f6388be /manual/plugins/star.tex | |
parent | 2040a158734387641728d0e7941f30078c8f065a (diff) | |
download | rockbox-aca5c8044dbe7e1268c4612188bb0796d41695d4.tar.gz rockbox-aca5c8044dbe7e1268c4612188bb0796d41695d4.zip |
Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/star.tex')
-rw-r--r-- | manual/plugins/star.tex | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex index 1cfb4c7c39..047a595f39 100644 --- a/manual/plugins/star.tex +++ b/manual/plugins/star.tex @@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator. Rules: Take all of the ``o''s to go to the -next level. The on key allows you to switch between the filled circle, +next level. You can switch control between the filled circle, which can take ``o''s, and the filled square, which is used as a mobile wall to allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take ``o''s. @@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s. \begin{table} \begin{btnmap}{}{} \opt{RECORDER_PAD}{\ButtonOn} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Toggle control \\ + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Switch control\\ \opt{RECORDER_PAD}{\ButtonFOne} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Previous level \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} + & Previous level\\ \opt{RECORDER_PAD}{\ButtonFTwo} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Reset level \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + & Reset level \\ \opt{RECORDER_PAD}{\ButtonFThree} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Next level \\ - \opt{RECORDER_PAD}{\ButtonOff} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Exit the game \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + & Next level \\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Exit the game \\ \end{btnmap} \end{table} |