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authorBertrik Sikken <bertrik@sikken.nl>2011-04-11 20:58:19 +0000
committerBertrik Sikken <bertrik@sikken.nl>2011-04-11 20:58:19 +0000
commit16f8f3409b2935c5191096bb567ea882df26f847 (patch)
tree5cfb3e1d9a1aab255867a526b3253600c35bc22c /manual/plugins/sudoku.tex
parentfa068bbaf71e9fa5a3fffd1946ffdc4c1ba95407 (diff)
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Fix various minor spelling issues in the manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29704 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/sudoku.tex')
-rw-r--r--manual/plugins/sudoku.tex2
1 files changed, 1 insertions, 1 deletions
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex
index 8cff7f73f4..5578c1f20d 100644
--- a/manual/plugins/sudoku.tex
+++ b/manual/plugins/sudoku.tex
@@ -22,7 +22,7 @@ This can be done with the scratchpad, shown as separate column.
Change the number under the cursor to the number you want to put on the
scratchpad and press the scratchpad button, the number will then be added.
If the number was already on the scratchpad it will get removed again.
-The column is stored seperatly for every cell on the board. The stored values
+The column is stored separately for every cell on the board. The stored values
can be displayed inline as small dots by enabling the \setting{Show Markings}
settings.
\note{The scratchpad is \emph{not} saved when saving the game.}